1
0

Updated prefabs from the Gallery server.

This commit is contained in:
Mattes D 2015-06-13 18:14:09 +02:00
parent f0ee0b8ce8
commit ec4bd42dd8
6 changed files with 482 additions and 505 deletions

View File

@ -32,7 +32,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"B: 50: 3\n" /* torch */ "B: 50: 3\n" /* torch */
"C:171: 8\n" /* carpet */ "C:171: 8\n" /* carpet */
"D:101: 0\n" /* ironbars */ "D:101: 0\n" /* ironbars */
"E: 64: 8\n" /* wooddoorblock */ "E: 64: 9\n" /* wooddoorblock */
"F:128: 2\n" /* sandstonestairs */ "F:128: 2\n" /* sandstonestairs */
"G: 24: 1\n" /* sandstone */ "G: 24: 1\n" /* sandstone */
"H: 44: 9\n" /* step */ "H: 44: 9\n" /* step */
@ -65,7 +65,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"v:134: 3\n" /* 134 */ "v:134: 3\n" /* 134 */
"w: 85: 0\n" /* fence */ "w: 85: 0\n" /* fence */
"x:134: 7\n" /* 134 */ "x:134: 7\n" /* 134 */
"y:107: 5\n" /* fencegate */ "y:107: 1\n" /* fencegate */
"z: 64: 1\n" /* wooddoorblock */, "z: 64: 1\n" /* wooddoorblock */,
// Block data: // Block data:
@ -288,7 +288,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"d: 13: 0\n" /* gravel */ "d: 13: 0\n" /* gravel */
"e: 5: 0\n" /* wood */ "e: 5: 0\n" /* wood */
"f:128: 5\n" /* sandstonestairs */ "f:128: 5\n" /* sandstonestairs */
"g:107: 2\n" /* fencegate */ "g:107: 0\n" /* fencegate */
"h:128: 4\n" /* sandstonestairs */ "h:128: 4\n" /* sandstonestairs */
"i:134: 1\n" /* 134 */ "i:134: 1\n" /* 134 */
"j:134: 3\n" /* 134 */ "j:134: 3\n" /* 134 */
@ -298,13 +298,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"n:134: 5\n" /* 134 */ "n:134: 5\n" /* 134 */
"o:134: 7\n" /* 134 */ "o:134: 7\n" /* 134 */
"p:134: 4\n" /* 134 */ "p:134: 4\n" /* 134 */
"q:107: 1\n" /* fencegate */ "q:107: 3\n" /* fencegate */
"r: 64: 1\n" /* wooddoorblock */ "r: 64: 1\n" /* wooddoorblock */
"s: 65: 3\n" /* ladder */ "s: 65: 3\n" /* ladder */
"t: 50: 3\n" /* torch */ "t: 50: 3\n" /* torch */
"u:171: 8\n" /* carpet */ "u:171: 8\n" /* carpet */
"v:101: 0\n" /* ironbars */ "v:101: 0\n" /* ironbars */
"w: 64: 8\n" /* wooddoorblock */ "w: 64: 9\n" /* wooddoorblock */
"x:128: 2\n" /* sandstonestairs */ "x:128: 2\n" /* sandstonestairs */
"y: 24: 1\n" /* sandstone */ "y: 24: 1\n" /* sandstone */
"z: 44: 9\n" /* step */, "z: 44: 9\n" /* step */,
@ -489,7 +489,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"k: 10: 0\n" /* lava */ "k: 10: 0\n" /* lava */
"l: 54: 5\n" /* chest */ "l: 54: 5\n" /* chest */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
"n: 64: 8\n" /* wooddoorblock */ "n: 64: 9\n" /* wooddoorblock */
"o: 50: 3\n" /* torch */ "o: 50: 3\n" /* torch */
"p:101: 0\n" /* ironbars */ "p:101: 0\n" /* ironbars */
"q: 50: 1\n" /* torch */ "q: 50: 1\n" /* torch */
@ -675,7 +675,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"p:101: 0\n" /* ironbars */ "p:101: 0\n" /* ironbars */
"q: 50: 1\n" /* torch */ "q: 50: 1\n" /* torch */
"r:140: 0\n" /* flowerpotblock */ "r:140: 0\n" /* flowerpotblock */
"s: 64: 8\n" /* wooddoorblock */ "s: 64: 9\n" /* wooddoorblock */
"t: 50: 3\n" /* torch */ "t: 50: 3\n" /* torch */
"u: 69:12\n" /* lever */ "u: 69:12\n" /* lever */
"v: 50: 4\n" /* torch */ "v: 50: 4\n" /* torch */
@ -948,7 +948,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"k:128: 3\n" /* sandstonestairs */ "k:128: 3\n" /* sandstonestairs */
"l: 77: 4\n" /* stonebutton */ "l: 77: 4\n" /* stonebutton */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
"n: 71: 8\n" /* irondoorblock */ "n: 71: 9\n" /* irondoorblock */
"o: 77: 3\n" /* stonebutton */ "o: 77: 3\n" /* stonebutton */
"p:128: 6\n" /* sandstonestairs */ "p:128: 6\n" /* sandstonestairs */
"q:128: 4\n" /* sandstonestairs */ "q:128: 4\n" /* sandstonestairs */
@ -1129,7 +1129,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"f: 64: 3\n" /* wooddoorblock */ "f: 64: 3\n" /* wooddoorblock */
"g: 61: 2\n" /* furnace */ "g: 61: 2\n" /* furnace */
"h: 65: 2\n" /* ladder */ "h: 65: 2\n" /* ladder */
"i: 64: 8\n" /* wooddoorblock */ "i: 64: 9\n" /* wooddoorblock */
"j:101: 0\n" /* ironbars */ "j:101: 0\n" /* ironbars */
"k: 50: 4\n" /* torch */ "k: 50: 4\n" /* torch */
"l:128: 2\n" /* sandstonestairs */ "l:128: 2\n" /* sandstonestairs */
@ -1252,7 +1252,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"h: 65: 5\n" /* ladder */ "h: 65: 5\n" /* ladder */
"i: 85: 0\n" /* fence */ "i: 85: 0\n" /* fence */
"j:101: 0\n" /* ironbars */ "j:101: 0\n" /* ironbars */
"k: 64: 8\n" /* wooddoorblock */ "k: 64: 9\n" /* wooddoorblock */
"l: 50: 3\n" /* torch */ "l: 50: 3\n" /* torch */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
"n:128: 2\n" /* sandstonestairs */ "n:128: 2\n" /* sandstonestairs */
@ -1396,7 +1396,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"e: 5: 0\n" /* wood */ "e: 5: 0\n" /* wood */
"f: 64: 3\n" /* wooddoorblock */ "f: 64: 3\n" /* wooddoorblock */
"g: 65: 2\n" /* ladder */ "g: 65: 2\n" /* ladder */
"h: 64: 8\n" /* wooddoorblock */ "h: 64: 9\n" /* wooddoorblock */
"i:101: 0\n" /* ironbars */ "i:101: 0\n" /* ironbars */
"j: 50: 4\n" /* torch */ "j: 50: 4\n" /* torch */
"k:128: 2\n" /* sandstonestairs */ "k:128: 2\n" /* sandstonestairs */
@ -1523,7 +1523,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"l:134: 6\n" /* 134 */ "l:134: 6\n" /* 134 */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
"n:134: 4\n" /* 134 */ "n:134: 4\n" /* 134 */
"o: 64: 8\n" /* wooddoorblock */ "o: 64: 9\n" /* wooddoorblock */
"p: 50: 2\n" /* torch */ "p: 50: 2\n" /* torch */
"q:101: 0\n" /* ironbars */ "q:101: 0\n" /* ironbars */
"r:171: 8\n" /* carpet */ "r:171: 8\n" /* carpet */
@ -1667,7 +1667,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"e: 5: 0\n" /* wood */ "e: 5: 0\n" /* wood */
"f: 64: 3\n" /* wooddoorblock */ "f: 64: 3\n" /* wooddoorblock */
"g: 65: 2\n" /* ladder */ "g: 65: 2\n" /* ladder */
"h: 64: 8\n" /* wooddoorblock */ "h: 64: 9\n" /* wooddoorblock */
"i:101: 0\n" /* ironbars */ "i:101: 0\n" /* ironbars */
"j: 50: 1\n" /* torch */ "j: 50: 1\n" /* torch */
"k: 50: 4\n" /* torch */ "k: 50: 4\n" /* torch */
@ -1810,7 +1810,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
"n: 38: 5\n" /* rose */ "n: 38: 5\n" /* rose */
"o: 65: 2\n" /* ladder */ "o: 65: 2\n" /* ladder */
"p: 64: 8\n" /* wooddoorblock */ "p: 64: 9\n" /* wooddoorblock */
"q:101: 0\n" /* ironbars */ "q:101: 0\n" /* ironbars */
"r: 50: 1\n" /* torch */ "r: 50: 1\n" /* torch */
"s: 50: 4\n" /* torch */ "s: 50: 4\n" /* torch */
@ -1943,7 +1943,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"f: 64: 3\n" /* wooddoorblock */ "f: 64: 3\n" /* wooddoorblock */
"g: 65: 2\n" /* ladder */ "g: 65: 2\n" /* ladder */
"h:101: 0\n" /* ironbars */ "h:101: 0\n" /* ironbars */
"i: 64: 8\n" /* wooddoorblock */ "i: 64: 9\n" /* wooddoorblock */
"j: 50: 1\n" /* torch */ "j: 50: 1\n" /* torch */
"k: 50: 2\n" /* torch */ "k: 50: 2\n" /* torch */
"l:128: 2\n" /* sandstonestairs */ "l:128: 2\n" /* sandstonestairs */
@ -2089,7 +2089,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"f: 64: 2\n" /* wooddoorblock */ "f: 64: 2\n" /* wooddoorblock */
"g: 65: 2\n" /* ladder */ "g: 65: 2\n" /* ladder */
"h:101: 0\n" /* ironbars */ "h:101: 0\n" /* ironbars */
"i: 64: 8\n" /* wooddoorblock */ "i: 64: 9\n" /* wooddoorblock */
"j: 50: 1\n" /* torch */ "j: 50: 1\n" /* torch */
"k:128: 6\n" /* sandstonestairs */ "k:128: 6\n" /* sandstonestairs */
"l:126: 8\n" /* woodenslab */ "l:126: 8\n" /* woodenslab */
@ -2220,7 +2220,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"e: 5: 0\n" /* wood */ "e: 5: 0\n" /* wood */
"f: 64: 3\n" /* wooddoorblock */ "f: 64: 3\n" /* wooddoorblock */
"g: 65: 5\n" /* ladder */ "g: 65: 5\n" /* ladder */
"h: 64: 8\n" /* wooddoorblock */ "h: 64: 9\n" /* wooddoorblock */
"i:101: 0\n" /* ironbars */ "i:101: 0\n" /* ironbars */
"j: 50: 4\n" /* torch */ "j: 50: 4\n" /* torch */
"k:128: 2\n" /* sandstonestairs */ "k:128: 2\n" /* sandstonestairs */
@ -2374,17 +2374,18 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"h: 85: 0\n" /* fence */ "h: 85: 0\n" /* fence */
"i: 64: 0\n" /* wooddoorblock */ "i: 64: 0\n" /* wooddoorblock */
"j: 65: 5\n" /* ladder */ "j: 65: 5\n" /* ladder */
"k: 64: 8\n" /* wooddoorblock */ "k: 64: 9\n" /* wooddoorblock */
"l:101: 0\n" /* ironbars */ "l:101: 0\n" /* ironbars */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
"n: 50: 4\n" /* torch */ "n: 64: 8\n" /* wooddoorblock */
"o:128: 2\n" /* sandstonestairs */ "o: 50: 4\n" /* torch */
"p:126: 8\n" /* woodenslab */ "p:128: 2\n" /* sandstonestairs */
"q:128: 4\n" /* sandstonestairs */ "q:126: 8\n" /* woodenslab */
"r:128: 7\n" /* sandstonestairs */ "r:128: 4\n" /* sandstonestairs */
"s: 44: 1\n" /* step */ "s:128: 7\n" /* sandstonestairs */
"t: 50: 3\n" /* torch */ "t: 44: 1\n" /* step */
"u:128: 6\n" /* sandstonestairs */, "u: 50: 3\n" /* torch */
"v:128: 6\n" /* sandstonestairs */,
// Block data: // Block data:
// Level 0 // Level 0
@ -2434,36 +2435,36 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 2 */ "acccckcccca...." /* 2 */ "acccckcccca...."
/* 3 */ "c.........c...." /* 3 */ "c.........c...."
/* 4 */ "l.........c...." /* 4 */ "l.........c...."
/* 5 */ "l.........k...." /* 5 */ "l.........n...."
/* 6 */ "l.........c...." /* 6 */ "l.........c...."
/* 7 */ "c..n...n..cj..." /* 7 */ "c..o...o..cj..."
/* 8 */ "accclllccca...." /* 8 */ "accclllccca...."
// Level 4 // Level 4
/* z\x* 11111 */ /* z\x* 11111 */
/* * 012345678901234 */ /* * 012345678901234 */
/* 0 */ "mmmo...ommmmmmm" /* 0 */ "mmmp...pmmmmmmm"
/* 1 */ "mmmc...cmmmmmmm" /* 1 */ "mmmc...cmmmmmmm"
/* 2 */ "accccccccca...." /* 2 */ "accccccccca...."
/* 3 */ "cpppppppppc...." /* 3 */ "cqqqqqqqqqc...."
/* 4 */ "qpppppppppc...." /* 4 */ "rqqqqqqqqqc...."
/* 5 */ "qpppppppppc...." /* 5 */ "rqqqqqqqqqc...."
/* 6 */ "qpppppppppc...." /* 6 */ "rqqqqqqqqqc...."
/* 7 */ "cpppppppppcj..." /* 7 */ "cqqqqqqqqqcj..."
/* 8 */ "acccrrrccca...." /* 8 */ "acccsssccca...."
// Level 5 // Level 5
/* z\x* 11111 */ /* z\x* 11111 */
/* * 012345678901234 */ /* * 012345678901234 */
/* 0 */ "mmm.....mmmmmmm" /* 0 */ "mmm.....mmmmmmm"
/* 1 */ "mmm.....mmmmmmm" /* 1 */ "mmm.....mmmmmmm"
/* 2 */ "csssscssssc...." /* 2 */ "cttttcttttc...."
/* 3 */ "s..accca..s...." /* 3 */ "t..accca..t...."
/* 4 */ "s..c...c..s...." /* 4 */ "t..c...c..t...."
/* 5 */ "c.........c...." /* 5 */ "c.........c...."
