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Updated SandVillage prefabs to latest Gallery content.

This fixes sand village generation.
This commit is contained in:
madmaxoft 2014-05-18 23:09:39 +02:00
parent a7e52e51dc
commit ec50c0f9e1

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@ -183,7 +183,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
/* 6 */ "...........",
// Connectors:
"-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */,
"-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -326,7 +326,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
/* 8 */ "...........",
// Connectors:
"-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */,
"-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -444,7 +444,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
/* 6 */ ".............",
// Connectors:
"-1: 6, 0, 1: 2\n" /* Type -1, direction Z- */,
"-1: 6, 0, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -587,7 +587,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
/* 8 */ ".............",
// Connectors:
"-1: 6, 0, 1: 2\n" /* Type -1, direction Z- */,
"-1: 6, 0, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -730,7 +730,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
/* 8 */ "...............",
// Connectors:
"-1: 6, 0, 1: 2\n" /* Type -1, direction Z- */,
"-1: 6, 0, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -873,7 +873,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
/* 8 */ "................",
// Connectors:
"-1: 9, 0, 1: 2\n" /* Type -1, direction Z- */,
"-1: 9, 0, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -984,7 +984,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
/* 6 */ ".......",
// Connectors:
"-1: 4, 0, 1: 2\n" /* Type -1, direction Z- */,
"-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -1096,7 +1096,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
/* 6 */ ".........",
// Connectors:
"-1: 4, 0, 1: 2\n" /* Type -1, direction Z- */,
"-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -1232,7 +1232,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
/* 8 */ ".........",
// Connectors:
"-1: 4, 0, 1: 2\n" /* Type -1, direction Z- */,
"-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -1384,7 +1384,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
/* 11 */ "mmmmmmm..adc..",
// Connectors:
"-1: 8, 0, 1: 2\n" /* Type -1, direction Z- */,
"-1: 8, 0, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -1552,7 +1552,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
/* 11 */ "mmmmm...adc...",
// Connectors:
"-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */,
"-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -1712,7 +1712,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
/* 5 */ ".....",
// Connectors:
"-1: 2, 0, 4: 3\n" /* Type -1, direction Z+ */,
"-1: 2, 0, 5: 3\n" /* Type -1, direction Z+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */