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Added a forgotten change to make dropspensers activate only once on redstone activation

Fixes rev 1521 functionality

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1524 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2013-05-28 18:18:38 +00:00
parent 9cd6333486
commit f321cf52cc

View File

@ -442,7 +442,7 @@ void cRedstoneSimulator::HandleChange(const Vector3i & a_BlockPos)
virtual bool Item(cDropSpenserEntity * a_DropSpenser) override
{
a_DropSpenser->Activate();
a_DropSpenser->SetRedstonePower(m_IsPowered);
return false;
}
} DrSpSP(IsPowered(pos));