BlockHandlers: vertical alignment.
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@ -239,7 +239,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType);
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case E_BLOCK_HAY_BALE: return new cBlockSidewaysHandler (a_BlockType);
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case E_BLOCK_HEAD: return new cBlockMobHeadHandler (a_BlockType);
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case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: return new cBlockPressurePlateHandler(a_BlockType);
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case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: return new cBlockPressurePlateHandler (a_BlockType);
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case E_BLOCK_HOPPER: return new cBlockHopperHandler (a_BlockType);
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case E_BLOCK_ICE: return new cBlockIceHandler (a_BlockType);
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case E_BLOCK_INACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType);
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@ -256,7 +256,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_LAPIS_ORE: return new cBlockOreHandler (a_BlockType);
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case E_BLOCK_LAVA: return new cBlockLavaHandler (a_BlockType);
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case E_BLOCK_LEAVES: return new cBlockLeavesHandler (a_BlockType);
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case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: return new cBlockPressurePlateHandler(a_BlockType);
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case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: return new cBlockPressurePlateHandler (a_BlockType);
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case E_BLOCK_LILY_PAD: return new cBlockLilypadHandler (a_BlockType);
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case E_BLOCK_LIT_FURNACE: return new cBlockFurnaceHandler (a_BlockType);
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case E_BLOCK_LOG: return new cBlockSidewaysHandler (a_BlockType);
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