Merge branch 'master' of github.com:mc-server/MCServer
This commit is contained in:
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84c83e0deb
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109
src/AllocationPool.h
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109
src/AllocationPool.h
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@ -0,0 +1,109 @@
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#pragma once
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#include <memory>
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template<class T>
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class cAllocationPool
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{
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public:
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class cStarvationCallbacks
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{
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public:
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virtual ~cStarvationCallbacks() {}
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/** Is called when the reserve buffer starts to be used **/
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virtual void OnStartUsingReserve() = 0;
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/** Is called once the reserve buffer has returned to normal size **/
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virtual void OnEndUsingReserve() = 0;
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/** Is called when the allocation pool is unable to allocate memory. Will be repeatedly
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called if it does not free sufficient memory **/
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virtual void OnOutOfReserve() = 0;
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};
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virtual ~cAllocationPool() {}
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/** Allocates a pointer to T **/
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virtual T * Allocate() = 0;
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/** Frees the pointer passed in a_ptr, invalidating it **/
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virtual void Free(T * a_ptr) = 0;
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};
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/** Allocates memory storing unused elements in a linked list. Keeps at least NumElementsInReserve
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elements in the list unless malloc fails so that the program has a reserve to handle OOM.**/
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template<class T, size_t NumElementsInReserve>
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class cListAllocationPool : public cAllocationPool<T>
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{
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public:
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cListAllocationPool(std::auto_ptr<typename cAllocationPool<T>::cStarvationCallbacks> a_Callbacks) :
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m_Callbacks(a_Callbacks)
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{
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for (size_t i = 0; i < NumElementsInReserve; i++)
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{
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void * space = malloc(sizeof(T));
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if (space == NULL)
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{
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m_Callbacks->OnStartUsingReserve();
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break;
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}
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m_FreeList.push_front(space);
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}
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}
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virtual ~cListAllocationPool()
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{
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while (!m_FreeList.empty())
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{
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free (m_FreeList.front());
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m_FreeList.pop_front();
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}
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}
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virtual T * Allocate() override
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{
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if (m_FreeList.size() <= NumElementsInReserve)
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{
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void * space = malloc(sizeof(T));
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if (space != NULL)
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{
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return new(space) T;
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}
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else if (m_FreeList.size() == NumElementsInReserve)
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{
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m_Callbacks->OnStartUsingReserve();
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}
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else if (m_FreeList.empty())
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{
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m_Callbacks->OnOutOfReserve();
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// Try again until the memory is avalable
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return Allocate();
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}
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}
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// placement new, used to initalize the object
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T * ret = new (m_FreeList.front()) T;
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m_FreeList.pop_front();
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return ret;
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}
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virtual void Free(T * a_ptr) override
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{
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if (a_ptr == NULL)
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{
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return;
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}
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// placement destruct.
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a_ptr->~T();
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m_FreeList.push_front(a_ptr);
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if (m_FreeList.size() == NumElementsInReserve)
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{
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m_Callbacks->OnEndUsingReserve();
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}
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}
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private:
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std::list<void *> m_FreeList;
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std::auto_ptr<typename cAllocationPool<T>::cStarvationCallbacks> m_Callbacks;
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};
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@ -64,7 +64,8 @@ sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_Bloc
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cChunk::cChunk(
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int a_ChunkX, int a_ChunkY, int a_ChunkZ,
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cChunkMap * a_ChunkMap, cWorld * a_World,
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cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP
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cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP,
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cAllocationPool<cChunkData::sChunkSection> & a_Pool
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) :
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m_IsValid(false),
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m_IsLightValid(false),
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@ -77,6 +78,7 @@ cChunk::cChunk(
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m_PosZ(a_ChunkZ),
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m_World(a_World),
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m_ChunkMap(a_ChunkMap),
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m_ChunkData(a_Pool),
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m_BlockTickX(0),
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m_BlockTickY(0),
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m_BlockTickZ(0),
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@ -65,7 +65,8 @@ public:
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cChunk(
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int a_ChunkX, int a_ChunkY, int a_ChunkZ, // Chunk coords
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cChunkMap * a_ChunkMap, cWorld * a_World, // Parent objects
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cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP // Neighbor chunks
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cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP, // Neighbor chunks
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cAllocationPool<cChunkData::sChunkSection> & a_Pool
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);
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cChunk(cChunk & other);
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~cChunk();
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@ -27,11 +27,12 @@ template <typename T> inline bool IsAllValue(const T * a_Array, size_t a_NumElem
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cChunkData::cChunkData(void)
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cChunkData::cChunkData(cAllocationPool<cChunkData::sChunkSection> & a_Pool) :
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#if __cplusplus < 201103L
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// auto_ptr style interface for memory management
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: m_IsOwner(true)
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m_IsOwner(true),
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#endif
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m_Pool(a_Pool)
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{
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for (size_t i = 0; i < NumSections; i++)
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{
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@ -66,7 +67,8 @@ cChunkData::~cChunkData()
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#if __cplusplus < 201103L
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// auto_ptr style interface for memory management
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cChunkData::cChunkData(const cChunkData & a_Other) :
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m_IsOwner(true)
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m_IsOwner(true),
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m_Pool(a_Other.m_Pool)
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{
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// Move contents and ownership from a_Other to this, pointer-wise:
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for (size_t i = 0; i < NumSections; i++)
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@ -97,7 +99,7 @@ cChunkData::~cChunkData()
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m_Sections[i] = NULL;
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}
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}
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// Move contents and ownership from a_Other to this, pointer-wise:
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m_IsOwner = true;
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for (size_t i = 0; i < NumSections; i++)
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@ -105,13 +107,15 @@ cChunkData::~cChunkData()
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m_Sections[i] = a_Other.m_Sections[i];
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}
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a_Other.m_IsOwner = false;
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ASSERT(&m_Pool == &a_Other.m_Pool);
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return *this;
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}
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#else
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// unique_ptr style interface for memory management
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cChunkData::cChunkData(cChunkData && other)
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cChunkData::cChunkData(cChunkData && other) :
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m_Pool(other.m_Pool)
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{
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for (size_t i = 0; i < NumSections; i++)
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{
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@ -128,6 +132,7 @@ cChunkData::~cChunkData()
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{
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if (&other != this)
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{
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ASSERT(&m_Pool == &other.m_Pool);
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for (size_t i = 0; i < NumSections; i++)
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{
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Free(m_Sections[i]);
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@ -317,12 +322,12 @@ NIBBLETYPE cChunkData::GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const
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cChunkData cChunkData::Copy(void) const
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{
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cChunkData copy;
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cChunkData copy(m_Pool);
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for (size_t i = 0; i < NumSections; i++)
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{
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if (m_Sections[i] != NULL)
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{
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copy.m_Sections[i] = Allocate();
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copy.m_Sections[i] = copy.Allocate();
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*copy.m_Sections[i] = *m_Sections[i];
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}
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}
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@ -561,8 +566,7 @@ void cChunkData::SetSkyLight(const NIBBLETYPE * a_Src)
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cChunkData::sChunkSection * cChunkData::Allocate(void)
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{
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// TODO: Use an allocation pool
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return new cChunkData::sChunkSection;
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return m_Pool.Allocate();
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}
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@ -571,8 +575,7 @@ cChunkData::sChunkSection * cChunkData::Allocate(void)
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void cChunkData::Free(cChunkData::sChunkSection * a_Section)
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{
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// TODO: Use an allocation pool
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delete a_Section;
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m_Pool.Free(a_Section);
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}
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@ -15,6 +15,7 @@
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#include "ChunkDef.h"
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#include "AllocationPool.h"
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@ -26,9 +27,17 @@
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class cChunkData
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{
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private:
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static const size_t SectionHeight = 16;
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static const size_t NumSections = (cChunkDef::Height / SectionHeight);
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static const size_t SectionBlockCount = SectionHeight * cChunkDef::Width * cChunkDef::Width;
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public:
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cChunkData(void);
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struct sChunkSection;
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cChunkData(cAllocationPool<cChunkData::sChunkSection> & a_Pool);
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~cChunkData();
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#if __cplusplus < 201103L
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@ -53,17 +62,17 @@ public:
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/** Creates a (deep) copy of self. */
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cChunkData Copy(void) const;
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/** Copies the blocktype data into the specified flat array.
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Optionally, only a part of the data is copied, as specified by the a_Idx and a_Length parameters. */
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void CopyBlockTypes(BLOCKTYPE * a_Dest, size_t a_Idx = 0, size_t a_Length = cChunkDef::NumBlocks) const;
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/** Copies the metadata into the specified flat array. */
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void CopyMetas(NIBBLETYPE * a_Dest) const;
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/** Copies the block light data into the specified flat array. */
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void CopyBlockLight(NIBBLETYPE * a_Dest) const;
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/** Copies the skylight data into the specified flat array. */
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void CopySkyLight (NIBBLETYPE * a_Dest) const;
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@ -71,12 +80,12 @@ public:
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Allocates sections that are needed for the operation.
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Requires that a_Src is a valid pointer. */
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void SetBlockTypes(const BLOCKTYPE * a_Src);
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/** Copies the metadata from the specified flat array into the internal representation.
