Updated MagicCarpet to work with current API
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1185 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -52,7 +52,7 @@ function cCarpet:new()
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end
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function cCarpet:remove()
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local World = cRoot:Get():GetWorld()
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local World = cRoot:Get():GetDefaultWorld()
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for i, fib in ipairs( self.Fibers ) do
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local x = self.Location.x + fib.x
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local y = self.Location.y + fib.y
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@ -66,7 +66,7 @@ function cCarpet:remove()
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end
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function cCarpet:draw()
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local World = cRoot:Get():GetWorld()
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local World = cRoot:Get():GetDefaultWorld()
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for i, fib in ipairs( self.Fibers ) do
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local x = self.Location.x + fib.x
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local y = self.Location.y + fib.y
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@ -8,16 +8,19 @@ function Initialize( Plugin )
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Plugin:SetVersion( 1 )
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PluginManager = cRoot:Get():GetPluginManager()
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PluginManager:AddHook( Plugin, cPluginManager.E_PLUGIN_PLAYER_MOVE)
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PluginManager:AddHook( Plugin, cPluginManager.E_PLUGIN_DISCONNECT)
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_MOVING)
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_DISCONNECT)
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Plugin:AddCommand("/mc", " - Spawns a magical carpet!", "magiccarpet")
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Plugin:BindCommand( "/mc", "magiccarpet", HandleCarpetCommand )
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PluginManager:BindCommand("/mc", "magiccarpet", HandleCarpetCommand, " - Spawns a magical carpet");
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Log( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
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return true
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end
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function OnDisable()
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Log( PLUGIN:GetName() .. " v." .. PLUGIN:GetVersion() .. " is shutting down..." )
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for i, Carpet in pairs( Carpets ) do
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@ -25,6 +28,10 @@ function OnDisable()
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end
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end
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function HandleCarpetCommand( Split, Player )
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Carpet = Carpets[ Player ]
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if( Carpet == nil ) then
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@ -39,6 +46,10 @@ function HandleCarpetCommand( Split, Player )
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return true
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end
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function OnDisconnect( Reason, Player )
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local Carpet = Carpets[ Player ]
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if( Carpet ~= nil ) then
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@ -47,14 +58,18 @@ function OnDisconnect( Reason, Player )
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Carpets[ Player ] = nil
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end
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function OnPlayerMove( Player )
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function OnPlayerMoving(Player)
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local Carpet = Carpets[ Player ]
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if( Carpet == nil ) then
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return
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end
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if( Player:GetPitch() == 90 ) then
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Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY()-1, Player:GetPosZ() ) )
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Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY() - 1, Player:GetPosZ() ) )
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else
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if( Player:GetPosY() < Carpet:getY() ) then
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LOGINFO("Fell tru mc!")
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@ -62,4 +77,7 @@ function OnPlayerMove( Player )
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end
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Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() ) )
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end
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end
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end
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