APIDump: Wrapped example code so that it displays well on small screens.
The listing was pushing the resulting webpage too wide on my 19" screen, causing various distortions.
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@ -37,12 +37,14 @@ local function SendMessageFailureFallback(a_Player, a_Message)
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end
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-- These three "variables" will hold the actual functions to call.
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-- By default they are initialized to the Fallback variants, but will be redirected to Core when all plugins load
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-- By default they are initialized to the Fallback variants,
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-- but will be redirected to Core when all plugins load
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SendMessage = SendMessageFallback;
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SendMessageSuccess = SendMessageSuccessFallback;
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SendMessageFailure = SendMessageFailureFallback;
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-- The callback tries to connect to the Core, if successful, overwrites the three functions with Core ones
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-- The callback tries to connect to the Core
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-- If successful, overwrites the three functions with Core ones
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local function OnPluginsLoaded()
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local CorePlugin = cPluginManager:Get():GetPlugin("Core");
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if (CorePlugin == nil) then
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@ -67,7 +69,10 @@ cPluginManager.AddHook(cPluginManager.HOOK_PLUGINS_LOADED, CoreMessagingPluginsL
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-- Usage, anywhere else in the plugin:
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SendMessageFailure(a_Player, "Cannot teleport to player, the destination player " .. PlayerName .. " was not found");
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SendMessageFailure(
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a_Player,
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"Cannot teleport to player, the destination player " .. PlayerName .. " was not found"
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);
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]],
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},
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} , -- CodeExamples
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