refactored chunk Queue to seperate class
This commit is contained in:
parent
d0cd9a2b36
commit
f3736b1eb7
@ -14,7 +14,6 @@
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/** This is really only a placeholder to be used in places where we need to "make up" a chunk's Y coord.
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/** This is really only a placeholder to be used in places where we need to "make up" a chunk's Y coord.
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It will help us when the new chunk format comes out and we need to patch everything up for compatibility.
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It will help us when the new chunk format comes out and we need to patch everything up for compatibility.
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*/
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*/
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@ -20,10 +20,10 @@ class cEvent
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{
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{
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public:
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public:
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cEvent(void);
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cEvent(void);
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~cEvent();
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virtual ~cEvent();
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void Wait(void);
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virtual void Wait(void);
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void Set (void);
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virtual void Set (void);
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private:
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private:
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@ -22,7 +22,6 @@ In the descending class' constructor call the Start() method to start the thread
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class cIsThread
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class cIsThread
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{
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{
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protected:
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protected:
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@ -1,30 +1,104 @@
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#pragma once
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#pragma once
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#include <list>
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#include "../OSSupport/Promise.h"
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//this empty struct allows function inlining
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template<class T>
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template<class T>
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class cDeleter
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struct cQueueFuncs
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{
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{
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public:
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public:
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static void Delete(T) {};
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static void Delete(T) {};
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}
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static void Combine(T&, const T) {};
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};
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template<class T, class D = cDelete>
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template<class ItemType, class Funcs = cQueueFuncs<ItemType> >
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class cQueue
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class cQueue
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{
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{
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typedef typename std::list<ItemType> ListType;
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//magic typedef to persuade clang that the iterator is a type
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typedef typename ListType::iterator iterator;
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public:
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public:
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cQueue(int warnsize);
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cQueue() {}
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cQueue(cQueue<T>& queue);
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~cQueue() {}
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~cQueue();
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void EnqueueItem(ItemType a_item)
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{
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cCSLock Lock(m_CS);
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m_contents.push_back(a_item);
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m_evtAdded.Set();
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}
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void EnqueueItemIfNotPresent(ItemType a_item)
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{
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cCSLock Lock(m_CS);
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for (iterator itr = m_contents.begin(); itr != m_contents.end(); ++itr)
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{
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if((*itr) == a_item) {
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Funcs funcTable;
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funcTable.Combine(*itr,a_item);
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return;
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}
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}
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m_contents.push_back(a_item);
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m_evtAdded.Set();
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}
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bool TryDequeueItem(ItemType& item)
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{
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cCSLock Lock(m_CS);
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if (m_contents.size() == 0) return false;
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item = m_contents.front();
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m_contents.pop_front();
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return true;
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}
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ItemType DequeueItem()
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{
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cCSLock Lock(m_CS);
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while (m_contents.size() == 0)
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{
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cCSUnlock Unlock(m_CS);
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m_evtAdded.Wait();
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}
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return m_contents.pop_front();
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}
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cPromise* BlockTillEmpty() {
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return new cEmptyQueuePromise(this);
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}
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//can all be inlined when delete is a noop
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void Clear()
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{
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cCSLock Lock(m_CS);
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Funcs funcTable;
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while (!m_contents.empty())
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{
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funcTable.Delete(m_contents.front());
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m_contents.pop_front();
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}
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}
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size_t Size()
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{
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cCSLock Lock(m_CS);
