Fixed creeper not exploding when 1 block higher than player
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@ -76,9 +76,11 @@ void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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}
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}
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cTracer LineOfSight(GetWorld());
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cTracer LineOfSight(GetWorld());
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Vector3d AttackDirection(m_Target->GetPosition() - GetPosition());
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Vector3d MyHeadPosition = GetPosition() + Vector3d(0, GetHeight(), 0);
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Vector3d AttackDirection(m_Target->GetPosition() + Vector3d(0, m_Target->GetHeight(), 0) - MyHeadPosition);
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if (ReachedFinalDestination() && !LineOfSight.Trace(GetPosition(), AttackDirection, (int)AttackDirection.Length()))
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if (ReachedFinalDestination() && !LineOfSight.Trace(MyHeadPosition, AttackDirection, static_cast<int>(AttackDirection.Length())))
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{
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{
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// Attack if reached destination, target isn't null, and have a clear line of sight to target (so won't attack through walls)
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// Attack if reached destination, target isn't null, and have a clear line of sight to target (so won't attack through walls)
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Attack(a_Dt);
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Attack(a_Dt);
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