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Drag in the latest core changes.

Squashed commit of the following:

commit 0f61781047fbe3a4986dde3079be4fc1fb9ff14d
Author: Alexander Harkness <bearbin@gmail.com>
Date:   Wed Aug 7 18:26:12 2013 +0100

    Fix the README - fixes #15

commit cc438b3229cdb730d308479c59491b5e66130118
Author: Alexander Harkness <bearbin@gmail.com>
Date:   Wed Aug 7 18:01:48 2013 +0100

    Alpha-sort the console commands.

commit aa22f647c27d50b3ccf7e763927bd24329da3a56
Author: Alexander Harkness <bearbin@gmail.com>
Date:   Wed Aug 7 18:00:44 2013 +0100

    Alpha-sort the commands when they are bound.

commit 5d9367fcdeeb8a5e1485aac539147edb7a0cd0ab
Merge: a485101 01ccfaa
Author: Alexander Harkness <bearbin@gmail.com>
Date:   Wed Aug 7 09:41:38 2013 -0700

    Merge pull request #14 from mc-server/ireplace

    Told the player receiving items what they are getting, and fixed the console log.

commit 01ccfaa340afa8a4b909a923702da48b8b5f0d4a
Author: Alexander Harkness <bearbin@gmail.com>
Date:   Wed Aug 7 17:39:36 2013 +0100

    Told the player reveiving items what they are getting, and fixed the console log.

commit a4851010b2ff29bb55feb6331ea6ddec28532a0f
Merge: 0ffbd4a ba923e4
Author: Alexander Harkness <bearbin@gmail.com>
Date:   Wed Aug 7 09:01:47 2013 -0700

    Merge pull request #12 from mc-server/ireplace

    Re-implement the /i command and make /give conform to the vanilla standards

commit ba923e4764b6a3064be6aacea86e059828b2d0e6
Author: Alexander Harkness <bearbin@gmail.com>
Date:   Wed Aug 7 16:59:53 2013 +0100

    Added /item and made /i an alias of it.

commit 25652d2d5390d46a9cfe8bc80ab702b831bb49ed
Author: Alexander Harkness <bearbin@gmail.com>
Date:   Wed Aug 7 16:46:14 2013 +0100

    Kept the stuff alpha-sorted.

commit 7fc56322420c0f99c1d0f0e6ba5df6169ef57fcc
Author: Alexander Harkness <bearbin@gmail.com>
Date:   Wed Aug 7 16:45:09 2013 +0100

    Removed some extra semicolons.

commit 06b1adbcde3d4d610f9d3646ac3dd912b4071ea7
Author: Alexander Harkness <bearbin@gmail.com>
Date:   Wed Aug 7 16:44:06 2013 +0100

    Cleaned up the code a little and fixed the messed up stuff that tried to make sure a player was good.

commit 0ffbd4adb80edf51cf7eb5117b0287c7ed286add
Author: tonibm19 <tonibm19@gmail.com>
Date:   Wed Aug 7 13:52:02 2013 +0200

    Fixed typo

commit b9503b977bdfeed8795fcacd8c6d15bc2e6a723a
Author: Alexander Harkness <bearbin@gmail.com>
Date:   Tue Aug 6 18:23:51 2013 +0100

    Re-implement the /i command and make /give conform to the vanilla standards.

    This commit is experimental and may fail. Please test it!

commit f4ac029a0f1903fc9e49365117a81293303c8811
Author: Tiger Wang <ziwei.tiger@hotmail.co.uk>
Date:   Fri Aug 2 23:23:15 2013 +0100

    Miscellaneous Changes

    Reduced ban/unban code size a little.
    Clarified console commands.
    Added commented code to onjoin when bugs are fixed.
    Removed embarrassing server wide messages.

commit da84f4977522ab48ead4af7a71efd43cdd4e3d0a
Merge: cc77056 a631484
Author: bearbin <bearbin@gmail.com>
Date:   Thu Aug 1 10:58:05 2013 -0700

    Merge pull request #10 from mc-server/tabmix

    Fix the inconsistency of spaces and tabs.

commit a6314849c2b474b6e17a245c91a2ac74c7acf7bf
Author: Alexander Harkness <bearbin@gmail.com>
Date:   Thu Aug 1 16:47:15 2013 +0100

    Changed everything to use the correct system of tabs.

commit cc7705645b6b387c618c9448fa6b0d5c789370c6
Author: Tiger Wang <ziwei.tiger@hotmail.co.uk>
Date:   Wed Jul 31 16:56:41 2013 +0100

    Rewrote Info Messages + Implemented #7 [SEE DESC]

    Standardisation of info messages: [INFO] [WARNING] [JOIN] [LEAVE]
    [FATALITY] with colours Green, Gold, Red, Rose, and Yellow.
    Individual worlds have individual LimitWorld setting, with individual
    WebAdmin setting as well.

commit 16cae4cdc0ec067e7e71fa5c5a3ba8c248ce063b
Author: Tiger Wang <ziwei.tiger@hotmail.co.uk>
Date:   Mon Jul 29 14:47:45 2013 +0100

    Fix of nil value in SpawnProtect

commit 7c33f75e7da7fc104112c17fcb53bc9f06fe09fc
Author: Tiger Wang <ziwei.tiger@hotmail.co.uk>
Date:   Mon Jul 29 13:19:11 2013 +0100

    Fixed potential SpawnProtect nil value issue

    Now detects if PROTECTRADIUS is zero, and if so, cancels checks.

commit 0c4a9d427620ab04ca01b5f31ed9b90530353d96
Author: Tiger Wang <ziwei.tiger@hotmail.co.uk>
Date:   Mon Jul 29 13:07:50 2013 +0100

    Enhanced SpawnProtect greatly (thanks xoft)

    Wow. Who knew ~30 lines of code could become one?

commit 17f5ef4fed0b6f32900cc7473563848466139655
Author: Tiger Wang <ziwei.tiger@hotmail.co.uk>
Date:   Mon Jul 29 11:11:22 2013 +0100

    Removed Development LOGINFOs

commit 02034bf2d67f2ae62092b0688d81338f7b0788df
Author: Tiger Wang <ziwei.tiger@hotmail.co.uk>
Date:   Mon Jul 29 10:40:57 2013 +0100

    Implemented Issue #5 Enhancement [SEE DESC]

    Made spawn protection configurable in each world's world file. World has
    to be listed in settings.ini!

commit ccc73db8c51e45372069ec0a42f437cfb25253b1
Merge: 6bf4b40 21c7c68
Author: Alexander Harkness <bearbin@gmail.com>
Date:   Sun Jul 28 14:00:15 2013 +0100

    Merge branch 'master' of github.com:tigerw/MCSCore into tigerw-master

    Conflicts:
    	main.lua

commit 21c7c68d20782a7dfd0d8f9ce0996397549dd425
Author: Tiger Wang <ziwei.tiger@hotmail.co.uk>
Date:   Sun Jul 28 12:55:50 2013 +0100

    Default WorldLimiter = Off

commit 141298481f3adef30b68d0c4200204aa264cb3e2
Author: Tiger Wang <ziwei.tiger@hotmail.co.uk>
Date:   Sun Jul 28 12:47:24 2013 +0100

    Fixed Potential WorldLimit & OnDisable Bugs

    Changed WorldLimiter if detection from nil value to config boolean.
    Changed OnDisable to use hardcoded name as Plugin:GetName was apparently
    a nil value. ??

commit 6bf4b40a0e27677afa6df9cb3521266e6b99c4f7
Merge: 1ca4217 bfd6c5f
Author: bearbin <bearbin@gmail.com>
Date:   Sat Jul 27 11:44:18 2013 -0700

    Merge pull request #3 from tonibm19/master

    Added /me command

commit bfd6c5f2a47cda4ac98a7225736e2669eaf61849
Author: tonibm19 <tonibm19@gmail.com>
Date:   Sat Jul 27 20:35:22 2013 +0200

