Multiple enhancements and fixes to minecarts
+ They are destroyed instantly by creative mode * Physics is much improved + Basic implementation of powered rails
This commit is contained in:
parent
273db55bdf
commit
ec6c510bd4
@ -767,6 +767,7 @@ public:
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g_BlockIsSolid[E_BLOCK_MELON_STEM] = false;
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g_BlockIsSolid[E_BLOCK_NETHER_PORTAL] = false;
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g_BlockIsSolid[E_BLOCK_PISTON_EXTENSION] = false;
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g_BlockIsSolid[E_BLOCK_POWERED_RAIL] = false;
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g_BlockIsSolid[E_BLOCK_RAIL] = false;
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g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_OFF] = false;
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g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_ON] = false;
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@ -321,7 +321,10 @@ void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
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m_Health = 0;
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}
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AddSpeed(a_TDI.Knockback * 2);
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if (IsMob() || IsPlayer()) // Knockback for only players and mobs
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{
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AddSpeed(a_TDI.Knockback * 2);
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}
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m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_HURT);
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@ -11,6 +11,9 @@
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#include "../Chunk.h"
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#include "Player.h"
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#define MAX_SPEED 8
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#define MAX_SPEED_NEGATIVE -MAX_SPEED
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@ -70,24 +73,299 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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// Inside an unloaded chunk, bail out all processing
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return;
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}
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BLOCKTYPE BelowType = Chunk->GetBlock(RelPosX, PosY - 1, RelPosZ);
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BLOCKTYPE InsideType = Chunk->GetBlock(RelPosX, PosY, RelPosZ);
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if (IsBlockRail(BelowType))
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BLOCKTYPE InsideType;
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NIBBLETYPE InsideMeta;
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Chunk->GetBlockTypeMeta(RelPosX, PosY, RelPosZ, InsideType, InsideMeta);
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if (!IsBlockRail(InsideType))
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{
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HandleRailPhysics(a_Dt, *Chunk);
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Chunk->GetBlockTypeMeta(RelPosX, PosY + 1, RelPosZ, InsideType, InsideMeta);
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if (IsBlockRail(InsideType)) AddPosY(1);
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}
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if (IsBlockRail(InsideType))
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{
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SnapToRail(InsideMeta);
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switch (InsideType)
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{
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case E_BLOCK_RAIL: HandleRailPhysics(InsideMeta); break;
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case E_BLOCK_DETECTOR_RAIL: break;
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case E_BLOCK_ACTIVATOR_RAIL: break;
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case E_BLOCK_POWERED_RAIL: HandlePoweredRailPhysics(InsideMeta); break;
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default: VERIFY(!"Unhandled rail type despite checking if block was rail!"); break;
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}
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AddPosition(GetSpeed() * (a_Dt / 1000));
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}
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else
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{
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if (IsBlockRail(InsideType))
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SetPosY(floor(GetPosY()) + 0.35); // HandlePhysics overrides this if minecart can fall, else, it is to stop ground clipping minecart bottom when off-rail
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super::HandlePhysics(a_Dt, *Chunk);
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}
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BroadcastMovementUpdate();
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}
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void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta)
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{
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/*
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NOTE: Please bear in mind that taking away from negatives make them even more negative,
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adding to negatives make them positive, etc.
