Fixed compilation in VC2008.
Also removed an unused inline header file (yuck).
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d724241407
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@ -494,10 +494,6 @@
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RelativePath="..\src\Chunk.h"
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>
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</File>
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<File
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RelativePath="..\src\Chunk.inl.h"
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>
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</File>
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<File
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RelativePath="..\src\ChunkDef.h"
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>
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@ -87,10 +87,9 @@ public:
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virtual void SendTo(cClientHandle & a_Client) = 0;
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/// Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing.
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virtual bool Tick(float a_Dt, cChunk & a_Chunk)
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virtual bool Tick(float a_Dt, cChunk & /* a_Chunk */)
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{
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UNUSED(a_Dt);
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UNUSED(a_Chunk);
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return false;
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}
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@ -527,9 +527,10 @@ void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner)
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// MG TODO : check that "Level" really means Y
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/*NIBBLETYPE SkyLight = 0;
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NIBBLETYPE BlockLight = 0;*/
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/*
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NIBBLETYPE SkyLight = 0;
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NIBBLETYPE BlockLight = 0;
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*/
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if (IsLightValid())
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{
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@ -2323,8 +2324,9 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
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void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
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{
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a_BlockType = cChunkDef::GetBlock (m_BlockTypes, a_RelX, a_RelY, a_RelZ);
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a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ);
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int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
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a_BlockType = cChunkDef::GetBlock (m_BlockTypes, Idx);
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a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, Idx);
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}
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@ -2896,11 +2898,3 @@ NIBBLETYPE cChunk::GetTimeAlteredLight(NIBBLETYPE a_Skylight) const
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#if !C_CHUNK_USE_INLINE
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# include "cChunk.inl.h"
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#endif
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23
src/Chunk.h
23
src/Chunk.h
@ -12,19 +12,6 @@
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#define C_CHUNK_USE_INLINE 1
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// Do not touch
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#if C_CHUNK_USE_INLINE
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#define __C_CHUNK_INLINE__ inline
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#else
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#define __C_CHUNK_INLINE__
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#endif
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namespace Json
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{
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class Value;
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@ -436,8 +423,6 @@ private:
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void RemoveBlockEntity(cBlockEntity * a_BlockEntity);
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void AddBlockEntity (cBlockEntity * a_BlockEntity);
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void SpreadLightOfBlock(NIBBLETYPE * a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff);
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/// Creates a block entity for each block that needs a block entity and doesn't have one in the list
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void CreateBlockEntities(void);
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@ -482,11 +467,3 @@ typedef std::list<cChunkPtr> cChunkPtrList;
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#if C_CHUNK_USE_INLINE
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#include "Chunk.inl.h"
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#endif
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@ -1,34 +0,0 @@
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#ifndef __C_CHUNK_INL_H__
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#define __C_CHUNK_INL_H__
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#ifndef MAX
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# define MAX(a,b) (((a)>(b))?(a):(b))
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#endif
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__C_CHUNK_INLINE__
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void cChunk::SpreadLightOfBlock(NIBBLETYPE * a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff)
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{
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unsigned char CurrentLight = cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y, a_Z );
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cChunkDef::SetNibble( a_LightBuffer, a_X-1, a_Y, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X-1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
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cChunkDef::SetNibble( a_LightBuffer, a_X+1, a_Y, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X+1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
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cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y-1, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y-1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
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cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y+1, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y+1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
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cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y, a_Z-1, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y, a_Z-1 ), MAX(0,CurrentLight-a_Falloff) ) );
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cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y, a_Z+1, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y, a_Z+1 ), MAX(0,CurrentLight-a_Falloff) ) );
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MarkDirty();
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}
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#endif
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@ -424,11 +424,13 @@ protected:
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void Dereference( cEntity*& a_EntityPtr );
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private:
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// Measured in degrees (MAX 360 degrees)
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// Measured in degrees, [-180, +180)
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double m_HeadYaw;
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// Measured in meter/second (m/s)
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Vector3d m_Speed;
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// Measured in degrees (MAX 360 degrees)
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// Measured in degrees, [-180, +180)
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Vector3d m_Rot;
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/// Position of the entity's XZ center and Y bottom
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