    Added /me command

commit d25abaf44a6f5828b90297ff80003d2cd2a90be5
Author: tonibm19 <tonibm19@gmail.com>
Date:   Sat Jul 27 20:30:31 2013 +0200

    Added /me command

commit 9047f7778aa1cdd42d22c4dcf925db792b4d684e
Author: tonibm19 <tonibm19@gmail.com>
Date:   Sat Jul 27 20:29:24 2013 +0200

    added /me command

commit 1ca42172391d41ba71c65a3f15d3a96d15a80496
Merge: 52a6f4e 7a40336
Author: Tiger Wang <ziwei.tiger@hotmail.co.uk>
Date:   Sat Jul 27 09:01:45 2013 -0700

    Merge pull request #2 from tigerw/master

    Fixed /give descriptor & removed webadmin

commit 7a40336437525c447adae3d9800e75b39c0300c4
Author: Tiger Wang <ziwei.tiger@hotmail.co.uk>
Date:   Sat Jul 27 17:00:38 2013 +0100

    Fixed /give descriptor & removed webadmin

commit 52a6f4e35bdea2ae9f33977928b6693f5800e515
Merge: f5d56ff 2af1da8
Author: Tiger Wang <ziwei.tiger@hotmail.co.uk>
Date:   Sat Jul 27 08:51:45 2013 -0700

    Merge pull request #1 from tigerw/master

    Added TPA (tonibm9's fork)

commit 2af1da8a3cd8e94674b22805662b83de87ac4a95
Author: Tiger Wang <ziwei.tiger@hotmail.co.uk>
Date:   Sat Jul 27 16:38:10 2013 +0100

    Added TPA (tonibm9's fork)

    With code from STR_Warrior.

commit f5d56ffeb02fef4735e846661fa71d15622d25b9
Author: Tiger Wang <ziwei.tiger@hotmail.co.uk>
Date:   Sat Jul 27 15:51:18 2013 +0100

    Integrated SpawnProtect & Bugfixes [SEE DESC.]

    Integrated bearbin's SpawnProtect. Fixed config file bugs. Improved
    SpawnProtect to use settings.ini. Variable cleanup (SHOW_PLUGIN_NAMES).
    File and filename cleanup.

commit 56dc51c00af4514253c04e38b5ccc9fbed2f0022
Author: Tiger Wang <ziwei.tiger@hotmail.co.uk>
Date:   Fri Jul 26 23:14:40 2013 +0100

    Update README.md

    Added info.

commit acd7e2849dcd7f3ee7bdc6b0f9b777ee1d9cbb3c
Author: Tiger Wang <ziwei.tiger@hotmail.co.uk>
Date:   Fri Jul 26 19:37:59 2013 +0100

    Implemented Block Property checking for Collisions

    Used g_BlockIsSolid, instead of checking data values.

commit 246d423ff9660a2b00a1c51e6276ec74eb3419de
Author: Tiger Wang <ziwei.tiger@hotmail.co.uk>
Date:   Fri Jul 26 15:49:55 2013 +0100

    Updated Files

    Buildpermandcollision: updated collision code to check for torches and
    redstone torches.
    Help: attempt at always showing page number
    Web_serversettings: attempt at introducing a check for Maximum Players
    (must be above zero).

commit 868f99ab49edeee78f4fc1c212c6bf614b860378
Author: Tiger Wang <ziwei.tiger@hotmail.co.uk>
Date:   Thu Jul 25 19:46:08 2013 +0100

    Update README.md

    Extended 'GUI Redesign' section.

commit e0df40bd082bdeb5c6823b485bc5001103a77502
Author: Tiger Wang <ziwei.tiger@hotmail.co.uk>
Date:   Thu Jul 25 19:43:00 2013 +0100

    Update README.md

    Added features and fixes and instructions for use.

commit 332d8221f753f1a38d6c21bfc30af5890f48e3bb
Author: Tiger Wang <ziwei.tiger@hotmail.co.uk>
Date:   Thu Jul 25 19:35:27 2013 +0100

    Uploaded All Files

    All Core files, both modified and unmodified.

