Improved TNT pickup randomisation
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@ -1655,7 +1655,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
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default:
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{
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if (m_World->GetTickRandomNumber(4) == 4) // Around 25% chance of pickups
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if (m_World->GetTickRandomNumber(100) <= 25) // 25% chance of pickups
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{
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cItems Drops;
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cBlockHandler * Handler = BlockHandler(Block);
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