Fixed the VC2010 project to compile (untested, though)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@745 0a769ca7-a7f5-676a-18bf-c427514a06d6
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70a4ca5bc1
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@ -310,6 +310,7 @@
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<ClCompile Include="..\source\blocks\BlockRedstone.cpp" />
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<ClCompile Include="..\source\blocks\BlockRedstone.cpp" />
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<ClCompile Include="..\source\blocks\BlockRedstoneRepeater.cpp" />
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<ClCompile Include="..\source\blocks\BlockRedstoneRepeater.cpp" />
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<ClCompile Include="..\source\blocks\Block.cpp" />
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<ClCompile Include="..\source\blocks\Block.cpp" />
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<ClCompile Include="..\source\ByteBuffer.cpp" />
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<ClCompile Include="..\source\cAggressiveMonster.cpp" />
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<ClCompile Include="..\source\cAggressiveMonster.cpp" />
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<ClCompile Include="..\Source\cAuthenticator.cpp" />
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<ClCompile Include="..\Source\cAuthenticator.cpp" />
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<ClCompile Include="..\source\Caves.cpp" />
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<ClCompile Include="..\source\Caves.cpp" />
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@ -417,7 +418,11 @@
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<ClCompile Include="..\source\LightingThread.cpp" />
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<ClCompile Include="..\source\LightingThread.cpp" />
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<ClCompile Include="..\Source\ManualBindings.cpp" />
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<ClCompile Include="..\Source\ManualBindings.cpp" />
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<ClCompile Include="..\source\Matrix4f.cpp" />
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<ClCompile Include="..\source\Matrix4f.cpp" />
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<ClCompile Include="..\source\md5\md5.cpp" />
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<ClCompile Include="..\source\md5\md5.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug with optimized Noise|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="..\source\cWorld.cpp" />
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<ClCompile Include="..\source\cWorld.cpp" />
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<ClCompile Include="..\source\cChunk.cpp" />
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<ClCompile Include="..\source\cChunk.cpp" />
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<ClCompile Include="..\source\cEntity.cpp" />
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<ClCompile Include="..\source\cEntity.cpp" />
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@ -543,6 +548,7 @@
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<ClInclude Include="..\source\blocks\BlockWood.h" />
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<ClInclude Include="..\source\blocks\BlockWood.h" />
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<ClInclude Include="..\source\blocks\BlockWorkbench.h" />
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<ClInclude Include="..\source\blocks\BlockWorkbench.h" />
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<ClInclude Include="..\source\blocks\Block.h" />
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<ClInclude Include="..\source\blocks\Block.h" />
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<ClInclude Include="..\source\ByteBuffer.h" />
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<ClInclude Include="..\source\cAggressiveMonster.h" />
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<ClInclude Include="..\source\cAggressiveMonster.h" />
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<ClInclude Include="..\Source\cAuthenticator.h" />
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<ClInclude Include="..\Source\cAuthenticator.h" />
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<ClInclude Include="..\source\Caves.h" />
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<ClInclude Include="..\source\Caves.h" />
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@ -950,6 +950,7 @@
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<ClCompile Include="..\source\Caves.cpp">
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<ClCompile Include="..\source\Caves.cpp">
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<Filter>Generating</Filter>
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<Filter>Generating</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\source\ByteBuffer.cpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\source\cServer.h">
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<ClInclude Include="..\source\cServer.h">
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@ -1655,6 +1656,7 @@
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<ClInclude Include="..\source\Caves.h">
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<ClInclude Include="..\source\Caves.h">
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<Filter>Generating</Filter>
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<Filter>Generating</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\source\ByteBuffer.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="..\source\AllToLua.pkg">
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<None Include="..\source\AllToLua.pkg">
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