Fixed heightmap optimization from rev 302; removed a few more cChunkPtrs
git-svn-id: http://mc-server.googlecode.com/svn/trunk@303 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -798,17 +798,7 @@ void cChunk::SpreadLight(char* a_LightBuffer)
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void cChunk::AsyncUnload( cClientHandle* a_Client )
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{
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m_UnloadQuery.remove( a_Client ); // Make sure this client is only in the list once
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m_UnloadQuery.push_back( a_Client );
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}
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void cChunk::Send( cClientHandle* a_Client )
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void cChunk::SendTo(cClientHandle* a_Client)
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{
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cPacket_PreChunk PreChunk;
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PreChunk.m_PosX = m_PosX;
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@ -870,7 +860,21 @@ void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_Block
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// Update heightmap, if needed:
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if (a_Y >= m_HeightMap[a_X + a_Z * 16])
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{
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m_HeightMap[a_X + a_Z * 16] = (a_BlockType == E_BLOCK_AIR) ? (a_Y - 1) : a_Y;
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if (a_BlockType != E_BLOCK_AIR)
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{
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m_HeightMap[a_X + a_Z * 16] = a_Y;
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}
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else
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{
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for (int y = a_Y - 1; y > 0; --y)
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{
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if (m_BlockData[MakeIndex(a_X, y, a_Z)] != E_BLOCK_AIR)
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{
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m_HeightMap[a_X + a_Z * 16] = y;
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break;
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}
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} // for y - column in m_BlockData
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}
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}
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m_ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z ) ]++;
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@ -951,7 +955,21 @@ void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_B
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// Update heightmap, if needed:
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if (a_Y >= m_HeightMap[a_X + a_Z * 16])
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{
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m_HeightMap[a_X + a_Z * 16] = (a_BlockType == E_BLOCK_AIR) ? (a_Y - 1) : a_Y;
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if (a_BlockType != E_BLOCK_AIR)
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{
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m_HeightMap[a_X + a_Z * 16] = a_Y;
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}
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else
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{
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for (int y = a_Y - 1; y > 0; --y)
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{
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if (m_BlockData[MakeIndex(a_X, y, a_Z)] != E_BLOCK_AIR)
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{
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m_HeightMap[a_X + a_Z * 16] = y;
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break;
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}
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} // for y - column in m_BlockData
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}
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}
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}
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@ -1102,20 +1120,28 @@ void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity )
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void cChunk::AddClient( cClientHandle* a_Client )
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bool cChunk::AddClient(cClientHandle* a_Client)
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{
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{
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cCSLock Lock(m_CSClients);
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m_LoadedByClient.remove( a_Client );
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for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
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{
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if (a_Client == *itr)
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{
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// Already there, nothing needed
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return false;
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}
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}
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m_LoadedByClient.push_back( a_Client );
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}
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cCSLock Lock(m_CSEntities);
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for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
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{
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LOG("Entity #%d (%s) at [%i %i %i] spawning for player \"%s\"", (*itr)->GetUniqueID(), (*itr)->GetClass(), m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str() );
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LOGD("cChunk: Entity #%d (%s) at [%i, %i, %i] spawning for player \"%s\"", (*itr)->GetUniqueID(), (*itr)->GetClass(), m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str() );
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(*itr)->SpawnOn( a_Client );
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}
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return true;
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}
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@ -146,8 +146,7 @@ public:
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int GetPosZ() { return m_PosZ; }
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cWorld * GetWorld() { return m_World; }
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void Send( cClientHandle* a_Client );
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void AsyncUnload( cClientHandle* a_Client );
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void SendTo( cClientHandle * a_Client );
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void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta );
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void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, char a_BlockType, char a_BlockMeta ); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc.
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@ -161,7 +160,9 @@ public:
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void SendBlockTo( int a_X, int a_Y, int a_Z, cClientHandle* a_Client );
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void AddClient (cClientHandle* a_Client );
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/// Adds a client to the chunk; returns true if added, false if already there
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bool AddClient (cClientHandle* a_Client );
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void RemoveClient (cClientHandle* a_Client );
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bool HasClient (cClientHandle* a_Client );
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bool HasAnyClients(void); // Returns true if theres any client in the chunk; false otherwise
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@ -537,6 +537,51 @@ void cChunkMap::CompareChunkClients(int a_ChunkX1, int a_ChunkY1, int a_ChunkZ1,
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bool cChunkMap::AddChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
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{
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
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if (Chunk == NULL)
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{
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return false;
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}
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return Chunk->AddClient(a_Client);
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}
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void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client, const cChunkCoordsList & a_Chunks)
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{
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cCSLock Lock(m_CSLayers);
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for (cChunkCoordsList::const_iterator itr = a_Chunks.begin(); itr != a_Chunks.end(); ++itr)
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{
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GetChunkNoGen(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ)->RemoveClient(a_Client);
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}
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}
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bool cChunkMap::SendChunkTo(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
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{
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
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if ((Chunk == NULL) || !Chunk->IsValid())
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{
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return false;
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}
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Chunk->SendTo(a_Client);
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return true;
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}
