Updated prefabs from the Gallery server.
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@ -32,7 +32,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"B: 50: 3\n" /* torch */
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"B: 50: 3\n" /* torch */
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"C:171: 8\n" /* carpet */
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"C:171: 8\n" /* carpet */
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"D:101: 0\n" /* ironbars */
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"D:101: 0\n" /* ironbars */
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"E: 64: 8\n" /* wooddoorblock */
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"E: 64: 9\n" /* wooddoorblock */
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"F:128: 2\n" /* sandstonestairs */
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"F:128: 2\n" /* sandstonestairs */
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"G: 24: 1\n" /* sandstone */
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"G: 24: 1\n" /* sandstone */
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"H: 44: 9\n" /* step */
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"H: 44: 9\n" /* step */
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@ -65,7 +65,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"v:134: 3\n" /* 134 */
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"v:134: 3\n" /* 134 */
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"w: 85: 0\n" /* fence */
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"w: 85: 0\n" /* fence */
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"x:134: 7\n" /* 134 */
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"x:134: 7\n" /* 134 */
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"y:107: 5\n" /* fencegate */
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"y:107: 1\n" /* fencegate */
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"z: 64: 1\n" /* wooddoorblock */,
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"z: 64: 1\n" /* wooddoorblock */,
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// Block data:
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// Block data:
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@ -288,7 +288,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"d: 13: 0\n" /* gravel */
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"d: 13: 0\n" /* gravel */
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"e: 5: 0\n" /* wood */
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"e: 5: 0\n" /* wood */
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"f:128: 5\n" /* sandstonestairs */
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"f:128: 5\n" /* sandstonestairs */
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"g:107: 2\n" /* fencegate */
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"g:107: 0\n" /* fencegate */
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"h:128: 4\n" /* sandstonestairs */
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"h:128: 4\n" /* sandstonestairs */
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"i:134: 1\n" /* 134 */
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"i:134: 1\n" /* 134 */
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"j:134: 3\n" /* 134 */
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"j:134: 3\n" /* 134 */
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@ -298,13 +298,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"n:134: 5\n" /* 134 */
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"n:134: 5\n" /* 134 */
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"o:134: 7\n" /* 134 */
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"o:134: 7\n" /* 134 */
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"p:134: 4\n" /* 134 */
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"p:134: 4\n" /* 134 */
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"q:107: 1\n" /* fencegate */
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"q:107: 3\n" /* fencegate */
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"r: 64: 1\n" /* wooddoorblock */
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"r: 64: 1\n" /* wooddoorblock */
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"s: 65: 3\n" /* ladder */
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"s: 65: 3\n" /* ladder */
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"t: 50: 3\n" /* torch */
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"t: 50: 3\n" /* torch */
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"u:171: 8\n" /* carpet */
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"u:171: 8\n" /* carpet */
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"v:101: 0\n" /* ironbars */
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"v:101: 0\n" /* ironbars */
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"w: 64: 8\n" /* wooddoorblock */
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"w: 64: 9\n" /* wooddoorblock */
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"x:128: 2\n" /* sandstonestairs */
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"x:128: 2\n" /* sandstonestairs */
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"y: 24: 1\n" /* sandstone */
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"y: 24: 1\n" /* sandstone */
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"z: 44: 9\n" /* step */,
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"z: 44: 9\n" /* step */,
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@ -489,7 +489,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"k: 10: 0\n" /* lava */
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"k: 10: 0\n" /* lava */
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"l: 54: 5\n" /* chest */
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"l: 54: 5\n" /* chest */
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"m: 19: 0\n" /* sponge */
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"m: 19: 0\n" /* sponge */
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"n: 64: 8\n" /* wooddoorblock */
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"n: 64: 9\n" /* wooddoorblock */
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"o: 50: 3\n" /* torch */
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"o: 50: 3\n" /* torch */
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"p:101: 0\n" /* ironbars */
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"p:101: 0\n" /* ironbars */
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"q: 50: 1\n" /* torch */
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"q: 50: 1\n" /* torch */
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@ -675,7 +675,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"p:101: 0\n" /* ironbars */
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"p:101: 0\n" /* ironbars */
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"q: 50: 1\n" /* torch */
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"q: 50: 1\n" /* torch */
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"r:140: 0\n" /* flowerpotblock */
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"r:140: 0\n" /* flowerpotblock */
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"s: 64: 8\n" /* wooddoorblock */
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"s: 64: 9\n" /* wooddoorblock */
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"t: 50: 3\n" /* torch */
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"t: 50: 3\n" /* torch */
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"u: 69:12\n" /* lever */
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"u: 69:12\n" /* lever */
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"v: 50: 4\n" /* torch */
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"v: 50: 4\n" /* torch */
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@ -948,7 +948,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"k:128: 3\n" /* sandstonestairs */
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"k:128: 3\n" /* sandstonestairs */
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"l: 77: 4\n" /* stonebutton */
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"l: 77: 4\n" /* stonebutton */
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"m: 19: 0\n" /* sponge */
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"m: 19: 0\n" /* sponge */
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"n: 71: 8\n" /* irondoorblock */
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"n: 71: 9\n" /* irondoorblock */
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"o: 77: 3\n" /* stonebutton */
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"o: 77: 3\n" /* stonebutton */
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"p:128: 6\n" /* sandstonestairs */
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"p:128: 6\n" /* sandstonestairs */
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"q:128: 4\n" /* sandstonestairs */
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"q:128: 4\n" /* sandstonestairs */
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@ -1129,7 +1129,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"f: 64: 3\n" /* wooddoorblock */
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"f: 64: 3\n" /* wooddoorblock */
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"g: 61: 2\n" /* furnace */
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"g: 61: 2\n" /* furnace */
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"h: 65: 2\n" /* ladder */
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"h: 65: 2\n" /* ladder */
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"i: 64: 8\n" /* wooddoorblock */
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"i: 64: 9\n" /* wooddoorblock */
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"j:101: 0\n" /* ironbars */
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"j:101: 0\n" /* ironbars */
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"k: 50: 4\n" /* torch */
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"k: 50: 4\n" /* torch */
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"l:128: 2\n" /* sandstonestairs */
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"l:128: 2\n" /* sandstonestairs */
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@ -1252,7 +1252,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"h: 65: 5\n" /* ladder */
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"h: 65: 5\n" /* ladder */
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"i: 85: 0\n" /* fence */
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"i: 85: 0\n" /* fence */
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"j:101: 0\n" /* ironbars */
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"j:101: 0\n" /* ironbars */
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"k: 64: 8\n" /* wooddoorblock */
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"k: 64: 9\n" /* wooddoorblock */
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"l: 50: 3\n" /* torch */
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"l: 50: 3\n" /* torch */
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"m: 19: 0\n" /* sponge */
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"m: 19: 0\n" /* sponge */
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"n:128: 2\n" /* sandstonestairs */
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"n:128: 2\n" /* sandstonestairs */
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@ -1396,7 +1396,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"e: 5: 0\n" /* wood */
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"e: 5: 0\n" /* wood */
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"f: 64: 3\n" /* wooddoorblock */
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"f: 64: 3\n" /* wooddoorblock */
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"g: 65: 2\n" /* ladder */
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"g: 65: 2\n" /* ladder */
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"h: 64: 8\n" /* wooddoorblock */
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"h: 64: 9\n" /* wooddoorblock */
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"i:101: 0\n" /* ironbars */
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"i:101: 0\n" /* ironbars */
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"j: 50: 4\n" /* torch */
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"j: 50: 4\n" /* torch */
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"k:128: 2\n" /* sandstonestairs */
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"k:128: 2\n" /* sandstonestairs */
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@ -1523,7 +1523,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"l:134: 6\n" /* 134 */
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"l:134: 6\n" /* 134 */
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"m: 19: 0\n" /* sponge */
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"m: 19: 0\n" /* sponge */
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"n:134: 4\n" /* 134 */
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"n:134: 4\n" /* 134 */
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"o: 64: 8\n" /* wooddoorblock */
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"o: 64: 9\n" /* wooddoorblock */
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"p: 50: 2\n" /* torch */
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"p: 50: 2\n" /* torch */
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"q:101: 0\n" /* ironbars */
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"q:101: 0\n" /* ironbars */
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"r:171: 8\n" /* carpet */
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"r:171: 8\n" /* carpet */
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@ -1667,7 +1667,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"e: 5: 0\n" /* wood */
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"e: 5: 0\n" /* wood */
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"f: 64: 3\n" /* wooddoorblock */
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"f: 64: 3\n" /* wooddoorblock */
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"g: 65: 2\n" /* ladder */
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"g: 65: 2\n" /* ladder */
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"h: 64: 8\n" /* wooddoorblock */
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"h: 64: 9\n" /* wooddoorblock */
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"i:101: 0\n" /* ironbars */
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"i:101: 0\n" /* ironbars */
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"j: 50: 1\n" /* torch */
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"j: 50: 1\n" /* torch */
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"k: 50: 4\n" /* torch */
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"k: 50: 4\n" /* torch */
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@ -1810,7 +1810,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"m: 19: 0\n" /* sponge */
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"m: 19: 0\n" /* sponge */
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"n: 38: 5\n" /* rose */
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"n: 38: 5\n" /* rose */
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"o: 65: 2\n" /* ladder */
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"o: 65: 2\n" /* ladder */
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"p: 64: 8\n" /* wooddoorblock */
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"p: 64: 9\n" /* wooddoorblock */
