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Fixed undead burning

(c'mon xoft, test ya code :P)
This commit is contained in:
Tiger Wang 2013-09-17 20:57:35 +01:00
parent efe520727d
commit f2b7b220a4

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@ -110,7 +110,7 @@ public:
void SetSightDistance(float sd);
/// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
void SetBurnsInDaylight(bool a_BurnsInDaylight) { a_BurnsInDaylight = a_BurnsInDaylight; }
void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; }
enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState;
enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality;