commit
fa69d09a49
@ -2288,15 +2288,17 @@ void cLuaState::UntrackRef(cTrackedRef & a_Ref)
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return;
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}
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// Remove the callback:
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// Remove the callback (note that another thread may have cleared the callbacks by closing the LuaState):
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cCSLock Lock(canonState->m_CSTrackedRefs);
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auto & trackedRefs = canonState->m_TrackedRefs;
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trackedRefs.erase(std::remove_if(trackedRefs.begin(), trackedRefs.end(),
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[&a_Ref](cTrackedRef * a_StoredRef)
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for (auto itr = trackedRefs.begin(), end = trackedRefs.end(); itr != end; ++itr)
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{
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if (*itr == &a_Ref)
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{
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return (a_StoredRef == &a_Ref);
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trackedRefs.erase(itr);
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break;
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}
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));
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}
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}
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@ -522,7 +522,8 @@ public:
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/** Allows this object to be used in the same way as a lua_State *, for example in the LuaLib functions */
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operator lua_State * (void) { return m_LuaState; }
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/** Creates the m_LuaState, if not closed already. This state will be automatically closed in the destructor.
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/** Creates the m_LuaState, if not created already.
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This state will be automatically closed in the destructor.
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The regular Lua libs are registered, but the MCS API is not registered (so that Lua can be used as
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lite-config as well), use RegisterAPILibs() to do that. */
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void Create(void);
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@ -13,6 +13,7 @@ add_subdirectory(CompositeChat)
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add_subdirectory(FastRandom)
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add_subdirectory(HTTP)
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add_subdirectory(LoadablePieces)
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add_subdirectory(LuaThreadStress)
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add_subdirectory(Network)
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add_subdirectory(OSSupport)
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add_subdirectory(SchematicFileSerializer)
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15
tests/LuaThreadStress/Bindings.h
Normal file
15
tests/LuaThreadStress/Bindings.h
Normal file
@ -0,0 +1,15 @@
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// Bindings.h
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// Dummy include file needed for LuaState to compile successfully
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struct lua_State;
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int tolua_AllToLua_open(lua_State * a_LuaState);
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97
tests/LuaThreadStress/CMakeLists.txt
Normal file
97
tests/LuaThreadStress/CMakeLists.txt
Normal file
@ -0,0 +1,97 @@
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enable_testing()
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include_directories(${CMAKE_SOURCE_DIR}/src/)
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include_directories(SYSTEM ${CMAKE_SOURCE_DIR}/lib/)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR})
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add_definitions(-DTEST_GLOBALS=1)
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set (SHARED_SRCS
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${CMAKE_SOURCE_DIR}/src/BiomeDef.cpp
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${CMAKE_SOURCE_DIR}/src/BlockArea.cpp
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${CMAKE_SOURCE_DIR}/src/Cuboid.cpp
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${CMAKE_SOURCE_DIR}/src/ChunkData.cpp
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${CMAKE_SOURCE_DIR}/src/StringCompression.cpp
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${CMAKE_SOURCE_DIR}/src/StringUtils.cpp
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${CMAKE_SOURCE_DIR}/src/Bindings/LuaState.cpp
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${CMAKE_SOURCE_DIR}/src/Generating/ChunkDesc.cpp
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${CMAKE_SOURCE_DIR}/src/Generating/PieceGenerator.cpp
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${CMAKE_SOURCE_DIR}/src/Generating/Prefab.cpp
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${CMAKE_SOURCE_DIR}/src/Generating/PrefabPiecePool.cpp
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${CMAKE_SOURCE_DIR}/src/Generating/VerticalLimit.cpp
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${CMAKE_SOURCE_DIR}/src/Generating/VerticalStrategy.cpp
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${CMAKE_SOURCE_DIR}/src/Noise/Noise.cpp
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${CMAKE_SOURCE_DIR}/src/OSSupport/CriticalSection.cpp
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${CMAKE_SOURCE_DIR}/src/OSSupport/Event.cpp
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${CMAKE_SOURCE_DIR}/src/OSSupport/File.cpp
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${CMAKE_SOURCE_DIR}/src/OSSupport/GZipFile.cpp
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${CMAKE_SOURCE_DIR}/src/OSSupport/StackTrace.cpp
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${CMAKE_SOURCE_DIR}/src/WorldStorage/FastNBT.cpp
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${CMAKE_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.cpp
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)
