- improved and simplified the door system (shorter, clearer)
- Doors now drop a complete door & other part gets destroyed - Build a function for pickup counts (cBlockToPickup::PickupCount) (Default is 1) git-svn-id: http://mc-server.googlecode.com/svn/trunk@104 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -50,7 +50,27 @@ ENUM_ITEM_ID cBlockToPickup::ToPickup( unsigned char a_BlockID, ENUM_ITEM_ID a_U
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return E_ITEM_REDSTONE_TORCH_ON;
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case E_BLOCK_MELON:
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return E_ITEM_MELON_SLICE;
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case E_BLOCK_WOODEN_DOOR:
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return E_ITEM_WOODEN_DOOR;
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case E_BLOCK_IRON_DOOR:
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return E_ITEM_IRON_DOOR;
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default:
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return (ENUM_ITEM_ID)a_BlockID;
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}
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}
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char cBlockToPickup::PickupCount(unsigned char a_BlockID)
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{
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switch(a_BlockID)
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{
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case E_BLOCK_REDSTONE_ORE_GLOWING:
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case E_BLOCK_REDSTONE_ORE:
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return rand() % 2 + 4;
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case E_BLOCK_MELON:
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return rand() % 8 + 3;
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case E_BLOCK_LAPIS_ORE:
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return rand() % 5 + 4;
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default:
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return 1;
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}
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}
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@ -10,4 +10,5 @@ class cBlockToPickup
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{
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public:
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static ENUM_ITEM_ID ToPickup( unsigned char a_BlockID, ENUM_ITEM_ID a_UsedItemID );
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static char PickupCount(unsigned char a_BlockID);
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};
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@ -546,22 +546,26 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
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bool bBroken = (PacketData->m_Status == 0x02) || g_BlockOneHitDig[(int)OldBlock] || ( (PacketData->m_Status == 0x00) && (m_Player->GetGameMode() == 1) );
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if(bBroken == false) bBroken = (m_Player->GetInventory().GetEquippedItem().m_ItemID == E_ITEM_SHEARS && OldBlock == E_BLOCK_LEAVES);
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if(OldBlock == E_BLOCK_WOODEN_DOOR && !bBroken)
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{
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cDoors::ChangeDoor(m_Player->GetWorld(), PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
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}
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cItem PickupItem;
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if( bBroken && !(m_Player->GetGameMode() == 1) ) // broken
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{
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ENUM_ITEM_ID PickupID = cBlockToPickup::ToPickup( (ENUM_BLOCK_ID)OldBlock, m_Player->GetInventory().GetEquippedItem().m_ItemID );
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PickupItem.m_ItemID = PickupID;
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PickupItem.m_ItemHealth = MetaData;
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PickupItem.m_ItemCount = 1;
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if( OldBlock == E_BLOCK_LAPIS_ORE ) {
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PickupItem.m_ItemCount = cBlockToPickup::PickupCount(OldBlock);
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if( OldBlock == E_BLOCK_LAPIS_ORE )
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{
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PickupItem.m_ItemHealth = 4;
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PickupItem.m_ItemCount = rand()%5+4;
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}
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if( OldBlock == E_BLOCK_REDSTONE_ORE || OldBlock == E_BLOCK_REDSTONE_ORE_GLOWING ) {
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PickupItem.m_ItemCount = rand()%2+4;
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}
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if( OldBlock == E_BLOCK_MELON ) {
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PickupItem.m_ItemCount = rand()%8+3;
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if(cDoors::IsDoor(OldBlock))
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{
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PickupItem.m_ItemHealth = 1; //For a complete door this works :D
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}
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}
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if(!cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_BLOCK_DIG, 2, PacketData, m_Player, &PickupItem ) )
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@ -592,6 +596,18 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
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}
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}
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if(cDoors::IsDoor(OldBlock)) //Special actions for destroyed door (Destroy second part)
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{
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if(MetaData & 8) //was Upper part of door
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{
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if(cDoors::IsDoor(World->GetBlock(PacketData->m_PosX, PacketData->m_PosY - 1, PacketData->m_PosZ)))
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World->SetBlock(PacketData->m_PosX, PacketData->m_PosY - 1, PacketData->m_PosZ, E_BLOCK_AIR, 0);
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}else{ //Was lower part
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if(cDoors::IsDoor(World->GetBlock(PacketData->m_PosX, PacketData->m_PosY + 1, PacketData->m_PosZ)))
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World->SetBlock(PacketData->m_PosX, PacketData->m_PosY + 1, PacketData->m_PosZ, E_BLOCK_AIR, 0);
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}
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}
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int helditem = m_Player->GetInventory().GetEquippedItem().m_ItemID;
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bool itemhasdur = false;
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switch(helditem)
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@ -752,24 +768,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
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case E_BLOCK_WOODEN_DOOR:
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{
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bPlaceBlock = false;
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char OldMetaData = cRoot::Get()->GetWorld()->GetBlockMeta(PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
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char NewMetaData = cDoors::ChangeStateMetaData ( OldMetaData );
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cRoot::Get()->GetWorld()->FastSetBlock(PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, E_BLOCK_WOODEN_DOOR, NewMetaData );
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if ( (int)OldMetaData > 7 ) { //top of door
