Added a forgotten change to make dropspensers activate only once on redstone activation
Fixes rev 1521 functionality git-svn-id: http://mc-server.googlecode.com/svn/trunk@1524 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -442,7 +442,7 @@ void cRedstoneSimulator::HandleChange(const Vector3i & a_BlockPos)
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virtual bool Item(cDropSpenserEntity * a_DropSpenser) override
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{
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a_DropSpenser->Activate();
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a_DropSpenser->SetRedstonePower(m_IsPowered);
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return false;
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}
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} DrSpSP(IsPowered(pos));
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