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set (SHARED_HDRS
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${CMAKE_SOURCE_DIR}/src/BiomeDef.h
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${CMAKE_SOURCE_DIR}/src/BlockArea.h
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${CMAKE_SOURCE_DIR}/src/Cuboid.h
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${CMAKE_SOURCE_DIR}/src/ChunkData.h
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${CMAKE_SOURCE_DIR}/src/Globals.h
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${CMAKE_SOURCE_DIR}/src/StringCompression.h
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${CMAKE_SOURCE_DIR}/src/StringUtils.h
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${CMAKE_SOURCE_DIR}/src/Bindings/LuaState.h
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${CMAKE_SOURCE_DIR}/src/Generating/ChunkDesc.h
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${CMAKE_SOURCE_DIR}/src/Generating/PieceGenerator.h
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${CMAKE_SOURCE_DIR}/src/Generating/Prefab.h
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${CMAKE_SOURCE_DIR}/src/Generating/PrefabPiecePool.h
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${CMAKE_SOURCE_DIR}/src/Generating/VerticalLimit.h
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${CMAKE_SOURCE_DIR}/src/Generating/VerticalStrategy.h
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${CMAKE_SOURCE_DIR}/src/Noise/Noise.h
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${CMAKE_SOURCE_DIR}/src/OSSupport/CriticalSection.h
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${CMAKE_SOURCE_DIR}/src/OSSupport/Event.h
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${CMAKE_SOURCE_DIR}/src/OSSupport/File.h
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${CMAKE_SOURCE_DIR}/src/OSSupport/GZipFile.h
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${CMAKE_SOURCE_DIR}/src/OSSupport/StackTrace.h
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${CMAKE_SOURCE_DIR}/src/WorldStorage/FastNBT.h
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${CMAKE_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.h
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)
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set (SRCS
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LuaThreadStress.cpp
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Stubs.cpp
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LuaState_Typedefs.inc
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LuaState_Declaration.inc
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Bindings.h
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)
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if (MSVC)
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# Add the MSVC-specific LeakFinder sources:
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list (APPEND SHARED_SRCS ${CMAKE_SOURCE_DIR}/src/LeakFinder.cpp ${CMAKE_SOURCE_DIR}/src/StackWalker.cpp)
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list (APPEND SHARED_HDRS ${CMAKE_SOURCE_DIR}/src/LeakFinder.h ${CMAKE_SOURCE_DIR}/src/StackWalker.h)
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endif()
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source_group("Shared" FILES ${SHARED_SRCS} ${SHARED_HDRS})
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source_group("Sources" FILES ${SRCS})
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source_group("Lua files" FILES Test.lua)
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add_executable(LuaThreadStress ${SRCS} ${SHARED_SRCS} ${SHARED_HDRS} Test.lua)
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target_link_libraries(LuaThreadStress tolualib zlib)
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add_test(NAME LuaThreadStress-test WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMAND LuaThreadStress)
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# Put the projects into solution folders (MSVC):
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set_target_properties(
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LuaThreadStress
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PROPERTIES FOLDER Tests
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)
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4
tests/LuaThreadStress/LuaState_Declaration.inc
Normal file
4
tests/LuaThreadStress/LuaState_Declaration.inc
Normal file
@ -0,0 +1,4 @@
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// LuaState_Declaration.inc
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// Dummy include file needed for LuaState to compile successfully
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19
tests/LuaThreadStress/LuaState_Typedefs.inc
Normal file
19
tests/LuaThreadStress/LuaState_Typedefs.inc
Normal file
@ -0,0 +1,19 @@
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// LuaState_Typedefs.inc
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// Dummy include file needed for LuaState to compile successfully
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// Forward-declare classes that are used in the API but never called:
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struct HTTPRequest;
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struct HTTPTemplateRequest;
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class cPluginLua;
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class cBoundingBox;
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template <typename T> class cItemCallback;
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class cEntity;
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154
tests/LuaThreadStress/LuaThreadStress.cpp
Normal file
154
tests/LuaThreadStress/LuaThreadStress.cpp
Normal file
@ -0,0 +1,154 @@
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// LuaThreadStress.cpp
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// Implements a stress-test of cLuaState under several threads
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#include "Globals.h"
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#include "Bindings/LuaState.h"
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#include <thread>
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#include <random>
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/** How long the threading test should run. */
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static const int NUM_SECONDS_TO_TEST = 10;
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/** Retrieves a callback from the Lua state that can be later called.