/* 6 */ "s..c...c..s...." /* 6 */ "t..c...c..t...."
/* 7 */ "s..accca..s...." /* 7 */ "t..accca..t...."
/* 8 */ "csssscssssc...." /* 8 */ "cttttcttttc...."
// Level 6 // Level 6
/* z\x* 11111 */ /* z\x* 11111 */
@ -2472,7 +2473,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 1 */ "..............." /* 1 */ "..............."
/* 2 */ "..............." /* 2 */ "..............."
/* 3 */ "...aclca......." /* 3 */ "...aclca......."
/* 4 */ "...ct..c......." /* 4 */ "...cu..c......."
/* 5 */ "..............." /* 5 */ "..............."
/* 6 */ "...c...c......." /* 6 */ "...c...c......."
/* 7 */ "...aclca......." /* 7 */ "...aclca......."
@ -2484,11 +2485,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "..............." /* 0 */ "..............."
/* 1 */ "..............." /* 1 */ "..............."
/* 2 */ "..............." /* 2 */ "..............."
/* 3 */ "...acuca......." /* 3 */ "...acvca......."
/* 4 */ "...cpppc......." /* 4 */ "...cqqqc......."
/* 5 */ "...cpppc......." /* 5 */ "...cqqqc......."
/* 6 */ "...cpppc......." /* 6 */ "...cqqqc......."
/* 7 */ "...acrca......." /* 7 */ "...acsca......."
/* 8 */ "..............." /* 8 */ "..............."
// Level 8 // Level 8
@ -2497,11 +2498,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "..............." /* 0 */ "..............."
/* 1 */ "..............." /* 1 */ "..............."
/* 2 */ "..............." /* 2 */ "..............."
/* 3 */ "...cscsc......." /* 3 */ "...ctctc......."
/* 4 */ "...s...s......." /* 4 */ "...t...t......."
/* 5 */ "...c...c......." /* 5 */ "...c...c......."
/* 6 */ "...s...s......." /* 6 */ "...t...t......."
/* 7 */ "...cscsc......." /* 7 */ "...ctctc......."
/* 8 */ "...............", /* 8 */ "...............",
// Connectors: // Connectors:
@ -2574,7 +2575,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"q:101: 0\n" /* ironbars */ "q:101: 0\n" /* ironbars */
"r: 50: 2\n" /* torch */ "r: 50: 2\n" /* torch */
"s: 47: 0\n" /* bookshelf */ "s: 47: 0\n" /* bookshelf */
"t: 64: 8\n" /* wooddoorblock */ "t: 64: 9\n" /* wooddoorblock */
"u: 50: 3\n" /* torch */ "u: 50: 3\n" /* torch */
"v:171: 8\n" /* carpet */ "v:171: 8\n" /* carpet */
"w:128: 6\n" /* sandstonestairs */ "w:128: 6\n" /* sandstonestairs */
@ -2769,7 +2770,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"n: 50: 1\n" /* torch */ "n: 50: 1\n" /* torch */
"o: 50: 2\n" /* torch */ "o: 50: 2\n" /* torch */
"p:101: 0\n" /* ironbars */ "p:101: 0\n" /* ironbars */
"q: 64: 8\n" /* wooddoorblock */ "q: 64: 9\n" /* wooddoorblock */
"r:128: 2\n" /* sandstonestairs */ "r:128: 2\n" /* sandstonestairs */
"s:128: 6\n" /* sandstonestairs */ "s:128: 6\n" /* sandstonestairs */
"t:126: 8\n" /* woodenslab */ "t:126: 8\n" /* woodenslab */
@ -2978,7 +2979,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"e: 5: 0\n" /* wood */ "e: 5: 0\n" /* wood */
"f: 64: 3\n" /* wooddoorblock */ "f: 64: 3\n" /* wooddoorblock */
"g: 65: 2\n" /* ladder */ "g: 65: 2\n" /* ladder */
"h: 64: 8\n" /* wooddoorblock */ "h: 64: 9\n" /* wooddoorblock */
"i:101: 0\n" /* ironbars */ "i:101: 0\n" /* ironbars */
"j: 50: 2\n" /* torch */ "j: 50: 2\n" /* torch */
"k: 50: 1\n" /* torch */ "k: 50: 1\n" /* torch */
@ -3133,7 +3134,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"l:118: 3\n" /* cauldronblock */ "l:118: 3\n" /* cauldronblock */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
"n:155: 1\n" /* quartzblock */ "n:155: 1\n" /* quartzblock */
"o: 64: 8\n" /* wooddoorblock */ "o: 64: 9\n" /* wooddoorblock */
"p: 50: 3\n" /* torch */ "p: 50: 3\n" /* torch */
"q:101: 0\n" /* ironbars */ "q:101: 0\n" /* ironbars */
"r:140: 0\n" /* flowerpotblock */ "r:140: 0\n" /* flowerpotblock */

View File

@ -145,12 +145,14 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
"a: 3: 0\n" /* dirt */ "a: 3: 0\n" /* dirt */
"b: 60: 7\n" /* tilleddirt */ "b: 60: 7\n" /* tilleddirt */
"c: 8: 0\n" /* water */ "c: 8: 0\n" /* water */
"d: 43: 0\n" /* doubleslab */ "d: 60: 5\n" /* tilleddirt */
"e: 44: 0\n" /* step */ "e: 60: 6\n" /* tilleddirt */
"f: 59: 7\n" /* crops */ "f: 43: 0\n" /* doubleslab */
"g: 83: 0\n" /* reedblock */ "g: 44: 0\n" /* step */
"h:113: 0\n" /* netherbrickfence */ "h: 59: 7\n" /* crops */
"i: 50: 5\n" /* torch */ "i: 83: 0\n" /* reedblock */
"j:113: 0\n" /* netherbrickfence */
"k: 50: 5\n" /* torch */
"m: 19: 0\n" /* sponge */, "m: 19: 0\n" /* sponge */,
// Block data: // Block data:
@ -181,8 +183,8 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
/* 4 */ "mabbbbbbbam" /* 4 */ "mabbbbbbbam"
/* 5 */ "mabbbbbbbam" /* 5 */ "mabbbbbbbam"
/* 6 */ "mabcccccaam" /* 6 */ "mabcccccaam"
/* 7 */ "mabbbbbbbam" /* 7 */ "mabdbbebbam"
/* 8 */ "mabbbbbbbam" /* 8 */ "mabbbbbbeam"
/* 9 */ "mabbbbbbbam" /* 9 */ "mabbbbbbbam"
/* 10 */ "mabbbbbbbam" /* 10 */ "mabbbbbbbam"
/* 11 */ "maaaaaaaaam" /* 11 */ "maaaaaaaaam"
@ -192,58 +194,58 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
/* z\x* 1 */ /* z\x* 1 */
/* * 01234567890 */ /* * 01234567890 */
/* 0 */ "..........." /* 0 */ "..........."
/* 1 */ ".deeeeeeed." /* 1 */ ".fgggggggf."
/* 2 */ ".efffffffe." /* 2 */ ".ghhhhhhhg."
/* 3 */ ".efffffffe." /* 3 */ ".ghhhhhhhg."
/* 4 */ ".efffffffe." /* 4 */ ".ghhhhhhhg."
/* 5 */ ".efgggggfe." /* 5 */ ".ghiiiiihg."
/* 6 */ ".eg.....ge." /* 6 */ ".gi.....ig."
/* 7 */ ".efgggggfe." /* 7 */ ".ghiiiiihg."
/* 8 */ ".efffffffe." /* 8 */ ".ghhhhhhhg."
/* 9 */ ".efffffffe." /* 9 */ ".ghhhhhhhg."
/* 10 */ ".efffffffe." /* 10 */ ".ghhhhhhhg."
/* 11 */ ".deeeeeeed." /* 11 */ ".fgggggggf."
/* 12 */ "..........." /* 12 */ "..........."
// Level 3 // Level 3
/* z\x* 1 */ /* z\x* 1 */
/* * 01234567890 */ /* * 01234567890 */
/* 0 */ "..........." /* 0 */ "..........."
/* 1 */ ".h.......h." /* 1 */ ".j.......j."
/* 2 */ "..........." /* 2 */ "..........."
/* 3 */ "..........." /* 3 */ "..........."
/* 4 */ "..........." /* 4 */ "..........."
/* 5 */ "...ggggg..." /* 5 */ "...iiiii..."
/* 6 */ "..g.....g.." /* 6 */ "..i.....i.."
/* 7 */ "...ggggg..." /* 7 */ "...iiiii..."
/* 8 */ "..........." /* 8 */ "..........."
/* 9 */ "..........." /* 9 */ "..........."
/* 10 */ "..........." /* 10 */ "..........."
/* 11 */ ".h.......h." /* 11 */ ".j.......j."
/* 12 */ "..........." /* 12 */ "..........."
// Level 4 // Level 4
/* z\x* 1 */ /* z\x* 1 */
/* * 01234567890 */ /* * 01234567890 */
/* 0 */ "..........." /* 0 */ "..........."
/* 1 */ ".h.......h." /* 1 */ ".j.......j."
/* 2 */ "..........." /* 2 */ "..........."
/* 3 */ "..........." /* 3 */ "..........."
/* 4 */ "..........." /* 4 */ "..........."
/* 5 */ "...ggggg..." /* 5 */ "...iiiii..."
/* 6 */ "..g.....g.." /* 6 */ "..i.....i.."
/* 7 */ "...ggggg..." /* 7 */ "...iiiii..."
/* 8 */ "..........." /* 8 */ "..........."
/* 9 */ "..........." /* 9 */ "..........."
/* 10 */ "..........." /* 10 */ "..........."
/* 11 */ ".h.......h." /* 11 */ ".j.......j."
/* 12 */ "..........." /* 12 */ "..........."
// Level 5 // Level 5
/* z\x* 1 */ /* z\x* 1 */
/* * 01234567890 */ /* * 01234567890 */
/* 0 */ "..........." /* 0 */ "..........."
/* 1 */ ".h.......h." /* 1 */ ".j.......j."
/* 2 */ "..........." /* 2 */ "..........."
/* 3 */ "..........." /* 3 */ "..........."
/* 4 */ "..........." /* 4 */ "..........."
@ -253,15 +255,15 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
/* 8 */ "..........." /* 8 */ "..........."
/* 9 */ "..........." /* 9 */ "..........."
/* 10 */ "..........." /* 10 */ "..........."
/* 11 */ ".h.......h." /* 11 */ ".j.......j."
/* 12 */ "..........." /* 12 */ "..........."
// Level 6 // Level 6
/* z\x* 1 */ /* z\x* 1 */
/* * 01234567890 */ /* * 01234567890 */
/* 0 */ ".h.......h." /* 0 */ ".j.......j."
/* 1 */ "hhh.....hhh" /* 1 */ "jjj.....jjj"
/* 2 */ ".h.......h." /* 2 */ ".j.......j."
/* 3 */ "..........." /* 3 */ "..........."
/* 4 */ "..........." /* 4 */ "..........."
/* 5 */ "..........." /* 5 */ "..........."
@ -269,16 +271,16 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
/* 7 */ "..........." /* 7 */ "..........."
/* 8 */ "..........." /* 8 */ "..........."
/* 9 */ "..........." /* 9 */ "..........."
/* 10 */ ".h.......h." /* 10 */ ".j.......j."
/* 11 */ "hhh.....hhh" /* 11 */ "jjj.....jjj"
/* 12 */ ".h.......h." /* 12 */ ".j.......j."
// Level 7 // Level 7
/* z\x* 1 */ /* z\x* 1 */
/* * 01234567890 */ /* * 01234567890 */
/* 0 */ ".i.......i." /* 0 */ ".k.......k."
/* 1 */ "i.i.....i.i" /* 1 */ "k.k.....k.k"
/* 2 */ ".i.......i." /* 2 */ ".k.......k."
/* 3 */ "..........." /* 3 */ "..........."
/* 4 */ "..........." /* 4 */ "..........."
/* 5 */ "..........." /* 5 */ "..........."
@ -286,9 +288,9 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
/* 7 */ "..........." /* 7 */ "..........."
/* 8 */ "..........." /* 8 */ "..........."
/* 9 */ "..........." /* 9 */ "..........."
/* 10 */ ".i.......i." /* 10 */ ".k.......k."
/* 11 */ "i.i.....i.i" /* 11 */ "k.k.....k.k"
/* 12 */ ".i.......i.", /* 12 */ ".k.......k.",
// Connectors: // Connectors:
"-1: 10, 2, 6: 5\n" /* Type -1, direction X+ */, "-1: 10, 2, 6: 5\n" /* Type -1, direction X+ */,
@ -1039,13 +1041,13 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
"b: 17: 9\n" /* tree */ "b: 17: 9\n" /* tree */
"c: 17: 1\n" /* tree */ "c: 17: 1\n" /* tree */
"d: 35: 0\n" /* wool */ "d: 35: 0\n" /* wool */
"e: 64: 7\n" /* wooddoorblock */ "e: 64: 3\n" /* wooddoorblock */
"f:171:12\n" /* carpet */ "f:171:12\n" /* carpet */
"g:135: 1\n" /* 135 */ "g:135: 1\n" /* 135 */
"h:126: 2\n" /* woodenslab */ "h:126: 2\n" /* woodenslab */
"i:135: 2\n" /* 135 */ "i:135: 2\n" /* 135 */
"j: 50: 4\n" /* torch */ "j: 50: 4\n" /* torch */
"k: 64:12\n" /* wooddoorblock */ "k: 64: 9\n" /* wooddoorblock */
"l: 85: 0\n" /* fence */ "l: 85: 0\n" /* fence */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
"n: 44: 8\n" /* step */ "n: 44: 8\n" /* step */
@ -1283,9 +1285,9 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
"a: 5: 2\n" /* wood */ "a: 5: 2\n" /* wood */
"b: 17: 1\n" /* tree */ "b: 17: 1\n" /* tree */
"c: 35: 0\n" /* wool */ "c: 35: 0\n" /* wool */
"d: 64: 7\n" /* wooddoorblock */ "d: 64: 3\n" /* wooddoorblock */
"e: 50: 4\n" /* torch */ "e: 50: 4\n" /* torch */
"f: 64:12\n" /* wooddoorblock */ "f: 64: 9\n" /* wooddoorblock */
"g: 85: 0\n" /* fence */ "g: 85: 0\n" /* fence */
"h: 44: 8\n" /* step */ "h: 44: 8\n" /* step */
"i: 43: 0\n" /* doubleslab */ "i: 43: 0\n" /* doubleslab */
@ -1398,11 +1400,11 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
"c: 35: 0\n" /* wool */ "c: 35: 0\n" /* wool */
"d:171: 0\n" /* carpet */ "d:171: 0\n" /* carpet */
"e:126: 1\n" /* woodenslab */ "e:126: 1\n" /* woodenslab */
"f: 64: 5\n" /* wooddoorblock */ "f: 64: 1\n" /* wooddoorblock */
"g: 85: 0\n" /* fence */ "g: 85: 0\n" /* fence */
"h: 50: 1\n" /* torch */ "h: 50: 1\n" /* torch */
"i: 50: 2\n" /* torch */ "i: 50: 2\n" /* torch */
"j: 64:12\n" /* wooddoorblock */ "j: 64: 9\n" /* wooddoorblock */
"k:126:11\n" /* woodenslab */ "k:126:11\n" /* woodenslab */
"l: 17: 5\n" /* tree */ "l: 17: 5\n" /* tree */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */

View File

@ -34,9 +34,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"d: 17: 0\n" /* tree */ "d: 17: 0\n" /* tree */
"e: 60: 7\n" /* tilleddirt */ "e: 60: 7\n" /* tilleddirt */
"f: 8: 0\n" /* water */ "f: 8: 0\n" /* water */
"g: 85: 0\n" /* fence */ "g: 60: 6\n" /* tilleddirt */
"h: 59: 7\n" /* crops */ "h: 85: 0\n" /* fence */
"i: 50: 5\n" /* torch */ "i: 59: 7\n" /* crops */
"j: 50: 5\n" /* torch */
"m: 19: 0\n" /* sponge */, "m: 19: 0\n" /* sponge */,
// Block data: // Block data:
@ -79,35 +80,35 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 1 */ "deefeefeefeed" /* 1 */ "deefeefeefeed"
/* 2 */ "deefeefeefeed" /* 2 */ "deefeefeefeed"
/* 3 */ "deefeefeefeed" /* 3 */ "deefeefeefeed"
/* 4 */ "deefeefeefeed" /* 4 */ "deefegfeefeed"
/* 5 */ "deefeefeefeed" /* 5 */ "deefeefeefeed"
/* 6 */ "deefeefeefeed" /* 6 */ "deefeefeefeed"
/* 7 */ "deefeefeefeed" /* 7 */ "deefeefeefeed"
/* 8 */ "deefeefeefeed" /* 8 */ "deefeefeefeed"
/* 9 */ "deefeefeefeed" /* 9 */ "deefgefeefeed"
/* 10 */ "deefeefeefeed" /* 10 */ "deefeefeefeed"
/* 11 */ "ddddddddddddd" /* 11 */ "ddddddddddddd"
// Level 3 // Level 3
/* z\x* 111 */ /* z\x* 111 */
/* * 0123456789012 */ /* * 0123456789012 */
/* 0 */ "g..g..g..g..g" /* 0 */ "h..h..h..h..h"
/* 1 */ "ghh.h..hh.hhg" /* 1 */ "hii.i..ii.iih"
/* 2 */ "ghh..h.hh.hhg" /* 2 */ "hii..i.ii.iih"
/* 3 */ "ghh.h..h..hhg" /* 3 */ "hii.i..i..iih"
/* 4 */ "ghh.hh.h..hhg" /* 4 */ "hii.ii.i..iih"
/* 5 */ "ghh.h..hh.hhg" /* 5 */ "hii.i..ii.iih"
/* 6 */ "ghh.hh.hh.hhg" /* 6 */ "hii.ii.ii.iih"
/* 7 */ "ghh....h..hhg" /* 7 */ "hii....i..iih"
/* 8 */ "ghh..h....hhg" /* 8 */ "hii..i....iih"
/* 9 */ "ghh.....h.hhg" /* 9 */ "hii.....i.iih"
/* 10 */ "ghh.hh.h..hhg" /* 10 */ "hii.ii.i..iih"
/* 11 */ "g..g..g..g..g" /* 11 */ "h..h..h..h..h"
// Level 4 // Level 4
/* z\x* 111 */ /* z\x* 111 */
/* * 0123456789012 */ /* * 0123456789012 */
/* 0 */ "i..i..i..i..i" /* 0 */ "j..j..j..j..j"
/* 1 */ "............." /* 1 */ "............."
/* 2 */ "............." /* 2 */ "............."
/* 3 */ "............." /* 3 */ "............."
@ -118,7 +119,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 8 */ "............." /* 8 */ "............."
/* 9 */ "............." /* 9 */ "............."
/* 10 */ "............." /* 10 */ "............."
/* 11 */ "i..i..i..i..i" /* 11 */ "j..j..j..j..j"
// Level 5 // Level 5
/* z\x* 111 */ /* z\x* 111 */
@ -212,14 +213,14 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"b: 67: 0\n" /* stairs */ "b: 67: 0\n" /* stairs */
"c: 67: 2\n" /* stairs */ "c: 67: 2\n" /* stairs */
"d: 67: 1\n" /* stairs */ "d: 67: 1\n" /* stairs */
"e: 64: 7\n" /* wooddoorblock */ "e: 64: 3\n" /* wooddoorblock */
"f: 53: 3\n" /* woodstairs */ "f: 53: 3\n" /* woodstairs */
"g: 53: 1\n" /* woodstairs */ "g: 53: 1\n" /* woodstairs */
"h: 85: 0\n" /* fence */ "h: 85: 0\n" /* fence */
"i: 53: 0\n" /* woodstairs */ "i: 53: 0\n" /* woodstairs */
"j: 53: 2\n" /* woodstairs */ "j: 53: 2\n" /* woodstairs */
"k:102: 0\n" /* glasspane */ "k:102: 0\n" /* glasspane */
"l: 64:12\n" /* wooddoorblock */ "l: 64: 9\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
"n: 50: 3\n" /* torch */ "n: 50: 3\n" /* torch */
"o: 72: 0\n" /* woodplate */ "o: 72: 0\n" /* woodplate */
@ -356,8 +357,6 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"e: 8: 0\n" /* water */ "e: 8: 0\n" /* water */
"f: 50: 5\n" /* torch */ "f: 50: 5\n" /* torch */
"g: 59: 7\n" /* crops */ "g: 59: 7\n" /* crops */
"h: 59: 3\n" /* crops */
"i: 59: 5\n" /* crops */
"m: 19: 0\n" /* sponge */, "m: 19: 0\n" /* sponge */,
// Block data: // Block data:
@ -365,9 +364,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* z\x* 11111 */ /* z\x* 11111 */
/* * 012345678901234 */ /* * 012345678901234 */
/* 0 */ "aaaaaaabaaaaaaa" /* 0 */ "aaaaaaabaaaaaaa"
/* 1 */ "aaaaaaaaaaaaaaa" /* 1 */ "aaaaaaabaaaaaaa"
/* 2 */ "aaaaaaaaaaaaaaa" /* 2 */ "aaaaaaabaaaaaaa"
/* 3 */ "aaaaaaaaaaaaaaa" /* 3 */ "aaaaaaabaaaaaaa"
/* 4 */ "aaaaaaabaaaaaaa" /* 4 */ "aaaaaaabaaaaaaa"
/* 5 */ "aaaaaaabaaaaaaa" /* 5 */ "aaaaaaabaaaaaaa"
/* 6 */ "aaaaaaabaaaaaaa" /* 6 */ "aaaaaaabaaaaaaa"
@ -405,8 +404,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* * 012345678901234 */ /* * 012345678901234 */
/* 0 */ "f.....f.f.....f" /* 0 */ "f.....f.f.....f"
/* 1 */ ".gg.gg...gg.gg." /* 1 */ ".gg.gg...gg.gg."
/* 2 */ ".gg.hg...gg.gg." /* 2 */ ".gg.gg...gg.gg."
/* 3 */ ".gg.gi...gg.gg." /* 3 */ ".gg.gg...gg.gg."
/* 4 */ ".gg.gg...gg.gg." /* 4 */ ".gg.gg...gg.gg."
/* 5 */ ".gg.gg...gg.gg." /* 5 */ ".gg.gg...gg.gg."
/* 6 */ ".gg.gg...gg.gg." /* 6 */ ".gg.gg...gg.gg."
@ -511,12 +510,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"d: 67: 1\n" /* stairs */ "d: 67: 1\n" /* stairs */
"e: 17: 0\n" /* tree */ "e: 17: 0\n" /* tree */
"f: 5: 0\n" /* wood */ "f: 5: 0\n" /* wood */
"g: 64: 2\n" /* wooddoorblock */ "g: 64: 0\n" /* wooddoorblock */
"h: 10: 0\n" /* lava */ "h: 10: 0\n" /* lava */
"i: 54: 2\n" /* chest */ "i: 54: 2\n" /* chest */
"j: 61: 2\n" /* furnace */ "j: 61: 2\n" /* furnace */
"k:102: 0\n" /* glasspane */ "k:102: 0\n" /* glasspane */
"l: 64: 8\n" /* wooddoorblock */ "l: 64: 9\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
"n:139: 0\n" /* cobblestonewall */ "n:139: 0\n" /* cobblestonewall */
"o:101: 0\n" /* ironbars */ "o:101: 0\n" /* ironbars */
@ -666,7 +665,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 10 */ "............", /* 10 */ "............",
// Connectors: // Connectors:
"-1: 7, 1, -1: 2\n" /* Type -1, direction Z- */, "-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations: // AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */ 7, /* 1, 2, 3 CCW rotation allowed */
@ -1999,8 +1998,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"a: 3: 0\n" /* dirt */ "a: 3: 0\n" /* dirt */
"b: 17: 0\n" /* tree */ "b: 17: 0\n" /* tree */
"c: 60: 7\n" /* tilleddirt */ "c: 60: 7\n" /* tilleddirt */
"d: 8: 0\n" /* water */ "d: 60: 6\n" /* tilleddirt */
"e: 59: 7\n" /* crops */ "e: 8: 0\n" /* water */
"f: 59: 7\n" /* crops */
"m: 19: 0\n" /* sponge */, "m: 19: 0\n" /* sponge */,
// Block data: // Block data:
@ -2020,8 +2020,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* * 0123456789 */ /* * 0123456789 */
/* 0 */ "bbbbbbbbbb" /* 0 */ "bbbbbbbbbb"
/* 1 */ "bccccccccb" /* 1 */ "bccccccccb"
/* 2 */ "bccccccccb" /* 2 */ "bcccccdccb"
/* 3 */ "bddddddddb" /* 3 */ "beeeeeeeeb"
/* 4 */ "bccccccccb" /* 4 */ "bccccccccb"
/* 5 */ "bccccccccb" /* 5 */ "bccccccccb"
/* 6 */ "bbbbbbbbbb" /* 6 */ "bbbbbbbbbb"
@ -2030,11 +2030,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* z\x* */ /* z\x* */
/* * 0123456789 */ /* * 0123456789 */
/* 0 */ ".........." /* 0 */ ".........."
/* 1 */ ".eeeeeeee." /* 1 */ ".ffffffff."
/* 2 */ ".eeeeeeee." /* 2 */ ".ffffffff."
/* 3 */ ".........." /* 3 */ ".........."
/* 4 */ ".eeeeeeee." /* 4 */ ".ffffffff."
/* 5 */ ".eeeeeeee." /* 5 */ ".ffffffff."
/* 6 */ ".........." /* 6 */ ".........."
// Level 3 // Level 3
@ -2116,7 +2116,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
7, 15, 13, // SizeX = 7, SizeY = 15, SizeZ = 13 7, 15, 13, // SizeX = 7, SizeY = 15, SizeZ = 13
// Hitbox (relative to bounding box): // Hitbox (relative to bounding box):
-1, -1, 0, // MinX, MinY, MinZ -1, 0, 0, // MinX, MinY, MinZ
7, 14, 13, // MaxX, MaxY, MaxZ 7, 14, 13, // MaxX, MaxY, MaxZ
// Block definitions: // Block definitions:
@ -2129,11 +2129,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"d: 67: 1\n" /* stairs */ "d: 67: 1\n" /* stairs */
"e: 17: 0\n" /* tree */ "e: 17: 0\n" /* tree */
"f: 5: 0\n" /* wood */ "f: 5: 0\n" /* wood */
"g: 64: 7\n" /* wooddoorblock */ "g: 64: 1\n" /* wooddoorblock */
"h: 65: 3\n" /* ladder */ "h: 65: 3\n" /* ladder */
"i: 53: 3\n" /* woodstairs */ "i: 53: 3\n" /* woodstairs */
"j: 53: 7\n" /* woodstairs */ "j: 53: 7\n" /* woodstairs */
"k: 64:12\n" /* wooddoorblock */ "k: 64: 9\n" /* wooddoorblock */
"l:102: 0\n" /* glasspane */ "l:102: 0\n" /* glasspane */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
"n: 50: 1\n" /* torch */ "n: 50: 1\n" /* torch */
@ -2579,16 +2579,16 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"d: 67: 1\n" /* stairs */ "d: 67: 1\n" /* stairs */
"e: 17: 0\n" /* tree */ "e: 17: 0\n" /* tree */
"f: 5: 0\n" /* wood */ "f: 5: 0\n" /* wood */
"g: 64: 7\n" /* wooddoorblock */ "g: 64: 3\n" /* wooddoorblock */
"h: 64: 5\n" /* wooddoorblock */ "h: 53: 3\n" /* woodstairs */
"i: 53: 3\n" /* woodstairs */ "i: 85: 0\n" /* fence */
"j: 85: 0\n" /* fence */ "j: 53: 2\n" /* woodstairs */
"k: 53: 2\n" /* woodstairs */ "k: 53: 1\n" /* woodstairs */
"l: 53: 1\n" /* woodstairs */ "l: 53: 0\n" /* woodstairs */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
"n: 53: 0\n" /* woodstairs */ "n:102: 0\n" /* glasspane */
"o:102: 0\n" /* glasspane */ "o: 64: 8\n" /* wooddoorblock */
"p: 64:12\n" /* wooddoorblock */ "p: 64: 9\n" /* wooddoorblock */
"q: 50: 3\n" /* torch */ "q: 50: 3\n" /* torch */
"r: 72: 0\n" /* woodplate */ "r: 72: 0\n" /* woodplate */
"s: 53: 7\n" /* woodstairs */ "s: 53: 7\n" /* woodstairs */
@ -2628,12 +2628,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* z\x* 11 */ /* z\x* 11 */
/* * 012345678901 */ /* * 012345678901 */
/* 0 */ "............" /* 0 */ "............"
/* 1 */ ".efffghfffe." /* 1 */ ".efffggfffe."
/* 2 */ ".f........f." /* 2 */ ".f........f."
/* 3 */ ".fi......if." /* 3 */ ".fh......hf."