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char BottomBlock = cRoot::Get()->GetWorld()->GetBlock(PacketData->m_PosX, PacketData->m_PosY-1, PacketData->m_PosZ);
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char BottomMeta = cRoot::Get()->GetWorld()->GetBlockMeta(PacketData->m_PosX, PacketData->m_PosY-1, PacketData->m_PosZ);
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if ( ( (int)BottomBlock == E_BLOCK_WOODEN_DOOR ) && ( (int)BottomMeta < 8 ) ) {
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char NewBottomMeta = cDoors::ChangeStateMetaData ( BottomMeta );
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cRoot::Get()->GetWorld()->FastSetBlock(PacketData->m_PosX, PacketData->m_PosY-1, PacketData->m_PosZ, E_BLOCK_WOODEN_DOOR, NewBottomMeta );
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}
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} else if ( (int)OldMetaData < 8 ) { //bottom of door
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char TopBlock = cRoot::Get()->GetWorld()->GetBlock(PacketData->m_PosX, PacketData->m_PosY+1, PacketData->m_PosZ);
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char TopMeta = cRoot::Get()->GetWorld()->GetBlockMeta(PacketData->m_PosX, PacketData->m_PosY+1, PacketData->m_PosZ);
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if ( ( (int)TopBlock == E_BLOCK_WOODEN_DOOR ) && ( (int)TopMeta > 7 ) ) {
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char NewTopMeta = cDoors::ChangeStateMetaData ( TopMeta );
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cRoot::Get()->GetWorld()->FastSetBlock(PacketData->m_PosX, PacketData->m_PosY+1, PacketData->m_PosZ, E_BLOCK_WOODEN_DOOR, NewTopMeta );
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}
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}
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cDoors::ChangeDoor(m_Player->GetWorld(), PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
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}
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break;
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default:
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@ -1,4 +1,6 @@
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#pragma once
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#include "cBlockToPickup.h"
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class cDoors //tolua_export
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{ //tolua_export
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@ -17,43 +19,44 @@ public:
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return 0x3;
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} //tolua_export
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static char ChangeStateMetaData( char MetaData ) //tolua_export
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static char ChangeStateMetaData( char a_MetaData ) //tolua_export
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{ //tolua_export
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if ( (int)MetaData == 0 ) { //todo, condense this code. lol
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return 0x4;
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} else if ( (int)MetaData == 1 ) {
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return 0x5;
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} else if ( (int)MetaData == 2 ) {
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return 0x6;
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} else if ( (int)MetaData == 3 ) {
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return 0x7;
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} else if ( (int)MetaData == 4 ) {
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return 0x0;
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} else if ( (int)MetaData == 5 ) {
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return 0x1;
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} else if ( (int)MetaData == 6 ) {
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return 0x2;
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} else if ( (int)MetaData == 7 ) {
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return 0x3;
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} else if ( (int)MetaData == 8 ) {
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return 0xC;
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} else if ( (int)MetaData == 9 ) {
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return 0xD;
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} else if ( (int)MetaData == 10 ) {
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return 0xE;
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} else if ( (int)MetaData == 11 ) {
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return 0xF;
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} else if ( (int)MetaData == 12 ) {
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return 0x8;
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} else if ( (int)MetaData == 13 ) {
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return 0x9;
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} else if ( (int)MetaData == 14 ) {
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return 0xA;
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} else if ( (int)MetaData == 15 ) {
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return 0xB;
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} else {
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return 0x0;
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a_MetaData ^= 4; //XOR bit 2 aka 3. bit (Door open state)
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return a_MetaData;
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} //tolua_export
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static void ChangeDoor(cWorld *a_World, int a_X, int a_Y, int a_Z) //tolua_export
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{ //tolua_export
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char OldMetaData = a_World->GetBlockMeta(a_X, a_Y, a_Z);
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a_World->SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData ( OldMetaData ) );
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if (OldMetaData & 8)
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{ //current block is top of the door
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char BottomBlock = a_World->GetBlock(a_X, a_Y - 1, a_Z);
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char BottomMeta = a_World->GetBlockMeta(a_X, a_Y - 1, a_Z);
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if (IsDoor(BottomBlock) && !(BottomMeta & 8))
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{
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a_World->SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData ( BottomMeta ) );
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}
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} else { //current block is bottom of the door
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char TopBlock = a_World->GetBlock(a_X, a_Y + 1, a_Z);
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char TopMeta = a_World->GetBlockMeta(a_X, a_Y + 1, a_Z);
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if (IsDoor(TopBlock) && (TopMeta & 8))
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{
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a_World->SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData ( TopMeta ) );
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}
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}
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} //tolua_export
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} //tolua_export
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inline static bool IsDoor(char a_Block)
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{
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return (a_Block == E_BLOCK_WOODEN_DOOR || a_Block == E_BLOCK_IRON_DOOR);
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}
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}; //tolua_export
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