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"q:101: 0\n" /* ironbars */
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"q:101: 0\n" /* ironbars */
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"r: 50: 1\n" /* torch */
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"r: 50: 1\n" /* torch */
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"s: 50: 4\n" /* torch */
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"s: 50: 4\n" /* torch */
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@ -1943,7 +1943,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"f: 64: 3\n" /* wooddoorblock */
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"f: 64: 3\n" /* wooddoorblock */
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"g: 65: 2\n" /* ladder */
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"g: 65: 2\n" /* ladder */
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"h:101: 0\n" /* ironbars */
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"h:101: 0\n" /* ironbars */
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"i: 64: 8\n" /* wooddoorblock */
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"i: 64: 9\n" /* wooddoorblock */
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"j: 50: 1\n" /* torch */
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"j: 50: 1\n" /* torch */
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"k: 50: 2\n" /* torch */
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"k: 50: 2\n" /* torch */
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"l:128: 2\n" /* sandstonestairs */
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"l:128: 2\n" /* sandstonestairs */
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@ -2089,7 +2089,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"f: 64: 2\n" /* wooddoorblock */
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"f: 64: 2\n" /* wooddoorblock */
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"g: 65: 2\n" /* ladder */
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"g: 65: 2\n" /* ladder */
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"h:101: 0\n" /* ironbars */
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"h:101: 0\n" /* ironbars */
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"i: 64: 8\n" /* wooddoorblock */
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"i: 64: 9\n" /* wooddoorblock */
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"j: 50: 1\n" /* torch */
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"j: 50: 1\n" /* torch */
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"k:128: 6\n" /* sandstonestairs */
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"k:128: 6\n" /* sandstonestairs */
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"l:126: 8\n" /* woodenslab */
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"l:126: 8\n" /* woodenslab */
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@ -2220,7 +2220,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"e: 5: 0\n" /* wood */
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"e: 5: 0\n" /* wood */
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"f: 64: 3\n" /* wooddoorblock */
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"f: 64: 3\n" /* wooddoorblock */
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"g: 65: 5\n" /* ladder */
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"g: 65: 5\n" /* ladder */
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"h: 64: 8\n" /* wooddoorblock */
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"h: 64: 9\n" /* wooddoorblock */
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"i:101: 0\n" /* ironbars */
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"i:101: 0\n" /* ironbars */
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"j: 50: 4\n" /* torch */
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"j: 50: 4\n" /* torch */
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"k:128: 2\n" /* sandstonestairs */
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"k:128: 2\n" /* sandstonestairs */
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@ -2374,17 +2374,18 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"h: 85: 0\n" /* fence */
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"h: 85: 0\n" /* fence */
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"i: 64: 0\n" /* wooddoorblock */
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"i: 64: 0\n" /* wooddoorblock */
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"j: 65: 5\n" /* ladder */
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"j: 65: 5\n" /* ladder */
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"k: 64: 8\n" /* wooddoorblock */
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"k: 64: 9\n" /* wooddoorblock */
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"l:101: 0\n" /* ironbars */
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"l:101: 0\n" /* ironbars */
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"m: 19: 0\n" /* sponge */
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"m: 19: 0\n" /* sponge */
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"n: 50: 4\n" /* torch */
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"n: 64: 8\n" /* wooddoorblock */
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"o:128: 2\n" /* sandstonestairs */
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"o: 50: 4\n" /* torch */
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"p:126: 8\n" /* woodenslab */
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"p:128: 2\n" /* sandstonestairs */
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"q:128: 4\n" /* sandstonestairs */
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"q:126: 8\n" /* woodenslab */
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"r:128: 7\n" /* sandstonestairs */
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"r:128: 4\n" /* sandstonestairs */
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"s: 44: 1\n" /* step */
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"s:128: 7\n" /* sandstonestairs */
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"t: 50: 3\n" /* torch */
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"t: 44: 1\n" /* step */
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"u:128: 6\n" /* sandstonestairs */,
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"u: 50: 3\n" /* torch */
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"v:128: 6\n" /* sandstonestairs */,
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// Block data:
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// Block data:
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// Level 0
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// Level 0
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@ -2434,36 +2435,36 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* 2 */ "acccckcccca...."
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/* 2 */ "acccckcccca...."
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/* 3 */ "c.........c...."
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/* 3 */ "c.........c...."
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/* 4 */ "l.........c...."
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/* 4 */ "l.........c...."
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/* 5 */ "l.........k...."
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/* 5 */ "l.........n...."
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/* 6 */ "l.........c...."
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/* 6 */ "l.........c...."
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/* 7 */ "c..n...n..cj..."
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/* 7 */ "c..o...o..cj..."
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/* 8 */ "accclllccca...."
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/* 8 */ "accclllccca...."
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// Level 4
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// Level 4
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/* z\x* 11111 */
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/* z\x* 11111 */
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/* * 012345678901234 */
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/* * 012345678901234 */
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/* 0 */ "mmmo...ommmmmmm"
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/* 0 */ "mmmp...pmmmmmmm"
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/* 1 */ "mmmc...cmmmmmmm"
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/* 1 */ "mmmc...cmmmmmmm"
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/* 2 */ "accccccccca...."
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/* 2 */ "accccccccca...."
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/* 3 */ "cpppppppppc...."
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/* 3 */ "cqqqqqqqqqc...."
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/* 4 */ "qpppppppppc...."
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/* 4 */ "rqqqqqqqqqc...."
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/* 5 */ "qpppppppppc...."
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/* 5 */ "rqqqqqqqqqc...."
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/* 6 */ "qpppppppppc...."
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/* 6 */ "rqqqqqqqqqc...."
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/* 7 */ "cpppppppppcj..."
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/* 7 */ "cqqqqqqqqqcj..."
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/* 8 */ "acccrrrccca...."
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/* 8 */ "acccsssccca...."
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// Level 5
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// Level 5
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/* z\x* 11111 */
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/* z\x* 11111 */
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/* * 012345678901234 */
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/* * 012345678901234 */
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/* 0 */ "mmm.....mmmmmmm"
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/* 0 */ "mmm.....mmmmmmm"
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/* 1 */ "mmm.....mmmmmmm"
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/* 1 */ "mmm.....mmmmmmm"
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/* 2 */ "csssscssssc...."
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/* 2 */ "cttttcttttc...."
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/* 3 */ "s..accca..s...."
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/* 3 */ "t..accca..t...."
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/* 4 */ "s..c...c..s...."
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/* 4 */ "t..c...c..t...."
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/* 5 */ "c.........c...."
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/* 5 */ "c.........c...."
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/* 6 */ "s..c...c..s...."
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/* 6 */ "t..c...c..t...."
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/* 7 */ "s..accca..s...."
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/* 7 */ "t..accca..t...."
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/* 8 */ "csssscssssc...."
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/* 8 */ "cttttcttttc...."
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// Level 6
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// Level 6
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/* z\x* 11111 */
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/* z\x* 11111 */
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@ -2472,7 +2473,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* 1 */ "..............."
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/* 1 */ "..............."
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/* 2 */ "..............."
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/* 2 */ "..............."
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/* 3 */ "...aclca......."
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/* 3 */ "...aclca......."
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/* 4 */ "...ct..c......."
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/* 4 */ "...cu..c......."
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/* 5 */ "..............."
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/* 5 */ "..............."
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/* 6 */ "...c...c......."
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/* 6 */ "...c...c......."
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/* 7 */ "...aclca......."
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/* 7 */ "...aclca......."
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@ -2484,11 +2485,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* 0 */ "..............."
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/* 0 */ "..............."
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/* 1 */ "..............."
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/* 1 */ "..............."
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/* 2 */ "..............."
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/* 2 */ "..............."
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/* 3 */ "...acuca......."
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/* 3 */ "...acvca......."
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/* 4 */ "...cpppc......."
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/* 4 */ "...cqqqc......."
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/* 5 */ "...cpppc......."
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/* 5 */ "...cqqqc......."
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/* 6 */ "...cpppc......."
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/* 6 */ "...cqqqc......."
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/* 7 */ "...acrca......."
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/* 7 */ "...acsca......."
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/* 8 */ "..............."
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/* 8 */ "..............."
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// Level 8
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// Level 8
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@ -2497,11 +2498,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* 0 */ "..............."
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/* 0 */ "..............."
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/* 1 */ "..............."
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/* 1 */ "..............."
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/* 2 */ "..............."
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/* 2 */ "..............."
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/* 3 */ "...cscsc......."
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/* 3 */ "...ctctc......."
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/* 4 */ "...s...s......."
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/* 4 */ "...t...t......."
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/* 5 */ "...c...c......."
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/* 5 */ "...c...c......."
|
||||||
/* 6 */ "...s...s......."
|
/* 6 */ "...t...t......."
|
||||||
/* 7 */ "...cscsc......."
|
/* 7 */ "...ctctc......."