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*/
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switch (a_RailMeta)
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{
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case E_META_RAIL_ZM_ZP: // NORTHSOUTH
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{
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SetPosY(PosY + 1);
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HandleRailPhysics(a_Dt, *Chunk);
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SetRotation(270);
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SetPosY(floor(GetPosY()) + 0.55);
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SetSpeedY(0); // Don't move vertically as on ground
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SetSpeedX(0); // Correct diagonal movement from curved rails
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if (GetSpeedZ() != 0) // Don't do anything if cart is stationary
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{
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if (GetSpeedZ() > 0)
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{
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// Going SOUTH, slow down
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AddSpeedZ(-0.1);
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}
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else
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{
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// Going NORTH, slow down
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AddSpeedZ(0.1);
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}
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}
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break;
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}
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else
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case E_META_RAIL_XM_XP: // EASTWEST
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{
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super::HandlePhysics(a_Dt, *Chunk);
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BroadcastMovementUpdate();
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SetRotation(180);
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SetPosY(floor(GetPosY()) + 0.55);
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SetSpeedY(0);
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SetSpeedZ(0);
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if (GetSpeedX() != 0)
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{
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if (GetSpeedX() > 0)
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{
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AddSpeedX(-0.1);
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}
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else
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{
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AddSpeedX(0.1);
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}
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}
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break;
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}
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case E_META_RAIL_ASCEND_ZM: // ASCEND NORTH
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{
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SetRotation(270);
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SetSpeedX(0);
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if (GetSpeedZ() >= 0)
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{
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// SpeedZ POSITIVE, going SOUTH
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if (GetSpeedZ() <= MAX_SPEED) // Speed limit
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{
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AddSpeedZ(0.5); // Speed up
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SetSpeedY(-GetSpeedZ()); // Downward movement is negative (0 minus positive numbers is negative)
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}
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}
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else
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{
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// SpeedZ NEGATIVE, going NORTH
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AddSpeedZ(1); // Slow down
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SetSpeedY(-GetSpeedZ()); // Upward movement is positive (0 minus negative number is positive number)
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}
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break;
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}
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case E_META_RAIL_ASCEND_ZP: // ASCEND SOUTH
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{
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SetRotation(270);
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SetSpeedX(0);
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if (GetSpeedZ() > 0)
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{
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// SpeedZ POSITIVE, going SOUTH
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AddSpeedZ(-1); // Slow down
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SetSpeedY(GetSpeedZ()); // Upward movement positive
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}
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else
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{
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if (GetSpeedZ() >= MAX_SPEED_NEGATIVE) // Speed limit
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{
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// SpeedZ NEGATIVE, going NORTH
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AddSpeedZ(-0.5); // Speed up
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SetSpeedY(GetSpeedZ()); // Downward movement negative
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}
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}
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break;
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}
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case E_META_RAIL_ASCEND_XM: // ASCEND EAST
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{
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SetRotation(180);
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SetSpeedZ(0);
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if (GetSpeedX() >= 0)
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{
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if (GetSpeedX() <= MAX_SPEED)
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{
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AddSpeedX(0.5);
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SetSpeedY(-GetSpeedX());
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}
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}
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else
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{
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AddSpeedX(1);
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SetSpeedY(-GetSpeedX());
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}
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break;
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}
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case E_META_RAIL_ASCEND_XP: // ASCEND WEST
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{
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SetRotation(180);
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SetSpeedZ(0);
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if (GetSpeedX() > 0)
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{
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AddSpeedX(-1);
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SetSpeedY(GetSpeedX());
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}
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else
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{
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if (GetSpeedX() >= MAX_SPEED_NEGATIVE)
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{
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AddSpeedX(-0.5);
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SetSpeedY(GetSpeedX());
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}
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}
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break;
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}
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case E_META_RAIL_CURVED_ZM_XM: // Ends pointing NORTH and WEST
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{
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SetRotation(315); // Set correct rotation server side
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SetPosY(floor(GetPosY()) + 0.3); // Levitate dat cart
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if (GetSpeedZ() > 0) // Cart moving south
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{
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SetSpeedX(-GetSpeedZ()); // Diagonally move southwest (which will make cart hit a southwest rail)
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}
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else if (GetSpeedX() > 0) // Cart moving east
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{
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SetSpeedZ(-GetSpeedX()); // Diagonally move northeast
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}
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break;
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}
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case E_META_RAIL_CURVED_ZM_XP: // Curved NORTH EAST
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{
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SetRotation(225);
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SetPosY(floor(GetPosY()) + 0.3);
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if (GetSpeedZ() > 0)
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{
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SetSpeedX(GetSpeedZ());
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}
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else if (GetSpeedX() < 0)
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{
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SetSpeedZ(GetSpeedX());
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}
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break;
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}
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case E_META_RAIL_CURVED_ZP_XM: // Curved SOUTH WEST
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{
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SetRotation(135);
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SetPosY(floor(GetPosY()) + 0.3);
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if (GetSpeedZ() < 0)
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{
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SetSpeedX(GetSpeedZ());
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}
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else if (GetSpeedX() > 0)
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{
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SetSpeedZ(GetSpeedX());
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}
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break;
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}
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case E_META_RAIL_CURVED_ZP_XP: // Curved SOUTH EAST
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{
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SetRotation(45);
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SetPosY(floor(GetPosY()) + 0.3);
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if (GetSpeedZ() < 0)
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{
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SetSpeedX(-GetSpeedZ());
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}
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else if (GetSpeedX() < 0)
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{
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SetSpeedZ(-GetSpeedX());
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}
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break;
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}
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default:
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{
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ASSERT(!"Unhandled rail meta!"); // Dun dun DUN!
