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Updated generator prefabs to current Gallery contents.

This commit is contained in:
madmaxoft 2014-07-08 23:11:06 +02:00
parent c3bd588826
commit f2419afac5
3 changed files with 8 additions and 7 deletions

View File

@ -58,9 +58,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"o: 50: 4\n" /* torch */ "o: 50: 4\n" /* torch */
"p: 13: 0\n" /* gravel */ "p: 13: 0\n" /* gravel */
"q: 5: 0\n" /* wood */ "q: 5: 0\n" /* wood */
"r: 96:12\n" /* trapdoor */ "r: 96: 8\n" /* trapdoor */
"s:128: 5\n" /* sandstonestairs */ "s:128: 5\n" /* sandstonestairs */
"t:107: 0\n" /* fencegate */ "t:107: 2\n" /* fencegate */
"u:128: 4\n" /* sandstonestairs */ "u:128: 4\n" /* sandstonestairs */
"v:134: 3\n" /* 134 */ "v:134: 3\n" /* 134 */
"w: 85: 0\n" /* fence */ "w: 85: 0\n" /* fence */
@ -288,7 +288,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"d: 13: 0\n" /* gravel */ "d: 13: 0\n" /* gravel */
"e: 5: 0\n" /* wood */ "e: 5: 0\n" /* wood */
"f:128: 5\n" /* sandstonestairs */ "f:128: 5\n" /* sandstonestairs */
"g:107: 0\n" /* fencegate */ "g:107: 2\n" /* fencegate */
"h:128: 4\n" /* sandstonestairs */ "h:128: 4\n" /* sandstonestairs */
"i:134: 1\n" /* 134 */ "i:134: 1\n" /* 134 */
"j:134: 3\n" /* 134 */ "j:134: 3\n" /* 134 */
@ -298,7 +298,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"n:134: 5\n" /* 134 */ "n:134: 5\n" /* 134 */
"o:134: 7\n" /* 134 */ "o:134: 7\n" /* 134 */
"p:134: 4\n" /* 134 */ "p:134: 4\n" /* 134 */
"q:107: 5\n" /* fencegate */ "q:107: 1\n" /* fencegate */
"r: 64: 1\n" /* wooddoorblock */ "r: 64: 1\n" /* wooddoorblock */
"s: 65: 3\n" /* ladder */ "s: 65: 3\n" /* ladder */
"t: 50: 3\n" /* torch */ "t: 50: 3\n" /* torch */
@ -2195,7 +2195,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
0, 0,
// MoveToGround: // MoveToGround:
false, true,
}, // LittleHouse8 }, // LittleHouse8

View File

@ -294,7 +294,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
0, 0,
// MoveToGround: // MoveToGround:
false, true,
}, // Farm }, // Farm

View File

@ -356,6 +356,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"e: 8: 0\n" /* water */ "e: 8: 0\n" /* water */
"f: 50: 5\n" /* torch */ "f: 50: 5\n" /* torch */
"g: 59: 7\n" /* crops */ "g: 59: 7\n" /* crops */
"h:111: 0\n" /* lilypad */
"m: 19: 0\n" /* sponge */, "m: 19: 0\n" /* sponge */,
// Block data: // Block data:
@ -407,7 +408,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 3 */ ".g.......gg.gg." /* 3 */ ".g.......gg.gg."
/* 4 */ ".gg..g...gg.gg." /* 4 */ ".gg..g...gg.gg."
/* 5 */ ".gg..g...gg.gg." /* 5 */ ".gg..g...gg.gg."
/* 6 */ "..g..g...gg.gg." /* 6 */ "..g..g...gghgg."
/* 7 */ "..g.g....gg.gg." /* 7 */ "..g.g....gg.gg."
/* 8 */ "f.....f.f.....f" /* 8 */ "f.....f.f.....f"