commit 3dd191f6bed71c863ee264856fbc3660e52cf88b
Author: Tiger Wang <ziwei.tiger@hotmail.co.uk>
Date:   Thu Jul 25 04:59:50 2013 -0700

    Initial commit
This commit is contained in:
Alexander Harkness 2013-08-07 18:36:38 +01:00
parent f660475905
commit f29b2b8ea6
6 changed files with 154 additions and 54 deletions

View File

@ -1,23 +1,70 @@
Core Plugin (Forked)
===========
MCServer Core Plugin
====================
A fork of MCServer's Core plugin.
The Core plugin for MCServer provides the default utility commands and also a lot of WebAdmin goodness.
**New Features:**
* Simplified commands, such as 'gotoworld' -> 'portal'
* Simplified and combined LUA files, such as 'listworlds.lua & gotoworld.lua' -> 'worlds-portal.lua'
* Fixed 'tp' command not working due to typography errors
* Fixed 'arithmetic on nil value' on startup due to inactivation of world limiter
* Massive overhaul / redesign of webadmin GUI interface.
* Added jQuery transition effect
* Completely redesigned CSS
* Added new logo
* Made HTML5 compliant
* Beautified 'help' menu
* Rewrite of death messages - fixed strange grammar and edited to more faithfully reflect Vanilla
* Added 'unban' console command
Commands
--------
**How to Use**
* /back
* /ban
* /downfall
* /give
* /gm
* /groups
* /help
* /i
* /item
* /kick
* /locate
* /me
* /motd
* /plugins
* /portal
* /rank
* /regen
* /reload
* /save-all
* /spawn
* /stop
* /time
* /top
* /tp
* /tpa
* /tpaccept
* /unban
* /viewdistance
* /worlds
Simply copy all LUA files into Plugins/Core (delete existing files first, except banned.ini and whitelist.ini!)
Then, copy webadmin to MCServer root directory (delete existing directory first!)
**Also, console commands:**
* ban
* banlist
* getversion
* help
* list
* listgroups
* numchunks
* players
* rank
* reload
* say
* setversion
* unban
* unload
Contributors
------------
FakeTruth
xoft
tigerw
bearbin
tonibm19
(If you want your name here, please submit a PR after you've done your contributions.)
How to Use
----------
Core should be installed in MCServer by default.

View File

@ -5,21 +5,22 @@ function InitConsoleCommands()
-- Please keep the list alpha-sorted
PluginMgr:BindConsoleCommand("ban", HandleConsoleBan, " ~ Bans a player by name");
PluginMgr:BindConsoleCommand("unban", HandleConsoleUnban, " ~ Unbans a player by name");
PluginMgr:BindConsoleCommand("banlist", HandleConsoleBanList, " - Lists all players banned by name");
PluginMgr:BindConsoleCommand("banlist ips", HandleConsoleBanList, " - Lists all players banned by IP");
PluginMgr:BindConsoleCommand("banlist", HandleConsoleBanList, " - Lists all players banned by name");
PluginMgr:BindConsoleCommand("getversion", HandleConsoleVersion, " - Gets server version reported to 1.4+ clients");
PluginMgr:BindConsoleCommand("help", HandleConsoleHelp, " - Lists all commands");
PluginMgr:BindConsoleCommand("list", HandleConsoleList, " - Lists all players in a machine-readable format");
PluginMgr:BindConsoleCommand("listgroups", HandleConsoleListGroups, " - Shows a list of all the groups");
PluginMgr:BindConsoleCommand("numchunks", HandleConsoleNumChunks, " - Shows number of chunks currently loaded");
PluginMgr:BindConsoleCommand("players", HandleConsolePlayers, " - Lists all connected players");
PluginMgr:BindConsoleCommand("getversion", HandleConsoleVersion, " - Gets server version reported to 1.4+ clients");
PluginMgr:BindConsoleCommand("setversion", HandleConsoleVersion, " ~ Sets server version reported to 1.4+ clients");
PluginMgr:BindConsoleCommand("rank", HandleConsoleRank, " ~ Add a player to a group");
PluginMgr:BindConsoleCommand("reload", HandleConsoleReload, " - Reloads all plugins");
PluginMgr:BindConsoleCommand("save-all", HandleConsoleSaveAll, " - Saves all chunks");
PluginMgr:BindConsoleCommand("say", HandleConsoleSay, " - Sends a chat message to all players");
PluginMgr:BindConsoleCommand("setversion", HandleConsoleVersion, " ~ Sets server version reported to 1.4+ clients");
PluginMgr:BindConsoleCommand("unban", HandleConsoleUnban, " ~ Unbans a player by name");
PluginMgr:BindConsoleCommand("unload", HandleConsoleUnload, " - Unloads all unused chunks");
end
function HandleConsoleBan(Split)

