Change m_InvulnerableTicks description again.
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@ -505,7 +505,7 @@ private:
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// Height of the entity (Y axis)
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// Height of the entity (Y axis)
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double m_Height;
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double m_Height;
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// If a player hit a entity, the entity become a invulnerable of 20 ticks
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// If a player hit a entity, the entity become a invulnerable of 10 ticks
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int m_InvulnerableTicks;
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int m_InvulnerableTicks;
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} ; // tolua_export
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} ; // tolua_export
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