|
||||||
/* 8 */ "...............",
|
/* 8 */ "...............",
|
||||||
|
|
||||||
// Connectors:
|
// Connectors:
|
||||||
@ -2574,7 +2575,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
|||||||
"q:101: 0\n" /* ironbars */
|
"q:101: 0\n" /* ironbars */
|
||||||
"r: 50: 2\n" /* torch */
|
"r: 50: 2\n" /* torch */
|
||||||
"s: 47: 0\n" /* bookshelf */
|
"s: 47: 0\n" /* bookshelf */
|
||||||
"t: 64: 8\n" /* wooddoorblock */
|
"t: 64: 9\n" /* wooddoorblock */
|
||||||
"u: 50: 3\n" /* torch */
|
"u: 50: 3\n" /* torch */
|
||||||
"v:171: 8\n" /* carpet */
|
"v:171: 8\n" /* carpet */
|
||||||
"w:128: 6\n" /* sandstonestairs */
|
"w:128: 6\n" /* sandstonestairs */
|
||||||
@ -2769,7 +2770,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
|||||||
"n: 50: 1\n" /* torch */
|
"n: 50: 1\n" /* torch */
|
||||||
"o: 50: 2\n" /* torch */
|
"o: 50: 2\n" /* torch */
|
||||||
"p:101: 0\n" /* ironbars */
|
"p:101: 0\n" /* ironbars */
|
||||||
"q: 64: 8\n" /* wooddoorblock */
|
"q: 64: 9\n" /* wooddoorblock */
|
||||||
"r:128: 2\n" /* sandstonestairs */
|
"r:128: 2\n" /* sandstonestairs */
|
||||||
"s:128: 6\n" /* sandstonestairs */
|
"s:128: 6\n" /* sandstonestairs */
|
||||||
"t:126: 8\n" /* woodenslab */
|
"t:126: 8\n" /* woodenslab */
|
||||||
@ -2978,7 +2979,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
|||||||
"e: 5: 0\n" /* wood */
|
"e: 5: 0\n" /* wood */
|
||||||
"f: 64: 3\n" /* wooddoorblock */
|
"f: 64: 3\n" /* wooddoorblock */
|
||||||
"g: 65: 2\n" /* ladder */
|
"g: 65: 2\n" /* ladder */
|
||||||
"h: 64: 8\n" /* wooddoorblock */
|
"h: 64: 9\n" /* wooddoorblock */
|
||||||
"i:101: 0\n" /* ironbars */
|
"i:101: 0\n" /* ironbars */
|
||||||
"j: 50: 2\n" /* torch */
|
"j: 50: 2\n" /* torch */
|
||||||
"k: 50: 1\n" /* torch */
|
"k: 50: 1\n" /* torch */
|
||||||
@ -3133,7 +3134,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
|||||||
"l:118: 3\n" /* cauldronblock */
|
"l:118: 3\n" /* cauldronblock */
|
||||||
"m: 19: 0\n" /* sponge */
|
"m: 19: 0\n" /* sponge */
|
||||||
"n:155: 1\n" /* quartzblock */
|
"n:155: 1\n" /* quartzblock */
|
||||||
"o: 64: 8\n" /* wooddoorblock */
|
"o: 64: 9\n" /* wooddoorblock */
|
||||||
"p: 50: 3\n" /* torch */
|
"p: 50: 3\n" /* torch */
|
||||||
"q:101: 0\n" /* ironbars */
|
"q:101: 0\n" /* ironbars */
|
||||||
"r:140: 0\n" /* flowerpotblock */
|
"r:140: 0\n" /* flowerpotblock */
|
||||||
|
@ -145,12 +145,14 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
|
|||||||
"a: 3: 0\n" /* dirt */
|
"a: 3: 0\n" /* dirt */
|
||||||
"b: 60: 7\n" /* tilleddirt */
|
"b: 60: 7\n" /* tilleddirt */
|
||||||
"c: 8: 0\n" /* water */
|
"c: 8: 0\n" /* water */
|
||||||
"d: 43: 0\n" /* doubleslab */
|
"d: 60: 5\n" /* tilleddirt */
|
||||||
"e: 44: 0\n" /* step */
|
"e: 60: 6\n" /* tilleddirt */
|
||||||
"f: 59: 7\n" /* crops */
|
"f: 43: 0\n" /* doubleslab */
|
||||||
"g: 83: 0\n" /* reedblock */
|
"g: 44: 0\n" /* step */
|
||||||
"h:113: 0\n" /* netherbrickfence */
|
"h: 59: 7\n" /* crops */
|
||||||
"i: 50: 5\n" /* torch */
|
"i: 83: 0\n" /* reedblock */
|
||||||
|
"j:113: 0\n" /* netherbrickfence */
|
||||||
|
"k: 50: 5\n" /* torch */
|
||||||
"m: 19: 0\n" /* sponge */,
|
"m: 19: 0\n" /* sponge */,
|
||||||
|
|
||||||
// Block data:
|
// Block data:
|
||||||
@ -181,8 +183,8 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
|
|||||||
/* 4 */ "mabbbbbbbam"
|
/* 4 */ "mabbbbbbbam"
|
||||||
/* 5 */ "mabbbbbbbam"
|
/* 5 */ "mabbbbbbbam"
|
||||||
/* 6 */ "mabcccccaam"
|
/* 6 */ "mabcccccaam"
|
||||||
/* 7 */ "mabbbbbbbam"
|
/* 7 */ "mabdbbebbam"
|
||||||
/* 8 */ "mabbbbbbbam"
|
/* 8 */ "mabbbbbbeam"
|
||||||
/* 9 */ "mabbbbbbbam"
|
/* 9 */ "mabbbbbbbam"
|
||||||
/* 10 */ "mabbbbbbbam"
|
/* 10 */ "mabbbbbbbam"
|
||||||
/* 11 */ "maaaaaaaaam"
|
/* 11 */ "maaaaaaaaam"
|
||||||
@ -192,58 +194,58 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
|
|||||||
/* z\x* 1 */
|
/* z\x* 1 */
|
||||||
/* * 01234567890 */
|
/* * 01234567890 */
|
||||||
/* 0 */ "..........."
|
/* 0 */ "..........."
|
||||||
/* 1 */ ".deeeeeeed."
|
/* 1 */ ".fgggggggf."
|
||||||
/* 2 */ ".efffffffe."
|
/* 2 */ ".ghhhhhhhg."
|
||||||
/* 3 */ ".efffffffe."
|
/* 3 */ ".ghhhhhhhg."
|
||||||
/* 4 */ ".efffffffe."
|
/* 4 */ ".ghhhhhhhg."
|
||||||
/* 5 */ ".efgggggfe."
|
/* 5 */ ".ghiiiiihg."
|
||||||
/* 6 */ ".eg.....ge."
|
/* 6 */ ".gi.....ig."
|
||||||
/* 7 */ ".efgggggfe."
|
/* 7 */ ".ghiiiiihg."
|
||||||
/* 8 */ ".efffffffe."
|
/* 8 */ ".ghhhhhhhg."
|
||||||
/* 9 */ ".efffffffe."
|
/* 9 */ ".ghhhhhhhg."
|
||||||
/* 10 */ ".efffffffe."
|
/* 10 */ ".ghhhhhhhg."
|
||||||
/* 11 */ ".deeeeeeed."
|
/* 11 */ ".fgggggggf."
|
||||||
/* 12 */ "..........."
|
/* 12 */ "..........."
|
||||||
|
|
||||||
// Level 3
|
// Level 3
|
||||||
/* z\x* 1 */
|
/* z\x* 1 */
|
||||||
/* * 01234567890 */
|
/* * 01234567890 */
|
||||||
/* 0 */ "..........."
|
/* 0 */ "..........."
|
||||||
/* 1 */ ".h.......h."
|
/* 1 */ ".j.......j."
|
||||||
/* 2 */ "..........."
|
/* 2 */ "..........."
|
||||||
/* 3 */ "..........."
|
/* 3 */ "..........."
|
||||||
/* 4 */ "..........."
|
/* 4 */ "..........."
|
||||||
/* 5 */ "...ggggg..."
|
/* 5 */ "...iiiii..."
|
||||||
/* 6 */ "..g.....g.."
|
/* 6 */ "..i.....i.."
|
||||||
/* 7 */ "...ggggg..."
|
/* 7 */ "...iiiii..."
|
||||||
/* 8 */ "..........."
|
/* 8 */ "..........."
|
||||||
/* 9 */ "..........."
|
/* 9 */ "..........."
|
||||||
/* 10 */ "..........."
|
/* 10 */ "..........."
|
||||||
/* 11 */ ".h.......h."
|
/* 11 */ ".j.......j."
|
||||||
/* 12 */ "..........."
|
/* 12 */ "..........."
|
||||||
|
|
||||||
// Level 4
|
// Level 4
|
||||||
/* z\x* 1 */
|
/* z\x* 1 */
|
||||||
/* * 01234567890 */
|
/* * 01234567890 */
|
||||||
/* 0 */ "..........."
|
/* 0 */ "..........."
|
||||||
/* 1 */ ".h.......h."
|
/* 1 */ ".j.......j."
|
||||||
/* 2 */ "..........."
|
/* 2 */ "..........."
|
||||||
/* 3 */ "..........."
|
/* 3 */ "..........."
|
||||||
/* 4 */ "..........."
|
/* 4 */ "..........."
|
||||||
/* 5 */ "...ggggg..."
|
/* 5 */ "...iiiii..."
|
||||||
/* 6 */ "..g.....g.."
|
/* 6 */ "..i.....i.."
|
||||||
/* 7 */ "...ggggg..."
|
/* 7 */ "...iiiii..."
|
||||||
/* 8 */ "..........."
|
/* 8 */ "..........."
|
||||||
/* 9 */ "..........."
|
/* 9 */ "..........."
|
||||||
/* 10 */ "..........."
|
/* 10 */ "..........."
|
||||||
/* 11 */ ".h.......h."
|
/* 11 */ ".j.......j."
|
||||||
/* 12 */ "..........."
|
/* 12 */ "..........."
|
||||||
|
|
||||||
// Level 5
|
// Level 5
|
||||||
/* z\x* 1 */
|
/* z\x* 1 */
|
||||||
/* * 01234567890 */
|
/* * 01234567890 */
|
||||||
/* 0 */ "..........."
|
/* 0 */ "..........."
|
||||||
/* 1 */ ".h.......h."
|
/* 1 */ ".j.......j."
|
||||||
/* 2 */ "..........."
|
/* 2 */ "..........."
|
||||||
/* 3 */ "..........."
|
/* 3 */ "..........."
|
||||||
/* 4 */ "..........."
|
/* 4 */ "..........."
|
||||||
@ -253,15 +255,15 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
|
|||||||
/* 8 */ "..........."
|
/* 8 */ "..........."
|
||||||
/* 9 */ "..........."
|
/* 9 */ "..........."
|
||||||
/* 10 */ "..........."
|
/* 10 */ "..........."
|
||||||
/* 11 */ ".h.......h."
|
/* 11 */ ".j.......j."
|
||||||
/* 12 */ "..........."
|
/* 12 */ "..........."
|
||||||
|
|
||||||
// Level 6
|
// Level 6
|
||||||
/* z\x* 1 */
|
/* z\x* 1 */
|
||||||
/* * 01234567890 */
|
/* * 01234567890 */
|
||||||
/* 0 */ ".h.......h."
|
/* 0 */ ".j.......j."
|
||||||
/* 1 */ "hhh.....hhh"
|
/* 1 */ "jjj.....jjj"
|
||||||
/* 2 */ ".h.......h."
|
/* 2 */ ".j.......j."
|
||||||
/* 3 */ "..........."
|
/* 3 */ "..........."
|
||||||
/* 4 */ "..........."
|
/* 4 */ "..........."
|
||||||
/* 5 */ "..........."
|
/* 5 */ "..........."
|
||||||
@ -269,16 +271,16 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
|
|||||||
/* 7 */ "..........."
|
/* 7 */ "..........."
|
||||||
/* 8 */ "..........."
|
/* 8 */ "..........."
|
||||||
/* 9 */ "..........."
|
/* 9 */ "..........."
|
||||||
/* 10 */ ".h.......h."
|
/* 10 */ ".j.......j."
|
||||||
/* 11 */ "hhh.....hhh"
|
/* 11 */ "jjj.....jjj"
|
||||||
/* 12 */ ".h.......h."
|
/* 12 */ ".j.......j."
|
||||||
|
|
||||||
// Level 7
|
// Level 7
|
||||||
/* z\x* 1 */
|
/* z\x* 1 */
|
||||||
/* * 01234567890 */
|
/* * 01234567890 */
|
||||||
/* 0 */ ".i.......i."
|
/* 0 */ ".k.......k."
|
||||||
/* 1 */ "i.i.....i.i"
|
/* 1 */ "k.k.....k.k"
|
||||||
/* 2 */ ".i.......i."
|
/* 2 */ ".k.......k."
|
||||||
/* 3 */ "..........."
|
/* 3 */ "..........."
|
||||||
/* 4 */ "..........."
|
/* 4 */ "..........."
|
||||||
/* 5 */ "..........."
|
/* 5 */ "..........."
|
||||||
@ -286,9 +288,9 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
|
|||||||
/* 7 */ "..........."
|
/* 7 */ "..........."
|
||||||
/* 8 */ "..........."
|
/* 8 */ "..........."
|
||||||
/* 9 */ "..........."
|
/* 9 */ "..........."
|
||||||
/* 10 */ ".i.......i."
|
/* 10 */ ".k.......k."
|
||||||
/* 11 */ "i.i.....i.i"
|
/* 11 */ "k.k.....k.k"
|
||||||
/* 12 */ ".i.......i.",
|
/* 12 */ ".k.......k.",
|
||||||
|
|
||||||
// Connectors:
|
// Connectors:
|
||||||
"-1: 10, 2, 6: 5\n" /* Type -1, direction X+ */,
|
"-1: 10, 2, 6: 5\n" /* Type -1, direction X+ */,
|
||||||
@ -1039,13 +1041,13 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
|
|||||||
"b: 17: 9\n" /* tree */
|
"b: 17: 9\n" /* tree */
|
||||||
"c: 17: 1\n" /* tree */
|
"c: 17: 1\n" /* tree */
|
||||||
"d: 35: 0\n" /* wool */
|
"d: 35: 0\n" /* wool */
|
||||||
"e: 64: 7\n" /* wooddoorblock */
|
"e: 64: 3\n" /* wooddoorblock */
|
||||||
"f:171:12\n" /* carpet */
|
"f:171:12\n" /* carpet */
|
||||||
"g:135: 1\n" /* 135 */
|
"g:135: 1\n" /* 135 */
|
||||||
"h:126: 2\n" /* woodenslab */
|
"h:126: 2\n" /* woodenslab */
|
||||||
"i:135: 2\n" /* 135 */
|
"i:135: 2\n" /* 135 */
|
||||||
"j: 50: 4\n" /* torch */
|
"j: 50: 4\n" /* torch */
|
||||||
"k: 64:12\n" /* wooddoorblock */
|
"k: 64: 9\n" /* wooddoorblock */
|
||||||
"l: 85: 0\n" /* fence */
|
"l: 85: 0\n" /* fence */
|
||||||
"m: 19: 0\n" /* sponge */
|
"m: 19: 0\n" /* sponge */
|
||||||
"n: 44: 8\n" /* step */
|
"n: 44: 8\n" /* step */
|
||||||
@ -1283,9 +1285,9 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
|
|||||||
"a: 5: 2\n" /* wood */
|
"a: 5: 2\n" /* wood */
|
||||||
"b: 17: 1\n" /* tree */
|
"b: 17: 1\n" /* tree */
|
||||||
"c: 35: 0\n" /* wool */
|
"c: 35: 0\n" /* wool */
|
||||||
"d: 64: 7\n" /* wooddoorblock */
|
"d: 64: 3\n" /* wooddoorblock */
|
||||||
"e: 50: 4\n" /* torch */
|
"e: 50: 4\n" /* torch */
|
||||||
"f: 64:12\n" /* wooddoorblock */
|
"f: 64: 9\n" /* wooddoorblock */
|
||||||
"g: 85: 0\n" /* fence */
|
"g: 85: 0\n" /* fence */
|
||||||
"h: 44: 8\n" /* step */
|
"h: 44: 8\n" /* step */
|
||||||
"i: 43: 0\n" /* doubleslab */
|
"i: 43: 0\n" /* doubleslab */
|
||||||
@ -1398,11 +1400,11 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
|
|||||||
"c: 35: 0\n" /* wool */
|
"c: 35: 0\n" /* wool */
|
||||||
"d:171: 0\n" /* carpet */
|
"d:171: 0\n" /* carpet */
|
||||||
"e:126: 1\n" /* woodenslab */
|
"e:126: 1\n" /* woodenslab */
|
||||||
"f: 64: 5\n" /* wooddoorblock */
|
"f: 64: 1\n" /* wooddoorblock */
|
||||||
"g: 85: 0\n" /* fence */
|
"g: 85: 0\n" /* fence */
|
||||||
"h: 50: 1\n" /* torch */
|
"h: 50: 1\n" /* torch */
|
||||||
"i: 50: 2\n" /* torch */
|
"i: 50: 2\n" /* torch */
|
||||||
"j: 64:12\n" /* wooddoorblock */
|
"j: 64: 9\n" /* wooddoorblock */
|
||||||
"k:126:11\n" /* woodenslab */
|
"k:126:11\n" /* woodenslab */
|
||||||
"l: 17: 5\n" /* tree */
|
"l: 17: 5\n" /* tree */
|
||||||
"m: 19: 0\n" /* sponge */
|
"m: 19: 0\n" /* sponge */
|
||||||
|
@ -34,9 +34,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
"d: 17: 0\n" /* tree */
|
"d: 17: 0\n" /* tree */
|
||||||
"e: 60: 7\n" /* tilleddirt */
|
"e: 60: 7\n" /* tilleddirt */
|
||||||
"f: 8: 0\n" /* water */
|
"f: 8: 0\n" /* water */
|
||||||
"g: 85: 0\n" /* fence */
|
"g: 60: 6\n" /* tilleddirt */
|
||||||
"h: 59: 7\n" /* crops */
|
"h: 85: 0\n" /* fence */
|
||||||
"i: 50: 5\n" /* torch */
|
"i: 59: 7\n" /* crops */
|
||||||
|
"j: 50: 5\n" /* torch */
|
||||||
"m: 19: 0\n" /* sponge */,
|
"m: 19: 0\n" /* sponge */,
|
||||||
|
|
||||||
// Block data:
|
// Block data:
|
||||||
@ -79,35 +80,35 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
/* 1 */ "deefeefeefeed"
|
/* 1 */ "deefeefeefeed"
|
||||||
/* 2 */ "deefeefeefeed"
|
/* 2 */ "deefeefeefeed"
|
||||||
/* 3 */ "deefeefeefeed"
|
/* 3 */ "deefeefeefeed"
|
||||||
/* 4 */ "deefeefeefeed"
|
/* 4 */ "deefegfeefeed"
|
||||||
/* 5 */ "deefeefeefeed"
|
/* 5 */ "deefeefeefeed"
|
||||||
/* 6 */ "deefeefeefeed"
|
/* 6 */ "deefeefeefeed"
|
||||||
/* 7 */ "deefeefeefeed"
|
/* 7 */ "deefeefeefeed"
|
||||||
/* 8 */ "deefeefeefeed"
|
/* 8 */ "deefeefeefeed"
|
||||||
/* 9 */ "deefeefeefeed"
|
/* 9 */ "deefgefeefeed"
|
||||||
/* 10 */ "deefeefeefeed"
|
/* 10 */ "deefeefeefeed"
|
||||||
/* 11 */ "ddddddddddddd"
|
/* 11 */ "ddddddddddddd"
|
||||||
|
|
||||||
// Level 3
|
// Level 3
|
||||||
/* z\x* 111 */
|
/* z\x* 111 */
|
||||||
/* * 0123456789012 */
|
/* * 0123456789012 */
|
||||||
/* 0 */ "g..g..g..g..g"
|
/* 0 */ "h..h..h..h..h"
|
||||||
/* 1 */ "ghh.h..hh.hhg"
|
/* 1 */ "hii.i..ii.iih"
|
||||||
/* 2 */ "ghh..h.hh.hhg"
|
/* 2 */ "hii..i.ii.iih"
|
||||||
/* 3 */ "ghh.h..h..hhg"
|
/* 3 */ "hii.i..i..iih"
|
||||||
/* 4 */ "ghh.hh.h..hhg"
|
/* 4 */ "hii.ii.i..iih"
|
||||||
/* 5 */ "ghh.h..hh.hhg"
|
/* 5 */ "hii.i..ii.iih"
|
||||||
/* 6 */ "ghh.hh.hh.hhg"
|
/* 6 */ "hii.ii.ii.iih"
|
||||||
/* 7 */ "ghh....h..hhg"
|
/* 7 */ "hii....i..iih"
|
||||||
/* 8 */ "ghh..h....hhg"
|
/* 8 */ "hii..i....iih"
|
||||||
/* 9 */ "ghh.....h.hhg"
|
/* 9 */ "hii.....i.iih"
|
||||||
/* 10 */ "ghh.hh.h..hhg"
|
/* 10 */ "hii.ii.i..iih"
|
||||||
/* 11 */ "g..g..g..g..g"
|
/* 11 */ "h..h..h..h..h"
|
||||||
|
|
||||||
// Level 4
|
// Level 4
|
||||||
/* z\x* 111 */
|
/* z\x* 111 */
|
||||||
/* * 0123456789012 */
|
/* * 0123456789012 */
|
||||||
/* 0 */ "i..i..i..i..i"
|
/* 0 */ "j..j..j..j..j"
|
||||||
/* 1 */ "............."