/* 4 */ ".fj......jf." /* 4 */ ".fi......if."
/* 5 */ ".fk......kf." /* 5 */ ".fj......jf."
/* 6 */ ".f.ljnljn.f." /* 6 */ ".f.kilkil.f."
/* 7 */ ".effffffffe." /* 7 */ ".effffffffe."
/* 8 */ "............" /* 8 */ "............"
@ -2641,19 +2641,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* z\x* 11 */ /* z\x* 11 */
/* * 012345678901 */ /* * 012345678901 */
/* 0 */ "............" /* 0 */ "............"
/* 1 */ ".eoofppfooe." /* 1 */ ".ennfopfnne."
/* 2 */ ".o..q..q..o." /* 2 */ ".n..q..q..n."
/* 3 */ ".o........o." /* 3 */ ".n........n."
/* 4 */ ".fr......rf." /* 4 */ ".fr......rf."
/* 5 */ ".o........o." /* 5 */ ".n........n."
/* 6 */ ".o..r..r..o." /* 6 */ ".n..r..r..n."
/* 7 */ ".eoofoofooe." /* 7 */ ".ennfnnfnne."
/* 8 */ "............" /* 8 */ "............"
// Level 4 // Level 4
/* z\x* 11 */ /* z\x* 11 */
/* * 012345678901 */ /* * 012345678901 */
/* 0 */ "kkkkkkkkkkkk" /* 0 */ "jjjjjjjjjjjj"
/* 1 */ "sffffffffffs" /* 1 */ "sffffffffffs"
/* 2 */ ".fttttttttf." /* 2 */ ".fttttttttf."
/* 3 */ ".f........f." /* 3 */ ".f........f."
@ -2661,19 +2661,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 5 */ ".f........f." /* 5 */ ".f........f."
/* 6 */ ".fttttttttf." /* 6 */ ".fttttttttf."
/* 7 */ "wffffffffffw" /* 7 */ "wffffffffffw"
/* 8 */ "iiiiiiiiiiii" /* 8 */ "hhhhhhhhhhhh"
// Level 5 // Level 5
/* z\x* 11 */ /* z\x* 11 */
/* * 012345678901 */ /* * 012345678901 */
/* 0 */ "............" /* 0 */ "............"
/* 1 */ "kkkkkkkkkkkk" /* 1 */ "jjjjjjjjjjjj"
/* 2 */ "sffffffffffs" /* 2 */ "sffffffffffs"
/* 3 */ ".fttttttttf." /* 3 */ ".fttttttttf."
/* 4 */ ".f........f." /* 4 */ ".f........f."
/* 5 */ ".fttttttttf." /* 5 */ ".fttttttttf."
/* 6 */ "wffffffffffw" /* 6 */ "wffffffffffw"
/* 7 */ "iiiiiiiiiiii" /* 7 */ "hhhhhhhhhhhh"
/* 8 */ "............" /* 8 */ "............"
// Level 6 // Level 6
@ -2681,11 +2681,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* * 012345678901 */ /* * 012345678901 */
/* 0 */ "............" /* 0 */ "............"
/* 1 */ "............" /* 1 */ "............"
/* 2 */ "kkkkkkkkkkkk" /* 2 */ "jjjjjjjjjjjj"
/* 3 */ "sffffffffffs" /* 3 */ "sffffffffffs"
/* 4 */ ".f........f." /* 4 */ ".f........f."
/* 5 */ "wffffffffffw" /* 5 */ "wffffffffffw"
/* 6 */ "iiiiiiiiiiii" /* 6 */ "hhhhhhhhhhhh"
/* 7 */ "............" /* 7 */ "............"
/* 8 */ "............" /* 8 */ "............"
@ -2695,9 +2695,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 0 */ "............" /* 0 */ "............"
/* 1 */ "............" /* 1 */ "............"
/* 2 */ "............" /* 2 */ "............"
/* 3 */ "kkkkkkkkkkkk" /* 3 */ "jjjjjjjjjjjj"
/* 4 */ "ffffffffffff" /* 4 */ "ffffffffffff"
/* 5 */ "iiiiiiiiiiii" /* 5 */ "hhhhhhhhhhhh"
/* 6 */ "............" /* 6 */ "............"
/* 7 */ "............" /* 7 */ "............"
/* 8 */ "............", /* 8 */ "............",
@ -2749,7 +2749,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"e: 17: 0\n" /* tree */ "e: 17: 0\n" /* tree */
"f: 5: 0\n" /* wood */ "f: 5: 0\n" /* wood */
"g: 64: 3\n" /* wooddoorblock */ "g: 64: 3\n" /* wooddoorblock */
"h: 64: 8\n" /* wooddoorblock */ "h: 64: 9\n" /* wooddoorblock */
"i:102: 0\n" /* glasspane */ "i:102: 0\n" /* glasspane */
"j: 53: 2\n" /* woodstairs */ "j: 53: 2\n" /* woodstairs */
"k: 53: 7\n" /* woodstairs */ "k: 53: 7\n" /* woodstairs */
@ -2875,9 +2875,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"d: 67: 1\n" /* stairs */ "d: 67: 1\n" /* stairs */
"e: 17: 0\n" /* tree */ "e: 17: 0\n" /* tree */
"f: 5: 0\n" /* wood */ "f: 5: 0\n" /* wood */
"g: 64: 7\n" /* wooddoorblock */ "g: 64: 3\n" /* wooddoorblock */
"h:102: 0\n" /* glasspane */ "h:102: 0\n" /* glasspane */
"i: 64:12\n" /* wooddoorblock */ "i: 64: 9\n" /* wooddoorblock */
"j: 53: 2\n" /* woodstairs */ "j: 53: 2\n" /* woodstairs */
"k: 53: 7\n" /* woodstairs */ "k: 53: 7\n" /* woodstairs */
"l: 50: 3\n" /* torch */ "l: 50: 3\n" /* torch */
@ -3004,7 +3004,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"f: 5: 0\n" /* wood */ "f: 5: 0\n" /* wood */
"g: 64: 3\n" /* wooddoorblock */ "g: 64: 3\n" /* wooddoorblock */
"h:102: 0\n" /* glasspane */ "h:102: 0\n" /* glasspane */
"i: 64: 8\n" /* wooddoorblock */ "i: 64: 9\n" /* wooddoorblock */
"j: 53: 2\n" /* woodstairs */ "j: 53: 2\n" /* woodstairs */
"k: 53: 7\n" /* woodstairs */ "k: 53: 7\n" /* woodstairs */
"l: 50: 3\n" /* torch */ "l: 50: 3\n" /* torch */
@ -3144,15 +3144,14 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"l: 53: 0\n" /* woodstairs */ "l: 53: 0\n" /* woodstairs */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
"n: 64: 2\n" /* wooddoorblock */ "n: 64: 2\n" /* wooddoorblock */
"o: 64: 4\n" /* wooddoorblock */ "o: 64: 0\n" /* wooddoorblock */
"p:102: 0\n" /* glasspane */ "p:102: 0\n" /* glasspane */
"q: 72: 0\n" /* woodplate */ "q: 72: 0\n" /* woodplate */
"r: 64: 8\n" /* wooddoorblock */ "r: 64: 9\n" /* wooddoorblock */
"s: 64:12\n" /* wooddoorblock */ "s: 53: 5\n" /* woodstairs */
"t: 53: 5\n" /* woodstairs */ "t: 53: 4\n" /* woodstairs */
"u: 53: 4\n" /* woodstairs */ "u: 50: 1\n" /* torch */
"v: 50: 1\n" /* torch */ "v: 50: 2\n" /* torch */,
"w: 50: 2\n" /* torch */,
// Block data: // Block data:
// Level 0 // Level 0
@ -3208,7 +3207,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 2 */ ".p.q.pmmmm" /* 2 */ ".p.q.pmmmm"
/* 3 */ ".p...p...." /* 3 */ ".p...p...."
/* 4 */ ".c...c...." /* 4 */ ".c...c...."
/* 5 */ ".r...s...." /* 5 */ ".r...r...."
/* 6 */ ".c...c...." /* 6 */ ".c...c...."
/* 7 */ ".p...p...." /* 7 */ ".p...p...."
/* 8 */ ".p...p...." /* 8 */ ".p...p...."
@ -3218,22 +3217,22 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Level 4 // Level 4
/* z\x* */ /* z\x* */
/* * 0123456789 */ /* * 0123456789 */
/* 0 */ "lt...ujmmm" /* 0 */ "ls...tjmmm"
/* 1 */ "licccijmmm" /* 1 */ "licccijmmm"
/* 2 */ "lc...cjmmm" /* 2 */ "lc...cjmmm"
/* 3 */ "lc...cj..." /* 3 */ "lc...cj..."
/* 4 */ "lcv.wcj..." /* 4 */ "lcu.vcj..."
/* 5 */ "lc...cj..." /* 5 */ "lc...cj..."
/* 6 */ "lcv.wcj..." /* 6 */ "lcu.vcj..."
/* 7 */ "lc...cj..." /* 7 */ "lc...cj..."
/* 8 */ "lc...cj..." /* 8 */ "lc...cj..."
/* 9 */ "licccijmmm" /* 9 */ "licccijmmm"
/* 10 */ "lt...ujmmm" /* 10 */ "ls...tjmmm"
// Level 5 // Level 5
/* z\x* */ /* z\x* */
/* * 0123456789 */ /* * 0123456789 */
/* 0 */ ".lt.uj.mmm" /* 0 */ ".ls.tj.mmm"
/* 1 */ ".lcccj.mmm" /* 1 */ ".lcccj.mmm"
/* 2 */ ".lc.cj.mmm" /* 2 */ ".lc.cj.mmm"
/* 3 */ ".lc.cj...." /* 3 */ ".lc.cj...."
@ -3243,7 +3242,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".lc.cj...." /* 7 */ ".lc.cj...."
/* 8 */ ".lc.cj...." /* 8 */ ".lc.cj...."
/* 9 */ ".lcccj.mmm" /* 9 */ ".lcccj.mmm"
/* 10 */ ".lt.uj.mmm" /* 10 */ ".ls.tj.mmm"
// Level 6 // Level 6
/* z\x* */ /* z\x* */
@ -3306,7 +3305,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"d: 67: 1\n" /* stairs */ "d: 67: 1\n" /* stairs */
"e: 17: 0\n" /* tree */ "e: 17: 0\n" /* tree */
"f: 5: 0\n" /* wood */ "f: 5: 0\n" /* wood */
"g: 64: 7\n" /* wooddoorblock */ "g: 64: 3\n" /* wooddoorblock */
"h: 53: 3\n" /* woodstairs */ "h: 53: 3\n" /* woodstairs */
"i: 85: 0\n" /* fence */ "i: 85: 0\n" /* fence */
"j: 53: 2\n" /* woodstairs */ "j: 53: 2\n" /* woodstairs */
@ -3314,7 +3313,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"l: 53: 0\n" /* woodstairs */ "l: 53: 0\n" /* woodstairs */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
"n:102: 0\n" /* glasspane */ "n:102: 0\n" /* glasspane */
"o: 64:12\n" /* wooddoorblock */ "o: 64: 9\n" /* wooddoorblock */
"p: 50: 3\n" /* torch */ "p: 50: 3\n" /* torch */
"q: 72: 0\n" /* woodplate */ "q: 72: 0\n" /* woodplate */
"r: 53: 7\n" /* woodstairs */ "r: 53: 7\n" /* woodstairs */
@ -3447,9 +3446,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"d: 67: 1\n" /* stairs */ "d: 67: 1\n" /* stairs */
"e: 17: 0\n" /* tree */ "e: 17: 0\n" /* tree */
"f: 5: 0\n" /* wood */ "f: 5: 0\n" /* wood */
"g: 64: 7\n" /* wooddoorblock */ "g: 64: 3\n" /* wooddoorblock */
"h:102: 0\n" /* glasspane */ "h:102: 0\n" /* glasspane */
"i: 64:12\n" /* wooddoorblock */ "i: 64: 9\n" /* wooddoorblock */
"j: 53: 2\n" /* woodstairs */ "j: 53: 2\n" /* woodstairs */
"k: 53: 7\n" /* woodstairs */ "k: 53: 7\n" /* woodstairs */
"l: 50: 3\n" /* torch */ "l: 50: 3\n" /* torch */
@ -3595,134 +3594,135 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// The data has been exported from the gallery Plains, area index 48, ID 99, created by Aloe_vera // The data has been exported from the gallery Plains, area index 48, ID 99, created by Aloe_vera
{ {
// Size: // Size:
11, 9, 13, // SizeX = 11, SizeY = 9, SizeZ = 13 11, 8, 13, // SizeX = 11, SizeY = 8, SizeZ = 13
// Hitbox (relative to bounding box): // Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ -1, 0, 0, // MinX, MinY, MinZ
11, 8, 13, // MaxX, MaxY, MaxZ 11, 7, 13, // MaxX, MaxY, MaxZ
// Block definitions: // Block definitions:
".: 0: 0\n" /* air */ ".: 0: 0\n" /* air */
"a: 3: 0\n" /* dirt */ "a: 4: 0\n" /* cobblestone */
"b: 2: 0\n" /* grass */ "b: 3: 0\n" /* dirt */
"c: 4: 0\n" /* cobblestone */ "c: 67: 0\n" /* stairs */
"d: 67: 0\n" /* stairs */ "d: 67: 2\n" /* stairs */
"e: 67: 2\n" /* stairs */ "e: 67: 1\n" /* stairs */
"f: 67: 1\n" /* stairs */ "f: 43: 0\n" /* doubleslab */
"g: 43: 0\n" /* doubleslab */ "g: 2: 0\n" /* grass */
"h: 17: 0\n" /* tree */ "h: 17: 0\n" /* tree */
"i: 5: 0\n" /* wood */ "i: 5: 0\n" /* wood */
"j: 64: 7\n" /* wooddoorblock */ "j: 64: 3\n" /* wooddoorblock */
"k: 53: 3\n" /* woodstairs */ "k: 53: 3\n" /* woodstairs */
"l: 85: 0\n" /* fence */ "l: 85: 0\n" /* fence */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
"n: 53: 2\n" /* woodstairs */ "n: 53: 2\n" /* woodstairs */
"o:102: 0\n" /* glasspane */ "o: 64: 1\n" /* wooddoorblock */
"p: 64:12\n" /* wooddoorblock */ "p:102: 0\n" /* glasspane */
"q: 72: 0\n" /* woodplate */ "q: 64: 9\n" /* wooddoorblock */
"r: 53: 7\n" /* woodstairs */ "r: 72: 0\n" /* woodplate */
"s: 50: 1\n" /* torch */ "s: 53: 7\n" /* woodstairs */
"t: 50: 2\n" /* torch */ "t: 50: 1\n" /* torch */
"u: 53: 6\n" /* woodstairs */, "u: 50: 2\n" /* torch */
"v: 53: 6\n" /* woodstairs */,
// Block data: // Block data:
// Level 0 // Level 0
/* z\x* 1 */ /* z\x* 1 */
/* * 01234567890 */ /* * 01234567890 */
/* 0 */ "aaaaaaaaaaa" /* 0 */ "mmmmaaammmm"
/* 1 */ "aaaaaaaaaaa" /* 1 */ "maaaaaaaaam"
/* 2 */ "aaaaaaaaaaa" /* 2 */ "maaaaaaaaam"
/* 3 */ "aaaaaaaaaaa" /* 3 */ "maaaaaaaaam"
/* 4 */ "aaaaaaaaaab" /* 4 */ "maaaaaaaaam"
/* 5 */ "baaaaaaaaab" /* 5 */ "maaaaaaaaam"
/* 6 */ "aaaaaaaaaaa" /* 6 */ "maaaaaaaaam"
/* 7 */ "baaaaaaaaaa" /* 7 */ "maaaaaaaaam"
/* 8 */ "baaaaaaaaaa" /* 8 */ "mmbbbbbbbmm"
/* 9 */ "baaaaaaaaab"
/* 10 */ "aaaaaaaaaaa"
/* 11 */ "aaaaaaaaaba"
/* 12 */ "aaaaaaaaaba"
// Level 1
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmmcccmmmm"
/* 1 */ "mcccccccccm"
/* 2 */ "mcccccccccm"
/* 3 */ "mcccccccccm"
/* 4 */ "mcccccccccm"
/* 5 */ "mcccccccccm"
/* 6 */ "mcccccccccm"
/* 7 */ "mcccccccccm"
/* 8 */ "mmaaaaaaamm"
/* 9 */ "mmaaaaaaamm"
/* 10 */ "mmaaaaaaamm"
/* 11 */ "mmaaaaaaamm"
/* 12 */ "mmaaaaaaamm"
// Level 2
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "....def...."
/* 1 */ ".ccccccccc."
/* 2 */ ".cggggcccc."
/* 3 */ ".cggggcccc."
/* 4 */ ".cggggcccc."
/* 5 */ ".cggggcccc."
/* 6 */ ".cggggcccc."
/* 7 */ ".ccccccccc."
/* 8 */ "..bbbbbbb.."
/* 9 */ "mmbbbbbbbmm" /* 9 */ "mmbbbbbbbmm"
/* 10 */ "mmbbbbbbbmm" /* 10 */ "mmbbbbbbbmm"
/* 11 */ "mmbbbbbbbmm" /* 11 */ "mmbbbbbbbmm"
/* 12 */ "mmbbbbbbbmm" /* 12 */ "mmbbbbbbbmm"
// Level 3 // Level 1
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "....cde...."
/* 1 */ ".aaaaaaaaa."
/* 2 */ ".affffaaaa."
/* 3 */ ".affffaaaa."
/* 4 */ ".affffaaaa."
/* 5 */ ".affffaaaa."
/* 6 */ ".affffaaaa."
/* 7 */ ".aaaaaaaaa."
/* 8 */ "..ggggggg.."
/* 9 */ "mmgggggggmm"
/* 10 */ "mmgggggggmm"
/* 11 */ "mmgggggggmm"
/* 12 */ "mmgggggggmm"
// Level 2
/* z\x* 1 */ /* z\x* 1 */
/* * 01234567890 */ /* * 01234567890 */
/* 0 */ "..........." /* 0 */ "..........."
/* 1 */ ".hiiijiiih." /* 1 */ ".hiiijiiih."
/* 2 */ ".i.g....ki." /* 2 */ ".i.f....ki."
/* 3 */ ".i.g....li." /* 3 */ ".i.f....li."
/* 4 */ ".i.g....ni." /* 4 */ ".i.f....ni."
/* 5 */ ".i.......i." /* 5 */ ".i.......i."
/* 6 */ ".i.......i." /* 6 */ ".i.......i."
/* 7 */ ".hiiijiiih." /* 7 */ ".hiiioiiih."
/* 8 */ "..l.....l.." /* 8 */ "..l.....l.."
/* 9 */ "mml.....lmm" /* 9 */ "mml.....lmm"
/* 10 */ "mml.....lmm" /* 10 */ "mml.....lmm"
/* 11 */ "mml.....lmm" /* 11 */ "mml.....lmm"
/* 12 */ "mmlllllllmm" /* 12 */ "mmlllllllmm"
// Level 4 // Level 3
/* z\x* 1 */ /* z\x* 1 */
/* * 01234567890 */ /* * 01234567890 */
/* 0 */ "..........." /* 0 */ "..........."
/* 1 */ ".hooipiooh." /* 1 */ ".hppiqipph."
/* 2 */ ".o.......o." /* 2 */ ".p.......p."
/* 3 */ ".o......qo." /* 3 */ ".p......rp."
/* 4 */ ".i.......i." /* 4 */ ".i.......i."
/* 5 */ ".o.......o." /* 5 */ ".p.......p."
/* 6 */ ".o.......o." /* 6 */ ".p.......p."
/* 7 */ ".hooipiooh." /* 7 */ ".hppiqipph."
/* 8 */ "..........." /* 8 */ "..........."
/* 9 */ "mm.......mm" /* 9 */ "mm.......mm"
/* 10 */ "mm.......mm" /* 10 */ "mm.......mm"
/* 11 */ "mm.......mm" /* 11 */ "mm.......mm"
/* 12 */ "mm.......mm" /* 12 */ "mm.......mm"
// Level 4
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "nnnnnnnnnnn"
/* 1 */ "siiiiiiiiis"
/* 2 */ ".i.......i."
/* 3 */ ".i.......i."
/* 4 */ ".it.....ui."
/* 5 */ ".i.......i."
/* 6 */ ".i.......i."
/* 7 */ "viiiiiiiiiv"
/* 8 */ "kkkkkkkkkkk"
/* 9 */ "mm.......mm"
/* 10 */ "mm.......mm"
/* 11 */ "mm.......mm"
/* 12 */ "mm.......mm"
// Level 5 // Level 5
/* z\x* 1 */ /* z\x* 1 */
/* * 01234567890 */ /* * 01234567890 */
/* 0 */ "nnnnnnnnnnn" /* 0 */ "..........."
/* 1 */ "riiiiiiiiir" /* 1 */ "nnnnnnnnnnn"
/* 2 */ ".i.......i." /* 2 */ "siiiiiiiiis"
/* 3 */ ".i.......i." /* 3 */ ".i.......i."
/* 4 */ ".is.....ti." /* 4 */ ".i.......i."
/* 5 */ ".i.......i." /* 5 */ ".i.......i."
/* 6 */ ".i.......i." /* 6 */ "viiiiiiiiiv"
/* 7 */ "uiiiiiiiiiu" /* 7 */ "kkkkkkkkkkk"
/* 8 */ "kkkkkkkkkkk" /* 8 */ "..........."
/* 9 */ "mm.......mm" /* 9 */ "mm.......mm"
/* 10 */ "mm.......mm" /* 10 */ "mm.......mm"
/* 11 */ "mm.......mm" /* 11 */ "mm.......mm"
@ -3732,28 +3732,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* z\x* 1 */ /* z\x* 1 */
/* * 01234567890 */ /* * 01234567890 */
/* 0 */ "..........." /* 0 */ "..........."
/* 1 */ "nnnnnnnnnnn"
/* 2 */ "riiiiiiiiir"
/* 3 */ ".i.......i."
/* 4 */ ".i.......i."
/* 5 */ ".i.......i."
/* 6 */ "uiiiiiiiiiu"
/* 7 */ "kkkkkkkkkkk"
/* 8 */ "..........."
/* 9 */ "mm.......mm"
/* 10 */ "mm.......mm"
/* 11 */ "mm.......mm"
/* 12 */ "mm.......mm"
// Level 7
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........." /* 1 */ "..........."
/* 2 */ "nnnnnnnnnnn" /* 2 */ "nnnnnnnnnnn"
/* 3 */ "riiiiiiiiir" /* 3 */ "siiiiiiiiis"
/* 4 */ ".i.......i." /* 4 */ ".i.......i."
/* 5 */ "uiiiiiiiiiu" /* 5 */ "viiiiiiiiiv"
/* 6 */ "kkkkkkkkkkk" /* 6 */ "kkkkkkkkkkk"
/* 7 */ "..........." /* 7 */ "..........."
/* 8 */ "..........." /* 8 */ "..........."
@ -3762,7 +3745,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 11 */ "mm.......mm" /* 11 */ "mm.......mm"
/* 12 */ "mm.......mm" /* 12 */ "mm.......mm"
// Level 8 // Level 7
/* z\x* 1 */ /* z\x* 1 */
/* * 01234567890 */ /* * 01234567890 */
/* 0 */ "..........." /* 0 */ "..........."
@ -3780,7 +3763,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 12 */ "mm.......mm", /* 12 */ "mm.......mm",
// Connectors: // Connectors:
"-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */, "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations: // AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */ 7, /* 1, 2, 3 CCW rotation allowed */
@ -3826,18 +3809,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"e: 67: 3\n" /* stairs */ "e: 67: 3\n" /* stairs */
"f: 17: 0\n" /* tree */ "f: 17: 0\n" /* tree */
"g: 5: 0\n" /* wood */ "g: 5: 0\n" /* wood */
"h: 64: 7\n" /* wooddoorblock */ "h: 64: 3\n" /* wooddoorblock */
"i:102: 0\n" /* glasspane */ "i: 64: 1\n" /* wooddoorblock */
"j: 64:12\n" /* wooddoorblock */ "j:102: 0\n" /* glasspane */
"k: 53: 2\n" /* woodstairs */ "k: 64: 9\n" /* wooddoorblock */
"l: 53: 7\n" /* woodstairs */ "l: 53: 2\n" /* woodstairs */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
"n: 17: 4\n" /* tree */ "n: 53: 7\n" /* woodstairs */
"o: 17: 8\n" /* tree */ "o: 17: 4\n" /* tree */
"p: 50: 3\n" /* torch */ "p: 17: 8\n" /* tree */
"q: 50: 4\n" /* torch */ "q: 50: 3\n" /* torch */
"r: 53: 6\n" /* woodstairs */ "r: 50: 4\n" /* torch */
"s: 53: 3\n" /* woodstairs */, "s: 53: 6\n" /* woodstairs */
"t: 53: 3\n" /* woodstairs */,
// Block data: // Block data:
// Level 0 // Level 0
@ -3876,46 +3860,46 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 4 */ ".f.......f." /* 4 */ ".f.......f."
/* 5 */ ".g.......g." /* 5 */ ".g.......g."
/* 6 */ ".g.......g." /* 6 */ ".g.......g."
/* 7 */ ".fggfhfggf." /* 7 */ ".fggfifggf."
/* 8 */ "..........." /* 8 */ "..........."
// Level 3 // Level 3
/* z\x* 1 */ /* z\x* 1 */
/* * 01234567890 */ /* * 01234567890 */
/* 0 */ "..........." /* 0 */ "..........."
/* 1 */ ".fiifjfiif." /* 1 */ ".fjjfkfjjf."
/* 2 */ ".i.......i." /* 2 */ ".j.......j."
/* 3 */ ".i.......i." /* 3 */ ".j.......j."
/* 4 */ ".f.......f." /* 4 */ ".f.......f."
/* 5 */ ".i.......i." /* 5 */ ".j.......j."
/* 6 */ ".i.......i." /* 6 */ ".j.......j."
/* 7 */ ".fiifjfiif." /* 7 */ ".fjjfkfjjf."
/* 8 */ "..........." /* 8 */ "..........."
// Level 4 // Level 4
/* z\x* 1 */ /* z\x* 1 */
/* * 01234567890 */ /* * 01234567890 */
/* 0 */ "kkkkkkkkkkk" /* 0 */ "lllllllllll"
/* 1 */ "lfnnnnnnnfl" /* 1 */ "nfooooooofn"
/* 2 */ ".o..p.p..o." /* 2 */ ".p..q.q..p."
/* 3 */ ".o.......o." /* 3 */ ".p.......p."
/* 4 */ ".o.......o." /* 4 */ ".p.......p."
/* 5 */ ".o.......o." /* 5 */ ".p.......p."
/* 6 */ ".o..q.q..o." /* 6 */ ".p..r.r..p."
/* 7 */ "rfnnnnnnnfr" /* 7 */ "sfooooooofs"
/* 8 */ "sssssssssss" /* 8 */ "ttttttttttt"
// Level 5 // Level 5
/* z\x* 1 */ /* z\x* 1 */
/* * 01234567890 */ /* * 01234567890 */
/* 0 */ "..........." /* 0 */ "..........."
/* 1 */ "kkkkkkkkkkk" /* 1 */ "lllllllllll"
/* 2 */ "lgggggggggl" /* 2 */ "ngggggggggn"
/* 3 */ ".g.......g." /* 3 */ ".g.......g."
/* 4 */ ".g.......g." /* 4 */ ".g.......g."
/* 5 */ ".g.......g." /* 5 */ ".g.......g."
/* 6 */ "rgggggggggr" /* 6 */ "sgggggggggs"
/* 7 */ "sssssssssss" /* 7 */ "ttttttttttt"
/* 8 */ "..........." /* 8 */ "..........."
// Level 6 // Level 6
@ -3923,11 +3907,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* * 01234567890 */ /* * 01234567890 */
/* 0 */ "..........." /* 0 */ "..........."
/* 1 */ "..........." /* 1 */ "..........."
/* 2 */ "kkkkkkkkkkk" /* 2 */ "lllllllllll"
/* 3 */ "lgggggggggl" /* 3 */ "ngggggggggn"
/* 4 */ ".g.......g." /* 4 */ ".g.......g."
/* 5 */ "rgggggggggr" /* 5 */ "sgggggggggs"
/* 6 */ "sssssssssss" /* 6 */ "ttttttttttt"
/* 7 */ "..........." /* 7 */ "..........."
/* 8 */ "..........." /* 8 */ "..........."
@ -3937,9 +3921,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 0 */ "..........." /* 0 */ "..........."
/* 1 */ "..........." /* 1 */ "..........."
/* 2 */ "..........." /* 2 */ "..........."
/* 3 */ "kkkkkkkkkkk" /* 3 */ "lllllllllll"
/* 4 */ "ggggggggggg" /* 4 */ "ggggggggggg"
/* 5 */ "sssssssssss" /* 5 */ "ttttttttttt"
/* 6 */ "..........." /* 6 */ "..........."
