allow use failures to propagate from the entity/block to the player
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@@ -282,7 +282,7 @@ bool cBeaconEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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void cBeaconEntity::UsedBy(cPlayer * a_Player)
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bool cBeaconEntity::UsedBy(cPlayer * a_Player)
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{
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cWindow * Window = GetWindow();
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if (Window == nullptr)
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@@ -299,6 +299,7 @@ void cBeaconEntity::UsedBy(cPlayer * a_Player)
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a_Player->OpenWindow(Window);
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}
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}
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return true;
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}
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