1
0

GameMode check

This commit is contained in:
Howaner 2014-06-26 15:56:03 +02:00
parent eaf36766f6
commit f96955496f

View File

@ -134,7 +134,7 @@ void cArrowEntity::CollectedBy(cPlayer * a_Dest)
{ {
if (m_IsInGround && !m_bIsCollected && CanPickup(*a_Dest)) if (m_IsInGround && !m_bIsCollected && CanPickup(*a_Dest))
{ {
if (m_PickupState == psInSurvivalOrCreative) if (!a_Dest->IsGameModeCreative())
{ {
int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW); int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
if (NumAdded == 0) if (NumAdded == 0)