WormNestCaves: drills only through specific blocks (FS #259)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@981 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -490,7 +490,29 @@ void cCaveTunnel::ProcessChunk(
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int SqDist = (DifX - x) * (DifX - x) + (DifY - y) * (DifY - y) + (DifZ - z) * (DifZ - z);
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int SqDist = (DifX - x) * (DifX - x) + (DifY - y) * (DifY - y) + (DifZ - z) * (DifZ - z);
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if (6 * SqDist <= SqRad)
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if (6 * SqDist <= SqRad)
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{
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{
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cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_AIR);
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switch (cChunkDef::GetBlock(a_BlockTypes, x, y, z))
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{
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// Only carve out these specific block types
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case E_BLOCK_DIRT:
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case E_BLOCK_GRASS:
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case E_BLOCK_STONE:
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case E_BLOCK_COBBLESTONE:
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case E_BLOCK_GRAVEL:
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case E_BLOCK_SAND:
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case E_BLOCK_SANDSTONE:
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case E_BLOCK_NETHERRACK:
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case E_BLOCK_COAL_ORE:
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case E_BLOCK_IRON_ORE:
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case E_BLOCK_GOLD_ORE:
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case E_BLOCK_DIAMOND_ORE:
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case E_BLOCK_REDSTONE_ORE:
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case E_BLOCK_REDSTONE_ORE_GLOWING:
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{
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cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_AIR);
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break;
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}
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default: break;
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}
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}
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}
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} // for y
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} // for y
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} // for x, z
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} // for x, z
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