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Calls the Lua function getCallback with a_Seed param to retrieve the callback. */
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static cLuaState::cCallbackPtr getCallback(cLuaState & a_LuaState, unsigned a_Seed)
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{
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cLuaState::cLock lock(a_LuaState);
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cLuaState::cCallbackPtr res;
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a_LuaState.Call("getCallback", a_Seed, cLuaState::Return, res);
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return res;
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}
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/** Runs a single thread that stress-tests the cLuaState object.
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a_LuaState is the Lua state on which to operate.
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a_Seed is the seed for the random number generator for this thread.
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a_ShouldTerminate is a bool flag that another thread sets to ask this thread to terminate.
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a_FailResult is a shared result state that is written by any thread upon failure (so if it contains nonzero, at least one thread has failed). */
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static void runStress(cLuaState * a_LuaState, unsigned a_Seed, std::atomic<bool> * a_ShouldTerminate, std::atomic<int> * a_FailResult)
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{
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std::minstd_rand rnd;
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rnd.seed(a_Seed);
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auto callbackSeed = static_cast<unsigned>(rnd());
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auto callback = getCallback(*a_LuaState, callbackSeed);
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while (!a_ShouldTerminate->load())
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{
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// Pick a random operation on the Lua state and peform it:
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switch (rnd() % 4)
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{
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case 0:
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{
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// Get a new callback:
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callbackSeed = callbackSeed + 1;
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callback = getCallback(*a_LuaState, callbackSeed);
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break;
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}
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default:
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{
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// Call the callback, if still available:
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auto param = static_cast<unsigned>(rnd());
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unsigned returnValue;
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if (callback->Call(param, cLuaState::Return, returnValue))
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{
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if (returnValue != param + callbackSeed)
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{
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LOGWARNING("Bad value returned from the callback");
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*a_FailResult = 2;
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a_ShouldTerminate->store(true);
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return;
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}
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}
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break;
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}
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} // switch (random)
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// Once in every ~10k operations, reload the lua state completely:
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if ((rnd() % 10000) == 0)
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{
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cLuaState::cLock lock(*a_LuaState);
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a_LuaState->Close();
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a_LuaState->Create();
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if (!a_LuaState->LoadFile("Test.lua"))
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{
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*a_FailResult = 3;
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a_ShouldTerminate->store(true);
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return;
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}
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}
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} // while (!a_ShouldTerminate)
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}
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static int DoTest(void)
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{
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cLuaState L("LuaThreadStress test");
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L.Create();
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if (!L.LoadFile("Test.lua"))
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{
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return 1;
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}
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// Start the concurrect threads:
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std::atomic<bool> shouldTerminate(false);
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std::atomic<int> failResult(0);
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std::thread threads[] =
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{
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std::thread(runStress, &L, 0, &shouldTerminate, &failResult),
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std::thread(runStress, &L, 1, &shouldTerminate, &failResult),
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std::thread(runStress, &L, 2, &shouldTerminate, &failResult),
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std::thread(runStress, &L, 3, &shouldTerminate, &failResult),
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};
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// Let the threads run wild:
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for (int i = 1; i <= NUM_SECONDS_TO_TEST; ++i)
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{
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std::this_thread::sleep_for(std::chrono::seconds(1));
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LOG("Testing (%d out of %d seconds)...", i, NUM_SECONDS_TO_TEST);
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}
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// Terminate everything:
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LOG("Terminating the threads");
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shouldTerminate = true;
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for (auto & t: threads)
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{
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t.join();
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}
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LOG("Threads terminated.");
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return failResult.load();
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}
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||||
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||||
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||||
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||||
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||||
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int main()
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{
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LOG("LuaThreadStress starting.");
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int res = DoTest();
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LOG("LuaThreadStress test done: %s", (res == 0) ? "success" : "failure");
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||||
if (res != 0)
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||||
{
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||||
return res;
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||||
}
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||||
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||||
LOG("LuaThreadStress finished.");
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||||
return 0;
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||||
}
|
273
tests/LuaThreadStress/Stubs.cpp
Normal file
273
tests/LuaThreadStress/Stubs.cpp
Normal file
@ -0,0 +1,273 @@
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// Stubs.cpp
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// Implements stubs of various Cuberite methods that are needed for linking but not for runtime
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// This is required so that we don't bring in the entire Cuberite via dependencies
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#include "Globals.h"
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#include "BlockInfo.h"
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#include "Bindings.h"
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#include "Bindings/DeprecatedBindings.h"
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#include "Bindings/LuaJson.h"
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#include "Bindings/ManualBindings.h"
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#include "BlockEntities/BlockEntity.h"
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#include "Blocks/BlockHandler.h"
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#include "Generating/ChunkDesc.h"
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||||
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||||
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||||
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||||
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// fwd:
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struct lua_State;
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||||
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||||
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||||
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||||
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||||
// Prototypes, needed by clang:
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extern "C" int luaopen_lsqlite3(lua_State * a_LuaState);
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extern "C" int luaopen_lxp(lua_State * a_LuaState);
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||||
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||||
|
||||
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||||
|
||||
void cManualBindings::Bind(lua_State * a_LuaState)
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{
|
||||
}
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||||
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||||
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||||
|
||||
|
||||
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||||
void DeprecatedBindings::Bind(lua_State * a_LuaState)
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||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cLuaJson::Bind(cLuaState & a_LuaState)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
int tolua_AllToLua_open(lua_State * a_LuaState)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
extern "C" int luaopen_lsqlite3(lua_State * a_LuaState)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
extern "C" int luaopen_lxp(lua_State * a_LuaState)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cBlockInfo::~cBlockInfo()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockInfo::Initialize(cBlockInfo::cBlockInfoArray & a_BlockInfos)
|
||||
{
|
||||
// The piece-loading code uses the handlers for rotations, so we need valid handlers
|
||||
// Insert dummy handlers:
|
||||
for (size_t i = 0; i < ARRAYCOUNT(a_BlockInfos); i++)
|
||||
{
|
||||
a_BlockInfos[i].m_Handler = new cBlockHandler(static_cast<BLOCKTYPE>(i));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::GetPlacementBlockTypeMeta(
|
||||
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, const sSetBlock & a_BlockChange)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_WhichNeighbor)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::CanBeAt(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, const cChunk & a_Chunk)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::IsUseable()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::IsClickedThrough(void)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::DoesIgnoreBuildCollision(void)
|
||||
{
|
||||
return (m_BlockType == E_BLOCK_AIR);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::DoesDropOnUnsuitable(void)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
ColourID cBlockHandler::GetMapBaseColourID(NIBBLETYPE a_Meta)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::IsInsideBlock(const Vector3d & a_Position, const BLOCKTYPE a_BlockType, const NIBBLETYPE a_BlockMeta)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
17
tests/LuaThreadStress/Test.lua
Normal file
17
tests/LuaThreadStress/Test.lua
Normal file
@ -0,0 +1,17 @@
|
||||
-- Test.lua
|
||||
|
||||
-- Implements the test support functions
|
||||
-- This file is loaded into the cLuaState used for stress-testing
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--- Returns a function that the C++ code can call
|
||||
-- The callback takes a single number as param and returns the sum of the param and the seed, given to this factory function (for verification)
|
||||
function getCallback(a_Seed)
|
||||
return function (a_Param)
|
||||
-- print("Callback " .. a_Seed .. " called with param " .. a_Param)
|
||||
return a_Param + a_Seed
|
||||
end
|
||||
end
|
Loading…
Reference in New Issue
Block a user