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Allocates sectios that are needed for the operation.
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Requires that a_Src is a valid pointer. */
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void SetMetas(const NIBBLETYPE * a_Src);
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/** Copies the blocklight data from the specified flat array into the internal representation.
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Allocates sectios that are needed for the operation.
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Allows a_Src to be NULL, in which case it doesn't do anything. */
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@ -86,36 +95,35 @@ public:
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Allocates sectios that are needed for the operation.
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Allows a_Src to be NULL, in which case it doesn't do anything. */
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void SetSkyLight(const NIBBLETYPE * a_Src);
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struct sChunkSection
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{
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BLOCKTYPE m_BlockTypes [SectionHeight * 16 * 16] ;
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NIBBLETYPE m_BlockMetas [SectionHeight * 16 * 16 / 2];
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NIBBLETYPE m_BlockLight [SectionHeight * 16 * 16 / 2];
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NIBBLETYPE m_BlockSkyLight[SectionHeight * 16 * 16 / 2];
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};
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private:
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static const size_t SectionHeight = 16;
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static const size_t NumSections = (cChunkDef::Height / SectionHeight);
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static const size_t SectionBlockCount = SectionHeight * cChunkDef::Width * cChunkDef::Width;
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#if __cplusplus < 201103L
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// auto_ptr style interface for memory management
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mutable bool m_IsOwner;
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#endif
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struct sChunkSection {
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BLOCKTYPE m_BlockTypes [SectionBlockCount];
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NIBBLETYPE m_BlockMetas [SectionBlockCount / 2];
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NIBBLETYPE m_BlockLight [SectionBlockCount / 2];
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NIBBLETYPE m_BlockSkyLight[SectionBlockCount / 2];
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};
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sChunkSection * m_Sections[NumSections];
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cAllocationPool<cChunkData::sChunkSection> & m_Pool;
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/** Allocates a new section. Entry-point to custom allocators. */
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static sChunkSection * Allocate(void);
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sChunkSection * Allocate(void);
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/** Frees the specified section, previously allocated using Allocate().
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Note that a_Section may be NULL. */
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static void Free(sChunkSection * a_Section);
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void Free(sChunkSection * a_Section);
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/** Sets the data in the specified section to their default values. */
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void ZeroSection(sChunkSection * a_Section) const;
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};
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@ -34,8 +34,15 @@
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// cChunkMap:
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cChunkMap::cChunkMap(cWorld * a_World )
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: m_World( a_World )
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: m_World( a_World ),
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m_Pool(
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new cListAllocationPool<cChunkData::sChunkSection, 1600>(
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std::auto_ptr<cAllocationPool<cChunkData::sChunkSection>::cStarvationCallbacks>(
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new cStarvationCallbacks())
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)
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)
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{
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}
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@ -78,7 +85,7 @@ cChunkMap::cChunkLayer * cChunkMap::GetLayer(int a_LayerX, int a_LayerZ)
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}
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// Not found, create new:
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cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this);
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cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this, *m_Pool);
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if (Layer == NULL)
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{
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LOGERROR("cChunkMap: Cannot create new layer, server out of memory?");
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@ -2670,11 +2677,16 @@ void cChunkMap::QueueTickBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
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////////////////////////////////////////////////////////////////////////////////
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// cChunkMap::cChunkLayer:
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cChunkMap::cChunkLayer::cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent)
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cChunkMap::cChunkLayer::cChunkLayer(
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int a_LayerX, int a_LayerZ,
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cChunkMap * a_Parent,
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cAllocationPool<cChunkData::sChunkSection> & a_Pool
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)
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: m_LayerX( a_LayerX )
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, m_LayerZ( a_LayerZ )
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, m_Parent( a_Parent )
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, m_NumChunksLoaded( 0 )
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, m_Pool(a_Pool)
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{
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memset(m_Chunks, 0, sizeof(m_Chunks));
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}
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@ -2716,7 +2728,7 @@ cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_Ch
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cChunk * neixp = (LocalX < LAYER_SIZE - 1) ? m_Chunks[Index + 1] : m_Parent->FindChunk(a_ChunkX + 1, a_ChunkZ);
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cChunk * neizm = (LocalZ > 0) ? m_Chunks[Index - LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX , a_ChunkZ - 1);
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cChunk * neizp = (LocalZ < LAYER_SIZE - 1) ? m_Chunks[Index + LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX , a_ChunkZ + 1);
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m_Chunks[Index] = new cChunk(a_ChunkX, 0, a_ChunkZ, m_Parent, m_Parent->GetWorld(), neixm, neixp, neizm, neizp);
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m_Chunks[Index] = new cChunk(a_ChunkX, 0, a_ChunkZ, m_Parent, m_Parent->GetWorld(), neixm, neixp, neizm, neizp, m_Pool);
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}
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return m_Chunks[Index];
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}
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|
@ -351,7 +351,11 @@ private:
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class cChunkLayer
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{
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public:
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cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent);
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cChunkLayer(
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int a_LayerX, int a_LayerZ,
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cChunkMap * a_Parent,
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cAllocationPool<cChunkData::sChunkSection> & a_Pool
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);
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~cChunkLayer();
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/** Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check */
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@ -395,6 +399,25 @@ private:
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int m_LayerZ;
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cChunkMap * m_Parent;
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int m_NumChunksLoaded;
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cAllocationPool<cChunkData::sChunkSection> & m_Pool;
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};
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class cStarvationCallbacks
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: public cAllocationPool<cChunkData::sChunkSection>::cStarvationCallbacks
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{
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virtual void OnStartUsingReserve() override
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{
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LOG("Using backup memory buffer");
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}
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virtual void OnEndUsingReserve() override
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{
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LOG("Stoped using backup memory buffer");
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}
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virtual void OnOutOfReserve() override
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{
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LOG("Out of Memory");
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||||
}
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||||
};
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||||
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typedef std::list<cChunkLayer *> cChunkLayerList;
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@ -427,6 +450,8 @@ private:
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/** The cChunkStay descendants that are currently enabled in this chunkmap */
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cChunkStays m_ChunkStays;
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std::auto_ptr<cAllocationPool<cChunkData::sChunkSection>> m_Pool;
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cChunkPtr GetChunk (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading / generating if not valid
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cChunkPtr GetChunkNoGen (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading if not valid; doesn't generate
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cChunkPtr GetChunkNoLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Doesn't load, doesn't generate
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||||
|
@ -179,14 +179,9 @@ void cEntity::WrapRotation(void)
|
||||
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void cEntity::WrapSpeed(void)
|
||||
{
|
||||
// There shoudn't be a need for flipping the flag on because this function is called
|
||||
// after any update, so the flag is already turned on
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if (m_Speed.x > 78.0f) m_Speed.x = 78.0f;
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else if (m_Speed.x < -78.0f) m_Speed.x = -78.0f;
|
||||
if (m_Speed.y > 78.0f) m_Speed.y = 78.0f;
|
||||
else if (m_Speed.y < -78.0f) m_Speed.y = -78.0f;
|
||||
if (m_Speed.z > 78.0f) m_Speed.z = 78.0f;
|
||||
else if (m_Speed.z < -78.0f) m_Speed.z = -78.0f;
|
||||
m_Speed.x = Clamp(m_Speed.x, -78.0, 78.0);
|
||||
m_Speed.y = Clamp(m_Speed.y, -78.0, 78.0);
|
||||
m_Speed.z = Clamp(m_Speed.z, -78.0, 78.0);
|
||||
}
|
||||
|
||||
|
||||
@ -1076,6 +1071,17 @@ void cEntity::SetSwimState(cChunk & a_Chunk)
|
||||
|
||||
|
||||
|
||||
void cEntity::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
|
||||
{
|
||||
m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ);
|
||||
|
||||
WrapSpeed();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cEntity::HandleAir(void)
|
||||
{
|
||||
// Ref.: http://www.minecraftwiki.net/wiki/Chunk_format
|
||||
@ -1428,9 +1434,7 @@ void cEntity::SetRoll(double a_Roll)
|
||||
|
||||
void cEntity::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
|
||||
{
|
||||
m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ);
|
||||
|
||||
WrapSpeed();
|
||||
DoSetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ);
|
||||
}
|
||||
|
||||
|
||||
@ -1438,9 +1442,7 @@ void cEntity::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
|
||||
|
||||
void cEntity::SetSpeedX(double a_SpeedX)
|
||||
{
|
||||
m_Speed.x = a_SpeedX;
|
||||
|
||||
WrapSpeed();
|
||||
SetSpeed(a_SpeedX, m_Speed.y, m_Speed.z);
|
||||
}
|
||||
|
||||
|
||||
@ -1448,9 +1450,7 @@ void cEntity::SetSpeedX(double a_SpeedX)
|
||||
|
||||
void cEntity::SetSpeedY(double a_SpeedY)
|
||||
{
|
||||
m_Speed.y = a_SpeedY;
|
||||
|
||||
WrapSpeed();
|
||||
SetSpeed(m_Speed.x, a_SpeedY, m_Speed.z);
|
||||
}
|
||||
|
||||
|
||||
@ -1458,9 +1458,7 @@ void cEntity::SetSpeedY(double a_SpeedY)
|
||||
|
||||
void cEntity::SetSpeedZ(double a_SpeedZ)
|
||||
{
|
||||
m_Speed.z = a_SpeedZ;
|
||||
|
||||
WrapSpeed();
|
||||
SetSpeed(m_Speed.x, m_Speed.y, a_SpeedZ);
|
||||
}
|
||||
|
||||
|
||||
|
@ -215,11 +215,22 @@ public:
|
||||
void SetYaw (double a_Yaw); // In degrees, normalizes to [-180, +180)
|
||||
void SetPitch (double a_Pitch); // In degrees, normalizes to [-180, +180)
|
||||
void SetRoll (double a_Roll); // In degrees, normalizes to [-180, +180)
|
||||
void SetSpeed (double a_SpeedX, double a_SpeedY, double a_SpeedZ);
|
||||
void SetSpeed (const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); }
|
||||
void SetSpeedX (double a_SpeedX);
|
||||
void SetSpeedY (double a_SpeedY);
|
||||
void SetSpeedZ (double a_SpeedZ);
|
||||
|
||||
/** Sets the speed of the entity, measured in m / sec */
|
||||
void SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ);
|
||||
|
||||
/** Sets the speed of the entity, measured in m / sec */
|
||||
void SetSpeed(const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); }
|
||||
|
||||
/** Sets the speed in the X axis, leaving the other speed components intact. Measured in m / sec. */
|
||||
void SetSpeedX(double a_SpeedX);
|
||||
|
||||
/** Sets the speed in the Y axis, leaving the other speed components intact. Measured in m / sec. */
|
||||
void SetSpeedY(double a_SpeedY);
|
||||
|
||||
/** Sets the speed in the Z axis, leaving the other speed components intact. Measured in m / sec. */
|
||||
void SetSpeedZ(double a_SpeedZ);
|
||||
|
||||
void SetWidth (double a_Width);
|
||||
|
||||
void AddPosX (double a_AddPosX);
|
||||
@ -429,6 +440,9 @@ protected:
|
||||
static cCriticalSection m_CSCount;
|
||||
static int m_EntityCount;
|
||||
|
||||
/** Measured in meter/second (m/s) */
|
||||
Vector3d m_Speed;
|
||||
|
||||
int m_UniqueID;
|
||||
|
||||
int m_Health;
|
||||
@ -486,11 +500,15 @@ protected:
|
||||
/// Time, in ticks, since the last damage dealt by the void. Reset to zero when moving out of the void.
|
||||
int m_TicksSinceLastVoidDamage;
|
||||
|
||||
|
||||
|
||||
/** Does the actual speed-setting. The default implementation just sets the member variable value;
|
||||
overrides can provide further processing, such as forcing players to move at the given speed. */
|
||||
virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ);
|
||||
|
||||
virtual void Destroyed(void) {} // Called after the entity has been destroyed
|
||||
|
||||
/** Called in each tick to handle air-related processing i.e. drowning */
|
||||
virtual void HandleAir();
|
||||
virtual void HandleAir(void);
|
||||
|
||||
/** Called once per tick to set IsSwimming and IsSubmerged */
|
||||
virtual void SetSwimState(cChunk & a_Chunk);
|
||||
@ -506,9 +524,6 @@ private:
|
||||
/** Measured in degrees, [-180, +180) */
|
||||
double m_HeadYaw;
|
||||
|
||||
/** Measured in meter/second (m/s) */
|
||||
Vector3d m_Speed;
|
||||
|
||||
/** Measured in degrees, [-180, +180) */
|
||||
Vector3d m_Rot;
|
||||
|
||||
|
@ -22,6 +22,12 @@
|
||||
#include "inifile/iniFile.h"
|
||||
#include "json/json.h"
|
||||
|
||||
// 6000 ticks or 5 minutes
|
||||
#define PLAYER_INVENTORY_SAVE_INTERVAL 6000
|
||||
|
||||
// 1000 = once per second
|
||||
#define PLAYER_LIST_TIME_MS 1000
|
||||
|
||||
|
||||
|
||||
|
||||
@ -64,6 +70,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
|
||||
, m_BowCharge(0)
|
||||
, m_FloaterID(-1)
|
||||
, m_Team(NULL)
|
||||
, m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL)
|
||||
{
|
||||
LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
|
||||
a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
|
||||
@ -250,7 +257,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
|
||||
|
||||
// Send Player List (Once per m_LastPlayerListTime/1000 ms)
|
||||
cTimer t1;
|
||||
if (m_LastPlayerListTime + cPlayer::PLAYER_LIST_TIME_MS <= t1.GetNowTime())
|
||||
if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= t1.GetNowTime())
|
||||
{
|
||||
m_World->SendPlayerList(this);
|
||||
m_LastPlayerListTime = t1.GetNowTime();
|
||||
@ -260,6 +267,16 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
|
||||
{
|
||||
m_LastGroundHeight = (float)GetPosY();
|
||||
}
|
||||
|
||||
if (m_TicksUntilNextSave == 0)
|
||||
{
|
||||
SaveToDisk();
|
||||
m_TicksUntilNextSave = PLAYER_INVENTORY_SAVE_INTERVAL;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_TicksUntilNextSave--;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -1257,6 +1274,17 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const
|
||||
void cPlayer::ForceSetSpeed(const Vector3d & a_Speed)
|
||||
{
|
||||
SetSpeed(a_Speed);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cPlayer::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
|
||||
{
|
||||
super::DoSetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ);
|
||||
|
||||
// Send the speed to the client so he actualy moves
|
||||
m_ClientHandle->SendEntityVelocity(*this);
|
||||
}
|
||||
|
||||
|
@ -194,7 +194,8 @@ public:
|
||||
// Sets the current gamemode, doesn't check validity, doesn't send update packets to client
|
||||
void LoginSetGameMode(eGameMode a_GameMode);
|
||||
|
||||
/** Forces the player to move in the given direction. */
|
||||
/** Forces the player to move in the given direction.
|
||||
@deprecated Use SetSpeed instead. */
|
||||
void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export
|
||||
|
||||
/** Tries to move to a new position, with attachment-related checks (y == -999) */
|
||||
@ -461,7 +462,6 @@ protected:
|
||||
cItem m_DraggingItem;
|
||||
|
||||
long long m_LastPlayerListTime;
|
||||
static const unsigned short PLAYER_LIST_TIME_MS = 1000; // 1000 = once per second
|
||||
|
||||
cClientHandle * m_ClientHandle;
|
||||
|
||||
@ -512,6 +512,9 @@ protected:
|
||||
|
||||
|
||||
|
||||
/** Sets the speed and sends it to the client, so that they are forced to move so. */
|
||||
virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override;
|
||||
|
||||
void ResolvePermissions(void);
|
||||
void ResolveGroups(void);
|
||||
|
||||
@ -539,6 +542,10 @@ protected:
|
||||
Set by a right click on unoccupied bed, unset by a time fast forward or teleport */
|
||||
bool m_bIsInBed;
|
||||
|
||||
/** How long till the player's inventory will be saved
|
||||
Default save interval is #defined in PLAYER_INVENTORY_SAVE_INTERVAL */
|
||||
unsigned int m_TicksUntilNextSave;
|
||||
|
||||
} ; // tolua_export
|
||||
|
||||
|
||||
|
@ -125,7 +125,7 @@ public:
|
||||
int m_BlockX;
|
||||
int m_BlockZ;
|
||||
|
||||
cCaveSystem(int a_OriginX, int a_OriginZ, int a_MaxOffset, int a_Size, cNoise & a_Noise);
|
||||
cCaveSystem(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ, int a_MaxOffset, int a_Size, cNoise & a_Noise);
|
||||
~cCaveSystem();
|
||||
|
||||
protected:
|
||||
@ -574,8 +574,8 @@ AString cCaveTunnel::ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) cons
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cStructGenWormNestCaves::cCaveSystem:
|
||||
|
||||
cStructGenWormNestCaves::cCaveSystem::cCaveSystem(int a_OriginX, int a_OriginZ, int a_MaxOffset, int a_Size, cNoise & a_Noise) :
|
||||
super(a_OriginX, a_OriginZ),
|
||||
cStructGenWormNestCaves::cCaveSystem::cCaveSystem(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ, int a_MaxOffset, int a_Size, cNoise & a_Noise) :
|
||||
super(a_GridX, a_GridZ, a_OriginX, a_OriginZ),
|
||||
m_Size(a_Size)
|
||||
{
|
||||
int Num = 1 + a_Noise.IntNoise2DInt(a_OriginX, a_OriginZ) % 3;
|
||||
@ -690,9 +690,9 @@ int cStructGenWormNestCaves::cCaveSystem::GetRadius(cNoise & a_Noise, int a_Orig
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cStructGenWormNestCaves:
|
||||
|
||||
cGridStructGen::cStructurePtr cStructGenWormNestCaves::CreateStructure(int a_OriginX, int a_OriginZ)
|
||||
cGridStructGen::cStructurePtr cStructGenWormNestCaves::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ)
|
||||
{
|
||||
return cStructurePtr(new cCaveSystem(a_OriginX, a_OriginZ, m_MaxOffset, m_Size, m_Noise));
|
||||
return cStructurePtr(new cCaveSystem(a_GridX, a_GridZ, a_OriginX, a_OriginZ, m_MaxOffset, m_Size, m_Noise));
|
||||
}
|
||||
|
||||
|
||||
|
@ -69,7 +69,7 @@ class cStructGenWormNestCaves :
|
||||
typedef cGridStructGen super;
|
||||
public:
|
||||
cStructGenWormNestCaves(int a_Seed, int a_Size = 64, int a_Grid = 96, int a_MaxOffset = 128) :
|
||||
super(a_Seed, a_Grid, a_Grid, a_Size + a_MaxOffset, a_Size + a_MaxOffset, 100),
|
||||
