Removed unused lookups
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@ -166,14 +166,12 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a
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{
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LowestPoint = Meta;
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X = Pos->x;
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Pos->y; //Remove if no side effects
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Z = Pos->z;
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}
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}else if(BlockID == E_BLOCK_AIR)
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{
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LowestPoint = 9; //This always dominates
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X = Pos->x;
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Pos->y; //Remove if no side effects
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Z = Pos->z;
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}
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