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allow use failures to propagate from the entity/block to the player

This commit is contained in:
Gargaj
2015-12-01 23:12:44 +01:00
parent e7fd308ffa
commit f9008a4860
55 changed files with 120 additions and 77 deletions

View File

@@ -35,7 +35,8 @@ return
Returns = [[
If the function returns false or no value, other plugins' callbacks are called and then Cuberite
processes the interaction. If the function returns true, no other callbacks are called for this
event and the interaction is silently dropped.
event and the block is treated like any other block (i.e. if it's possible to place a torch on,
it will be placed, and so on.)
]],
}, -- HOOK_PLAYER_USING_BLOCK
}