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return m_contents.size();
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}
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bool Remove(ItemType item)
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{
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cCSLock Lock(m_CS);
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m_contents.remove(item);
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}
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void EnqueueItem(T item);
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bool TryDequeueItem(T& item);
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T DequeueItem();
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void BlockTillEmpty(cEvent CancelationEvent);
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void Clear();
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int Size();
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private:
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private:
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int warnsize;
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ListType m_contents;
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}
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cCriticalSection m_CS;
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cEvent m_evtAdded;
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//template classes must be implemented in the header
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class cEmptyQueuePromise : public cPromise {
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#include "Queue.inc"
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public:
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cEmptyQueuePromise(cQueue* a_Queue) : cPromise(), m_Queue(a_Queue) {}
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virtual bool IsCompleted() {return m_Queue->Size() != 0;}
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private:
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cQueue* m_Queue;
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};
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};
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@ -1,4 +0,0 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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@ -13,7 +13,7 @@
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#include "../Generating/ChunkGenerator.h"
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#include "../Generating/ChunkGenerator.h"
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#include "../Entities/Entity.h"
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#include "../Entities/Entity.h"
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#include "../BlockEntities/BlockEntity.h"
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#include "../BlockEntities/BlockEntity.h"
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#include "../OSSupport/Promise.h"
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@ -63,8 +63,6 @@ cWorldStorage::~cWorldStorage()
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{
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{
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delete *itr;
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delete *itr;
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} // for itr - m_Schemas[]
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} // for itr - m_Schemas[]
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m_LoadQueue.clear();
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m_SaveQueue.clear();
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}
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}
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@ -98,9 +96,7 @@ void cWorldStorage::WaitForFinish(void)
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LOG("Waiting for the world storage to finish saving");
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LOG("Waiting for the world storage to finish saving");
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{
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{
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// Cancel all loading requests:
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m_LoadQueue.Clear();
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cCSLock Lock(m_CSQueues);
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m_LoadQueue.clear();
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}
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}
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// Wait for the saving to finish:
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// Wait for the saving to finish:
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@ -120,32 +116,36 @@ void cWorldStorage::WaitForFinish(void)
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void cWorldStorage::WaitForQueuesEmpty(void)
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void cWorldStorage::WaitForQueuesEmpty(void)
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{
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{
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cCSLock Lock(m_CSQueues);
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while (!m_ShouldTerminate && (!m_LoadQueue.empty() || !m_SaveQueue.empty()))
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cPromise * LoadPromise = m_LoadQueue.BlockTillEmpty();
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{
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cPromise * SavePromise = m_SaveQueue.BlockTillEmpty();
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cCSUnlock Unlock(Lock);
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cPromise * QueuePromise = LoadPromise->WaitFor(SavePromise);
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m_evtRemoved.Wait();
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cPromise * CancelPromise = QueuePromise->CancelOn(m_ShouldTerminate);
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}
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CancelPromise->Wait();
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delete CancelPromise;
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delete QueuePromise;
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delete SavePromise;
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delete LoadPromise;
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}
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}
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int cWorldStorage::GetLoadQueueLength(void)
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size_t cWorldStorage::GetLoadQueueLength(void)
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{
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{
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cCSLock Lock(m_CSQueues);
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cCSLock Lock(m_CSQueues);
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return (int)m_LoadQueue.size();
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return m_LoadQueue.Size();
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}
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}
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int cWorldStorage::GetSaveQueueLength(void)
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size_t cWorldStorage::GetSaveQueueLength(void)
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{
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{
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cCSLock Lock(m_CSQueues);
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cCSLock Lock(m_CSQueues);
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return (int)m_SaveQueue.size();
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return m_SaveQueue.Size();
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}
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}
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@ -154,22 +154,7 @@ int cWorldStorage::GetSaveQueueLength(void)
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void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate)
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void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate)
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{
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{
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// Queues the chunk for loading; if not loaded, the chunk will be generated
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m_LoadQueue.EnqueueItemIfNotPresent(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
