Monster.h: Added doxy-comments for drop methods
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@ -223,8 +223,11 @@ protected:
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void HandleDaylightBurning(cChunk & a_Chunk);
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bool m_BurnsInDaylight;
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/** Adds a random number of a_Item between a_Min and a_Max to itemdrops a_Drops*/
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void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
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/** Adds a item a_Item with the chance of a_Chance to itemdrops a_Drops*/
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void AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short a_Item, short a_ItemHealth = 0);
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/** Adds one rare item out of the list of rare items a_Items modified by the looting level a_LootingLevel(I-III or custom) to the itemdrop a_Drops*/
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void AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel);
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