Reformated ChunkMap.h
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@ -2677,8 +2677,11 @@ void cChunkMap::QueueTickBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
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////////////////////////////////////////////////////////////////////////////////
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// cChunkMap::cChunkLayer:
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cChunkMap::cChunkLayer::cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent,
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cAllocationPool<cChunkData::sChunkSection> & a_Pool)
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cChunkMap::cChunkLayer::cChunkLayer(
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int a_LayerX, int a_LayerZ,
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cChunkMap * a_Parent,
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cAllocationPool<cChunkData::sChunkSection> & a_Pool
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)
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: m_LayerX( a_LayerX )
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, m_LayerZ( a_LayerZ )
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, m_Parent( a_Parent )
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@ -351,8 +351,11 @@ private:
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class cChunkLayer
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{
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public:
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cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent,
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cAllocationPool<cChunkData::sChunkSection> & a_Pool);
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cChunkLayer(
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int a_LayerX, int a_LayerZ,
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cChunkMap * a_Parent,
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cAllocationPool<cChunkData::sChunkSection> & a_Pool
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);
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~cChunkLayer();
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/** Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check */
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