|
/* 1 */ "............."
|
||||||
/* 2 */ "............."
|
/* 2 */ "............."
|
||||||
/* 3 */ "............."
|
/* 3 */ "............."
|
||||||
@ -118,7 +119,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
/* 8 */ "............."
|
/* 8 */ "............."
|
||||||
/* 9 */ "............."
|
/* 9 */ "............."
|
||||||
/* 10 */ "............."
|
/* 10 */ "............."
|
||||||
/* 11 */ "i..i..i..i..i"
|
/* 11 */ "j..j..j..j..j"
|
||||||
|
|
||||||
// Level 5
|
// Level 5
|
||||||
/* z\x* 111 */
|
/* z\x* 111 */
|
||||||
@ -212,14 +213,14 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
"b: 67: 0\n" /* stairs */
|
"b: 67: 0\n" /* stairs */
|
||||||
"c: 67: 2\n" /* stairs */
|
"c: 67: 2\n" /* stairs */
|
||||||
"d: 67: 1\n" /* stairs */
|
"d: 67: 1\n" /* stairs */
|
||||||
"e: 64: 7\n" /* wooddoorblock */
|
"e: 64: 3\n" /* wooddoorblock */
|
||||||
"f: 53: 3\n" /* woodstairs */
|
"f: 53: 3\n" /* woodstairs */
|
||||||
"g: 53: 1\n" /* woodstairs */
|
"g: 53: 1\n" /* woodstairs */
|
||||||
"h: 85: 0\n" /* fence */
|
"h: 85: 0\n" /* fence */
|
||||||
"i: 53: 0\n" /* woodstairs */
|
"i: 53: 0\n" /* woodstairs */
|
||||||
"j: 53: 2\n" /* woodstairs */
|
"j: 53: 2\n" /* woodstairs */
|
||||||
"k:102: 0\n" /* glasspane */
|
"k:102: 0\n" /* glasspane */
|
||||||
"l: 64:12\n" /* wooddoorblock */
|
"l: 64: 9\n" /* wooddoorblock */
|
||||||
"m: 19: 0\n" /* sponge */
|
"m: 19: 0\n" /* sponge */
|
||||||
"n: 50: 3\n" /* torch */
|
"n: 50: 3\n" /* torch */
|
||||||
"o: 72: 0\n" /* woodplate */
|
"o: 72: 0\n" /* woodplate */
|
||||||
@ -356,8 +357,6 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
"e: 8: 0\n" /* water */
|
"e: 8: 0\n" /* water */
|
||||||
"f: 50: 5\n" /* torch */
|
"f: 50: 5\n" /* torch */
|
||||||
"g: 59: 7\n" /* crops */
|
"g: 59: 7\n" /* crops */
|
||||||
"h: 59: 3\n" /* crops */
|
|
||||||
"i: 59: 5\n" /* crops */
|
|
||||||
"m: 19: 0\n" /* sponge */,
|
"m: 19: 0\n" /* sponge */,
|
||||||
|
|
||||||
// Block data:
|
// Block data:
|
||||||
@ -365,9 +364,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
/* z\x* 11111 */
|
/* z\x* 11111 */
|
||||||
/* * 012345678901234 */
|
/* * 012345678901234 */
|
||||||
/* 0 */ "aaaaaaabaaaaaaa"
|
/* 0 */ "aaaaaaabaaaaaaa"
|
||||||
/* 1 */ "aaaaaaaaaaaaaaa"
|
/* 1 */ "aaaaaaabaaaaaaa"
|
||||||
/* 2 */ "aaaaaaaaaaaaaaa"
|
/* 2 */ "aaaaaaabaaaaaaa"
|
||||||
/* 3 */ "aaaaaaaaaaaaaaa"
|
/* 3 */ "aaaaaaabaaaaaaa"
|
||||||
/* 4 */ "aaaaaaabaaaaaaa"
|
/* 4 */ "aaaaaaabaaaaaaa"
|
||||||
/* 5 */ "aaaaaaabaaaaaaa"
|
/* 5 */ "aaaaaaabaaaaaaa"
|
||||||
/* 6 */ "aaaaaaabaaaaaaa"
|
/* 6 */ "aaaaaaabaaaaaaa"
|
||||||
@ -405,8 +404,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
/* * 012345678901234 */
|
/* * 012345678901234 */
|
||||||
/* 0 */ "f.....f.f.....f"
|
/* 0 */ "f.....f.f.....f"
|
||||||
/* 1 */ ".gg.gg...gg.gg."
|
/* 1 */ ".gg.gg...gg.gg."
|
||||||
/* 2 */ ".gg.hg...gg.gg."
|
/* 2 */ ".gg.gg...gg.gg."
|
||||||
/* 3 */ ".gg.gi...gg.gg."
|
/* 3 */ ".gg.gg...gg.gg."
|
||||||
/* 4 */ ".gg.gg...gg.gg."
|
/* 4 */ ".gg.gg...gg.gg."
|
||||||
/* 5 */ ".gg.gg...gg.gg."
|
/* 5 */ ".gg.gg...gg.gg."
|
||||||
/* 6 */ ".gg.gg...gg.gg."
|
/* 6 */ ".gg.gg...gg.gg."
|
||||||
@ -511,12 +510,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
"d: 67: 1\n" /* stairs */
|
"d: 67: 1\n" /* stairs */
|
||||||
"e: 17: 0\n" /* tree */
|
"e: 17: 0\n" /* tree */
|
||||||
"f: 5: 0\n" /* wood */
|
"f: 5: 0\n" /* wood */
|
||||||
"g: 64: 2\n" /* wooddoorblock */
|
"g: 64: 0\n" /* wooddoorblock */
|
||||||
"h: 10: 0\n" /* lava */
|
"h: 10: 0\n" /* lava */
|
||||||
"i: 54: 2\n" /* chest */
|
"i: 54: 2\n" /* chest */
|
||||||
"j: 61: 2\n" /* furnace */
|
"j: 61: 2\n" /* furnace */
|
||||||
"k:102: 0\n" /* glasspane */
|
"k:102: 0\n" /* glasspane */
|
||||||
"l: 64: 8\n" /* wooddoorblock */
|
"l: 64: 9\n" /* wooddoorblock */
|
||||||
"m: 19: 0\n" /* sponge */
|
"m: 19: 0\n" /* sponge */
|
||||||
"n:139: 0\n" /* cobblestonewall */
|
"n:139: 0\n" /* cobblestonewall */
|
||||||
"o:101: 0\n" /* ironbars */
|
"o:101: 0\n" /* ironbars */
|
||||||
@ -666,7 +665,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
/* 10 */ "............",
|
/* 10 */ "............",
|
||||||
|
|
||||||
// Connectors:
|
// Connectors:
|
||||||
"-1: 7, 1, -1: 2\n" /* Type -1, direction Z- */,
|
"-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */,
|
||||||
|
|
||||||
// AllowedRotations:
|
// AllowedRotations:
|
||||||
7, /* 1, 2, 3 CCW rotation allowed */
|
7, /* 1, 2, 3 CCW rotation allowed */
|
||||||
@ -1999,8 +1998,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
"a: 3: 0\n" /* dirt */
|
"a: 3: 0\n" /* dirt */
|
||||||
"b: 17: 0\n" /* tree */
|
"b: 17: 0\n" /* tree */
|
||||||
"c: 60: 7\n" /* tilleddirt */
|
"c: 60: 7\n" /* tilleddirt */
|
||||||
"d: 8: 0\n" /* water */
|
"d: 60: 6\n" /* tilleddirt */
|
||||||
"e: 59: 7\n" /* crops */
|
"e: 8: 0\n" /* water */
|
||||||
|
"f: 59: 7\n" /* crops */
|
||||||
"m: 19: 0\n" /* sponge */,
|
"m: 19: 0\n" /* sponge */,
|
||||||
|
|
||||||
// Block data:
|
// Block data:
|
||||||
@ -2020,8 +2020,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
/* * 0123456789 */
|
/* * 0123456789 */
|
||||||
/* 0 */ "bbbbbbbbbb"
|
/* 0 */ "bbbbbbbbbb"
|
||||||
/* 1 */ "bccccccccb"
|
/* 1 */ "bccccccccb"
|
||||||
/* 2 */ "bccccccccb"
|
/* 2 */ "bcccccdccb"
|
||||||
/* 3 */ "bddddddddb"
|
/* 3 */ "beeeeeeeeb"
|
||||||
/* 4 */ "bccccccccb"
|
/* 4 */ "bccccccccb"
|
||||||
/* 5 */ "bccccccccb"
|
/* 5 */ "bccccccccb"
|
||||||
/* 6 */ "bbbbbbbbbb"
|
/* 6 */ "bbbbbbbbbb"
|
||||||
@ -2030,11 +2030,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
/* z\x* */
|
/* z\x* */
|
||||||
/* * 0123456789 */
|
/* * 0123456789 */
|
||||||
/* 0 */ ".........."
|
/* 0 */ ".........."
|
||||||
/* 1 */ ".eeeeeeee."
|
/* 1 */ ".ffffffff."
|
||||||
/* 2 */ ".eeeeeeee."
|
/* 2 */ ".ffffffff."
|
||||||
/* 3 */ ".........."
|
/* 3 */ ".........."
|
||||||
/* 4 */ ".eeeeeeee."
|
/* 4 */ ".ffffffff."
|
||||||
/* 5 */ ".eeeeeeee."
|
/* 5 */ ".ffffffff."
|
||||||
/* 6 */ ".........."
