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allow use failures to propagate from the entity/block to the player

This commit is contained in:
Gargaj
2015-12-01 23:12:44 +01:00
parent e7fd308ffa
commit f9008a4860
55 changed files with 120 additions and 77 deletions

View File

@@ -282,7 +282,7 @@ bool cBeaconEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
void cBeaconEntity::UsedBy(cPlayer * a_Player)
bool cBeaconEntity::UsedBy(cPlayer * a_Player)
{
cWindow * Window = GetWindow();
if (Window == nullptr)
@@ -299,6 +299,7 @@ void cBeaconEntity::UsedBy(cPlayer * a_Player)
a_Player->OpenWindow(Window);
}
}
return true;
}