Updated SandVillage prefabs to latest Gallery content.
This fixes sand village generation.
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@ -183,7 +183,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
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/* 6 */ "...........",
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// Connectors:
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"-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */,
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"-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */,
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// AllowedRotations:
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7, /* 1, 2, 3 CCW rotation allowed */
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@ -326,7 +326,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
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/* 8 */ "...........",
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// Connectors:
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"-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */,
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"-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */,
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// AllowedRotations:
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7, /* 1, 2, 3 CCW rotation allowed */
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@ -444,7 +444,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
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/* 6 */ ".............",
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// Connectors:
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"-1: 6, 0, 1: 2\n" /* Type -1, direction Z- */,
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"-1: 6, 0, 0: 2\n" /* Type -1, direction Z- */,
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// AllowedRotations:
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7, /* 1, 2, 3 CCW rotation allowed */
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@ -587,7 +587,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
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/* 8 */ ".............",
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// Connectors:
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"-1: 6, 0, 1: 2\n" /* Type -1, direction Z- */,
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"-1: 6, 0, 0: 2\n" /* Type -1, direction Z- */,
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// AllowedRotations:
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7, /* 1, 2, 3 CCW rotation allowed */
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@ -730,7 +730,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
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/* 8 */ "...............",
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// Connectors:
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"-1: 6, 0, 1: 2\n" /* Type -1, direction Z- */,
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"-1: 6, 0, 0: 2\n" /* Type -1, direction Z- */,
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// AllowedRotations:
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7, /* 1, 2, 3 CCW rotation allowed */
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@ -873,7 +873,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
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/* 8 */ "................",
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// Connectors:
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"-1: 9, 0, 1: 2\n" /* Type -1, direction Z- */,
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"-1: 9, 0, 0: 2\n" /* Type -1, direction Z- */,
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// AllowedRotations:
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7, /* 1, 2, 3 CCW rotation allowed */
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@ -984,7 +984,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
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/* 6 */ ".......",
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// Connectors:
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"-1: 4, 0, 1: 2\n" /* Type -1, direction Z- */,
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"-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */,
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// AllowedRotations:
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7, /* 1, 2, 3 CCW rotation allowed */
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@ -1096,7 +1096,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
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/* 6 */ ".........",
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// Connectors:
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"-1: 4, 0, 1: 2\n" /* Type -1, direction Z- */,
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"-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */,
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// AllowedRotations:
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7, /* 1, 2, 3 CCW rotation allowed */
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@ -1232,7 +1232,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
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/* 8 */ ".........",
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// Connectors:
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"-1: 4, 0, 1: 2\n" /* Type -1, direction Z- */,
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"-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */,
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// AllowedRotations:
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7, /* 1, 2, 3 CCW rotation allowed */
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@ -1384,7 +1384,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
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/* 11 */ "mmmmmmm..adc..",
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// Connectors:
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"-1: 8, 0, 1: 2\n" /* Type -1, direction Z- */,
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"-1: 8, 0, 0: 2\n" /* Type -1, direction Z- */,
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// AllowedRotations:
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7, /* 1, 2, 3 CCW rotation allowed */
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@ -1552,7 +1552,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
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/* 11 */ "mmmmm...adc...",
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// Connectors:
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"-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */,
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"-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */,
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// AllowedRotations:
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7, /* 1, 2, 3 CCW rotation allowed */
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@ -1712,7 +1712,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
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/* 5 */ ".....",
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// Connectors:
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"-1: 2, 0, 4: 3\n" /* Type -1, direction Z+ */,
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"-1: 2, 0, 5: 3\n" /* Type -1, direction Z+ */,
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// AllowedRotations:
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7, /* 1, 2, 3 CCW rotation allowed */
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