Server now handles death messages
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ac0c024e31
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@ -820,6 +820,22 @@ void cPlayer::KilledBy(cEntity * a_Killer)
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m_Inventory.Clear();
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m_Inventory.Clear();
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m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
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m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
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SaveToDisk(); // Save it, yeah the world is a tough place !
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SaveToDisk(); // Save it, yeah the world is a tough place !
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if (a_Killer == NULL)
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{
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GetWorld()->BroadcastChat(Printf("%s[DEATH] %s%s was killed by environmental damage", cChatColor::Red.c_str(), cChatColor::White.c_str(), GetName().c_str()));
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}
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else if (a_Killer->IsPlayer())
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{
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GetWorld()->BroadcastChat(Printf("%s[DEATH] %s%s was killed by %s", cChatColor::Red.c_str(), cChatColor::White.c_str(), GetName().c_str(), ((cPlayer *)a_Killer)->GetName().c_str()));
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}
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else
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{
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AString KillerClass = a_Killer->GetClass();
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KillerClass.erase(KillerClass.begin()); // Erase the 'c' of the class (e.g. "cWitch" -> "Witch")
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GetWorld()->BroadcastChat(Printf("%s[DEATH] %s%s was killed by a %s", cChatColor::Red.c_str(), cChatColor::White.c_str(), GetName().c_str(), KillerClass.c_str()));
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}
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}
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}
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