super(a_Seed, a_Grid, a_Grid, a_MaxOffset, a_MaxOffset, a_Size, a_Size, 100),
|
||||
m_Noise(a_Seed),
|
||||
m_Size(a_Size),
|
||||
m_MaxOffset(a_MaxOffset),
|
||||
@ -86,7 +86,7 @@ protected:
|
||||
int m_Grid; // average spacing of the nests
|
||||
|
||||
// cGridStructGen override:
|
||||
virtual cStructurePtr CreateStructure(int a_OriginX, int a_OriginZ) override;
|
||||
virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override;
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -357,12 +357,13 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
|
||||
else if (NoCaseCompare(*itr, "MineShafts") == 0)
|
||||
{
|
||||
int GridSize = a_IniFile.GetValueSetI("Generator", "MineShaftsGridSize", 512);
|
||||
int MaxOffset = a_IniFile.GetValueSetI("Generator", "MineShaftsMaxOffset", 256);
|
||||
int MaxSystemSize = a_IniFile.GetValueSetI("Generator", "MineShaftsMaxSystemSize", 160);
|
||||
int ChanceCorridor = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCorridor", 600);
|
||||
int ChanceCrossing = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCrossing", 200);
|
||||
int ChanceStaircase = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceStaircase", 200);
|
||||
m_FinishGens.push_back(new cStructGenMineShafts(
|
||||
Seed, GridSize, MaxSystemSize,
|
||||
Seed, GridSize, MaxOffset, MaxSystemSize,
|
||||
ChanceCorridor, ChanceCrossing, ChanceStaircase
|
||||
));
|
||||
}
|
||||
@ -376,9 +377,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "NetherForts") == 0)
|
||||
{
|
||||
int GridSize = a_IniFile.GetValueSetI("Generator", "NetherFortsGridSize", 512);
|
||||
int MaxDepth = a_IniFile.GetValueSetI("Generator", "NetherFortsMaxDepth", 12);
|
||||
m_FinishGens.push_back(new cNetherFortGen(Seed, GridSize, MaxDepth));
|
||||
int GridSize = a_IniFile.GetValueSetI("Generator", "NetherFortsGridSize", 512);
|
||||
int MaxOffset = a_IniFile.GetValueSetI("Generator", "NetherFortMaxOffset", 128);
|
||||
int MaxDepth = a_IniFile.GetValueSetI("Generator", "NetherFortsMaxDepth", 12);
|
||||
m_FinishGens.push_back(new cNetherFortGen(Seed, GridSize, MaxOffset, MaxDepth));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "OreNests") == 0)
|
||||
{
|
||||
@ -394,10 +396,11 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "RainbowRoads") == 0)
|
||||
{
|
||||
int GridSize = a_IniFile.GetValueSetI("Generator", "RainbowRoadsGridSize", 512);
|
||||
int MaxDepth = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxDepth", 30);
|
||||
int MaxSize = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxSize", 260);
|
||||
m_FinishGens.push_back(new cRainbowRoadsGen(Seed, GridSize, MaxDepth, MaxSize));
|
||||
int GridSize = a_IniFile.GetValueSetI("Generator", "RainbowRoadsGridSize", 512);
|
||||
int MaxOffset = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxOffset", 128);
|
||||
int MaxDepth = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxDepth", 30);
|
||||
int MaxSize = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxSize", 260);
|
||||
m_FinishGens.push_back(new cRainbowRoadsGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "Ravines") == 0)
|
||||
{
|
||||
@ -417,19 +420,21 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "UnderwaterBases") == 0)
|
||||
{
|
||||
int GridSize = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseGridSize", 1024);
|
||||
int MaxDepth = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxDepth", 7);
|
||||
int MaxSize = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxSize", 128);
|
||||
m_FinishGens.push_back(new cUnderwaterBaseGen(Seed, GridSize, MaxDepth, MaxSize, *m_BiomeGen));
|
||||
int GridSize = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseGridSize", 1024);
|
||||
int MaxOffset = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxOffset", 128);
|
||||
int MaxDepth = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxDepth", 7);
|
||||
int MaxSize = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxSize", 128);
|
||||
m_FinishGens.push_back(new cUnderwaterBaseGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, *m_BiomeGen));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "Villages") == 0)
|
||||
{
|
||||
int GridSize = a_IniFile.GetValueSetI("Generator", "VillageGridSize", 384);
|
||||
int MaxOffset = a_IniFile.GetValueSetI("Generator", "VillageMaxOffset", 128);
|
||||
int MaxDepth = a_IniFile.GetValueSetI("Generator", "VillageMaxDepth", 2);
|
||||
int MaxSize = a_IniFile.GetValueSetI("Generator", "VillageMaxSize", 128);
|
||||
int MinDensity = a_IniFile.GetValueSetI("Generator", "VillageMinDensity", 50);
|
||||
int MaxDensity = a_IniFile.GetValueSetI("Generator", "VillageMaxDensity", 80);
|
||||
m_FinishGens.push_back(new cVillageGen(Seed, GridSize, MaxDepth, MaxSize, MinDensity, MaxDensity, *m_BiomeGen, *m_HeightGen));
|
||||
m_FinishGens.push_back(new cVillageGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, MinDensity, MaxDensity, *m_BiomeGen, *m_HeightGen));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "WaterLakes") == 0)
|
||||
{
|
||||
@ -442,7 +447,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "WormNestCaves") == 0)
|
||||
{
|
||||
m_FinishGens.push_back(new cStructGenWormNestCaves(Seed));
|
||||
int Size = a_IniFile.GetValueSetI("Generator", "WormNestCavesSize", 64);
|
||||
int Grid = a_IniFile.GetValueSetI("Generator", "WormNestCavesGrid", 96);
|
||||
int MaxOffset = a_IniFile.GetValueSetI("Generator", "WormNestMaxOffset", 32);
|
||||
m_FinishGens.push_back(new cStructGenWormNestCaves(Seed, Size, Grid, MaxOffset));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -21,8 +21,8 @@ class cEmptyStructure :
|
||||
typedef cGridStructGen::cStructure super;
|
||||
|
||||
public:
|
||||
cEmptyStructure(int a_OriginX, int a_OriginZ) :
|
||||
super(a_OriginX, a_OriginZ)
|
||||
cEmptyStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) :
|
||||
super(a_GridX, a_GridZ, a_OriginX, a_OriginZ)
|
||||
{
|
||||
}
|
||||
|
||||
@ -40,17 +40,20 @@ protected:
|
||||
cGridStructGen::cGridStructGen(
|
||||
int a_Seed,
|
||||
int a_GridSizeX, int a_GridSizeZ,
|
||||
int a_MaxOffsetX, int a_MaxOffsetZ,
|
||||
int a_MaxStructureSizeX, int a_MaxStructureSizeZ,
|
||||
size_t a_MaxCacheSize
|
||||
) :
|
||||
m_Seed(a_Seed),
|
||||
m_Noise(a_Seed),
|
||||
m_GridSizeX(a_GridSizeX),
|
||||
m_GridSizeZ(a_GridSizeZ),
|
||||
m_MaxOffsetX(a_MaxOffsetX),
|
||||
m_MaxOffsetZ(a_MaxOffsetZ),
|
||||
m_MaxStructureSizeX(a_MaxStructureSizeX),