|
/* 6 */ ".........."
|
||||||
|
|
||||||
// Level 3
|
// Level 3
|
||||||
@ -2116,7 +2116,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
7, 15, 13, // SizeX = 7, SizeY = 15, SizeZ = 13
|
7, 15, 13, // SizeX = 7, SizeY = 15, SizeZ = 13
|
||||||
|
|
||||||
// Hitbox (relative to bounding box):
|
// Hitbox (relative to bounding box):
|
||||||
-1, -1, 0, // MinX, MinY, MinZ
|
-1, 0, 0, // MinX, MinY, MinZ
|
||||||
7, 14, 13, // MaxX, MaxY, MaxZ
|
7, 14, 13, // MaxX, MaxY, MaxZ
|
||||||
|
|
||||||
// Block definitions:
|
// Block definitions:
|
||||||
@ -2129,11 +2129,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
"d: 67: 1\n" /* stairs */
|
"d: 67: 1\n" /* stairs */
|
||||||
"e: 17: 0\n" /* tree */
|
"e: 17: 0\n" /* tree */
|
||||||
"f: 5: 0\n" /* wood */
|
"f: 5: 0\n" /* wood */
|
||||||
"g: 64: 7\n" /* wooddoorblock */
|
"g: 64: 1\n" /* wooddoorblock */
|
||||||
"h: 65: 3\n" /* ladder */
|
"h: 65: 3\n" /* ladder */
|
||||||
"i: 53: 3\n" /* woodstairs */
|
"i: 53: 3\n" /* woodstairs */
|
||||||
"j: 53: 7\n" /* woodstairs */
|
"j: 53: 7\n" /* woodstairs */
|
||||||
"k: 64:12\n" /* wooddoorblock */
|
"k: 64: 9\n" /* wooddoorblock */
|
||||||
"l:102: 0\n" /* glasspane */
|
"l:102: 0\n" /* glasspane */
|
||||||
"m: 19: 0\n" /* sponge */
|
"m: 19: 0\n" /* sponge */
|
||||||
"n: 50: 1\n" /* torch */
|
"n: 50: 1\n" /* torch */
|
||||||
@ -2579,16 +2579,16 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
"d: 67: 1\n" /* stairs */
|
"d: 67: 1\n" /* stairs */
|
||||||
"e: 17: 0\n" /* tree */
|
"e: 17: 0\n" /* tree */
|
||||||
"f: 5: 0\n" /* wood */
|
"f: 5: 0\n" /* wood */
|
||||||
"g: 64: 7\n" /* wooddoorblock */
|
"g: 64: 3\n" /* wooddoorblock */
|
||||||
"h: 64: 5\n" /* wooddoorblock */
|
"h: 53: 3\n" /* woodstairs */
|
||||||
"i: 53: 3\n" /* woodstairs */
|
"i: 85: 0\n" /* fence */
|
||||||
"j: 85: 0\n" /* fence */
|
"j: 53: 2\n" /* woodstairs */
|
||||||
"k: 53: 2\n" /* woodstairs */
|
"k: 53: 1\n" /* woodstairs */
|
||||||
"l: 53: 1\n" /* woodstairs */
|
"l: 53: 0\n" /* woodstairs */
|
||||||
"m: 19: 0\n" /* sponge */
|
"m: 19: 0\n" /* sponge */
|
||||||
"n: 53: 0\n" /* woodstairs */
|
"n:102: 0\n" /* glasspane */
|
||||||
"o:102: 0\n" /* glasspane */
|
"o: 64: 8\n" /* wooddoorblock */
|
||||||
"p: 64:12\n" /* wooddoorblock */
|
"p: 64: 9\n" /* wooddoorblock */
|
||||||
"q: 50: 3\n" /* torch */
|
"q: 50: 3\n" /* torch */
|
||||||
"r: 72: 0\n" /* woodplate */
|
"r: 72: 0\n" /* woodplate */
|
||||||
"s: 53: 7\n" /* woodstairs */
|
"s: 53: 7\n" /* woodstairs */
|
||||||
@ -2628,12 +2628,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
/* z\x* 11 */
|
/* z\x* 11 */
|
||||||
/* * 012345678901 */
|
/* * 012345678901 */
|
||||||
/* 0 */ "............"
|
/* 0 */ "............"
|
||||||
/* 1 */ ".efffghfffe."
|
/* 1 */ ".efffggfffe."
|
||||||
/* 2 */ ".f........f."
|
/* 2 */ ".f........f."
|
||||||
/* 3 */ ".fi......if."
|
/* 3 */ ".fh......hf."
|
||||||
/* 4 */ ".fj......jf."
|
/* 4 */ ".fi......if."
|
||||||
/* 5 */ ".fk......kf."
|
/* 5 */ ".fj......jf."
|
||||||
/* 6 */ ".f.ljnljn.f."
|
/* 6 */ ".f.kilkil.f."
|
||||||
/* 7 */ ".effffffffe."
|
/* 7 */ ".effffffffe."
|
||||||
/* 8 */ "............"
|
/* 8 */ "............"
|
||||||
|
|
||||||
@ -2641,19 +2641,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
/* z\x* 11 */
|
/* z\x* 11 */
|
||||||
/* * 012345678901 */
|
/* * 012345678901 */
|
||||||
/* 0 */ "............"
|
/* 0 */ "............"
|
||||||
/* 1 */ ".eoofppfooe."
|
/* 1 */ ".ennfopfnne."
|
||||||
/* 2 */ ".o..q..q..o."
|
/* 2 */ ".n..q..q..n."
|
||||||
/* 3 */ ".o........o."
|
/* 3 */ ".n........n."
|
||||||
/* 4 */ ".fr......rf."
|
/* 4 */ ".fr......rf."
|
||||||
/* 5 */ ".o........o."
|
/* 5 */ ".n........n."
|
||||||
/* 6 */ ".o..r..r..o."
|
/* 6 */ ".n..r..r..n."
|
||||||
/* 7 */ ".eoofoofooe."
|
/* 7 */ ".ennfnnfnne."
|
||||||
/* 8 */ "............"
|
/* 8 */ "............"
|
||||||
|
|
||||||
// Level 4
|
// Level 4
|
||||||
/* z\x* 11 */
|
/* z\x* 11 */
|
||||||
/* * 012345678901 */
|
/* * 012345678901 */
|
||||||
/* 0 */ "kkkkkkkkkkkk"
|
/* 0 */ "jjjjjjjjjjjj"
|
||||||
/* 1 */ "sffffffffffs"
|
/* 1 */ "sffffffffffs"
|
||||||
/* 2 */ ".fttttttttf."
|
/* 2 */ ".fttttttttf."
|
||||||
/* 3 */ ".f........f."
|
/* 3 */ ".f........f."
|
||||||
@ -2661,19 +2661,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
/* 5 */ ".f........f."
|
/* 5 */ ".f........f."
|
||||||
/* 6 */ ".fttttttttf."
|
/* 6 */ ".fttttttttf."
|
||||||
/* 7 */ "wffffffffffw"
|
/* 7 */ "wffffffffffw"
|
||||||
/* 8 */ "iiiiiiiiiiii"
|
/* 8 */ "hhhhhhhhhhhh"
|
||||||
|
|
||||||
// Level 5
|
// Level 5
|
||||||
/* z\x* 11 */
|
/* z\x* 11 */
|
||||||
/* * 012345678901 */
|
/* * 012345678901 */
|
||||||
/* 0 */ "............"
|
/* 0 */ "............"
|
||||||
/* 1 */ "kkkkkkkkkkkk"
|
/* 1 */ "jjjjjjjjjjjj"
|
||||||
/* 2 */ "sffffffffffs"
|
/* 2 */ "sffffffffffs"
|
||||||
/* 3 */ ".fttttttttf."
|
/* 3 */ ".fttttttttf."
|
||||||
/* 4 */ ".f........f."
|
/* 4 */ ".f........f."
|
||||||
/* 5 */ ".fttttttttf."
|
/* 5 */ ".fttttttttf."
|
||||||
/* 6 */ "wffffffffffw"
|
/* 6 */ "wffffffffffw"
|
||||||
/* 7 */ "iiiiiiiiiiii"
|
/* 7 */ "hhhhhhhhhhhh"
|
||||||
/* 8 */ "............"
|
/* 8 */ "............"
|
||||||
|
|
||||||
// Level 6
|
// Level 6
|
||||||
@ -2681,11 +2681,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
/* * 012345678901 */
|
/* * 012345678901 */
|
||||||
/* 0 */ "............"
|
/* 0 */ "............"
|
||||||
/* 1 */ "............"
|
/* 1 */ "............"
|
||||||
/* 2 */ "kkkkkkkkkkkk"
|
/* 2 */ "jjjjjjjjjjjj"
|
||||||
/* 3 */ "sffffffffffs"
|
/* 3 */ "sffffffffffs"
|
||||||
/* 4 */ ".f........f."
|
/* 4 */ ".f........f."
|
||||||
/* 5 */ "wffffffffffw"
|
/* 5 */ "wffffffffffw"
|
||||||
/* 6 */ "iiiiiiiiiiii"
|
/* 6 */ "hhhhhhhhhhhh"
|
||||||
/* 7 */ "............"
|
/* 7 */ "............"
|
||||||
/* 8 */ "............"
|
/* 8 */ "............"
|
||||||
|
|
||||||
@ -2695,9 +2695,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
/* 0 */ "............"
|
/* 0 */ "............"
|
||||||
/* 1 */ "............"
|
/* 1 */ "............"
|
||||||
/* 2 */ "............"
|
/* 2 */ "............"
|
||||||
/* 3 */ "kkkkkkkkkkkk"
|
/* 3 */ "jjjjjjjjjjjj"
|
||||||
/* 4 */ "ffffffffffff"
|
/* 4 */ "ffffffffffff"
|
||||||
/* 5 */ "iiiiiiiiiiii"
|
/* 5 */ "hhhhhhhhhhhh"
|
||||||
/* 6 */ "............"