View File

@ -1,39 +1,65 @@
function HandleGiveCommand(Split, Player)
if ((#Split ~= 2) and (#Split ~=3)) then
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /give [ItemType/Name:Dmg] <Amount>" );
return true;
-- Make sure there are a correct number of arguments.
if #Split ~= 3 and #Split ~= 4 and #Split ~= 5 then
Player:SendMessage( cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /give <player> <item> [amount] [meta]" )
return true
end
local Item = cItem();
local FoundItem = StringToItem(Split[2], Item);
if not(IsValidItem(Item.m_ItemType)) then -- StringToItem does not check if item is valid
-- Get the item from the arguments and check it's valid.
local Item = cItem()
if #Split == 5 then
local FoundItem = StringToItem(Split[3] .. ":" .. Split[5], Item)
else
local FoundItem = StringToItem(Split[3], Item)
end
if not IsValidItem(Item.m_ItemType) then -- StringToItem does not check if item is valid
FoundItem = false
end
if not(FoundItem) then
if not FoundItem then
Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Invalid item id or name!" )
return true
end
local ItemAmount = 1;
if (#Split == 3) then
ItemAmount = tonumber(Split[3]);
if ((ItemAmount == nil) or (ItemAmount < 1) or (ItemAmount > 512)) then
Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Invalid amount!" );
return true;
-- Work out how many items the user wants.
local ItemAmount = 1
if #Split > 3 then
ItemAmount = tonumber(Split[4])
if ItemAmount == nil or ItemAmount < 1 or ItemAmount > 512 then
Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Invalid amount!" )
return true
end
end
Item.m_ItemCount = ItemAmount;
Item.m_ItemCount = ItemAmount
local ItemsGiven = Player:GetInventory():AddItem(Item);
if (ItemsGiven == ItemAmount) then
Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "There you go!" );
LOG("Gave " .. Player:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage);
else
Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Not enough space in inventory, only gave " .. ItemsGiven);
LOG("Player " .. Player:GetName() .. " asked for " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage ..", but only could fit " .. ItemsGiven);
-- Get the playername from the split.
local playerName = Split[2]
local function giveItems(newPlayer)
local ItemsGiven = newPlayer:GetInventory():AddItem(Item)
if ItemsGiven == ItemAmount then
newPlayer:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You were given " .. Item.m_ItemCount .. " of " .. Item.m_ItemType .. "." )
if not newPlayer == Player then
Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Items given!" )
end
LOG("Gave " .. newPlayer:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage)
else
Player:SendMessage( cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Not enough space in inventory, only gave " .. ItemsGiven)
LOG( "Player " .. Player:GetName() .. " asked for " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage ..", but only could fit " .. ItemsGiven )
end
return true
end
return true;
end
-- Finally give the items to the player.
itemStatus = cRoot:Get():FindAndDoWithPlayer(playerName, giveItems)
-- Check to make sure that giving items was successful.
if not itemStatus then
Player:SendMessage( cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "There was no player that matched your query.")
end
return true
end

