Comments: Inverted Z axis.
-Comments fix, No code has been changed. -Inverted the Z axis in the comments and changed all dependent comments accordingly. -Added NORTH/SOUTH/EAST/WEST in addition to LEFT/RIGHT/UP/DOWN.
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@ -14,18 +14,19 @@
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// Orientation mini guide:
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/*
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^
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| Z Axis
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V
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X Axis ---->
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Block Direction, and value of _World.GetBlockMeta(a_BlockX , a_BlockY, a_BlockZ):
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Right (X+): 0x1
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Left (X-): 0x3
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Up (z+): 0x2
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Down (z-): 0x0
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East (Right) (X+): 0x1
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West (Left) (X-): 0x3
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North (Up) (z-): 0x2
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South (Down) (z+): 0x0
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//TODO: Define those in preprocessor and replace them everywhere in the entire project.
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Sun rises from right (X+)
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@ -1232,14 +1233,14 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_BlockX, int a_BlockY,
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case 0x0:
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case 0x2:
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{
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//Check if right neighbor is a powered on repeater who is facing us.
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//Check if eastern(right) neighbor is a powered on repeater who is facing us.
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if (m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_REPEATER_ON) // Is right neighbor a
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{
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NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX + 1, a_BlockY, a_BlockZ) & 0x3;
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if (otherRepeaterDir == 0x3) { return true; } //If so, I am latched/locked.
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}
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//Check if left neighbor is a powered on repeater who is facing us.
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//Check if western(left) neighbor is a powered on repeater who is facing us.
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if (m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_REPEATER_ON)
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{
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NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX -1, a_BlockY, a_BlockZ) & 0x3;
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@ -1253,14 +1254,14 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_BlockX, int a_BlockY,
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case 0x1:
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case 0x3:
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{
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//Check if upper neighbor is a powered on repeater who is facing us.
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//Check if southern(down) neighbor is a powered on repeater who is facing us.
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if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == E_BLOCK_REDSTONE_REPEATER_ON)
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{
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NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ + 1) & 0x3;
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if (otherRepeaterDir == 0x0) { return true; } //If so, am latched/locked.
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}
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//Check if bottom neighbor is a powered on repeater who is facing us.
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//Check if northern(up) neighbor is a powered on repeater who is facing us.
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if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ -1) == E_BLOCK_REDSTONE_REPEATER_ON)
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{
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NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ - 1) & 0x3;
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