1
0

APIDoc: Removed non-existent functions and added missing return types

This commit is contained in:
Lukas Pioch 2017-05-01 12:59:18 +02:00
parent 74e6f41958
commit f709f74aeb
3 changed files with 45 additions and 114 deletions

View File

@ -2128,6 +2128,12 @@ return
Type = "number",
},
},
Returns =
{
{
Type = "string",
},
},
Notes = "Returns the name of the sound that is played when placing the block of this type.",
},
GetSpreadLightFalloff =
@ -2256,24 +2262,6 @@ return
},
Notes = "Returns whether a spectator can interact with the specified block.",
},
RequiresSpecialTool =
{
IsStatic = true,
Params =
{
{
Name = "BlockType",
Type = "number",
},
},
Returns =
{
{
Type = "boolean",
},
},
Notes = "Returns whether the specified block requires a special tool to drop resources.",
},
},
Variables =
{
@ -5141,16 +5129,6 @@ local Hash = cCryptoHash.sha1HexString("DataToHash")
},
Notes = "Returns the roll (sideways rotation) of the entity. Currently unused.",
},
GetRot =
{
Returns =
{
{
Type = "Vector3f",
},
},
Notes = "(OBSOLETE) Returns the entire rotation vector (Yaw, Pitch, Roll)",
},
GetSpeed =
{
Returns =
@ -5819,17 +5797,6 @@ local Hash = cCryptoHash.sha1HexString("DataToHash")
},
Notes = "Sets the roll (sideways rotation) of the entity. Currently unused.",
},
SetRot =
{
Params =
{
{
Name = "Rotation",
Type = "Vector3f",
},
},
Notes = "Sets the entire rotation vector (Yaw, Pitch, Roll)",
},
SetSpeed =
{
{
@ -8559,6 +8526,12 @@ These ItemGrids are available in the API and can be manipulated by the plugins,
IsLoreEmpty =
{
Notes = "Returns if the lore of the cItem is empty.",
Returns =
{
{
Type = "boolean",
},
},
},
IsSameType =
{
@ -12641,16 +12614,6 @@ a_Player:OpenWindow(Window);
},
Notes = "Returns the cPluginManager object.",
},
GetPrimaryServerVersion =
{
Returns =
{
{
Type = "number",
},
},
Notes = "Returns the servers primary server version.",
},
GetProtocolVersionTextFromInt =
{
IsStatic = true,
@ -12752,17 +12715,6 @@ a_Player:OpenWindow(Window);
{
Notes = "Saves all the chunks in all the worlds. Note that the saving is queued on each world's tick thread and this functions returns before the chunks are actually saved.",
},
SetPrimaryServerVersion =
{
Params =
{
{
Name = "Protocol Version",
Type = "number",
},
},
Notes = "Sets the servers PrimaryServerVersion to the given protocol number.",
},
},
AdditionalInfo =
{

View File

@ -622,12 +622,6 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
Type = "string",
},
},
Returns =
{
{
Type = "string",
},
},
Notes = "Sets the command",
},
},
@ -760,17 +754,6 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
},
Notes = "Adjusts the block coords to where the dropspenser items materialize",
},
SetRedstonePower =
{
Params =
{
{
Name = "IsPowered",
Type = "boolean",
},
},
Notes = "Sets the redstone status of the dropspenser. If the redstone power goes from off to on, the dropspenser will be activated",
},
},
Constants =
{

View File

@ -433,7 +433,13 @@ function OnAllChunksAvailable()</pre> All return values from the callbacks are i
Type = "number",
},
},
Notes = "Replaces the specified block with air, without dropping the usual pickups for the block. Wakes up the simulators for the block and its neighbors.",
Returns =
{
{
Type = "boolean",
},
},
Notes = "Replaces the specified block with air, without dropping the usual pickups for the block. Wakes up the simulators for the block and its neighbors. Returns true on success, or false if the chunk is not loaded or invalid coords.",
},
DoExplosionAt =
{
@ -1424,6 +1430,12 @@ function OnAllChunksAvailable()</pre> All return values from the callbacks are i
Type = "eWeather",
},
},
Returns =
{
{
Type = "number",
},
},
Notes = "Returns the default weather interval for the specific weather type. Returns -1 for any unknown weather.",
},
GetDimension =
@ -2272,41 +2284,6 @@ function OnAllChunksAvailable()</pre> All return values from the callbacks are i
{
Notes = "Queues all chunks to be saved in the world storage thread",
},
QueueSetBlock =
{
Params =
{
{
Name = "BlockX",
Type = "number",
},
{
Name = "BlockY",
Type = "number",
},
{
Name = "BlockZ",
Type = "number",
},
{
Name = "BlockType",
Type = "number",
},
{
Name = "BlockMeta",
Type = "number",
},
{
Name = "TickDelay",
Type = "number",
},
},
Notes = [[
Queues the block to be set to the specified blocktype and meta after the specified amount of game
ticks. Uses SetBlock() for the actual setting, so simulators are woken up and block entities are
handled correctly.
]],
},
QueueTask =
{
Params =
@ -2850,7 +2827,13 @@ function OnAllChunksAvailable()</pre> All return values from the callbacks are i
Type = "boolean",
},
},
Notes = "Opens or closes a trapdoor at the specific coordinates.",
Returns =
{
{
Type = "boolean",
},
},
Notes = "Opens or closes a trapdoor at the specific coordinates. Returns true on success, false if there is no trapdoor or it's already in the requested state.",
},
SetWeather =
{
@ -3167,6 +3150,13 @@ function OnAllChunksAvailable()</pre> All return values from the callbacks are i
Type = "number",
},
},
Returns =
{
{
Name = "EntityID",
Type = "number",
},
},
Notes = "Spawns a {{cTNTEntity|primed TNT entity}} at the specified coords, with the given fuse ticks. The entity gets a random speed multiplied by the InitialVelocityCoeff, 1 being the default value.",
},
TryGetHeight =
@ -3261,6 +3251,12 @@ function OnAllChunksAvailable()</pre> All return values from the callbacks are i
VillagersShouldHarvestCrops =
{
Notes = "Returns true if villagers can harvest crops.",
Returns =
{
{
Type = "boolean",
},
},
},
WakeUpSimulators =
{