/* 7 */ "..........." /* 7 */ "..........."
/* 8 */ "...........", /* 8 */ "...........",
@ -3995,7 +3979,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"e: 43: 0\n" /* doubleslab */ "e: 43: 0\n" /* doubleslab */
"f: 17: 0\n" /* tree */ "f: 17: 0\n" /* tree */
"g: 5: 0\n" /* wood */ "g: 5: 0\n" /* wood */
"h: 64: 7\n" /* wooddoorblock */ "h: 64: 3\n" /* wooddoorblock */
"i: 96: 8\n" /* trapdoor */ "i: 96: 8\n" /* trapdoor */
"j: 61: 2\n" /* furnace */ "j: 61: 2\n" /* furnace */
"k: 53: 3\n" /* woodstairs */ "k: 53: 3\n" /* woodstairs */
@ -4006,7 +3990,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"p: 53: 0\n" /* woodstairs */ "p: 53: 0\n" /* woodstairs */
"q: 47: 0\n" /* bookshelf */ "q: 47: 0\n" /* bookshelf */
"r:102: 0\n" /* glasspane */ "r:102: 0\n" /* glasspane */
"s: 64:12\n" /* wooddoorblock */ "s: 64: 9\n" /* wooddoorblock */
"t: 72: 0\n" /* woodplate */ "t: 72: 0\n" /* woodplate */
"u: 17: 4\n" /* tree */ "u: 17: 4\n" /* tree */
"v: 17: 8\n" /* tree */ "v: 17: 8\n" /* tree */
@ -4243,10 +4227,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"e: 5: 0\n" /* wood */ "e: 5: 0\n" /* wood */
"f: 67: 3\n" /* stairs */ "f: 67: 3\n" /* stairs */
"g: 17: 0\n" /* tree */ "g: 17: 0\n" /* tree */
"h: 64: 7\n" /* wooddoorblock */ "h: 64: 3\n" /* wooddoorblock */
"i: 64: 5\n" /* wooddoorblock */ "i: 64: 1\n" /* wooddoorblock */
"j:102: 0\n" /* glasspane */ "j:102: 0\n" /* glasspane */
"k: 64:12\n" /* wooddoorblock */ "k: 64: 9\n" /* wooddoorblock */
"l: 53: 2\n" /* woodstairs */ "l: 53: 2\n" /* woodstairs */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
"n: 53: 1\n" /* woodstairs */ "n: 53: 1\n" /* woodstairs */
@ -4468,9 +4452,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"d: 67: 1\n" /* stairs */ "d: 67: 1\n" /* stairs */
"e: 17: 0\n" /* tree */ "e: 17: 0\n" /* tree */
"f: 5: 0\n" /* wood */ "f: 5: 0\n" /* wood */
"g: 64: 7\n" /* wooddoorblock */ "g: 64: 3\n" /* wooddoorblock */
"h:102: 0\n" /* glasspane */ "h:102: 0\n" /* glasspane */
"i: 64:12\n" /* wooddoorblock */ "i: 64: 9\n" /* wooddoorblock */
"j: 53: 2\n" /* woodstairs */ "j: 53: 2\n" /* woodstairs */
"k: 53: 7\n" /* woodstairs */ "k: 53: 7\n" /* woodstairs */
"l: 53: 1\n" /* woodstairs */ "l: 53: 1\n" /* woodstairs */
@ -4637,9 +4621,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"d: 67: 1\n" /* stairs */ "d: 67: 1\n" /* stairs */
"e: 17: 0\n" /* tree */ "e: 17: 0\n" /* tree */
"f: 5: 0\n" /* wood */ "f: 5: 0\n" /* wood */
"g: 64: 7\n" /* wooddoorblock */ "g: 64: 3\n" /* wooddoorblock */
"h:102: 0\n" /* glasspane */ "h:102: 0\n" /* glasspane */
"i: 64:12\n" /* wooddoorblock */ "i: 64: 9\n" /* wooddoorblock */
"j: 53: 2\n" /* woodstairs */ "j: 53: 2\n" /* woodstairs */
"k: 53: 0\n" /* woodstairs */ "k: 53: 0\n" /* woodstairs */
"l: 53: 1\n" /* woodstairs */ "l: 53: 1\n" /* woodstairs */
@ -4806,10 +4790,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"f: 5: 0\n" /* wood */ "f: 5: 0\n" /* wood */
"g: 54: 4\n" /* chest */ "g: 54: 4\n" /* chest */
"h:154: 4\n" /* hopper */ "h:154: 4\n" /* hopper */
"i: 64: 4\n" /* wooddoorblock */ "i: 64: 0\n" /* wooddoorblock */
"j:102: 0\n" /* glasspane */ "j:102: 0\n" /* glasspane */
"k: 85: 0\n" /* fence */ "k: 85: 0\n" /* fence */
"l: 64:12\n" /* wooddoorblock */ "l: 64: 9\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
"n: 50: 2\n" /* torch */ "n: 50: 2\n" /* torch */
"o: 35: 0\n" /* wool */ "o: 35: 0\n" /* wool */

View File

@ -34,7 +34,7 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
"d:128: 1\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */
"e:128: 3\n" /* sandstonestairs */ "e:128: 3\n" /* sandstonestairs */
"f:171:15\n" /* carpet */ "f:171:15\n" /* carpet */
"g: 64: 6\n" /* wooddoorblock */ "g: 64: 2\n" /* wooddoorblock */
"h:171: 0\n" /* carpet */ "h:171: 0\n" /* carpet */
"i:171:14\n" /* carpet */ "i:171:14\n" /* carpet */
"j: 61: 2\n" /* furnace */ "j: 61: 2\n" /* furnace */
@ -42,7 +42,7 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
"l: 54: 2\n" /* chest */ "l: 54: 2\n" /* chest */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
"n: 24: 2\n" /* sandstone */ "n: 24: 2\n" /* sandstone */
"o: 64:12\n" /* wooddoorblock */ "o: 64: 9\n" /* wooddoorblock */
"p: 50: 1\n" /* torch */ "p: 50: 1\n" /* torch */
"q:101: 0\n" /* ironbars */ "q:101: 0\n" /* ironbars */
"r:128: 4\n" /* sandstonestairs */ "r:128: 4\n" /* sandstonestairs */
@ -179,12 +179,12 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
"b:128: 0\n" /* sandstonestairs */ "b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */ "e: 64: 3\n" /* wooddoorblock */
"f:171: 0\n" /* carpet */ "f:171: 0\n" /* carpet */
"g:171:15\n" /* carpet */ "g:171:15\n" /* carpet */
"h:171:14\n" /* carpet */ "h:171:14\n" /* carpet */
"i: 24: 2\n" /* sandstone */ "i: 24: 2\n" /* sandstone */
"j: 64:12\n" /* wooddoorblock */ "j: 64: 9\n" /* wooddoorblock */
"k: 50: 3\n" /* torch */ "k: 50: 3\n" /* torch */
"l: 50: 1\n" /* torch */ "l: 50: 1\n" /* torch */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
@ -318,11 +318,11 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
"b:128: 0\n" /* sandstonestairs */ "b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */ "e: 64: 3\n" /* wooddoorblock */
"f:171: 0\n" /* carpet */ "f:171: 0\n" /* carpet */
"g:171:14\n" /* carpet */ "g:171:14\n" /* carpet */
"h: 24: 2\n" /* sandstone */ "h: 24: 2\n" /* sandstone */
"i: 64:12\n" /* wooddoorblock */ "i: 64: 9\n" /* wooddoorblock */
"j: 50: 3\n" /* torch */ "j: 50: 3\n" /* torch */
"k:128: 4\n" /* sandstonestairs */ "k:128: 4\n" /* sandstonestairs */
"l:128: 6\n" /* sandstonestairs */ "l:128: 6\n" /* sandstonestairs */
@ -429,12 +429,12 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
"b:128: 0\n" /* sandstonestairs */ "b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */ "e: 64: 3\n" /* wooddoorblock */
"f:171: 0\n" /* carpet */ "f:171: 0\n" /* carpet */
"g:171:15\n" /* carpet */ "g:171:15\n" /* carpet */
"h:171:14\n" /* carpet */ "h:171:14\n" /* carpet */
"i: 24: 2\n" /* sandstone */ "i: 24: 2\n" /* sandstone */
"j: 64:12\n" /* wooddoorblock */ "j: 64: 9\n" /* wooddoorblock */
"k: 50: 3\n" /* torch */ "k: 50: 3\n" /* torch */
"l:128: 4\n" /* sandstonestairs */ "l:128: 4\n" /* sandstonestairs */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
@ -547,12 +547,12 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
"b:128: 0\n" /* sandstonestairs */ "b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */ "e: 64: 3\n" /* wooddoorblock */
"f:171:14\n" /* carpet */ "f:171:14\n" /* carpet */
"g:171: 0\n" /* carpet */ "g:171: 0\n" /* carpet */
"h:171:15\n" /* carpet */ "h:171:15\n" /* carpet */
"i: 24: 2\n" /* sandstone */ "i: 24: 2\n" /* sandstone */
"j: 64:12\n" /* wooddoorblock */ "j: 64: 9\n" /* wooddoorblock */
"k: 50: 3\n" /* torch */ "k: 50: 3\n" /* torch */
"l:128: 4\n" /* sandstonestairs */ "l:128: 4\n" /* sandstonestairs */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
@ -665,12 +665,12 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
"b:128: 0\n" /* sandstonestairs */ "b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */ "e: 64: 3\n" /* wooddoorblock */
"f:171: 0\n" /* carpet */ "f:171: 0\n" /* carpet */
"g:171:14\n" /* carpet */ "g:171:14\n" /* carpet */
"h:171:15\n" /* carpet */ "h:171:15\n" /* carpet */
"i: 24: 2\n" /* sandstone */ "i: 24: 2\n" /* sandstone */
"j: 64:12\n" /* wooddoorblock */ "j: 64: 9\n" /* wooddoorblock */
"k: 50: 3\n" /* torch */ "k: 50: 3\n" /* torch */
"l:128: 4\n" /* sandstonestairs */ "l:128: 4\n" /* sandstonestairs */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
@ -789,12 +789,12 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
"b:128: 0\n" /* sandstonestairs */ "b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */ "e: 64: 3\n" /* wooddoorblock */
"f:171: 0\n" /* carpet */ "f:171: 0\n" /* carpet */
"g:171:14\n" /* carpet */ "g:171:14\n" /* carpet */
"h:171:15\n" /* carpet */ "h:171:15\n" /* carpet */
"i: 24: 2\n" /* sandstone */ "i: 24: 2\n" /* sandstone */
"j: 64:12\n" /* wooddoorblock */ "j: 64: 9\n" /* wooddoorblock */
"k: 50: 3\n" /* torch */ "k: 50: 3\n" /* torch */
"l: 50: 1\n" /* torch */ "l: 50: 1\n" /* torch */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
@ -927,12 +927,12 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
"b:128: 0\n" /* sandstonestairs */ "b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */ "e: 64: 3\n" /* wooddoorblock */
"f:171: 0\n" /* carpet */ "f:171: 0\n" /* carpet */
"g:171:15\n" /* carpet */ "g:171:15\n" /* carpet */
"h:171:14\n" /* carpet */ "h:171:14\n" /* carpet */
"i: 24: 2\n" /* sandstone */ "i: 24: 2\n" /* sandstone */
"j: 64:12\n" /* wooddoorblock */ "j: 64: 9\n" /* wooddoorblock */
"k: 50: 3\n" /* torch */ "k: 50: 3\n" /* torch */
"l: 50: 1\n" /* torch */ "l: 50: 1\n" /* torch */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
@ -1067,13 +1067,13 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
"c:128: 2\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */
"e: 43: 1\n" /* doubleslab */ "e: 43: 1\n" /* doubleslab */
"f: 64: 7\n" /* wooddoorblock */ "f: 64: 3\n" /* wooddoorblock */
"g:171: 0\n" /* carpet */ "g:171: 0\n" /* carpet */
"h:171:15\n" /* carpet */ "h:171:15\n" /* carpet */
"i:171:14\n" /* carpet */ "i:171:14\n" /* carpet */
"j: 58: 0\n" /* workbench */ "j: 58: 0\n" /* workbench */
"k: 24: 2\n" /* sandstone */ "k: 24: 2\n" /* sandstone */
"l: 64:12\n" /* wooddoorblock */ "l: 64: 9\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
"n: 50: 3\n" /* torch */ "n: 50: 3\n" /* torch */
"o: 50: 1\n" /* torch */ "o: 50: 1\n" /* torch */

View File

@ -119,9 +119,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
"b:128: 0\n" /* sandstonestairs */ "b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */ "e: 64: 3\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */ "f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */ "g: 64: 9\n" /* wooddoorblock */
"h:128: 7\n" /* sandstonestairs */ "h:128: 7\n" /* sandstonestairs */
"i: 50: 3\n" /* torch */ "i: 50: 3\n" /* torch */
"j: 50: 4\n" /* torch */ "j: 50: 4\n" /* torch */
@ -253,9 +253,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
"b:128: 0\n" /* sandstonestairs */ "b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */ "e: 64: 3\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */ "f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */ "g: 64: 9\n" /* wooddoorblock */
"h:128: 7\n" /* sandstonestairs */ "h:128: 7\n" /* sandstonestairs */
"i: 50: 3\n" /* torch */ "i: 50: 3\n" /* torch */
"j: 50: 4\n" /* torch */ "j: 50: 4\n" /* torch */
@ -412,9 +412,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
"b:128: 0\n" /* sandstonestairs */ "b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */ "e: 64: 3\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */ "f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */ "g: 64: 9\n" /* wooddoorblock */
"h:128: 7\n" /* sandstonestairs */ "h:128: 7\n" /* sandstonestairs */
"i: 50: 3\n" /* torch */ "i: 50: 3\n" /* torch */
"j: 50: 4\n" /* torch */ "j: 50: 4\n" /* torch */
@ -544,9 +544,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
"b:128: 0\n" /* sandstonestairs */ "b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */ "e: 64: 3\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */ "f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */ "g: 64: 9\n" /* wooddoorblock */
"h:128: 7\n" /* sandstonestairs */ "h:128: 7\n" /* sandstonestairs */
"i: 50: 3\n" /* torch */ "i: 50: 3\n" /* torch */
"j: 50: 4\n" /* torch */ "j: 50: 4\n" /* torch */
@ -703,9 +703,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
"b:128: 0\n" /* sandstonestairs */ "b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */ "e: 64: 3\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */ "f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */ "g: 64: 9\n" /* wooddoorblock */
"h:128: 7\n" /* sandstonestairs */ "h:128: 7\n" /* sandstonestairs */
"i: 50: 3\n" /* torch */ "i: 50: 3\n" /* torch */
"j: 50: 4\n" /* torch */ "j: 50: 4\n" /* torch */
@ -862,9 +862,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
"b:128: 0\n" /* sandstonestairs */ "b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */ "e: 64: 3\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */ "f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */ "g: 64: 9\n" /* wooddoorblock */
"h:128: 7\n" /* sandstonestairs */ "h:128: 7\n" /* sandstonestairs */
"i: 50: 3\n" /* torch */ "i: 50: 3\n" /* torch */
"j: 50: 4\n" /* torch */ "j: 50: 4\n" /* torch */
@ -1021,9 +1021,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
"b:128: 0\n" /* sandstonestairs */ "b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */ "e: 64: 3\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */ "f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */ "g: 64: 9\n" /* wooddoorblock */
"h:128: 7\n" /* sandstonestairs */ "h:128: 7\n" /* sandstonestairs */
"i: 50: 3\n" /* torch */ "i: 50: 3\n" /* torch */
"j:128: 6\n" /* sandstonestairs */ "j:128: 6\n" /* sandstonestairs */
@ -1145,9 +1145,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
"b:128: 0\n" /* sandstonestairs */ "b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */ "e: 64: 3\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */ "f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */ "g: 64: 9\n" /* wooddoorblock */
"h:128: 7\n" /* sandstonestairs */ "h:128: 7\n" /* sandstonestairs */
"i: 50: 3\n" /* torch */ "i: 50: 3\n" /* torch */
"j: 50: 4\n" /* torch */ "j: 50: 4\n" /* torch */
@ -1270,9 +1270,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
"b:128: 0\n" /* sandstonestairs */ "b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */ "e: 64: 3\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */ "f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */ "g: 64: 9\n" /* wooddoorblock */
"h:128: 7\n" /* sandstonestairs */ "h:128: 7\n" /* sandstonestairs */
"i: 50: 3\n" /* torch */ "i: 50: 3\n" /* torch */
"j: 50: 4\n" /* torch */ "j: 50: 4\n" /* torch */
@ -1425,16 +1425,17 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
"f: 64: 3\n" /* wooddoorblock */ "f: 64: 3\n" /* wooddoorblock */
"g: 64: 1\n" /* wooddoorblock */ "g: 64: 1\n" /* wooddoorblock */
"h:102: 0\n" /* glasspane */ "h:102: 0\n" /* glasspane */
"i: 64: 8\n" /* wooddoorblock */ "i: 64: 9\n" /* wooddoorblock */
"j:128: 7\n" /* sandstonestairs */ "j: 64: 8\n" /* wooddoorblock */
"k: 50: 3\n" /* torch */ "k:128: 7\n" /* sandstonestairs */
"l: 50: 2\n" /* torch */ "l: 50: 3\n" /* torch */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
"n: 50: 4\n" /* torch */ "n: 50: 2\n" /* torch */
"o:128: 6\n" /* sandstonestairs */ "o: 50: 4\n" /* torch */
"p: 50: 1\n" /* torch */ "p:128: 6\n" /* sandstonestairs */
"q:128: 5\n" /* sandstonestairs */ "q: 50: 1\n" /* torch */
"r:128: 4\n" /* sandstonestairs */, "r:128: 5\n" /* sandstonestairs */
"s:128: 4\n" /* sandstonestairs */,
// Block data: // Block data:
// Level 0 // Level 0
@ -1495,7 +1496,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
/* 4 */ ".a..........a." /* 4 */ ".a..........a."
/* 5 */ ".h..........h." /* 5 */ ".h..........h."
/* 6 */ ".h..........h." /* 6 */ ".h..........h."
/* 7 */ ".ahhaia.....a." /* 7 */ ".ahhaja.....a."
/* 8 */ "......h.....h." /* 8 */ "......h.....h."
/* 9 */ "mmmmm.h.....h." /* 9 */ "mmmmm.h.....h."
/* 10 */ "mmmmm.ahhahha." /* 10 */ "mmmmm.ahhahha."
@ -1505,33 +1506,33 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
/* z\x* 1111 */ /* z\x* 1111 */
/* * 01234567890123 */ /* * 01234567890123 */
/* 0 */ "cccccccccccccc" /* 0 */ "cccccccccccccc"
/* 1 */ "jaaaaaaaaaaaad" /* 1 */ "kaaaaaaaaaaaad"
/* 2 */ ".a..k.k.....ad" /* 2 */ ".a..l.l.....ad"
/* 3 */ ".a..........ad" /* 3 */ ".a..........ad"
/* 4 */ ".a.........lad" /* 4 */ ".a.........nad"
/* 5 */ ".a..........ad" /* 5 */ ".a..........ad"
/* 6 */ ".a..n.n.....ad" /* 6 */ ".a..o.o.....ad"
/* 7 */ "oaaaaaap...lad" /* 7 */ "paaaaaaq...nad"
/* 8 */ "eeeeeba.....ad" /* 8 */ "eeeeeba.....ad"
/* 9 */ "mmmmmba.....ad" /* 9 */ "mmmmmba.....ad"
/* 10 */ "mmmmmbaaaaaaad" /* 10 */ "mmmmmbaaaaaaad"
/* 11 */ "mmmmmbq.....rd" /* 11 */ "mmmmmbr.....sd"
// Level 5 // Level 5
/* z\x* 1111 */ /* z\x* 1111 */
/* * 01234567890123 */ /* * 01234567890123 */
/* 0 */ ".............." /* 0 */ ".............."
/* 1 */ "ccccccccccccd." /* 1 */ "ccccccccccccd."
/* 2 */ "jaaaaaaaaaaad." /* 2 */ "kaaaaaaaaaaad."
/* 3 */ ".a.........ad." /* 3 */ ".a.........ad."
/* 4 */ ".a.........ad." /* 4 */ ".a.........ad."
/* 5 */ ".a.........ad." /* 5 */ ".a.........ad."
/* 6 */ "oaaaaaaa...ad." /* 6 */ "paaaaaaa...ad."
/* 7 */ "eeeeeeba...ad." /* 7 */ "eeeeeeba...ad."
/* 8 */ "......ba...ad." /* 8 */ "......ba...ad."
/* 9 */ "mmmmm.ba...ad." /* 9 */ "mmmmm.ba...ad."
/* 10 */ "mmmmm.baaaaad." /* 10 */ "mmmmm.baaaaad."
/* 11 */ "mmmmm.bq...rd." /* 11 */ "mmmmm.br...sd."
// Level 6 // Level 6
/* z\x* 1111 */ /* z\x* 1111 */
@ -1539,15 +1540,15 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
/* 0 */ ".............." /* 0 */ ".............."
/* 1 */ ".............." /* 1 */ ".............."
/* 2 */ "cccccccccccc.." /* 2 */ "cccccccccccc.."
/* 3 */ "jaaaaaaaaaad.." /* 3 */ "kaaaaaaaaaad.."
/* 4 */ ".a........ad.." /* 4 */ ".a........ad.."
/* 5 */ "oaaaaaaaa.ad.." /* 5 */ "paaaaaaaa.ad.."
/* 6 */ "eeeeeeeea.ad.." /* 6 */ "eeeeeeeea.ad.."
/* 7 */ ".......ba.ad.." /* 7 */ ".......ba.ad.."
/* 8 */ ".......ba.ad.." /* 8 */ ".......ba.ad.."
/* 9 */ "mmmmm..ba.ad.." /* 9 */ "mmmmm..ba.ad.."
/* 10 */ "mmmmm..baaad.." /* 10 */ "mmmmm..baaad.."
/* 11 */ "mmmmm..bq.rd.." /* 11 */ "mmmmm..br.sd.."
// Level 7 // Level 7
/* z\x* 1111 */ /* z\x* 1111 */
@ -1610,10 +1611,10 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
"c:128: 2\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */
"e:128: 3\n" /* sandstonestairs */ "e:128: 3\n" /* sandstonestairs */
"f: 64: 7\n" /* wooddoorblock */ "f: 64: 3\n" /* wooddoorblock */
"g: 64: 5\n" /* wooddoorblock */ "g: 64: 1\n" /* wooddoorblock */
"h:102: 0\n" /* glasspane */ "h:102: 0\n" /* glasspane */
"i: 64:12\n" /* wooddoorblock */ "i: 64: 9\n" /* wooddoorblock */
"j:128: 7\n" /* sandstonestairs */ "j:128: 7\n" /* sandstonestairs */
"k: 50: 3\n" /* torch */ "k: 50: 3\n" /* torch */
"l: 50: 4\n" /* torch */ "l: 50: 4\n" /* torch */
@ -1863,8 +1864,8 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
"d: 50: 5\n" /* torch */ "d: 50: 5\n" /* torch */
"e: 26:10\n" /* bedblock */ "e: 26:10\n" /* bedblock */
"f: 26: 2\n" /* bedblock */ "f: 26: 2\n" /* bedblock */
"g: 64: 5\n" /* wooddoorblock */ "g: 64: 1\n" /* wooddoorblock */
"h: 64:12\n" /* wooddoorblock */ "h: 64: 9\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */, "m: 19: 0\n" /* sponge */,
// Block data: // Block data:

View File

@ -32,9 +32,9 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"b: 20: 0\n" /* glass */ "b: 20: 0\n" /* glass */
"c: 5: 5\n" /* wood */ "c: 5: 5\n" /* wood */
"d: 8: 0\n" /* water */ "d: 8: 0\n" /* water */
"e: 64: 4\n" /* wooddoorblock */ "e: 64: 0\n" /* wooddoorblock */
"f: 64:12\n" /* wooddoorblock */ "f: 64: 8\n" /* wooddoorblock */
"g: 64:13\n" /* wooddoorblock */ "g: 64: 9\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */, "m: 19: 0\n" /* sponge */,
// Block data: // Block data:
@ -280,18 +280,16 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
".: 0: 0\n" /* air */ ".: 0: 0\n" /* air */
"a: 5: 5\n" /* wood */ "a: 5: 5\n" /* wood */
"b: 5: 0\n" /* wood */ "b: 5: 0\n" /* wood */
"c: 64: 5\n" /* wooddoorblock */ "c: 64: 2\n" /* wooddoorblock */
"d: 64: 2\n" /* wooddoorblock */ "d: 64: 1\n" /* wooddoorblock */
"e: 64: 4\n" /* wooddoorblock */ "e: 20: 0\n" /* glass */
"f: 64: 1\n" /* wooddoorblock */ "f: 64: 9\n" /* wooddoorblock */
"g: 20: 0\n" /* glass */ "g: 76: 3\n" /* redstonetorchon */
"h: 64:12\n" /* wooddoorblock */ "h: 64: 8\n" /* wooddoorblock */
"i: 76: 3\n" /* redstonetorchon */ "i: 76: 4\n" /* redstonetorchon */
"j: 64: 8\n" /* wooddoorblock */ "j: 76: 2\n" /* redstonetorchon */
"k: 76: 4\n" /* redstonetorchon */ "k: 76: 1\n" /* redstonetorchon */
"l: 76: 2\n" /* redstonetorchon */ "m: 19: 0\n" /* sponge */,
"m: 19: 0\n" /* sponge */
"n: 76: 1\n" /* redstonetorchon */,
// Block data: // Block data:
// Level 0 // Level 0
@ -313,28 +311,28 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* * 0123456789 */ /* * 0123456789 */
/* 0 */ "abbbbbmmmm" /* 0 */ "abbbbbmmmm"
/* 1 */ "c.....bbmm" /* 1 */ "c.....bbmm"
/* 2 */ "d.......bm" /* 2 */ "c.......bm"
/* 3 */ "abb.....bm" /* 3 */ "abb.....bm"
/* 4 */ "mmmbb....b" /* 4 */ "mmmbb....b"
/* 5 */ "mmmmmb...b" /* 5 */ "mmmmmb...b"
/* 6 */ "mmmmmb...b" /* 6 */ "mmmmmb...b"
/* 7 */ "mmmmmmb..b" /* 7 */ "mmmmmmb..b"
/* 8 */ "mmmmmmb..b" /* 8 */ "mmmmmmb..b"
/* 9 */ "mmmmmmaefa" /* 9 */ "mmmmmmadda"
// Level 2 // Level 2
/* z\x* */ /* z\x* */
/* * 0123456789 */ /* * 0123456789 */
/* 0 */ "abggbbmmmm" /* 0 */ "abeebbmmmm"
/* 1 */ "h...i.bbmm" /* 1 */ "f...g.bbmm"
/* 2 */ "j.......bm" /* 2 */ "h.......bm"
/* 3 */ "abbk....bm" /* 3 */ "abbi....bm"
/* 4 */ "mmmbb....b" /* 4 */ "mmmbb....b"
/* 5 */ "mmmmmb..lb" /* 5 */ "mmmmmb..jb"
/* 6 */ "mmmmmbn..g" /* 6 */ "mmmmmbk..e"
/* 7 */ "mmmmmmb..g" /* 7 */ "mmmmmmb..e"
/* 8 */ "mmmmmmb..b" /* 8 */ "mmmmmmb..b"
/* 9 */ "mmmmmmahja" /* 9 */ "mmmmmmafha"
// Level 3 // Level 3
/* z\x* */ /* z\x* */
@ -396,20 +394,17 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"a: 5: 5\n" /* wood */ "a: 5: 5\n" /* wood */
"b: 5: 0\n" /* wood */ "b: 5: 0\n" /* wood */
"c: 64: 3\n" /* wooddoorblock */ "c: 64: 3\n" /* wooddoorblock */
"d: 64: 6\n" /* wooddoorblock */ "d: 64: 2\n" /* wooddoorblock */
"e: 64: 5\n" /* wooddoorblock */ "e: 64: 0\n" /* wooddoorblock */
"f: 64: 0\n" /* wooddoorblock */ "f: 64: 1\n" /* wooddoorblock */
"g: 64: 2\n" /* wooddoorblock */ "g: 64: 8\n" /* wooddoorblock */
"h: 64: 1\n" /* wooddoorblock */ "h: 64: 9\n" /* wooddoorblock */
"i: 64: 8\n" /* wooddoorblock */ "i: 20: 0\n" /* glass */
"j: 64:12\n" /* wooddoorblock */ "j: 76: 1\n" /* redstonetorchon */
"k: 20: 0\n" /* glass */ "k: 76: 2\n" /* redstonetorchon */
"l: 76: 1\n" /* redstonetorchon */ "l: 76: 3\n" /* redstonetorchon */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
"n: 76: 2\n" /* redstonetorchon */ "n: 76: 4\n" /* redstonetorchon */,
"o: 76: 3\n" /* redstonetorchon */
"p: 76: 4\n" /* redstonetorchon */
"q: 64: 9\n" /* wooddoorblock */,
// Block data: // Block data:
// Level 0 // Level 0
@ -435,42 +430,42 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
// Level 1 // Level 1
/* z\x* 111111 */ /* z\x* 111111 */
/* * 0123456789012345 */ /* * 0123456789012345 */
/* 0 */ "mmmmmmacdammmmmm" /* 0 */ "mmmmmmaccammmmmm"
/* 1 */ "mmmmmmb..bmmmmmm" /* 1 */ "mmmmmmb..bmmmmmm"
/* 2 */ "mmmmmmb..bmmmmmm" /* 2 */ "mmmmmmb..bmmmmmm"
/* 3 */ "mmmmmmb..bmmmmmm" /* 3 */ "mmmmmmb..bmmmmmm"
/* 4 */ "mmmmmmb..bmmmmmm" /* 4 */ "mmmmmmb..bmmmmmm"
/* 5 */ "mmmmmmb..bmmmmmm" /* 5 */ "mmmmmmb..bmmmmmm"
/* 6 */ "abbbbbb..bbbbbba" /* 6 */ "abbbbbb..bbbbbba"
/* 7 */ "e..............f" /* 7 */ "d..............e"
/* 8 */ "g..............f" /* 8 */ "d..............e"
/* 9 */ "abbbbbb..bbbbbba" /* 9 */ "abbbbbb..bbbbbba"
/* 10 */ "mmmmmmb..bmmmmmm" /* 10 */ "mmmmmmb..bmmmmmm"
