Vector hasher is now a separate class
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@ -145,7 +145,7 @@ private:
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/* Pathfinding fields */
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/* Pathfinding fields */
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std::priority_queue<cPathCell *, std::vector<cPathCell *>, compareHeuristics> m_OpenList;
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std::priority_queue<cPathCell *, std::vector<cPathCell *>, compareHeuristics> m_OpenList;
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std::unordered_map<Vector3i, cPathCell, Vector3i> m_Map;
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std::unordered_map<Vector3i, cPathCell, VectorHasher<int>> m_Map;
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Vector3i m_Destination;
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Vector3i m_Destination;
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Vector3i m_Source;
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Vector3i m_Source;
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int m_BoundingBoxWidth;
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int m_BoundingBoxWidth;
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@ -76,19 +76,21 @@ private:
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{
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{
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public:
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public:
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/// Per-chunk data for the simulator, specified individual chunks to simulate
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/// Per-chunk data for the simulator, specified individual chunks to simulate
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std::unordered_map<Vector3i, std::pair<BLOCKTYPE, bool>, Vector3i> m_ChunkData;
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/** test */
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std::unordered_map<Vector3i, std::pair<BLOCKTYPE, bool>, VectorHasher<int>> m_ChunkData;
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std::vector<sPoweredBlocks> m_PoweredBlocks;
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std::vector<sPoweredBlocks> m_PoweredBlocks;
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std::vector<sLinkedPoweredBlocks> m_LinkedBlocks;
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std::vector<sLinkedPoweredBlocks> m_LinkedBlocks;
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std::unordered_map<Vector3i, bool, Vector3i> m_SimulatedPlayerToggleableBlocks;
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std::unordered_map<Vector3i, bool, VectorHasher<int>> m_SimulatedPlayerToggleableBlocks;
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std::unordered_map<Vector3i, sRepeatersDelayList, Vector3i> m_RepeatersDelayList;
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std::unordered_map<Vector3i, sRepeatersDelayList, VectorHasher<int>> m_RepeatersDelayList;
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};
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};
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public:
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public:
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typedef std::vector <sPoweredBlocks> PoweredBlocksList;
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typedef std::vector <sPoweredBlocks> PoweredBlocksList;
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typedef std::vector <sLinkedPoweredBlocks> LinkedBlocksList;
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typedef std::vector <sLinkedPoweredBlocks> LinkedBlocksList;
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typedef std::unordered_map<Vector3i, bool, Vector3i> SimulatedPlayerToggleableList;
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typedef std::unordered_map<Vector3i, bool, VectorHasher<int>> SimulatedPlayerToggleableList;
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typedef std::unordered_map<Vector3i, sRepeatersDelayList, Vector3i> RepeatersDelayList;
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typedef std::unordered_map<Vector3i, sRepeatersDelayList, VectorHasher<int>> RepeatersDelayList;
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private:
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private:
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@ -235,12 +235,6 @@ public:
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return *this;
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return *this;
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}
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}
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/** Provides a hash of a vector's contents */
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size_t operator()(const Vector3<T> & a_Vector) const
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{
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return ((std::hash<T>()(a_Vector.x) ^ (std::hash<T>()(a_Vector.y) << 1)) ^ std::hash<T>()(a_Vector.z));
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}
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// tolua_begin
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// tolua_begin
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inline Vector3<T> operator + (const Vector3<T>& a_Rhs) const
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inline Vector3<T> operator + (const Vector3<T>& a_Rhs) const
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@ -390,6 +384,28 @@ template <> inline Vector3<int> Vector3<int>::Floor(void) const
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template <typename What>
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class VectorHasher
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{
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public:
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/** Provides a hash of a vector's contents */
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size_t operator()(const Vector3<What> & a_Vector) const
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{
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// Guaranteed to have no hash collisions for any 128x128x128 area
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size_t Hash = 0;
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Hash ^= static_cast<size_t>(a_Vector.x);
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Hash <<= 8;
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Hash ^= static_cast<size_t>(a_Vector.y);
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Hash <<= 8;
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Hash ^= static_cast<size_t>(a_Vector.z);
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return Hash;
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}
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};
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template <typename T>
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template <typename T>
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const double Vector3<T>::EPS = 0.000001;
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const double Vector3<T>::EPS = 0.000001;
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