|
||||
m_MaxStructureSizeZ(a_MaxStructureSizeZ),
|
||||
m_MaxCacheSize(a_MaxCacheSize)
|
||||
{
|
||||
size_t NumStructuresPerQuery = (size_t)((m_MaxStructureSizeX / m_GridSizeX + 1) * (m_MaxStructureSizeZ / m_GridSizeZ + 1));
|
||||
size_t NumStructuresPerQuery = (size_t)(((m_MaxStructureSizeX + m_MaxOffsetX) / m_GridSizeX + 1) * ((m_MaxStructureSizeZ + m_MaxOffsetZ) / m_GridSizeZ + 1));
|
||||
if (NumStructuresPerQuery > m_MaxCacheSize)
|
||||
{
|
||||
m_MaxCacheSize = NumStructuresPerQuery * 4;
|
||||
@ -68,10 +71,10 @@ cGridStructGen::cGridStructGen(
|
||||
void cGridStructGen::GetStructuresForChunk(int a_ChunkX, int a_ChunkZ, cStructurePtrs & a_Structures)
|
||||
{
|
||||
// Calculate the min and max grid coords of the structures to be returned:
|
||||
int MinBlockX = a_ChunkX * cChunkDef::Width - m_MaxStructureSizeX;
|
||||
int MinBlockZ = a_ChunkZ * cChunkDef::Width - m_MaxStructureSizeZ;
|
||||
int MaxBlockX = a_ChunkX * cChunkDef::Width + m_MaxStructureSizeX + cChunkDef::Width - 1;
|
||||
int MaxBlockZ = a_ChunkZ * cChunkDef::Width + m_MaxStructureSizeZ + cChunkDef::Width - 1;
|
||||
int MinBlockX = a_ChunkX * cChunkDef::Width - m_MaxStructureSizeX - m_MaxOffsetX;
|
||||
int MinBlockZ = a_ChunkZ * cChunkDef::Width - m_MaxStructureSizeZ - m_MaxOffsetZ;
|
||||
int MaxBlockX = a_ChunkX * cChunkDef::Width + m_MaxStructureSizeX + m_MaxOffsetX + cChunkDef::Width - 1;
|
||||
int MaxBlockZ = a_ChunkZ * cChunkDef::Width + m_MaxStructureSizeZ + m_MaxOffsetZ + cChunkDef::Width - 1;
|
||||
int MinGridX = MinBlockX / m_GridSizeX;
|
||||
int MinGridZ = MinBlockZ / m_GridSizeZ;
|
||||
int MaxGridX = (MaxBlockX + m_GridSizeX - 1) / m_GridSizeX;
|
||||
@ -103,14 +106,14 @@ void cGridStructGen::GetStructuresForChunk(int a_ChunkX, int a_ChunkZ, cStructur
|
||||
// Create those structures that haven't been in the cache:
|
||||
for (int x = MinGridX; x < MaxGridX; x++)
|
||||
{
|
||||
int OriginX = x * m_GridSizeX;
|
||||
int GridX = x * m_GridSizeX;
|
||||
for (int z = MinGridZ; z < MaxGridZ; z++)
|
||||
{
|
||||
int OriginZ = z * m_GridSizeZ;
|
||||
int GridZ = z * m_GridSizeZ;
|
||||
bool Found = false;
|
||||
for (cStructurePtrs::const_iterator itr = a_Structures.begin(), end = a_Structures.end(); itr != end; ++itr)
|
||||
{
|
||||
if (((*itr)->m_OriginX == OriginX) && ((*itr)->m_OriginZ == OriginZ))
|
||||
if (((*itr)->m_GridX == GridX) && ((*itr)->m_GridZ == GridZ))
|
||||
{
|
||||
Found = true;
|
||||
break;
|
||||
@ -118,10 +121,12 @@ void cGridStructGen::GetStructuresForChunk(int a_ChunkX, int a_ChunkZ, cStructur
|
||||
} // for itr - a_Structures[]
|
||||
if (!Found)
|
||||
{
|
||||
cStructurePtr Structure = CreateStructure(OriginX, OriginZ);
|
||||
int OriginX = GridX + ((m_Noise.IntNoise2DInt(GridX + 3, GridZ + 5) / 7) % (m_MaxOffsetX * 2)) - m_MaxOffsetX;
|
||||
int OriginZ = GridZ + ((m_Noise.IntNoise2DInt(GridX + 5, GridZ + 3) / 7) % (m_MaxOffsetZ * 2)) - m_MaxOffsetZ;
|
||||
cStructurePtr Structure = CreateStructure(GridX, GridZ, OriginX, OriginZ);
|
||||
if (Structure.get() == NULL)
|
||||
{
|
||||
Structure.reset(new cEmptyStructure(OriginX, OriginZ));
|
||||
Structure.reset(new cEmptyStructure(GridX, GridZ, OriginX, OriginZ));
|
||||
}
|
||||
a_Structures.push_back(Structure);
|
||||
}
|
||||
|
@ -10,6 +10,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "ComposableGenerator.h"
|
||||
#include "../Noise.h"
|
||||
|
||||
|
||||
|
||||
@ -19,7 +20,12 @@
|
||||
Defines a grid in the XZ space with predefined cell size in each direction. Each cell then receives exactly
|
||||
one structure (provided by the descendant class). The structure is placed within the cell, but doesn't need
|
||||
to be bounded by the cell, it can be well outside the cell; the generator uses the MaxStructureSize parameter
|
||||
to determine how far away from the cell the structure can be at most.
|
||||
to determine how far away from the cell the structure can be at most. Each structure has an offset from the
|
||||
grid's center point, the offset is generated randomly from a range given to this class as a parameter.
|
||||
|
||||
Each structure thus contains the coords of its grid center (m_GridX, m_GridZ) and the actual origin from
|
||||
which it's built (m_OriginX, m_OriginZ).
|
||||
|
||||
This class provides a cache for the structures generated for successive chunks and manages that cache. It
|
||||
also provides the cFinishGen override that uses the cache to actually generate the structure into chunk data.
|
||||
|
||||
@ -43,12 +49,17 @@ public:
|
||||
class cStructure
|
||||
{
|
||||
public:
|
||||
/** The origin (the coords of the gridpoint for which the structure is generated) */
|
||||
/** The grid point for which the structure is generated. */
|
||||
int m_GridX, m_GridZ;
|
||||
|
||||
/** The origin (the coords for which the structure is generated) */
|
||||
int m_OriginX, m_OriginZ;
|
||||
|
||||
|
||||
/** Creates a structure that has its originset at the specified coords. */
|
||||
cStructure (int a_OriginX, int a_OriginZ) :
|
||||
/** Creates a structure that has its origin set at the specified coords. */
|
||||
cStructure (int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) :
|
||||
m_GridX(a_GridX),
|
||||
m_GridZ(a_GridZ),
|
||||
m_OriginX(a_OriginX),
|
||||
m_OriginZ(a_OriginZ)
|
||||
{
|
||||
@ -70,20 +81,30 @@ public:
|
||||
cGridStructGen(
|
||||
int a_Seed,
|
||||
int a_GridSizeX, int a_GridSizeZ,
|
||||
int a_MaxOffsetX, int a_MaxOffsetZ,
|
||||
int a_MaxStructureSizeX, int a_MaxStructureSizeZ,
|
||||
size_t a_MaxCacheSize
|
||||
);
|
||||
|
||||
protected:
|
||||
/** Seed for generating the semi-random grid. */
|
||||
/** Seed for generating grid offsets and also available for descendants. */
|
||||
int m_Seed;
|
||||
|
||||
/** The noise used for generating grid offsets. */
|
||||
cNoise m_Noise;
|
||||
|
||||
/** The size of each grid's cell in the X axis */
|
||||
int m_GridSizeX;
|
||||
|
||||
/** The size of each grid's cell in the Z axis */
|
||||
int m_GridSizeZ;
|
||||
|
||||
/** The maximum offset of the structure's origin from the grid midpoint, in X coord. */
|
||||
int m_MaxOffsetX;
|
||||
|
||||
/** The maximum offset of the structure's origin from the grid midpoint, in Z coord. */
|
||||
int m_MaxOffsetZ;
|
||||
|
||||
/** Maximum theoretical size of the structure in the X axis.
|
||||
This limits the structures considered for a single chunk, so the lesser the number, the better performance.