/* 11 */ "mmmmmmb..bmmmmmm" /* 11 */ "mmmmmmb..bmmmmmm"
/* 12 */ "mmmmmmb..bmmmmmm" /* 12 */ "mmmmmmb..bmmmmmm"
/* 13 */ "mmmmmmb..bmmmmmm" /* 13 */ "mmmmmmb..bmmmmmm"
/* 14 */ "mmmmmmb..bmmmmmm" /* 14 */ "mmmmmmb..bmmmmmm"
/* 15 */ "mmmmmmahhammmmmm" /* 15 */ "mmmmmmaffammmmmm"
// Level 2 // Level 2
/* z\x* 111111 */ /* z\x* 111111 */
/* * 0123456789012345 */ /* * 0123456789012345 */
/* 0 */ "mmmmmmaijammmmmm" /* 0 */ "mmmmmmaghammmmmm"
/* 1 */ "mmmmmmb..bmmmmmm" /* 1 */ "mmmmmmb..bmmmmmm"
/* 2 */ "mmmmmmk..kmmmmmm" /* 2 */ "mmmmmmi..immmmmm"
/* 3 */ "mmmmmmk..kmmmmmm" /* 3 */ "mmmmmmi..immmmmm"
/* 4 */ "mmmmmmblnbmmmmmm" /* 4 */ "mmmmmmbjkbmmmmmm"
/* 5 */ "mmmmmmb..bmmmmmm" /* 5 */ "mmmmmmb..bmmmmmm"
/* 6 */ "abkkbbb..bbbkkba" /* 6 */ "abiibbb..bbbiiba"
/* 7 */ "j...o......o...i" /* 7 */ "h...l......l...g"
/* 8 */ "i...p......p...q" /* 8 */ "g...n......n...h"
/* 9 */ "abkkbbb..bbbkkba" /* 9 */ "abiibbb..bbbiiba"
/* 10 */ "mmmmmmb..bmmmmmm" /* 10 */ "mmmmmmb..bmmmmmm"
/* 11 */ "mmmmmmblnbmmmmmm" /* 11 */ "mmmmmmbjkbmmmmmm"
/* 12 */ "mmmmmmk..kmmmmmm" /* 12 */ "mmmmmmi..immmmmm"
/* 13 */ "mmmmmmk..kmmmmmm" /* 13 */ "mmmmmmi..immmmmm"
/* 14 */ "mmmmmmb..bmmmmmm" /* 14 */ "mmmmmmb..bmmmmmm"
/* 15 */ "mmmmmmaqiammmmmm" /* 15 */ "mmmmmmahgammmmmm"
// Level 3 // Level 3
/* z\x* 111111 */ /* z\x* 111111 */
@ -549,8 +544,6 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"h: 64: 8\n" /* wooddoorblock */ "h: 64: 8\n" /* wooddoorblock */
"i: 76: 4\n" /* redstonetorchon */ "i: 76: 4\n" /* redstonetorchon */
"j: 64: 0\n" /* wooddoorblock */ "j: 64: 0\n" /* wooddoorblock */
"k: 64: 7\n" /* wooddoorblock */
"l: 64:12\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */, "m: 19: 0\n" /* sponge */,
// Block data: // Block data:
@ -607,7 +600,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* * 0123456789012345 */ /* * 0123456789012345 */
/* 0 */ "mmmmmmmbbbbbbbba" /* 0 */ "mmmmmmmbbbbbbbba"
/* 1 */ "mmmmmmmb.......j" /* 1 */ "mmmmmmmb.......j"
/* 2 */ "mmmmmmmb.......k" /* 2 */ "mmmmmmmb.......j"
/* 3 */ "mmmmmmmbbbbbbbba" /* 3 */ "mmmmmmmbbbbbbbba"
// Level 7 // Level 7
@ -615,7 +608,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* * 0123456789012345 */ /* * 0123456789012345 */
/* 0 */ "mmmmmmmmbbbeebba" /* 0 */ "mmmmmmmmbbbeebba"
/* 1 */ "mmmmmmmmb.g....h" /* 1 */ "mmmmmmmmb.g....h"
/* 2 */ "mmmmmmmmb.i....l" /* 2 */ "mmmmmmmmb.i....f"
/* 3 */ "mmmmmmmmbbbeebba" /* 3 */ "mmmmmmmmbbbeebba"
// Level 8 // Level 8
@ -672,19 +665,16 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"a: 5: 5\n" /* wood */ "a: 5: 5\n" /* wood */
"b: 5: 0\n" /* wood */ "b: 5: 0\n" /* wood */
"c: 64: 3\n" /* wooddoorblock */ "c: 64: 3\n" /* wooddoorblock */
"d: 64: 6\n" /* wooddoorblock */ "d: 64: 2\n" /* wooddoorblock */
"e: 64: 5\n" /* wooddoorblock */ "e: 64: 0\n" /* wooddoorblock */
"f: 64: 0\n" /* wooddoorblock */ "f: 64: 8\n" /* wooddoorblock */
"g: 64: 2\n" /* wooddoorblock */ "g: 64: 9\n" /* wooddoorblock */
"h: 64: 8\n" /* wooddoorblock */ "h: 20: 0\n" /* glass */
"i: 64:12\n" /* wooddoorblock */ "i: 76: 1\n" /* redstonetorchon */
"j: 20: 0\n" /* glass */ "j: 76: 2\n" /* redstonetorchon */
"k: 76: 1\n" /* redstonetorchon */ "k: 76: 3\n" /* redstonetorchon */
"l: 76: 2\n" /* redstonetorchon */ "l: 76: 4\n" /* redstonetorchon */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */,
"n: 76: 3\n" /* redstonetorchon */
"o: 76: 4\n" /* redstonetorchon */
"p: 64: 9\n" /* wooddoorblock */,
// Block data: // Block data:
// Level 0 // Level 0
@ -704,30 +694,30 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
// Level 1 // Level 1
/* z\x* 111111 */ /* z\x* 111111 */
/* * 0123456789012345 */ /* * 0123456789012345 */
/* 0 */ "mmmmmmacdammmmmm" /* 0 */ "mmmmmmaccammmmmm"
/* 1 */ "mmmmmmb..bmmmmmm" /* 1 */ "mmmmmmb..bmmmmmm"
/* 2 */ "mmmmmmb..bmmmmmm" /* 2 */ "mmmmmmb..bmmmmmm"
/* 3 */ "mmmmmmb..bmmmmmm" /* 3 */ "mmmmmmb..bmmmmmm"
/* 4 */ "mmmmmmb..bmmmmmm" /* 4 */ "mmmmmmb..bmmmmmm"
/* 5 */ "mmmmmmb..bmmmmmm" /* 5 */ "mmmmmmb..bmmmmmm"
/* 6 */ "abbbbbb..bbbbbba" /* 6 */ "abbbbbb..bbbbbba"
/* 7 */ "e..............f" /* 7 */ "d..............e"
/* 8 */ "g..............f" /* 8 */ "d..............e"
/* 9 */ "abbbbbbbbbbbbbba" /* 9 */ "abbbbbbbbbbbbbba"
// Level 2 // Level 2
/* z\x* 111111 */ /* z\x* 111111 */
/* * 0123456789012345 */ /* * 0123456789012345 */
/* 0 */ "mmmmmmahiammmmmm" /* 0 */ "mmmmmmafgammmmmm"
/* 1 */ "mmmmmmb..bmmmmmm" /* 1 */ "mmmmmmb..bmmmmmm"
/* 2 */ "mmmmmmj..jmmmmmm" /* 2 */ "mmmmmmh..hmmmmmm"
/* 3 */ "mmmmmmj..jmmmmmm" /* 3 */ "mmmmmmh..hmmmmmm"
/* 4 */ "mmmmmmbklbmmmmmm" /* 4 */ "mmmmmmbijbmmmmmm"
/* 5 */ "mmmmmmb..bmmmmmm" /* 5 */ "mmmmmmb..bmmmmmm"
/* 6 */ "abjjbbb..bbbjjba" /* 6 */ "abhhbbb..bbbhhba"
/* 7 */ "i...n......n...h" /* 7 */ "g...k......k...f"
/* 8 */ "h...o......o...p" /* 8 */ "f...l......l...g"
/* 9 */ "abjjbbbjjbbbjjba" /* 9 */ "abhhbbbhhbbbhhba"
// Level 3 // Level 3
/* z\x* 111111 */ /* z\x* 111111 */
@ -974,14 +964,12 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"a: 5: 0\n" /* wood */ "a: 5: 0\n" /* wood */
"b: 5: 5\n" /* wood */ "b: 5: 5\n" /* wood */
"c: 20: 0\n" /* glass */ "c: 20: 0\n" /* glass */
"d: 64: 5\n" /* wooddoorblock */ "d: 64: 2\n" /* wooddoorblock */
"e: 64: 0\n" /* wooddoorblock */ "e: 64: 0\n" /* wooddoorblock */
"f: 64: 2\n" /* wooddoorblock */ "f: 76: 3\n" /* redstonetorchon */
"g: 76: 3\n" /* redstonetorchon */ "g: 64: 9\n" /* wooddoorblock */
"h: 64:12\n" /* wooddoorblock */ "h: 64: 8\n" /* wooddoorblock */
"i: 64: 8\n" /* wooddoorblock */ "i: 76: 4\n" /* redstonetorchon */
"j: 64: 9\n" /* wooddoorblock */
"k: 76: 4\n" /* redstonetorchon */
"m: 19: 0\n" /* sponge */, "m: 19: 0\n" /* sponge */,
// Block data: // Block data:
@ -1001,7 +989,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* 0 */ "mmaccccccccccamm" /* 0 */ "mmaccccccccccamm"
/* 1 */ "ba............ab" /* 1 */ "ba............ab"
/* 2 */ "d..............e" /* 2 */ "d..............e"
/* 3 */ "f..............e" /* 3 */ "d..............e"
/* 4 */ "ba............ab" /* 4 */ "ba............ab"
/* 5 */ "mmaccccccccccamm" /* 5 */ "mmaccccccccccamm"
@ -1009,10 +997,10 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* z\x* 111111 */ /* z\x* 111111 */
/* * 0123456789012345 */ /* * 0123456789012345 */
/* 0 */ "mmaccccccccccamm" /* 0 */ "mmaccccccccccamm"
/* 1 */ "bag..........gab" /* 1 */ "baf..........fab"
/* 2 */ "h..............i" /* 2 */ "g..............h"
/* 3 */ "i..............j" /* 3 */ "h..............g"
/* 4 */ "bak..........kab" /* 4 */ "bai..........iab"
/* 5 */ "mmaccccccccccamm" /* 5 */ "mmaccccccccccamm"
// Level 3 // Level 3
@ -1673,7 +1661,8 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"j: 76: 4\n" /* redstonetorchon */ "j: 76: 4\n" /* redstonetorchon */
"k: 64: 1\n" /* wooddoorblock */ "k: 64: 1\n" /* wooddoorblock */
"l: 64: 8\n" /* wooddoorblock */ "l: 64: 8\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */, "m: 19: 0\n" /* sponge */
"n: 64: 9\n" /* wooddoorblock */,
// Block data: // Block data:
// Level 0 // Level 0
@ -1721,7 +1710,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
// Level 2 // Level 2
/* z\x* 1111 */ /* z\x* 1111 */
/* * 01234567890123 */ /* * 01234567890123 */
/* 0 */ "mmmmallammmmmm" /* 0 */ "mmmmalnammmmmm"
/* 1 */ "mmmmb..bmmmmmm" /* 1 */ "mmmmb..bmmmmmm"
/* 2 */ "mmmmc..cmmmmmm" /* 2 */ "mmmmc..cmmmmmm"
/* 3 */ "mmmcc..ccmmmmm" /* 3 */ "mmmcc..ccmmmmm"
@ -1729,14 +1718,14 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* 5 */ "mcc......ccmmm" /* 5 */ "mcc......ccmmm"
/* 6 */ "mc........ccba" /* 6 */ "mc........ccba"
/* 7 */ "c............l" /* 7 */ "c............l"
/* 8 */ "c............l" /* 8 */ "c............n"
/* 9 */ "mc........ccba" /* 9 */ "mc........ccba"
/* 10 */ "mcc......ccmmm" /* 10 */ "mcc......ccmmm"
/* 11 */ "mmcc....ccmmmm" /* 11 */ "mmcc....ccmmmm"
/* 12 */ "mmmcc..ccmmmmm" /* 12 */ "mmmcc..ccmmmmm"
/* 13 */ "mmmmc..cmmmmmm" /* 13 */ "mmmmc..cmmmmmm"
/* 14 */ "mmmmb..bmmmmmm" /* 14 */ "mmmmb..bmmmmmm"
/* 15 */ "mmmmallammmmmm" /* 15 */ "mmmmanlammmmmm"
/* 16 */ "dddddddddddddd" /* 16 */ "dddddddddddddd"
// Level 3 // Level 3