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Added a extra wall sign handler.

Fixes #1119
This commit is contained in:
Howaner 2014-07-18 02:19:30 +02:00
parent bc94ad4b5a
commit eeacb6f222
4 changed files with 85 additions and 27 deletions

View File

@ -70,7 +70,7 @@
#include "BlockSand.h"
#include "BlockSapling.h"
#include "BlockSideways.h"
#include "BlockSign.h"
#include "BlockSignPost.h"
#include "BlockSlab.h"
#include "BlockSnow.h"
#include "BlockStairs.h"
@ -81,6 +81,7 @@
#include "BlockTorch.h"
#include "BlockTrapdoor.h"
#include "BlockVine.h"
#include "BlockWallSign.h"
#include "BlockWorkbench.h"
@ -275,7 +276,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_SAND: return new cBlockSandHandler (a_BlockType);
case E_BLOCK_SANDSTONE_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_SAPLING: return new cBlockSaplingHandler (a_BlockType);
case E_BLOCK_SIGN_POST: return new cBlockSignHandler (a_BlockType);
case E_BLOCK_SIGN_POST: return new cBlockSignPostHandler (a_BlockType);
case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType);
case E_BLOCK_SPRUCE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_STAINED_GLASS: return new cBlockGlassHandler (a_BlockType);
@ -297,7 +298,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_TRIPWIRE: return new cBlockTripwireHandler (a_BlockType);
case E_BLOCK_TRIPWIRE_HOOK: return new cBlockTripwireHookHandler (a_BlockType);
case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType);
case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType); // TODO: This needs a special handler
case E_BLOCK_WALLSIGN: return new cBlockWallSignHandler (a_BlockType);
case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType);
case E_BLOCK_WOODEN_BUTTON: return new cBlockButtonHandler (a_BlockType);
case E_BLOCK_WOODEN_DOOR: return new cBlockDoorHandler (a_BlockType);

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@ -9,11 +9,11 @@
class cBlockSignHandler :
class cBlockSignPostHandler :
public cBlockHandler
{
public:
cBlockSignHandler(BLOCKTYPE a_BlockType)
cBlockSignPostHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
@ -31,6 +31,17 @@ public:
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
if (a_RelY <= 0)
{
return false;
}
return (cBlockInfo::IsSolid(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)));
}
static NIBBLETYPE RotationToMetaData(double a_Rotation)
{
a_Rotation += 180 + (180 / 16); // So it's not aligned with axis
@ -45,23 +56,6 @@ public:
}
static NIBBLETYPE DirectionToMetaData(eBlockFace a_Direction)
{
switch (a_Direction)
{
case 0x2: return 0x2;
case 0x3: return 0x3;
case 0x4: return 0x4;
case 0x5: return 0x5;
default:
{
break;
}
}
return 0x2;
}
virtual void OnPlacedByPlayer(
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,

View File

@ -0,0 +1,62 @@
#pragma once
#include "Chunk.h"
class cBlockWallSignHandler :
public cBlockSignPostHandler
{
public:
cBlockWallSignHandler(BLOCKTYPE a_BlockType)
: cBlockSignPostHandler(a_BlockType)
{
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
int BlockX = (a_Chunk.GetPosX() * cChunkDef::Width) + a_RelX;
int BlockZ = (a_Chunk.GetPosZ() * cChunkDef::Width) + a_RelZ;
GetBlockCoordsBehindTheSign(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ), BlockX, BlockZ);
return (cBlockInfo::IsSolid(a_ChunkInterface.GetBlock(BlockX, a_RelY, BlockZ)));
}
virtual void GetBlockCoordsBehindTheSign(NIBBLETYPE a_BlockMeta, int & a_BlockX, int & a_BlockZ)
{
switch (a_BlockMeta)
{
case 2: a_BlockZ++; break;
case 3: a_BlockZ--; break;
case 4: a_BlockX++; break;
case 5: a_BlockX--; break;
default: break;
}
}
static NIBBLETYPE DirectionToMetaData(eBlockFace a_Direction)
{
switch (a_Direction)
{
case 0x2: return 0x2;
case 0x3: return 0x3;
case 0x4: return 0x4;
case 0x5: return 0x5;
default:
{
break;
}
}
return 0x2;
}
} ;

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@ -3,7 +3,8 @@
#include "ItemHandler.h"
#include "../World.h"
#include "../Blocks/BlockSign.h"
#include "../Blocks/BlockSignPost.h"
#include "../Blocks/BlockWallSign.h"
@ -34,12 +35,12 @@ public:
{
if (a_BlockFace == BLOCK_FACE_TOP)
{
a_BlockMeta = cBlockSignHandler::RotationToMetaData(a_Player->GetYaw());
a_BlockMeta = cBlockSignPostHandler::RotationToMetaData(a_Player->GetYaw());
a_BlockType = E_BLOCK_SIGN_POST;
}
else
{
a_BlockMeta = cBlockSignHandler::DirectionToMetaData(a_BlockFace);
a_BlockMeta = cBlockWallSignHandler::DirectionToMetaData(a_BlockFace);
a_BlockType = E_BLOCK_WALLSIGN;
}
return true;