allow use failures to propagate from the entity/block to the player
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@@ -35,7 +35,8 @@ return
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Returns = [[
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If the function returns false or no value, other plugins' callbacks are called and then Cuberite
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processes the interaction. If the function returns true, no other callbacks are called for this
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event and the interaction is silently dropped.
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event and the block is treated like any other block (i.e. if it's possible to place a torch on,
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it will be placed, and so on.)
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]],
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}, -- HOOK_PLAYER_USING_BLOCK
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}
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