View File

@ -0,0 +1,24 @@
function HandleItemCommand(Split, Player)
if ((#Split ~= 2) and (#Split ~=3)) then
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /i <item>[:meta] [amount]" )
return true
end
itemSplit = StringSplit(Split[2], ":")
newSplit[1] = "/give"
newSplit[2] = Player:GetName()
newSplit[3] = itemSplit[1]
if Split[3] ~= nil then
newSplit[4] = Split[3]
else
newSplit[4] = 1
end
if itemSplit[2] ~= nil then
newSplit[5] = itemSplit[2]
end
HandleGiveCommand(newSplit, Player)
return true
end

View File

@ -29,12 +29,16 @@ function Initialize(Plugin)
--BIND COMMANDS
PluginManager:BindCommand("/back", "core.back", HandleBackCommand, " - Return to your last position");
PluginManager:BindCommand("/ban", "core.ban", HandleBanCommand, " ~ Ban a player");
PluginManager:BindCommand("/give", "core.give", HandleGiveCommand, " ~ Give yourself an item");
PluginManager:BindCommand("/downfall", "core.downfall", HandleDownfallCommand, " - Toggles the weather");
PluginManager:BindCommand("/give", "core.give", HandleGiveCommand, " ~ Give someone an item");
PluginManager:BindCommand("/gm", "core.changegm", HandleChangeGMCommand, " ~ Change your gamemode");
PluginManager:BindCommand("/help", "core.help", HandleHelpCommand, " ~ Show available commands");
PluginManager:BindCommand("/kick", "core.kick", HandleKickCommand, " ~ Kick a player");
PluginManager:BindCommand("/groups", "core.groups", HandleGroupsCommand, " - Shows a list of all the groups");
PluginManager:BindCommand("/help", "core.help", HandleHelpCommand, " ~ Show available commands");
PluginManager:BindCommand("/i", "core.give", HandleItemCommand, "")
PluginManager:BindCommand("/item", "core.give", HandleItemCommand, " - Give yourself an item.")
PluginManager:BindCommand("/kick", "core.kick", HandleKickCommand, " ~ Kick a player");
PluginManager:BindCommand("/locate", "core.locate", HandleLocateCommand, " - Show your current server coordinates");
PluginManager:BindCommand("/me", "core.me", HandleMeCommand, " ~ Tell what you are doing");
PluginManager:BindCommand("/motd", "core.motd", HandleMOTDCommand, " - Show message of the day");
PluginManager:BindCommand("/plugins", "core.plugins", HandlePluginsCommand, " - Show list of plugins");
PluginManager:BindCommand("/portal", "core.portal", HandlePortalCommand, " ~ Move to a different world");
@ -45,8 +49,6 @@ function Initialize(Plugin)
PluginManager:BindCommand("/spawn", "core.spawn", HandleSpawnCommand, " - Return to the spawn");
PluginManager:BindCommand("/stop", "core.stop", HandleStopCommand, " - Stops the server");
PluginManager:BindCommand("/time", "core.time", HandleTimeCommand, " ~ Sets the time of day");
PluginManager:BindCommand("/downfall", "core.downfall", HandleDownfallCommand, " - Toggles the weather");
PluginManager:BindCommand("/me", "core.me", HandleMeCommand, " ~ Tell what you are doing");
PluginManager:BindCommand("/top", "core.top", HandleTopCommand, " - Teleport yourself to the top most block");
PluginManager:BindCommand("/tp", "core.teleport", HandleTPCommand, " ~ Teleport yourself to a player");
PluginManager:BindCommand("/tpa", "core.teleport", HandleTPACommand, " ~ Ask to teleport yourself to a player");

View File

@ -9,7 +9,7 @@ function HandleTimeCommand( Split, Player )
Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to daytime" )
elseif( string.upper( Split[2] ) == "NIGHT") then
Player:GetWorld():SetTimeOfDay( 12000 + 1000 )
Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to nighttime" )
Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to night time" )
elseif( string.upper(Split[2]) == "SET" ) and ( tonumber(Split[3]) ~= nil) then
Player:GetWorld():SetTimeOfDay( tonumber(Split[3]) )
Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to " .. Split[3] )
@ -20,4 +20,4 @@ function HandleTimeCommand( Split, Player )
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /time [Day/Night/Set/Add]" )
end
return true
end
end