|
||||
Structures large than this may get cropped. */
|
||||
@ -115,7 +136,7 @@ protected:
|
||||
|
||||
// Functions for the descendants to override:
|
||||
/** Create a new structure at the specified gridpoint */
|
||||
virtual cStructurePtr CreateStructure(int a_OriginX, int a_OriginZ) = 0;
|
||||
virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) = 0;
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -248,7 +248,8 @@ public:
|
||||
|
||||
/** Creates and generates the entire system */
|
||||
cMineShaftSystem(
|
||||
int a_OriginX, int a_OriginZ, int a_GridSize, int a_MaxSystemSize, cNoise & a_Noise,
|
||||
int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ,
|
||||
int a_GridSize, int a_MaxSystemSize, cNoise & a_Noise,
|
||||
int a_ProbLevelCorridor, int a_ProbLevelCrossing, int a_ProbLevelStaircase
|
||||
);
|
||||
|
||||
@ -278,10 +279,11 @@ public:
|
||||
// cStructGenMineShafts::cMineShaftSystem:
|
||||
|
||||
cStructGenMineShafts::cMineShaftSystem::cMineShaftSystem(
|
||||
int a_OriginX, int a_OriginZ, int a_GridSize, int a_MaxSystemSize, cNoise & a_Noise,
|
||||
int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ,
|
||||
int a_GridSize, int a_MaxSystemSize, cNoise & a_Noise,
|
||||
int a_ProbLevelCorridor, int a_ProbLevelCrossing, int a_ProbLevelStaircase
|
||||
) :
|
||||
super(a_OriginX, a_OriginZ),
|
||||
super(a_GridX, a_GridZ, a_OriginX, a_OriginZ),
|
||||
m_GridSize(a_GridSize),
|
||||
m_MaxRecursion(8), // TODO: settable
|
||||
m_ProbLevelCorridor(a_ProbLevelCorridor),
|
||||
@ -1280,10 +1282,10 @@ void cMineShaftStaircase::ProcessChunk(cChunkDesc & a_ChunkDesc)
|
||||
// cStructGenMineShafts:
|
||||
|
||||
cStructGenMineShafts::cStructGenMineShafts(
|
||||
int a_Seed, int a_GridSize, int a_MaxSystemSize,
|
||||
int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxSystemSize,
|
||||
int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase
|
||||
) :
|
||||
super(a_Seed, a_GridSize, a_GridSize, a_MaxSystemSize, a_MaxSystemSize, 100),
|
||||
super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSystemSize, a_MaxSystemSize, 100),
|
||||
m_Noise(a_Seed),
|
||||
m_GridSize(a_GridSize),
|
||||
m_MaxSystemSize(a_MaxSystemSize),
|
||||
@ -1297,9 +1299,9 @@ cStructGenMineShafts::cStructGenMineShafts(
|
||||
|
||||
|
||||
|
||||
cGridStructGen::cStructurePtr cStructGenMineShafts::CreateStructure(int a_OriginX, int a_OriginZ)
|
||||
cGridStructGen::cStructurePtr cStructGenMineShafts::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ)
|
||||
{
|
||||
return cStructurePtr(new cMineShaftSystem(a_OriginX, a_OriginZ, m_GridSize, m_MaxSystemSize, m_Noise, m_ProbLevelCorridor, m_ProbLevelCrossing, m_ProbLevelStaircase));
|
||||
return cStructurePtr(new cMineShaftSystem(a_GridX, a_GridZ, a_OriginX, a_OriginZ, m_GridSize, m_MaxSystemSize, m_Noise, m_ProbLevelCorridor, m_ProbLevelCrossing, m_ProbLevelStaircase));
|
||||
}
|
||||
|
||||
|
||||
|
@ -23,7 +23,7 @@ class cStructGenMineShafts :
|
||||
|
||||
public:
|
||||
cStructGenMineShafts(
|
||||
int a_Seed, int a_GridSize, int a_MaxSystemSize,
|
||||
int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxSystemSize,
|
||||
int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase
|
||||
);
|
||||
|
||||
@ -43,7 +43,7 @@ protected:
|
||||
int m_ProbLevelStaircase; ///< Probability level of a branch object being the staircase, minus Crossing
|
||||
|
||||
// cGridStructGen overrides:
|
||||
virtual cStructurePtr CreateStructure(int a_OriginX, int a_OriginZ) override;
|
||||
virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override;
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -26,8 +26,8 @@ public:
|
||||
cPlacedPieces m_Pieces;
|
||||
|
||||
|
||||
cNetherFort(cNetherFortGen & a_ParentGen, int a_OriginX, int a_OriginZ, int a_GridSize, int a_MaxDepth, int a_Seed) :
|
||||
super(a_OriginX, a_OriginZ),
|
||||
cNetherFort(cNetherFortGen & a_ParentGen, int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ, int a_GridSize, int a_MaxDepth, int a_Seed) :
|
||||
super(a_GridX, a_GridZ, a_OriginX, a_OriginZ),
|
||||
m_ParentGen(a_ParentGen),
|
||||
m_GridSize(a_GridSize),
|
||||
m_Seed(a_Seed)
|
||||
@ -108,8 +108,8 @@ cPrefabPiecePool cNetherFortGen::m_PiecePool(g_NetherFortPrefabs, g_NetherFortPr
|
||||
|
||||
|
||||
|
||||
cNetherFortGen::cNetherFortGen(int a_Seed, int a_GridSize, int a_MaxDepth) :
|
||||
super(a_Seed, a_GridSize, a_GridSize, a_MaxDepth * 10, a_MaxDepth * 10, 200),
|
||||
cNetherFortGen::cNetherFortGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth) :
|
||||
super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxDepth * 10, a_MaxDepth * 10, 200),
|
||||
m_MaxDepth(a_MaxDepth)
|
||||
{
|
||||
/*
|
||||
@ -124,8 +124,11 @@ cNetherFortGen::cNetherFortGen(int a_Seed, int a_GridSize, int a_MaxDepth) :
|
||||
|
||||
|
||||
|
||||
cGridStructGen::cStructurePtr cNetherFortGen::CreateStructure(int a_OriginX, int a_OriginZ)
|
||||
cGridStructGen::cStructurePtr cNetherFortGen::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ)
|
||||
{
|
||||
return cStructurePtr(new cNetherFort(*this, a_OriginX, a_OriginZ, m_GridSizeX, m_MaxDepth, m_Seed));
|
||||
return cStructurePtr(new cNetherFort(*this, a_GridX, a_GridZ, a_OriginX, a_OriginZ, m_GridSizeX, m_MaxDepth, m_Seed));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -23,7 +23,7 @@ class cNetherFortGen :
|
||||
typedef cGridStructGen super;
|
||||
|
||||
public:
|
||||
cNetherFortGen(int a_Seed, int a_GridSize, int a_MaxDepth);
|
||||
cNetherFortGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth);
|
||||
|
||||
protected:
|
||||
friend class cNetherFortPerfTest; // fwd: NetherFortGen.cpp
|
||||
@ -37,7 +37,7 @@ protected:
|
||||
|
||||
|
||||
// cGridStructGen overrides:
|
||||
virtual cStructurePtr CreateStructure(int a_OriginX, int a_OriginZ) override;
|
||||
virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override;
|
||||
} ;
|
||||
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -29,11 +29,12 @@ class cRainbowRoadsGen::cRainbowRoads :
|
||||
public:
|
||||
cRainbowRoads(
|
||||
int a_Seed,
|
||||
int a_GridX, int a_GridZ,
|
||||
int a_OriginX, int a_OriginZ,
|
||||
int a_MaxDepth,
|
||||
int a_MaxSize
|
||||
) :
|
||||
super(a_OriginX, a_OriginZ),
|
||||
super(a_GridX, a_GridZ, a_OriginX, a_OriginZ),
|
||||
m_Seed(a_Seed),
|
||||
m_Noise(a_Seed),
|
||||
m_MaxSize(a_MaxSize),
|
||||
@ -92,8 +93,8 @@ protected:
|
||||
|
||||
|
||||
|
||||
cRainbowRoadsGen::cRainbowRoadsGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize) :
|
||||
super(a_Seed, a_GridSize, a_GridSize, a_MaxSize, a_MaxSize, 100),
|
||||
cRainbowRoadsGen::cRainbowRoadsGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize) :
|
||||
super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 100),
|
||||
m_Noise(a_Seed + 9000),
|
||||
m_MaxDepth(a_MaxDepth),
|
||||
m_MaxSize(a_MaxSize)
|
||||
@ -104,10 +105,10 @@ cRainbowRoadsGen::cRainbowRoadsGen(int a_Seed, int a_GridSize, int a_MaxDepth, i
|
||||
|
||||
|
||||
|
||||
cGridStructGen::cStructurePtr cRainbowRoadsGen::CreateStructure(int a_OriginX, int a_OriginZ)
|
||||
cGridStructGen::cStructurePtr cRainbowRoadsGen::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ)
|
||||
{
|
||||
// Create a base based on the chosen prefabs:
|
||||
return cStructurePtr(new cRainbowRoads(m_Seed, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize));
|
||||
return cStructurePtr(new cRainbowRoads(m_Seed, a_GridX, a_GridZ, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize));
|
||||
}
|
||||
|
||||
|
||||
|
@ -22,7 +22,7 @@ class cRainbowRoadsGen :
|
||||
typedef cGridStructGen super;
|
||||
|
||||
public:
|
||||
cRainbowRoadsGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize);
|
||||
cRainbowRoadsGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize);
|
||||
|
||||
protected:
|
||||
class cRainbowRoads; // fwd: RainbowRoadsGen.cpp
|
||||
@ -39,7 +39,7 @@ protected:
|
||||
|
||||
|
||||
// cGridStructGen overrides:
|
||||
virtual cStructurePtr CreateStructure(int a_OriginX, int a_OriginZ) override;
|
||||
virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override;
