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Fixed a crash when moving a player to a non-existent world (reported by tonibm19)

http://forum.mc-server.org/showthread.php?tid=434&pid=8865#pid8865 crashdump.zip/crash_mcs_165c.dmp

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1645 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2013-07-05 17:04:12 +00:00
parent cc4a1cad39
commit eff79ee55f

View File

@ -896,7 +896,7 @@ bool cPlayer::MoveToWorld(const char * a_WorldName)
cWorld * World = cRoot::Get()->GetWorld(a_WorldName);
if (World == NULL)
{
LOG("%s: Couldn't find world \"%s\".", a_WorldName);
LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName);
return false;
}