|
/* 6 */ "............"
|
||||||
/* 7 */ "............"
|
/* 7 */ "............"
|
||||||
/* 8 */ "............",
|
/* 8 */ "............",
|
||||||
@ -2749,7 +2749,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
"e: 17: 0\n" /* tree */
|
"e: 17: 0\n" /* tree */
|
||||||
"f: 5: 0\n" /* wood */
|
"f: 5: 0\n" /* wood */
|
||||||
"g: 64: 3\n" /* wooddoorblock */
|
"g: 64: 3\n" /* wooddoorblock */
|
||||||
"h: 64: 8\n" /* wooddoorblock */
|
"h: 64: 9\n" /* wooddoorblock */
|
||||||
"i:102: 0\n" /* glasspane */
|
"i:102: 0\n" /* glasspane */
|
||||||
"j: 53: 2\n" /* woodstairs */
|
"j: 53: 2\n" /* woodstairs */
|
||||||
"k: 53: 7\n" /* woodstairs */
|
"k: 53: 7\n" /* woodstairs */
|
||||||
@ -2875,9 +2875,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
"d: 67: 1\n" /* stairs */
|
"d: 67: 1\n" /* stairs */
|
||||||
"e: 17: 0\n" /* tree */
|
"e: 17: 0\n" /* tree */
|
||||||
"f: 5: 0\n" /* wood */
|
"f: 5: 0\n" /* wood */
|
||||||
"g: 64: 7\n" /* wooddoorblock */
|
"g: 64: 3\n" /* wooddoorblock */
|
||||||
"h:102: 0\n" /* glasspane */
|
"h:102: 0\n" /* glasspane */
|
||||||
"i: 64:12\n" /* wooddoorblock */
|
"i: 64: 9\n" /* wooddoorblock */
|
||||||
"j: 53: 2\n" /* woodstairs */
|
"j: 53: 2\n" /* woodstairs */
|
||||||
"k: 53: 7\n" /* woodstairs */
|
"k: 53: 7\n" /* woodstairs */
|
||||||
"l: 50: 3\n" /* torch */
|
"l: 50: 3\n" /* torch */
|
||||||
@ -3004,7 +3004,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
"f: 5: 0\n" /* wood */
|
"f: 5: 0\n" /* wood */
|
||||||
"g: 64: 3\n" /* wooddoorblock */
|
"g: 64: 3\n" /* wooddoorblock */
|
||||||
"h:102: 0\n" /* glasspane */
|
"h:102: 0\n" /* glasspane */
|
||||||
"i: 64: 8\n" /* wooddoorblock */
|
"i: 64: 9\n" /* wooddoorblock */
|
||||||
"j: 53: 2\n" /* woodstairs */
|
"j: 53: 2\n" /* woodstairs */
|
||||||
"k: 53: 7\n" /* woodstairs */
|
"k: 53: 7\n" /* woodstairs */
|
||||||
"l: 50: 3\n" /* torch */
|
"l: 50: 3\n" /* torch */
|
||||||
@ -3144,15 +3144,14 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
"l: 53: 0\n" /* woodstairs */
|
"l: 53: 0\n" /* woodstairs */
|
||||||
"m: 19: 0\n" /* sponge */
|
"m: 19: 0\n" /* sponge */
|
||||||
"n: 64: 2\n" /* wooddoorblock */
|
"n: 64: 2\n" /* wooddoorblock */
|
||||||
"o: 64: 4\n" /* wooddoorblock */
|
"o: 64: 0\n" /* wooddoorblock */
|
||||||
"p:102: 0\n" /* glasspane */
|
"p:102: 0\n" /* glasspane */
|
||||||
"q: 72: 0\n" /* woodplate */
|
"q: 72: 0\n" /* woodplate */
|
||||||
"r: 64: 8\n" /* wooddoorblock */
|
"r: 64: 9\n" /* wooddoorblock */
|
||||||
"s: 64:12\n" /* wooddoorblock */
|
"s: 53: 5\n" /* woodstairs */
|
||||||
"t: 53: 5\n" /* woodstairs */
|
"t: 53: 4\n" /* woodstairs */
|
||||||
"u: 53: 4\n" /* woodstairs */
|
"u: 50: 1\n" /* torch */
|
||||||
"v: 50: 1\n" /* torch */
|
"v: 50: 2\n" /* torch */,
|
||||||
"w: 50: 2\n" /* torch */,
|
|
||||||
|
|
||||||
// Block data:
|
// Block data:
|
||||||
// Level 0
|
// Level 0
|
||||||
@ -3208,7 +3207,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
/* 2 */ ".p.q.pmmmm"
|
/* 2 */ ".p.q.pmmmm"
|
||||||
/* 3 */ ".p...p...."
|
/* 3 */ ".p...p...."
|
||||||
/* 4 */ ".c...c...."
|
/* 4 */ ".c...c...."
|
||||||
/* 5 */ ".r...s...."
|
/* 5 */ ".r...r...."
|
||||||
/* 6 */ ".c...c...."
|
/* 6 */ ".c...c...."
|
||||||
/* 7 */ ".p...p...."
|
/* 7 */ ".p...p...."
|
||||||
/* 8 */ ".p...p...."
|
/* 8 */ ".p...p...."
|
||||||
@ -3218,22 +3217,22 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
// Level 4
|
// Level 4
|
||||||
/* z\x* */
|
/* z\x* */
|
||||||
/* * 0123456789 */
|
/* * 0123456789 */
|
||||||
/* 0 */ "lt...ujmmm"
|
/* 0 */ "ls...tjmmm"
|
||||||
/* 1 */ "licccijmmm"
|
/* 1 */ "licccijmmm"
|
||||||
/* 2 */ "lc...cjmmm"
|
/* 2 */ "lc...cjmmm"
|
||||||
/* 3 */ "lc...cj..."
|
/* 3 */ "lc...cj..."
|
||||||
/* 4 */ "lcv.wcj..."
|
/* 4 */ "lcu.vcj..."
|
||||||
/* 5 */ "lc...cj..."
|
/* 5 */ "lc...cj..."
|
||||||
/* 6 */ "lcv.wcj..."
|
/* 6 */ "lcu.vcj..."
|
||||||
/* 7 */ "lc...cj..."
|
/* 7 */ "lc...cj..."
|
||||||
/* 8 */ "lc...cj..."
|
/* 8 */ "lc...cj..."
|
||||||
/* 9 */ "licccijmmm"
|
/* 9 */ "licccijmmm"
|
||||||
/* 10 */ "lt...ujmmm"
|
/* 10 */ "ls...tjmmm"
|
||||||
|
|
||||||
// Level 5
|
// Level 5
|
||||||
/* z\x* */
|
/* z\x* */
|
||||||
/* * 0123456789 */
|
/* * 0123456789 */
|
||||||
/* 0 */ ".lt.uj.mmm"
|
/* 0 */ ".ls.tj.mmm"
|
||||||
/* 1 */ ".lcccj.mmm"
|
/* 1 */ ".lcccj.mmm"
|
||||||
/* 2 */ ".lc.cj.mmm"
|
/* 2 */ ".lc.cj.mmm"
|
||||||
/* 3 */ ".lc.cj...."
|
/* 3 */ ".lc.cj...."
|
||||||
@ -3243,7 +3242,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
/* 7 */ ".lc.cj...."
|
/* 7 */ ".lc.cj...."
|
||||||
/* 8 */ ".lc.cj...."
|
/* 8 */ ".lc.cj...."
