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Fixed crash when the player is above the world.

Fixes #53.
This commit is contained in:
madmaxoft 2013-08-19 09:02:33 +02:00
parent 7b10068370
commit ee2b8c7103

View File

@ -1353,7 +1353,7 @@ void cPlayer::UseEquippedItem(void)
void cPlayer::SetSwimState(cChunk & a_Chunk)
{
int RelY = (int)floor(m_LastPosY + 0.1);
if ((RelY < 0) || (RelY >= cChunkDef::Height))
if ((RelY < 0) || (RelY >= cChunkDef::Height - 1))
{
m_IsSwimming = false;
m_IsSubmerged = false;