You can only sleep when the time is day, and beds explode if the dimension is not Overworld.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1592 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
a67760f7c9
commit
f3319c4d5f
@ -53,19 +53,29 @@ void cBlockBedHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY,
|
||||
|
||||
void cBlockBedHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
|
||||
{
|
||||
NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
|
||||
if (Meta & 0x8)
|
||||
if (a_World->GetDimension() != 0)
|
||||
{
|
||||
// Is pillow
|
||||
a_World->BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Is foot end
|
||||
Vector3i Direction = MetaDataToDirection( Meta & 0x7 );
|
||||
if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
|
||||
a_World->DoExplosiontAt(5, a_BlockX, a_BlockY, a_BlockZ);
|
||||
} else {
|
||||
if (a_World->GetTimeOfDay() > 13000)
|
||||
{
|
||||
a_World->BroadcastUseBed(*a_Player, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z);
|
||||
NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
|
||||
if (Meta & 0x8)
|
||||
{
|
||||
// Is pillow
|
||||
a_World->BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Is foot end
|
||||
Vector3i Direction = MetaDataToDirection( Meta & 0x7 );
|
||||
if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
|
||||
{
|
||||
a_World->BroadcastUseBed(*a_Player, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
a_Player->SendMessageA("You can only sleep at night");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user