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break;
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}
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}
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}
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void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
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{
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if ((a_RailMeta & 0x8) == 0x8)
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{
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switch (a_RailMeta & 0x07)
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{
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case E_META_RAIL_ZM_ZP: // NORTHSOUTH
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{
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SetRotation(270);
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SetPosY(floor(GetPosY()) + 0.55);
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SetSpeedY(0); // Don't move vertically as on ground
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SetSpeedX(0); // Correct diagonal movement from curved rails
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if (GetSpeedZ() != 0) // Don't do anything if cart is stationary
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{
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if (GetSpeedZ() > 0)
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{
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// Going SOUTH, slow down
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AddSpeedZ(1);
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}
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else
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{
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// Going NORTH, slow down
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AddSpeedZ(-1);
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}
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}
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break;
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}
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case E_META_RAIL_XM_XP: // EASTWEST
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{
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SetRotation(180);
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SetPosY(floor(GetPosY()) + 0.55);
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SetSpeedY(0);
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SetSpeedZ(0);
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if (GetSpeedX() != 0)
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{
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if (GetSpeedX() > 0)
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{
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AddSpeedX(-1);
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}
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else
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{
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AddSpeedX(1);
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}
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}
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break;
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}
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}
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}
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}
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@ -96,260 +374,28 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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static const double MAX_SPEED = 8;
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static const double MAX_SPEED_NEGATIVE = (0 - MAX_SPEED);
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void cMinecart::HandleRailPhysics(float a_Dt, cChunk & a_Chunk)
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void cMinecart::SnapToRail(NIBBLETYPE a_RailMeta)
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{
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super::HandlePhysics(a_Dt, a_Chunk); // Main physics handling
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/*
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NOTE: Please bear in mind that taking away from negatives make them even more negative,
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adding to negatives make them positive, etc.
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*/
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// Get block meta below the cart
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int RelPosX = (int)floor(GetPosX()) - a_Chunk.GetPosX() * cChunkDef::Width;
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int RelPosZ = (int)floor(GetPosZ()) - a_Chunk.GetPosZ() * cChunkDef::Width;
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NIBBLETYPE BelowMeta = a_Chunk.GetMeta(RelPosX, (int)floor(GetPosY() - 1), RelPosZ);
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double SpeedX = GetSpeedX(), SpeedY = GetSpeedY(), SpeedZ = GetSpeedZ(); // Get current speed
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switch (BelowMeta)
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switch (a_RailMeta)
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{
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case E_META_RAIL_ZM_ZP: // NORTHSOUTH
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case E_META_RAIL_ASCEND_XM:
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case E_META_RAIL_ASCEND_XP:
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case E_META_RAIL_XM_XP:
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{
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SetRotation(270);
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SpeedY = 0; // Don't move vertically as on ground
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SpeedX = 0; // Correct diagonal movement from curved rails
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if (SpeedZ != 0) // Don't do anything if cart is stationary
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{
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if (SpeedZ > 0)
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{
