Added basic milk code.
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@ -1,4 +1,3 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Cow.h"
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@ -7,10 +6,6 @@
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// TODO: Milk Cow
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cCow::cCow(void) :
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@ -28,6 +23,18 @@ void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
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}
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void cCow::OnRightClicked(cPlayer & a_Player)
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{
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if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_BUCKET))
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{
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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a_Player.GetInventory().AddItem(E_ITEM_MILK)
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}
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}
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}
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