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{
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cCSLock Lock(m_CSQueues);
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// Check if already in the queue:
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for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr)
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{
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if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ) && (itr->m_Generate == a_Generate))
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{
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return;
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}
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}
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m_LoadQueue.push_back(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
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}
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m_Event.Set();
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}
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}
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@ -178,12 +163,7 @@ void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, boo
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void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
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void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
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{
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{
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{
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m_SaveQueue.EnqueueItemIfNotPresent(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
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cCSLock Lock(m_CSQueues);
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m_SaveQueue.remove (cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); // Don't add twice
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m_SaveQueue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
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}
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m_Event.Set();
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}
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}
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@ -192,12 +172,8 @@ void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
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void cWorldStorage::QueueSavedMessage(void)
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void cWorldStorage::QueueSavedMessage(void)
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{
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{
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// Pushes a special coord pair into the queue, signalizing a message instead:
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// Pushes a special coord pair into the queue, signalizing a message instead
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{
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m_SaveQueue.EnqueueItem(cChunkCoords(0, CHUNK_Y_MESSAGE, 0));
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cCSLock Lock(m_CSQueues);
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m_SaveQueue.push_back(cChunkCoords(0, CHUNK_Y_MESSAGE, 0));
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}
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m_Event.Set();
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}
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}
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@ -206,7 +182,7 @@ void cWorldStorage::QueueSavedMessage(void)
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void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
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void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
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{
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{
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cCSLock Lock(m_CSQueues);
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/*cCSLock Lock(m_CSQueues);
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for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr)
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for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr)
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{
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{
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if ((itr->m_ChunkX != a_ChunkX) || (itr->m_ChunkY != a_ChunkY) || (itr->m_ChunkZ != a_ChunkZ))
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if ((itr->m_ChunkX != a_ChunkX) || (itr->m_ChunkY != a_ChunkY) || (itr->m_ChunkZ != a_ChunkZ))
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@ -217,7 +193,8 @@ void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
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Lock.Unlock();
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Lock.Unlock();
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m_evtRemoved.Set();
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m_evtRemoved.Set();
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return;
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return;
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} // for itr - m_LoadQueue[]
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} // for itr - m_LoadQueue[]*/
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m_LoadQueue.Remove(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ,true));
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}
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}
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@ -226,11 +203,7 @@ void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
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void cWorldStorage::UnqueueSave(const cChunkCoords & a_Chunk)
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void cWorldStorage::UnqueueSave(const cChunkCoords & a_Chunk)
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{
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{
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{
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m_SaveQueue.Remove(a_Chunk);
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cCSLock Lock(m_CSQueues);
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m_SaveQueue.remove(a_Chunk);
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}
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m_evtRemoved.Set();
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}
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}
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@ -281,19 +254,19 @@ void cWorldStorage::Execute(void)
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m_Event.Wait();
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m_Event.Wait();
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// Process both queues until they are empty again:
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// Process both queues until they are empty again:
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bool HasMore;
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bool Success;
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do
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do
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{
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{
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HasMore = false;
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Success = false;
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if (m_ShouldTerminate)
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if (m_ShouldTerminate)
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{
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{
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return;
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return;
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}
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}
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HasMore = LoadOneChunk();
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Success = LoadOneChunk();
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HasMore = HasMore | SaveOneChunk();
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Success |= SaveOneChunk();
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m_evtRemoved.Set();
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m_evtRemoved.Set();
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} while (HasMore);