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// Going SOUTH, slow down
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SpeedZ = SpeedZ - 0.1;
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}
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else
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{
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// Going NORTH, slow down
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SpeedZ = SpeedZ + 0.1;
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}
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}
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SetSpeedZ(0);
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SetPosZ(floor(GetPosZ()) + 0.3);
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break;
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}
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case E_META_RAIL_XM_XP: // EASTWEST
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case E_META_RAIL_ASCEND_ZM:
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case E_META_RAIL_ASCEND_ZP:
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case E_META_RAIL_ZM_ZP:
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{
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SetRotation(180);
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SpeedY = 0;
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SpeedZ = 0;
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if (SpeedX != 0)
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{
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if (SpeedX > 0)
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{
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SpeedX = SpeedX - 0.1;
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}
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else
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{
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SpeedX = SpeedX + 0.1;
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}
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}
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break;
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}
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case E_META_RAIL_ASCEND_ZM: // ASCEND NORTH
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{
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SetRotation(270);
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SetPosY(floor(GetPosY()) + 0.2); // It seems it doesn't work without levitation :/
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SpeedX = 0;
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if (SpeedZ >= 0)
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{
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// SpeedZ POSITIVE, going SOUTH
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if (SpeedZ <= MAX_SPEED) // Speed limit
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{
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SpeedZ = SpeedZ + 0.5; // Speed up
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SpeedY = (0 - SpeedZ); // Downward movement is negative (0 minus positive numbers is negative)
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}
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else
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{
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SpeedZ = MAX_SPEED; // Enforce speed limit
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SpeedY = (0 - SpeedZ);
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}
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}
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else
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{
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// SpeedZ NEGATIVE, going NORTH
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SpeedZ = SpeedZ + 0.4; // Slow down
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SpeedY = (0 - SpeedZ); // Upward movement is positive (0 minus negative number is positive number)
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}
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break;
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}
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case E_META_RAIL_ASCEND_ZP: // ASCEND SOUTH
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{
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SetRotation(270);
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SetPosY(floor(GetPosY()) + 0.2);
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SpeedX = 0;
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if (SpeedZ > 0)
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{
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// SpeedZ POSITIVE, going SOUTH
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SpeedZ = SpeedZ - 0.4; // Slow down
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SpeedY = SpeedZ; // Upward movement positive
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}
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else
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{
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if (SpeedZ >= MAX_SPEED_NEGATIVE) // Speed limit
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{
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// SpeedZ NEGATIVE, going NORTH
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SpeedZ = SpeedZ - 0.5; // Speed up
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SpeedY = SpeedZ; // Downward movement negative
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}
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else
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{
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SpeedZ = MAX_SPEED_NEGATIVE; // Enforce speed limit
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SpeedY = SpeedZ;
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}
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}
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break;
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}
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case E_META_RAIL_ASCEND_XM: // ASCEND EAST
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{
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SetRotation(180);
