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cProtocol add SendExperience() and debugging

This commit is contained in:
Daniel O'Brien 2013-11-15 08:35:02 +11:00
parent ea778c7027
commit f6e16ce150
8 changed files with 48 additions and 1 deletions

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@ -44,6 +44,7 @@ function Initialize(Plugin)
PluginManager:BindCommand("/fs", "debuggers", HandleFoodStatsCmd, "- Turns regular foodstats message on or off");
PluginManager:BindCommand("/arr", "debuggers", HandleArrowCmd, "- Creates an arrow going away from the player");
PluginManager:BindCommand("/fb", "debuggers", HandleFireballCmd, "- Creates a ghast fireball as if shot by the player");
PluginManager:BindCommand("/xpa", "debuggers", HandleAddExperience, "- Adds 200 experience to the player");
-- Enable the following line for BlockArea / Generator interface testing:
-- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED);
@ -839,3 +840,8 @@ end
function HandleAddExperience(a_Split, a_Player)
a_Player->AddExperience(200);
return true;
end

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@ -22,9 +22,9 @@ class cWindow;
class cInventory;
class cPawn;
class cPickup;
class cWorld;
class cMonster;
class cChunkDataSerializer;
class cWorld;
class cFallingBlock;
@ -85,6 +85,7 @@ public:
virtual void SendPlayerPosition (void) = 0;
virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
virtual void SendRespawn (void) = 0;
virtual void SendSetExperience (void) = 0;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0; // a_Src coords are Block * 8
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0;

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@ -72,6 +72,7 @@ enum
PACKET_ENT_STATUS = 0x26,
PACKET_ATTACH_ENTITY = 0x27,
PACKET_METADATA = 0x28,
PACKET_EXPERIENCE = 0x2b,
PACKET_PRE_CHUNK = 0x32,
PACKET_MAP_CHUNK = 0x33,
PACKET_MULTI_BLOCK = 0x34,
@ -690,6 +691,20 @@ void cProtocol125::SendRespawn(void)
void cProtocol125::SendSetExperience(void)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_EXPERIENCE);
WriteFloat (m_Client->GetPlayer()->XpGetPercentage());
WriteShort (m_Client->GetPlayer()->XpGetLevel());
WriteShort (m_Client->GetPlayer()->XpGetTotal());
Flush();
}
void cProtocol125::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
{
// Not needed in this protocol version

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@ -62,6 +62,7 @@ public:
virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendRespawn (void) override;
virtual void SendSetExperience (void) override;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;

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@ -597,6 +597,18 @@ void cProtocol172::SendRespawn(void)
void cProtocol172::SendSetExperience (void)
{
cPacketizer Pkt(*this, 0x1F); //Experience Packet
Pkt.WriteFloat(m_Client->GetPlayer()->XpGetPercentage());
Pkt.WriteShort(m_Client->GetPlayer()->XpGetLevel());
Pkt.WriteShort(m_Client->GetPlayer()->XpGetTotal());
}
void cProtocol172::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) // a_Src coords are Block * 8
{
cPacketizer Pkt(*this, 0x29); // Sound Effect packet

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@ -72,6 +72,7 @@ public:
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendRespawn (void) override;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
virtual void SendSetExperience (void) override;
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;

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@ -466,6 +466,16 @@ void cProtocolRecognizer::SendRespawn(void)
void cProtocolRecognizer::SendSetExperience(void)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendSetExperience();
}
void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
{
ASSERT(m_Protocol != NULL);

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@ -97,6 +97,7 @@ public:
virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendRespawn (void) override;
virtual void SendSetExperience (void) override;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override;
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;