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Change m_InvulnerableTicks description again.

This commit is contained in:
Howaner 2014-04-26 00:37:40 +02:00
parent ad1410f46e
commit ed1aa02d0c

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@ -505,7 +505,7 @@ private:
// Height of the entity (Y axis)
double m_Height;
// If a player hit a entity, the entity become a invulnerable of 20 ticks
// If a player hit a entity, the entity become a invulnerable of 10 ticks
int m_InvulnerableTicks;
} ; // tolua_export