Fixed rounding errors in cProtocol125::SendExplosion().
This should fix #129.
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@ -436,15 +436,18 @@ void cProtocol125::SendExplosion(double a_BlockX, double a_BlockY, double a_Bloc
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WriteDouble (a_BlockZ);
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WriteDouble (a_BlockZ);
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WriteFloat (a_Radius);
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WriteFloat (a_Radius);
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WriteInt (a_BlocksAffected.size());
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WriteInt (a_BlocksAffected.size());
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int BlockX = (int)a_BlockX;
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int BlockY = (int)a_BlockY;
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int BlockZ = (int)a_BlockZ;
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for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(); itr != a_BlocksAffected.end(); ++itr)
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for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(); itr != a_BlocksAffected.end(); ++itr)
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{
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{
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WriteByte ((Byte)(itr->x - a_BlockX));
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WriteByte((Byte)(itr->x - BlockX));
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WriteByte ((Byte)(itr->y - a_BlockY));
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WriteByte((Byte)(itr->y - BlockY));
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WriteByte ((Byte)(itr->z - a_BlockZ));
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WriteByte((Byte)(itr->z - BlockZ));
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}
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}
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WriteFloat ((float)a_PlayerMotion.x);
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WriteFloat((float)a_PlayerMotion.x);
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WriteFloat ((float)a_PlayerMotion.y);
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WriteFloat((float)a_PlayerMotion.y);
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WriteFloat ((float)a_PlayerMotion.z);
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WriteFloat((float)a_PlayerMotion.z);
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Flush();
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Flush();
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}
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}
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