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} while (Success);
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}
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}
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}
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}
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@ -304,19 +277,7 @@ void cWorldStorage::Execute(void)
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bool cWorldStorage::LoadOneChunk(void)
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bool cWorldStorage::LoadOneChunk(void)
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{
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{
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sChunkLoad ToLoad(0, 0, 0, false);
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sChunkLoad ToLoad(0, 0, 0, false);
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bool HasMore;
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bool ShouldLoad = m_LoadQueue.TryDequeueItem(ToLoad);
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bool ShouldLoad = false;
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{
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cCSLock Lock(m_CSQueues);
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if (!m_LoadQueue.empty())
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{
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ToLoad = m_LoadQueue.front();
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m_LoadQueue.pop_front();
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ShouldLoad = true;
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}
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HasMore = !m_LoadQueue.empty();
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}
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if (ShouldLoad && !LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ))
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if (ShouldLoad && !LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ))
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{
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{
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if (ToLoad.m_Generate)
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if (ToLoad.m_Generate)
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@ -330,7 +291,7 @@ bool cWorldStorage::LoadOneChunk(void)
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// m_World->ChunkLoadFailed(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
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// m_World->ChunkLoadFailed(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
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}
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}
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}
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}
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return HasMore;
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return ShouldLoad;
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}
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}
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@ -339,33 +300,24 @@ bool cWorldStorage::LoadOneChunk(void)
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bool cWorldStorage::SaveOneChunk(void)
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bool cWorldStorage::SaveOneChunk(void)
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{
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{
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cChunkCoords Save(0, 0, 0);
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cChunkCoords ToSave(0, 0, 0);
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bool HasMore;
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bool ShouldSave = m_SaveQueue.TryDequeueItem(ToSave);
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bool ShouldSave = false;
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if(ShouldSave) {
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{
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if (ToSave.m_ChunkY == CHUNK_Y_MESSAGE)
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cCSLock Lock(m_CSQueues);
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if (!m_SaveQueue.empty())
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{
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{
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Save = m_SaveQueue.front();
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LOGINFO("Saved all chunks in world %s", m_World->GetName().c_str());
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m_SaveQueue.pop_front();
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return ShouldSave;
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ShouldSave = true;
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}
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}
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HasMore = !m_SaveQueue.empty();
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if (ShouldSave && m_World->IsChunkValid(ToSave.m_ChunkX, ToSave.m_ChunkZ))
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}
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|
||||||
if (Save.m_ChunkY == CHUNK_Y_MESSAGE)
|
|
||||||
{
|
|
||||||
LOGINFO("Saved all chunks in world %s", m_World->GetName().c_str());
|
|
||||||
return HasMore;
|
|
||||||
}
|
|
||||||
if (ShouldSave && m_World->IsChunkValid(Save.m_ChunkX, Save.m_ChunkZ))
|
|
||||||
{
|
|
||||||
m_World->MarkChunkSaving(Save.m_ChunkX, Save.m_ChunkZ);
|
|
||||||
if (m_SaveSchema->SaveChunk(Save))
|
|
||||||
{
|
{
|
||||||
m_World->MarkChunkSaved(Save.m_ChunkX, Save.m_ChunkZ);
|
m_World->MarkChunkSaving(ToSave.m_ChunkX, ToSave.m_ChunkZ);
|
||||||
|
if (m_SaveSchema->SaveChunk(ToSave))
|
||||||
|
{
|
||||||
|
m_World->MarkChunkSaved(ToSave.m_ChunkX, ToSave.m_ChunkZ);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return HasMore;
|
return ShouldSave;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -16,6 +16,7 @@
|
|||||||
|
|
||||||
#include "../ChunkDef.h"
|
#include "../ChunkDef.h"
|
||||||
#include "../OSSupport/IsThread.h"
|
#include "../OSSupport/IsThread.h"
|
||||||
|
#include "../OSSupport/Queue.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -24,6 +25,8 @@
|
|||||||
// fwd:
|
// fwd:
|
||||||
class cWorld;
|
class cWorld;
|
||||||
|
|
||||||
|
typedef cQueue<cChunkCoords> cChunkCoordsQueue;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -78,8 +81,8 @@ public:
|
|||||||
void WaitForFinish(void);
|
void WaitForFinish(void);
|
||||||
void WaitForQueuesEmpty(void);
|
void WaitForQueuesEmpty(void);
|
||||||
|
|
||||||
int GetLoadQueueLength(void);
|
size_t GetLoadQueueLength(void);
|
||||||
int GetSaveQueueLength(void);
|
size_t GetSaveQueueLength(void);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
@ -91,9 +94,24 @@ protected:
|
|||||||
bool m_Generate; // If true, the chunk will be generated if it cannot be loaded
|
bool m_Generate; // If true, the chunk will be generated if it cannot be loaded
|
||||||
|
|
||||||
sChunkLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {}
|
sChunkLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {}
|
||||||
|
|
||||||
|
bool operator==(const sChunkLoad other) const
|
||||||
|
{
|
||||||
|
return this->m_ChunkX == other.m_ChunkX &&
|
||||||
|
this->m_ChunkY == other.m_ChunkY &&
|
||||||
|
this->m_ChunkZ == other.m_ChunkZ;
|
||||||
|
}
|
||||||
} ;
|
} ;
|
||||||
|
|
||||||
typedef std::list<sChunkLoad> sChunkLoadQueue;
|
struct FuncTable {
|
||||||
|
static void Delete(sChunkLoad) {};
|
||||||
|
static void Combine(sChunkLoad& a_orig, const sChunkLoad a_new)
|
||||||
|
{
|
||||||
|
a_orig.m_Generate |= a_new.m_Generate;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef cQueue<sChunkLoad,FuncTable> sChunkLoadQueue;
|
||||||
|
|
||||||
cWorld * m_World;
|
cWorld * m_World;
|
||||||
AString m_StorageSchemaName;
|
AString m_StorageSchemaName;
|
||||||
@ -101,7 +119,7 @@ protected:
|
|||||||
// Both queues are locked by the same CS
|
// Both queues are locked by the same CS
|
||||||
cCriticalSection m_CSQueues;
|
cCriticalSection m_CSQueues;
|
||||||
sChunkLoadQueue m_LoadQueue;
|
sChunkLoadQueue m_LoadQueue;
|
||||||
cChunkCoordsList m_SaveQueue;
|
cChunkCoordsQueue m_SaveQueue;
|
||||||
|
|
||||||
cEvent m_Event; // Set when there's any addition to the queues
|
cEvent m_Event; // Set when there's any addition to the queues
|
||||||
cEvent m_evtRemoved; // Set when an item has been removed from the queue, either by the worker thread or the Unqueue methods
|
cEvent m_evtRemoved; // Set when an item has been removed from the queue, either by the worker thread or the Unqueue methods
|
||||||
|
Loading…
Reference in New Issue
Block a user