Fixed new monster aggressiveness issue
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@ -8,9 +8,9 @@
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class cHorse :
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public cAggressiveMonster
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public cPassiveMonster
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{
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typedef cAggressiveMonster super;
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typedef cPassiveMonster super;
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public:
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cHorse(void);
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@ -8,9 +8,9 @@
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class cIronGolem :
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public cAggressiveMonster
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public cPassiveAggressiveMonster
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{
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typedef cAggressiveMonster super;
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typedef cPassiveAggressiveMonster super;
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public:
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cIronGolem(void);
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