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void cChunkMap::MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ)
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{
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cCSLock Lock(m_CSLayers);
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@ -59,6 +59,15 @@ public:
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/// Compares clients of two chunks, calls the callback accordingly
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void CompareChunkClients(int a_ChunkX1, int a_ChunkY1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkY2, int a_ChunkZ2, cClientDiffCallback & a_Callback);
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/// Adds client to a chunk, if not already present; returns true if added, false if present
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bool AddChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client);
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/// Removes the client from all chunks specified
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void RemoveClientFromChunks(cClientHandle * a_Client, const cChunkCoordsList & a_Chunks);
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/// Sends a chunk to client, returns true if successful, false if not sent
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bool SendChunkTo(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client);
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/// Moves the entity from its current chunk to the new chunk specified
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void MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ);
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@ -408,10 +408,8 @@ void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
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cWorld * World = m_Player->GetWorld();
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ASSERT(World != NULL);
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cChunkPtr Chunk = World->GetChunk(a_ChunkX, 0, a_ChunkZ);
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if (!Chunk->HasClient(this))
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if (World->AddChunkClient(a_ChunkX, a_ChunkY, a_ChunkZ, this))
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{
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Chunk->AddClient(this);
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cCSLock Lock(m_CSChunkLists);
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m_LoadedChunks.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
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m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
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@ -429,10 +427,7 @@ void cClientHandle::RemoveFromAllChunks()
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cWorld * World = m_Player->GetWorld();
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if (World != NULL)
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{
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for (cChunkCoordsList::iterator itr = m_LoadedChunks.begin(); itr != m_LoadedChunks.end(); ++itr)
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{
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World->GetChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ)->RemoveClient(this);
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}
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World->RemoveClientFromChunks(this, m_LoadedChunks);
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}
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m_LoadedChunks.clear();
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m_ChunksToSend.clear();
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@ -1657,14 +1652,11 @@ void cClientHandle::Tick(float a_Dt)
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int NumSent = 0;
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for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end();)
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{
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cChunkPtr Chunk = World->GetChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
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if (!Chunk->IsValid())
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if (!World->SendChunkTo(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ, this))
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{
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++itr;
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continue;
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}
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// The chunk has become valid, send it and remove it from the list:
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Chunk->Send(this);
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itr = m_ChunksToSend.erase(itr);
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NumSent++;
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if (NumSent > 10)
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@ -88,9 +88,7 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz ) {
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Action.m_Byte1 = 0;
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Action.m_Byte2 = pistonMeta;
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cChunkPtr Chunk = m_World->GetChunkOfBlock(pistx, pisty, pistz);
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Chunk->Broadcast( Action );
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m_World->BroadcastToChunkOfBlock(pistx, pisty, pistz, &Action);
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m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 8 );
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int extx = pistx;
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@ -106,9 +104,7 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz ) {
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Redstone.ChangeRedstone( extx, exty, extz, false ); //recalculate redstone around current device.
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Redstone.ChangeRedstone( pistx, pisty, pistz, false ); //recalculate redstone around current device.
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}
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}
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}
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@ -131,8 +127,7 @@ void cPiston::RetractPiston( int pistx, int pisty, int pistz )
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Action.m_PosZ = (int)pistz;
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Action.m_Byte1 = 1;
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Action.m_Byte2 = pistonMeta & ~(8);
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cChunkPtr Chunk = m_World->GetChunkOfBlock(pistx, pisty, pistz);
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Chunk->Broadcast( Action );
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m_World->BroadcastToChunkOfBlock(pistx, pisty, pistz, &Action );
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m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8) );
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AddDir( pistx, pisty, pistz, pistonMeta & 7, 1 )
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@ -160,4 +155,8 @@ void cPiston::RetractPiston( int pistx, int pisty, int pistz )
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m_World->SetBlock( pistx, pisty, pistz, E_BLOCK_AIR, 0 );
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}
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}
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}
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}
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@ -1331,6 +1331,33 @@ void cWorld::CompareChunkClients(int a_ChunkX1, int a_ChunkY1, int a_ChunkZ1, in
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bool cWorld::AddChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
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{
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return m_ChunkMap->AddChunkClient(a_ChunkX, a_ChunkY, a_ChunkZ, a_Client);
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}
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void cWorld::RemoveClientFromChunks(cClientHandle * a_Client, const cChunkCoordsList & a_Chunks)
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{
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m_ChunkMap->RemoveClientFromChunks(a_Client, a_Chunks);
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}
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bool cWorld::SendChunkTo(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
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{
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return m_ChunkMap->SendChunkTo(a_ChunkX, a_ChunkY, a_ChunkZ, a_Client);
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}
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void cWorld::SaveAllChunks()
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{
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LOG("Saving all chunks...");
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@ -120,6 +120,15 @@ public:
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/// Compares clients of two chunks, calls the callback accordingly
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void CompareChunkClients(int a_ChunkX1, int a_ChunkY1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkY2, int a_ChunkZ2, cClientDiffCallback & a_Callback);
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/// Adds client to a chunk, if not already present; returns true if added, false if present
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bool AddChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client);
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/// Removes the client from all chunks specified
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void RemoveClientFromChunks(cClientHandle * a_Client, const cChunkCoordsList & a_Chunks);
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/// Sends a chunk to client, returns true if successful, false if not sent
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bool SendChunkTo(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client);
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// TODO: Export to Lua
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bool DoWithEntity( int a_UniqueID, cEntityCallback & a_Callback );
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