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SetPosY(floor(GetPosY()) + 0.2);
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SpeedZ = 0;
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if (SpeedX >= 0)
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{
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if (SpeedX <= MAX_SPEED)
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{
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SpeedX = SpeedX + 0.5;
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SpeedY = (0 - SpeedX);
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}
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else
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{
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SpeedX = MAX_SPEED;
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SpeedY = (0 - SpeedX);
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}
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}
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else
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{
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SpeedX = SpeedX + 0.4;
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SpeedY = (0 - SpeedX);
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}
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break;
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}
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case E_META_RAIL_ASCEND_XP: // ASCEND WEST
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{
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SetRotation(180);
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SetPosY(floor(GetPosY()) + 0.2);
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SpeedZ = 0;
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if (SpeedX > 0)
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{
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SpeedX = SpeedX - 0.4;
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SpeedY = SpeedX;
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}
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else
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{
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if (SpeedX >= MAX_SPEED_NEGATIVE)
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{
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SpeedX = SpeedX - 0.5;
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SpeedY = SpeedX;
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}
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else
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{
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SpeedX = MAX_SPEED_NEGATIVE;
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SpeedY = SpeedX;
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}
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}
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break;
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}
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|
||||
case E_META_RAIL_CURVED_ZM_XM: // Ends pointing NORTH and WEST
|
||||
{
|
||||
SetRotation(315); // Set correct rotation server side
|
||||
SetPosY(floor(GetPosY()) + 0.2); // Levitate dat cart
|
||||
|
||||
if (SpeedZ > 0) // Cart moving south
|
||||
{
|
||||
SpeedX = (0 - SpeedZ); // Diagonally move southwest (which will make cart hit a southwest rail)
|
||||
}
|
||||
else if (SpeedX > 0) // Cart moving east
|
||||
{
|
||||
SpeedZ = (0 - SpeedX); // Diagonally move northeast
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case E_META_RAIL_CURVED_ZM_XP: // Curved NORTH EAST
|
||||
{
|
||||
SetRotation(225);
|
||||
SetPosY(floor(GetPosY()) + 0.2);
|
||||
|
||||
if (SpeedZ > 0)
|
||||
{
|
||||
SpeedX = SpeedZ;
|
||||
}
|
||||
else if (SpeedX < 0)
|
||||
{
|
||||
SpeedZ = SpeedX;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case E_META_RAIL_CURVED_ZP_XM: // Curved SOUTH WEST
|
||||
{
|
||||
SetRotation(135);
|
||||
SetPosY(floor(GetPosY()) + 0.2);
|
||||
|
||||
if (SpeedZ < 0)
|
||||
{
|
||||
SpeedX = SpeedZ;
|
||||
}
|
||||
else if (SpeedX > 0)
|
||||
{
|
||||
SpeedZ = SpeedX;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case E_META_RAIL_CURVED_ZP_XP: // Curved SOUTH EAST
|
||||
{
|
||||
SetRotation(45);
|
||||
SetPosY(floor(GetPosY()) + 0.2);
|
||||
|
||||
if (SpeedZ < 0)
|
||||
{
|
||||
SpeedX = (0 - SpeedZ);
|
||||
}
|
||||
else if (SpeedX < 0)
|
||||
{
|
||||
SpeedZ = (0 - SpeedX);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
ASSERT(!"Unhandled rail meta!"); // Dun dun DUN!
|
||||
SetSpeedX(0);
|
||||
SetPosX(floor(GetPosX()) + 0.3);
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
|
||||
// Set speed to speed variables
|
||||
SetSpeedX(SpeedX);
|
||||
SetSpeedY(SpeedY);
|
||||
SetSpeedZ(SpeedZ);
|
||||
|
||||
|
||||
// Broadcast position to client
|
||||
BroadcastMovementUpdate();
|
||||
}
|
||||
|
||||
|
||||
@ -358,6 +404,14 @@ void cMinecart::HandleRailPhysics(float a_Dt, cChunk & a_Chunk)
|
||||
|
||||
void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
|
||||
{
|
||||
if (TDI.Attacker->IsPlayer() && ((cPlayer *)TDI.Attacker)->IsGameModeCreative())
|
||||
{
|
||||
Destroy();
|
||||
TDI.FinalDamage = GetMaxHealth(); // Instant hit for creative
|
||||
super::DoTakeDamage(TDI);
|
||||
return; // No drops for creative
|
||||
}
|
||||
|
||||
m_LastDamage = TDI.FinalDamage;
|
||||
super::DoTakeDamage(TDI);
|
||||
|
||||
@ -365,7 +419,7 @@ void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
|
||||
|
||||
if (GetHealth() <= 0)
|
||||
{
|
||||
Destroy(true);
|
||||
Destroy();
|
||||
|
||||
cItems Drops;
|
||||
switch (m_Payload)
|
||||
|
@ -53,15 +53,16 @@ public:
|
||||
virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
|
||||
|
||||
int LastDamage(void) const { return m_LastDamage; }
|
||||
void HandleRailPhysics(float a_Dt, cChunk & a_Chunk);
|
||||
ePayload GetPayload(void) const { return m_Payload; }
|
||||
|
||||
protected:
|
||||
ePayload m_Payload;
|
||||
int m_LastDamage;
|
||||
|
||||
cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z);
|
||||
|
||||
int m_LastDamage;
|
||||
void HandleRailPhysics(NIBBLETYPE a_RailMeta);
|
||||
void HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta);
|
||||
void SnapToRail(NIBBLETYPE a_RailMeta);
|
||||
|
||||
} ;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user