Commented the GetDirectionVec method
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@ -81,6 +81,9 @@ public:
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}
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}
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/** This method converts the magic piston metadata into a direction vector.
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This vector has a length of 1 and points into the direction, in which the piston will extend.
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*/
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static Vector3i GetDirectionVec(int a_PistonMeta);
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static void ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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