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -61,7 +61,7 @@ class cStructGenRavines::cRavine :
|
||||
|
||||
public:
|
||||
|
||||
cRavine(int a_BlockX, int a_BlockZ, int a_Size, cNoise & a_Noise);
|
||||
cRavine(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ, int a_Size, cNoise & a_Noise);
|
||||
|
||||
#ifdef _DEBUG
|
||||
/// Exports itself as a SVG line definition
|
||||
@ -81,7 +81,7 @@ protected:
|
||||
// cStructGenRavines:
|
||||
|
||||
cStructGenRavines::cStructGenRavines(int a_Seed, int a_Size) :
|
||||
super(a_Seed, a_Size, a_Size, a_Size * 2, a_Size * 2, 100),
|
||||
super(a_Seed, a_Size, a_Size, a_Size, a_Size, a_Size * 2, a_Size * 2, 100),
|
||||
m_Noise(a_Seed),
|
||||
m_Size(a_Size)
|
||||
{
|
||||
@ -91,9 +91,9 @@ cStructGenRavines::cStructGenRavines(int a_Seed, int a_Size) :
|
||||
|
||||
|
||||
|
||||
cGridStructGen::cStructurePtr cStructGenRavines::CreateStructure(int a_OriginX, int a_OriginZ)
|
||||
cGridStructGen::cStructurePtr cStructGenRavines::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ)
|
||||
{
|
||||
return cStructurePtr(new cRavine(a_OriginX, a_OriginZ, m_Size, m_Noise));
|
||||
return cStructurePtr(new cRavine(a_GridX, a_GridZ, a_OriginX, a_OriginZ, m_Size, m_Noise));
|
||||
}
|
||||
|
||||
|
||||
@ -104,8 +104,8 @@ cGridStructGen::cStructurePtr cStructGenRavines::CreateStructure(int a_OriginX,
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cStructGenRavines::cRavine
|
||||
|
||||
cStructGenRavines::cRavine::cRavine(int a_OriginX, int a_OriginZ, int a_Size, cNoise & a_Noise) :
|
||||
super(a_OriginX, a_OriginZ)
|
||||
cStructGenRavines::cRavine::cRavine(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ, int a_Size, cNoise & a_Noise) :
|
||||
super(a_GridX, a_GridZ, a_OriginX, a_OriginZ)
|
||||
{
|
||||
// Calculate the ravine shape-defining points:
|
||||
GenerateBaseDefPoints(a_OriginX, a_OriginZ, a_Size, a_Noise);
|
||||
|
@ -32,7 +32,7 @@ protected:
|
||||
|
||||
|
||||
// cGridStructGen overrides:
|
||||
virtual cStructurePtr CreateStructure(int a_OriginX, int a_OriginZ) override;
|
||||
virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override;
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -29,11 +29,12 @@ class cUnderwaterBaseGen::cUnderwaterBase :
|
||||
public:
|
||||
cUnderwaterBase(
|
||||
int a_Seed,
|
||||
int a_GridX, int a_GridZ,
|
||||
int a_OriginX, int a_OriginZ,
|
||||
int a_MaxDepth,
|
||||
int a_MaxSize
|
||||
) :
|
||||
super(a_OriginX, a_OriginZ),
|
||||
super(a_GridX, a_GridZ, a_OriginX, a_OriginZ),
|
||||
m_Seed(a_Seed),
|
||||
m_Noise(a_Seed),
|
||||
m_MaxSize(a_MaxSize),
|
||||
@ -92,8 +93,8 @@ protected:
|
||||
|
||||
|
||||
|
||||
cUnderwaterBaseGen::cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen) :
|
||||
super(a_Seed, a_GridSize, a_GridSize, a_MaxSize, a_MaxSize, 100),
|
||||
cUnderwaterBaseGen::cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen) :
|
||||
super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 100),
|
||||
m_Noise(a_Seed + 1000),
|
||||
m_MaxDepth(a_MaxDepth),
|
||||
m_MaxSize(a_MaxSize),
|
||||
@ -105,7 +106,7 @@ cUnderwaterBaseGen::cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxDept
|
||||
|
||||
|
||||
|
||||
cGridStructGen::cStructurePtr cUnderwaterBaseGen::CreateStructure(int a_OriginX, int a_OriginZ)
|
||||
cGridStructGen::cStructurePtr cUnderwaterBaseGen::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ)
|
||||
{
|
||||
// Generate the biomes for the chunk surrounding the origin:
|
||||
int ChunkX, ChunkZ;
|
||||
@ -134,7 +135,7 @@ cGridStructGen::cStructurePtr cUnderwaterBaseGen::CreateStructure(int a_OriginX,
|
||||
} // for i - Biomes[]
|
||||
|
||||
// Create a base based on the chosen prefabs:
|
||||
return cStructurePtr(new cUnderwaterBase(m_Seed, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize));
|
||||
return cStructurePtr(new cUnderwaterBase(m_Seed, a_GridX, a_GridZ, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize));
|
||||
}
|
||||
|
||||
|
||||
|
@ -22,7 +22,7 @@ class cUnderwaterBaseGen :
|
||||
typedef cGridStructGen super;
|
||||
|
||||
public:
|
||||
cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen);
|
||||
cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen);
|
||||
|
||||
protected:
|
||||
class cUnderwaterBase; // fwd: UnderwaterBaseGen.cpp
|
||||
@ -42,7 +42,7 @@ protected:
|
||||
|
||||
|
||||
// cGridStructGen overrides:
|
||||
virtual cStructurePtr CreateStructure(int a_OriginX, int a_OriginZ) override;
|
||||
virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override;
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -110,6 +110,7 @@ class cVillageGen::cVillage :
|
||||
public:
|
||||
cVillage(
|
||||
int a_Seed,
|
||||
int a_GridX, int a_GridZ,
|
||||
int a_OriginX, int a_OriginZ,
|
||||
int a_MaxRoadDepth,
|
||||
int a_MaxSize,
|
||||
@ -119,7 +120,7 @@ public:
|
||||
BLOCKTYPE a_RoadBlock,
|
||||
BLOCKTYPE a_WaterRoadBlock
|
||||
) :
|
||||
super(a_OriginX, a_OriginZ),
|
||||
super(a_GridX, a_GridZ, a_OriginX, a_OriginZ),
|
||||
m_Seed(a_Seed),
|
||||
m_Noise(a_Seed),
|
||||
m_MaxSize(a_MaxSize),
|
||||
@ -358,8 +359,8 @@ static cVillagePiecePool * g_PlainsVillagePools[] =
|
||||
|
||||
|
||||
|
||||
cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen) :
|
||||
super(a_Seed, a_GridSize, a_GridSize, a_MaxSize, a_MaxSize, 100),
|
||||
cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen) :
|
||||
super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 100),
|
||||
m_Noise(a_Seed + 1000),
|
||||
m_MaxDepth(a_MaxDepth),
|
||||
m_MaxSize(a_MaxSize),
|
||||
@ -374,7 +375,7 @@ cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSi
|
||||
|
||||
|
||||
|
||||
cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_OriginZ)
|
||||
cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ)
|
||||
{
|
||||
// Generate the biomes for the chunk surrounding the origin:
|
||||
int ChunkX, ChunkZ;
|
||||
@ -435,7 +436,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_
|
||||
{
|
||||
return cStructurePtr();
|
||||
}
|
||||
return cStructurePtr(new cVillage(m_Seed, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize, Density, *VillagePrefabs, m_HeightGen, RoadBlock, WaterRoadBlock));
|
||||
return cStructurePtr(new cVillage(m_Seed, a_GridX, a_GridZ, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize, Density, *VillagePrefabs, m_HeightGen, RoadBlock, WaterRoadBlock));
|
||||
}
|
||||
|
||||
|
||||
|
@ -21,7 +21,7 @@ class cVillageGen :
|
||||
{
|
||||
typedef cGridStructGen super;
|
||||
public:
|
||||
cVillageGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen);
|
||||
cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen);
|
||||
|
||||
protected:
|
||||
class cVillage; // fwd: VillageGen.cpp
|
||||
@ -49,7 +49,7 @@ protected:
|
||||
|
||||
|
||||
// cGridStructGen overrides:
|
||||
virtual cStructurePtr CreateStructure(int a_OriginX, int a_OriginZ) override;
|
||||
virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override;
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -59,19 +59,21 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
|
||||
int RelZ = 0;
|
||||
BLOCKTYPE Block;
|
||||
NIBBLETYPE Meta;
|
||||
cChunk * Chunk;
|
||||
|
||||
if (a_OtherChunk != NULL)
|
||||
{
|
||||
RelX = a_BlockX - a_OtherChunk->GetPosX() * cChunkDef::Width;
|
||||
RelZ = a_BlockZ - a_OtherChunk->GetPosZ() * cChunkDef::Width;
|
||||
a_OtherChunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta);
|
||||
a_OtherChunk->SetIsRedstoneDirty(true);
|
||||
Chunk = a_OtherChunk;
|
||||
}
|
||||
else
|
||||
{
|
||||
RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
|
||||
RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
|
||||
a_Chunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta);
|
||||
Chunk = a_Chunk;
|
||||
}
|
||||
|
||||
// Every time a block is changed (AddBlock called), we want to go through all lists and check to see if the coordiantes stored within are still valid
|
||||
@ -90,7 +92,7 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
|
||||
{
|
||||
