Cleanup in cPlayer.
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@ -128,8 +128,8 @@ public:
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// Sets the current gamemode, doesn't check validity, doesn't send update packets to client
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// Sets the current gamemode, doesn't check validity, doesn't send update packets to client
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void LoginSetGameMode(eGameMode a_GameMode);
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void LoginSetGameMode(eGameMode a_GameMode);
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/// Tries to move to a new position, with collision checks and stuff
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/// Tries to move to a new position, with attachment-related checks (y == -999)
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virtual void MoveTo( const Vector3d & a_NewPos ); // tolua_export
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void MoveTo(const Vector3d & a_NewPos); // tolua_export
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cWindow * GetWindow(void) { return m_CurrentWindow; } // tolua_export
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cWindow * GetWindow(void) { return m_CurrentWindow; } // tolua_export
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const cWindow * GetWindow(void) const { return m_CurrentWindow; }
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const cWindow * GetWindow(void) const { return m_CurrentWindow; }
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@ -159,8 +159,10 @@ public:
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/// Adds a player to existing group or creates a new group when it doesn't exist
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/// Adds a player to existing group or creates a new group when it doesn't exist
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void AddToGroup( const AString & a_GroupName ); // tolua_export
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void AddToGroup( const AString & a_GroupName ); // tolua_export
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/// Removes a player from the group, resolves permissions and group inheritance (case sensitive)
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/// Removes a player from the group, resolves permissions and group inheritance (case sensitive)
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void RemoveFromGroup( const AString & a_GroupName ); // tolua_export
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void RemoveFromGroup( const AString & a_GroupName ); // tolua_export
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bool CanUseCommand( const AString & a_Command ); // tolua_export
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bool CanUseCommand( const AString & a_Command ); // tolua_export
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bool HasPermission( const AString & a_Permission ); // tolua_export
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bool HasPermission( const AString & a_Permission ); // tolua_export
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const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS <<
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const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS <<
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