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Documented the functions.

This commit is contained in:
STRWarrior 2014-03-11 19:38:56 +01:00
parent e213e5f9fc
commit fa4ff28bc0

View File

@ -115,6 +115,7 @@ g_APIDesc =
GetBlockType = { Params = "BlockX, BlockY, BlockZ", Return = "BLOCKTYPE", Notes = "Returns the block type at the specified absolute coords" }, GetBlockType = { Params = "BlockX, BlockY, BlockZ", Return = "BLOCKTYPE", Notes = "Returns the block type at the specified absolute coords" },
GetBlockTypeMeta = { Params = "BlockX, BlockY, BlockZ", Return = "BLOCKTYPE, NIBBLETYPE", Notes = "Returns the block type and meta at the specified absolute coords" }, GetBlockTypeMeta = { Params = "BlockX, BlockY, BlockZ", Return = "BLOCKTYPE, NIBBLETYPE", Notes = "Returns the block type and meta at the specified absolute coords" },
GetDataTypes = { Params = "", Return = "number", Notes = "Returns the mask of datatypes that the objectis currently holding" }, GetDataTypes = { Params = "", Return = "number", Notes = "Returns the mask of datatypes that the objectis currently holding" },
GetOffset = { Params = "", Returns = "Vector3i", Notes = "Returns the offset wich are sometimes saved in schematic files if created by WorldEdit (Bukkit) for player-relative pasting. The default is 0, 0, 0"},
GetOrigin = { Params = "", Return = "OriginX, OriginY, OriginZ", Notes = "Returns the origin coords of where the area was read from." }, GetOrigin = { Params = "", Return = "OriginX, OriginY, OriginZ", Notes = "Returns the origin coords of where the area was read from." },
GetOriginX = { Params = "", Return = "number", Notes = "Returns the origin x-coord" }, GetOriginX = { Params = "", Return = "number", Notes = "Returns the origin x-coord" },
GetOriginY = { Params = "", Return = "number", Notes = "Returns the origin y-coord" }, GetOriginY = { Params = "", Return = "number", Notes = "Returns the origin y-coord" },
@ -168,6 +169,11 @@ g_APIDesc =
SetBlockSkyLight = { Params = "BlockX, BlockY, BlockZ, SkyLight", Return = "", Notes = "Sets the skylight at the specified absolute coords" }, SetBlockSkyLight = { Params = "BlockX, BlockY, BlockZ, SkyLight", Return = "", Notes = "Sets the skylight at the specified absolute coords" },
SetBlockType = { Params = "BlockX, BlockY, BlockZ, BlockType", Return = "", Notes = "Sets the block type at the specified absolute coords" }, SetBlockType = { Params = "BlockX, BlockY, BlockZ, BlockType", Return = "", Notes = "Sets the block type at the specified absolute coords" },
SetBlockTypeMeta = { Params = "BlockX, BlockY, BlockZ, BlockType, BlockMeta", Return = "", Notes = "Sets the block type and meta at the specified absolute coords" }, SetBlockTypeMeta = { Params = "BlockX, BlockY, BlockZ, BlockType, BlockMeta", Return = "", Notes = "Sets the block type and meta at the specified absolute coords" },
SetOffset =
{
{ Params = "{{Vector3i|Offset}}", Return = "", Notes = "Sets the offset of the cBlockArea. Mostly used for WorldEdit." },
{ Params = "OffsetX, OffsetY, OffsetZ", Return = "", Notes = "Sets the offset of the cBlockArea. Mostly used for WorldEdit." },
}
SetOrigin = SetOrigin =
{ {
{ Params = "{{Vector3i|Origin}}", Return = "", Notes = "Resets the origin for the absolute coords. Only affects how absolute coords are translated into relative coords." }, { Params = "{{Vector3i|Origin}}", Return = "", Notes = "Resets the origin for the absolute coords. Only affects how absolute coords are translated into relative coords." },