Fixed pistons extending
They didn't when a source was in front, but now they do! Yay!
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@ -848,6 +848,8 @@ bool cRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_Block
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{
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{
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// Pistons cannot be powered through their front face; this function verifies that a source meets this requirement
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// Pistons cannot be powered through their front face; this function verifies that a source meets this requirement
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int OldX = a_BlockX, OldY = a_BlockY, OldZ = a_BlockZ;
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for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr)
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for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr)
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{
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{
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sPoweredBlocks & Change = *itr;
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sPoweredBlocks & Change = *itr;
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@ -860,6 +862,10 @@ bool cRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_Block
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{
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{
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return true;
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return true;
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}
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}
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a_BlockX = OldX;
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a_BlockY = OldY;
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a_BlockZ = OldZ;
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}
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}
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for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr)
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for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr)
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@ -874,6 +880,10 @@ bool cRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_Block
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{
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{
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return true;
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return true;
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}
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}
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a_BlockX = OldX;
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a_BlockY = OldY;
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a_BlockZ = OldZ;
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}
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}
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return false; // Source was in front of the piston's front face
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return false; // Source was in front of the piston's front face
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}
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}
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