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list as it no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
|
||||
itr = PoweredBlocks->erase(itr);
|
||||
a_Chunk->SetIsRedstoneDirty(true);
|
||||
Chunk->SetIsRedstoneDirty(true);
|
||||
continue;
|
||||
}
|
||||
else if (
|
||||
@ -105,9 +107,25 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
|
||||
{
|
||||
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
|
||||
itr = PoweredBlocks->erase(itr);
|
||||
a_Chunk->SetIsRedstoneDirty(true);
|
||||
Chunk->SetIsRedstoneDirty(true);
|
||||
continue;
|
||||
}
|
||||
else if (Block == E_BLOCK_DAYLIGHT_SENSOR)
|
||||
{
|
||||
if (!m_World.IsChunkLighted(Chunk->GetPosX(), Chunk->GetPosZ()))
|
||||
{
|
||||
m_World.QueueLightChunk(Chunk->GetPosX(), Chunk->GetPosZ());
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Chunk->GetTimeAlteredLight(Chunk->GetSkyLight(RelX, a_BlockY + 1, RelZ)) <= 7)
|
||||
{
|
||||
itr = PoweredBlocks->erase(itr);
|
||||
Chunk->SetIsRedstoneDirty(true);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
++itr;
|
||||
}
|
||||
|
||||
@ -121,7 +139,7 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
|
||||
{
|
||||
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list as it is no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
|
||||
itr = LinkedPoweredBlocks->erase(itr);
|
||||
a_Chunk->SetIsRedstoneDirty(true);
|
||||
Chunk->SetIsRedstoneDirty(true);
|
||||
continue;
|
||||
}
|
||||
else if (
|
||||
@ -135,7 +153,7 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
|
||||
{
|
||||
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
|
||||
itr = LinkedPoweredBlocks->erase(itr);
|
||||
a_Chunk->SetIsRedstoneDirty(true);
|
||||
Chunk->SetIsRedstoneDirty(true);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@ -145,7 +163,7 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
|
||||
{
|
||||
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list as it is no longer powered through a valid middle block", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
|
||||
itr = LinkedPoweredBlocks->erase(itr);
|
||||
a_Chunk->SetIsRedstoneDirty(true);
|
||||
Chunk->SetIsRedstoneDirty(true);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@ -788,12 +806,12 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_RelBlockX, int
|
||||
{
|
||||
WereItrsChanged = QueueRepeaterPowerChange(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta, false);
|
||||
}
|
||||
else if (a_Itr != m_RepeatersDelayList->end())
|
||||
else if (a_Itr == m_RepeatersDelayList->end())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (a_Itr != m_RepeatersDelayList->end())
|
||||
else if (a_Itr == m_RepeatersDelayList->end())
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -1145,6 +1163,10 @@ void cIncrementalRedstoneSimulator::HandleDaylightSensor(int a_RelBlockX, int a_
|
||||
{
|
||||
SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
|
||||
}
|
||||
else
|
||||
{
|
||||
WakeUp(BlockX, a_RelBlockY, BlockZ, m_Chunk);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6,9 +6,23 @@
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
class cMockAllocationPool
|
||||
: public cAllocationPool<cChunkData::sChunkSection>
|
||||
{
|
||||
virtual cChunkData::sChunkSection * Allocate()
|
||||
{
|
||||
return new cChunkData::sChunkSection();
|
||||
}
|
||||
|
||||
virtual void Free(cChunkData::sChunkSection * a_Ptr)
|
||||
{
|
||||
delete a_Ptr;
|
||||
}
|
||||
} Pool;
|
||||
{
|
||||
|
||||
// Test first segment
|
||||
cChunkData buffer;
|
||||
cChunkData buffer(Pool);
|
||||
|
||||
BLOCKTYPE SrcBlockBuffer[16 * 16 * 256];
|
||||
memset(SrcBlockBuffer, 0x00, sizeof(SrcBlockBuffer));
|
||||
@ -35,7 +49,7 @@ int main(int argc, char** argv)
|
||||
|
||||
{
|
||||
// test following segment
|
||||
cChunkData buffer;
|
||||
cChunkData buffer(Pool);
|
||||
|
||||
BLOCKTYPE SrcBlockBuffer[16 * 16 * 256];
|
||||
memset(SrcBlockBuffer, 0x00, sizeof(SrcBlockBuffer));
|
||||
@ -62,7 +76,7 @@ int main(int argc, char** argv)
|
||||
|
||||
{
|
||||
// test zeros
|
||||
cChunkData buffer;
|
||||
cChunkData buffer(Pool);
|
||||
|
||||
BLOCKTYPE SrcBlockBuffer[16 * 16 * 256];
|
||||
memset(SrcBlockBuffer, 0x00, sizeof(SrcBlockBuffer));
|
||||
|
@ -6,8 +6,21 @@
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
class cMockAllocationPool
|
||||
: public cAllocationPool<cChunkData::sChunkSection>
|
||||
{
|
||||
virtual cChunkData::sChunkSection * Allocate()
|
||||
{
|
||||
return new cChunkData::sChunkSection();
|
||||
}
|
||||
|
||||
virtual void Free(cChunkData::sChunkSection * a_Ptr)
|
||||
{
|
||||
delete a_Ptr;
|
||||
}
|
||||
} Pool;
|
||||
{
|
||||
cChunkData buffer;
|
||||
cChunkData buffer(Pool);
|
||||
|
||||
// Empty chunks
|
||||
buffer.SetBlock(0, 0, 0, 0xAB);
|
||||
@ -105,7 +118,7 @@ int main(int argc, char** argv)
|
||||
}
|
||||
|
||||
{
|
||||
cChunkData buffer;
|
||||
cChunkData buffer(Pool);
|
||||
|
||||
// Zero's
|
||||
buffer.SetBlock(0, 0, 0, 0x0);
|
||||
@ -122,9 +135,9 @@ int main(int argc, char** argv)
|
||||
|
||||
{
|
||||
// Operator =
|
||||
cChunkData buffer;
|
||||
cChunkData buffer(Pool);
|
||||
buffer.SetBlock(0, 0, 0, 0x42);
|
||||
cChunkData copy;
|
||||
cChunkData copy(Pool);
|
||||
#if __cplusplus < 201103L
|
||||
copy = buffer;
|
||||
#else
|
||||
|
@ -6,8 +6,21 @@
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
class cMockAllocationPool
|
||||
: public cAllocationPool<cChunkData::sChunkSection>
|
||||
{
|
||||
virtual cChunkData::sChunkSection * Allocate()
|
||||
{
|
||||
return new cChunkData::sChunkSection();
|
||||
}
|
||||
|
||||
virtual void Free(cChunkData::sChunkSection * a_Ptr)
|
||||
{
|
||||
delete a_Ptr;
|
||||
}
|
||||
} Pool;
|
||||
{
|
||||
cChunkData buffer;
|
||||
cChunkData buffer(Pool);
|
||||
|
||||
buffer.SetBlock(3, 1, 4, 0xDE);
|
||||
buffer.SetMeta(3, 1, 4, 0xA);
|
||||
@ -37,7 +50,7 @@ int main(int argc, char** argv)
|
||||
}
|
||||
|
||||
{
|
||||
cChunkData buffer;
|
||||
cChunkData buffer(Pool);
|
||||
|
||||
NIBBLETYPE SrcNibbleBuffer[16 * 16 * 256 / 2];
|
||||
for (int i = 0; i < 16 * 16 * 256 / 2; i += 4)
|
||||
@ -60,7 +73,7 @@ int main(int argc, char** argv)
|
||||
}
|
||||
|
||||
{
|
||||
cChunkData buffer;
|
||||
cChunkData buffer(Pool);
|
||||
|
||||
NIBBLETYPE SrcNibbleBuffer[16 * 16 * 256 / 2];
|
||||
for (int i = 0; i < 16 * 16 * 256 / 2; i += 4)
|
||||
@ -83,7 +96,7 @@ int main(int argc, char** argv)
|
||||
}
|
||||
|
||||
{
|
||||
cChunkData buffer;
|
||||
cChunkData buffer(Pool);
|
||||
|
||||
NIBBLETYPE SrcNibbleBuffer[16 * 16 * 256 / 2];
|
||||
for (int i = 0; i < 16 * 16 * 256 / 2; i += 4)
|
||||
@ -106,7 +119,7 @@ int main(int argc, char** argv)
|
||||
}
|
||||
|
||||
{
|
||||
cChunkData buffer;
|
||||
cChunkData buffer(Pool);
|
||||
|
||||
BLOCKTYPE SrcBlockBuffer[16 * 16 * 256];
|
||||
memset(SrcBlockBuffer, 0x00, 16 * 16 * 256);
|
||||
|
@ -17,7 +17,20 @@
|
||||
int main(int argc, char ** argv)
|
||||
{
|
||||
// Set up a cChunkData with known contents - all blocks 0x01, all metas 0x02:
|
||||
cChunkData Data;
|
||||
class cMockAllocationPool
|
||||
: public cAllocationPool<cChunkData::sChunkSection>
|
||||
{
|
||||
virtual cChunkData::sChunkSection * Allocate()
|
||||
{
|
||||
return new cChunkData::sChunkSection();
|
||||
}
|
||||
|
||||
virtual void Free(cChunkData::sChunkSection * a_Ptr)
|
||||
{
|
||||
delete a_Ptr;
|
||||
}
|
||||
} Pool;
|
||||
cChunkData Data(Pool);
|
||||
cChunkDef::BlockTypes BlockTypes;
|
||||
cChunkDef::BlockNibbles BlockMetas;
|
||||
memset(BlockTypes, 0x01, sizeof(BlockTypes));
|
||||
|
@ -4,6 +4,19 @@
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
cChunkData buffer;
|
||||
class cMockAllocationPool
|
||||
: public cAllocationPool<cChunkData::sChunkSection>
|
||||
{
|
||||
virtual cChunkData::sChunkSection * Allocate()
|
||||
{
|
||||
return new cChunkData::sChunkSection();
|
||||
}
|
||||
|
||||
virtual void Free(cChunkData::sChunkSection * a_Ptr)
|
||||
{
|
||||
delete a_Ptr;
|
||||
}
|
||||
} Pool;
|
||||
cChunkData buffer(Pool);
|
||||
return 0;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user