|
||||||
/* 9 */ ".lcccj.mmm"
|
/* 9 */ ".lcccj.mmm"
|
||||||
/* 10 */ ".lt.uj.mmm"
|
/* 10 */ ".ls.tj.mmm"
|
||||||
|
|
||||||
// Level 6
|
// Level 6
|
||||||
/* z\x* */
|
/* z\x* */
|
||||||
@ -3306,7 +3305,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
"d: 67: 1\n" /* stairs */
|
"d: 67: 1\n" /* stairs */
|
||||||
"e: 17: 0\n" /* tree */
|
"e: 17: 0\n" /* tree */
|
||||||
"f: 5: 0\n" /* wood */
|
"f: 5: 0\n" /* wood */
|
||||||
"g: 64: 7\n" /* wooddoorblock */
|
"g: 64: 3\n" /* wooddoorblock */
|
||||||
"h: 53: 3\n" /* woodstairs */
|
"h: 53: 3\n" /* woodstairs */
|
||||||
"i: 85: 0\n" /* fence */
|
"i: 85: 0\n" /* fence */
|
||||||
"j: 53: 2\n" /* woodstairs */
|
"j: 53: 2\n" /* woodstairs */
|
||||||
@ -3314,7 +3313,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
"l: 53: 0\n" /* woodstairs */
|
"l: 53: 0\n" /* woodstairs */
|
||||||
"m: 19: 0\n" /* sponge */
|
"m: 19: 0\n" /* sponge */
|
||||||
"n:102: 0\n" /* glasspane */
|
"n:102: 0\n" /* glasspane */
|
||||||
"o: 64:12\n" /* wooddoorblock */
|
"o: 64: 9\n" /* wooddoorblock */
|
||||||
"p: 50: 3\n" /* torch */
|
"p: 50: 3\n" /* torch */
|
||||||
"q: 72: 0\n" /* woodplate */
|
"q: 72: 0\n" /* woodplate */
|
||||||
"r: 53: 7\n" /* woodstairs */
|
"r: 53: 7\n" /* woodstairs */
|
||||||
@ -3447,9 +3446,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
"d: 67: 1\n" /* stairs */
|
"d: 67: 1\n" /* stairs */
|
||||||
"e: 17: 0\n" /* tree */
|
"e: 17: 0\n" /* tree */
|
||||||
"f: 5: 0\n" /* wood */
|
"f: 5: 0\n" /* wood */
|
||||||
"g: 64: 7\n" /* wooddoorblock */
|
"g: 64: 3\n" /* wooddoorblock */
|
||||||
"h:102: 0\n" /* glasspane */
|
"h:102: 0\n" /* glasspane */
|
||||||
"i: 64:12\n" /* wooddoorblock */
|
"i: 64: 9\n" /* wooddoorblock */
|
||||||
"j: 53: 2\n" /* woodstairs */
|
"j: 53: 2\n" /* woodstairs */
|
||||||
"k: 53: 7\n" /* woodstairs */
|
"k: 53: 7\n" /* woodstairs */
|
||||||
"l: 50: 3\n" /* torch */
|
"l: 50: 3\n" /* torch */
|
||||||
@ -3595,134 +3594,135 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
// The data has been exported from the gallery Plains, area index 48, ID 99, created by Aloe_vera
|
// The data has been exported from the gallery Plains, area index 48, ID 99, created by Aloe_vera
|
||||||
{
|
{
|
||||||
// Size:
|
// Size:
|
||||||
11, 9, 13, // SizeX = 11, SizeY = 9, SizeZ = 13
|
11, 8, 13, // SizeX = 11, SizeY = 8, SizeZ = 13
|
||||||
|
|
||||||
// Hitbox (relative to bounding box):
|
// Hitbox (relative to bounding box):
|
||||||
-1, 0, 0, // MinX, MinY, MinZ
|
-1, 0, 0, // MinX, MinY, MinZ
|
||||||
11, 8, 13, // MaxX, MaxY, MaxZ
|
11, 7, 13, // MaxX, MaxY, MaxZ
|
||||||
|
|
||||||
// Block definitions:
|
// Block definitions:
|
||||||
".: 0: 0\n" /* air */
|
".: 0: 0\n" /* air */
|
||||||
"a: 3: 0\n" /* dirt */
|
"a: 4: 0\n" /* cobblestone */
|
||||||
"b: 2: 0\n" /* grass */
|
"b: 3: 0\n" /* dirt */
|
||||||
"c: 4: 0\n" /* cobblestone */
|
"c: 67: 0\n" /* stairs */
|
||||||
"d: 67: 0\n" /* stairs */
|
"d: 67: 2\n" /* stairs */
|
||||||
"e: 67: 2\n" /* stairs */
|
"e: 67: 1\n" /* stairs */
|
||||||
"f: 67: 1\n" /* stairs */
|
"f: 43: 0\n" /* doubleslab */
|
||||||
"g: 43: 0\n" /* doubleslab */
|
"g: 2: 0\n" /* grass */
|
||||||
"h: 17: 0\n" /* tree */
|
"h: 17: 0\n" /* tree */
|
||||||
"i: 5: 0\n" /* wood */
|
"i: 5: 0\n" /* wood */
|
||||||
"j: 64: 7\n" /* wooddoorblock */
|
"j: 64: 3\n" /* wooddoorblock */
|
||||||
"k: 53: 3\n" /* woodstairs */
|
"k: 53: 3\n" /* woodstairs */
|
||||||
"l: 85: 0\n" /* fence */
|
"l: 85: 0\n" /* fence */
|
||||||
"m: 19: 0\n" /* sponge */
|
"m: 19: 0\n" /* sponge */
|
||||||
"n: 53: 2\n" /* woodstairs */
|
"n: 53: 2\n" /* woodstairs */
|
||||||
"o:102: 0\n" /* glasspane */
|
"o: 64: 1\n" /* wooddoorblock */
|
||||||
"p: 64:12\n" /* wooddoorblock */
|
"p:102: 0\n" /* glasspane */
|
||||||
"q: 72: 0\n" /* woodplate */
|
"q: 64: 9\n" /* wooddoorblock */
|
||||||
"r: 53: 7\n" /* woodstairs */
|
"r: 72: 0\n" /* woodplate */
|
||||||
"s: 50: 1\n" /* torch */
|
"s: 53: 7\n" /* woodstairs */
|
||||||
"t: 50: 2\n" /* torch */
|
"t: 50: 1\n" /* torch */
|
||||||
"u: 53: 6\n" /* woodstairs */,
|
"u: 50: 2\n" /* torch */
|
||||||
|
"v: 53: 6\n" /* woodstairs */,
|
||||||
|
|
||||||
// Block data:
|
// Block data:
|
||||||
// Level 0
|
// Level 0
|
||||||
/* z\x* 1 */
|
/* z\x* 1 */
|
||||||
/* * 01234567890 */
|
/* * 01234567890 */
|
||||||
/* 0 */ "aaaaaaaaaaa"
|
/* 0 */ "mmmmaaammmm"
|
||||||
/* 1 */ "aaaaaaaaaaa"
|
/* 1 */ "maaaaaaaaam"
|
||||||
/* 2 */ "aaaaaaaaaaa"
|
/* 2 */ "maaaaaaaaam"
|
||||||
/* 3 */ "aaaaaaaaaaa"
|
/* 3 */ "maaaaaaaaam"
|
||||||
/* 4 */ "aaaaaaaaaab"
|
/* 4 */ "maaaaaaaaam"
|
||||||
/* 5 */ "baaaaaaaaab"
|
/* 5 */ "maaaaaaaaam"
|
||||||
/* 6 */ "aaaaaaaaaaa"
|
/* 6 */ "maaaaaaaaam"
|
||||||
/* 7 */ "baaaaaaaaaa"
|
/* 7 */ "maaaaaaaaam"
|
||||||
/* 8 */ "baaaaaaaaaa"
|
/* 8 */ "mmbbbbbbbmm"
|
||||||
/* 9 */ "baaaaaaaaab"
|
|
||||||
/* 10 */ "aaaaaaaaaaa"
|
|
||||||
/* 11 */ "aaaaaaaaaba"
|
|
||||||
/* 12 */ "aaaaaaaaaba"
|
|
||||||
|
|
||||||
// Level 1
|
|
||||||
/* z\x* 1 */
|
|
||||||
/* * 01234567890 */
|
|
||||||
/* 0 */ "mmmmcccmmmm"
|
|
||||||
/* 1 */ "mcccccccccm"
|
|
||||||
/* 2 */ "mcccccccccm"
|
|
||||||
/* 3 */ "mcccccccccm"
|
|
||||||
/* 4 */ "mcccccccccm"
|
|
||||||
/* 5 */ "mcccccccccm"
|
|
||||||
/* 6 */ "mcccccccccm"
|
|
||||||
/* 7 */ "mcccccccccm"
|
|
||||||
/* 8 */ "mmaaaaaaamm"
|
|
||||||
/* 9 */ "mmaaaaaaamm"
|
|
||||||
/* 10 */ "mmaaaaaaamm"
|
|
||||||
/* 11 */ "mmaaaaaaamm"
|
|
||||||
/* 12 */ "mmaaaaaaamm"
|
|
||||||
|
|
||||||
// Level 2
|
|
||||||
/* z\x* 1 */
|
|
||||||
/* * 01234567890 */
|
|
||||||
/* 0 */ "....def...."
|
|
||||||
/* 1 */ ".ccccccccc."
|
|
||||||
/* 2 */ ".cggggcccc."
|
|
||||||
/* 3 */ ".cggggcccc."
|
|
||||||
/* 4 */ ".cggggcccc."
|
|
||||||
/* 5 */ ".cggggcccc."
|
|
||||||
/* 6 */ ".cggggcccc."
|
|
||||||
/* 7 */ ".ccccccccc."
|
|
||||||
/* 8 */ "..bbbbbbb.."
|
|
||||||
/* 9 */ "mmbbbbbbbmm"
|
/* 9 */ "mmbbbbbbbmm"
|
||||||
/* 10 */ "mmbbbbbbbmm"
|
/* 10 */ "mmbbbbbbbmm"
|
||||||
/* 11 */ "mmbbbbbbbmm"
|
/* 11 */ "mmbbbbbbbmm"
|
||||||
/* 12 */ "mmbbbbbbbmm"
|
/* 12 */ "mmbbbbbbbmm"
|
||||||
|
|
||||||
// Level 3
|
// Level 1
|
||||||
|
/* z\x* 1 */
|
||||||
|
/* * 01234567890 */
|
||||||
|
/* 0 */ "....cde...."
|
||||||
|
/* 1 */ ".aaaaaaaaa."
|
||||||
|
/* 2 */ ".affffaaaa."
|
||||||
|
/* 3 */ ".affffaaaa."
|
||||||
|
/* 4 */ ".affffaaaa."
|
||||||
|
/* 5 */ ".affffaaaa."
|
||||||
|
/* 6 */ ".affffaaaa."
|
||||||
|
/* 7 */ ".aaaaaaaaa."
|
||||||
|
/* 8 */ "..ggggggg.."
|
||||||
|
/* 9 */ "mmgggggggmm"
|
||||||
|
/* 10 */ "mmgggggggmm"
|
||||||
|
/* 11 */ "mmgggggggmm"
|
||||||
|
/* 12 */ "mmgggggggmm"
|
||||||
|
|
||||||
|
// Level 2
|
||||||
/* z\x* 1 */
|
/* z\x* 1 */
|
||||||
/* * 01234567890 */
|
/* * 01234567890 */
|
||||||
/* 0 */ "..........."
|
/* 0 */ "..........."
|
||||||
/* 1 */ ".hiiijiiih."
|
/* 1 */ ".hiiijiiih."
|
||||||
/* 2 */ ".i.g....ki."
|
/* 2 */ ".i.f....ki."
|
||||||
/* 3 */ ".i.g....li."
|
/* 3 */ ".i.f....li."
|
||||||
/* 4 */ ".i.g....ni."
|
/* 4 */ ".i.f....ni."
|
||||||
/* 5 */ ".i.......i."
|
/* 5 */ ".i.......i."
|
||||||
/* 6 */ ".i.......i."
|
/* 6 */ ".i.......i."
|
||||||
/* 7 */ ".hiiijiiih."
|
/* 7 */ ".hiiioiiih."
|
||||||
/* 8 */ "..l.....l.."
|
/* 8 */ "..l.....l.."
|
||||||
/* 9 */ "mml.....lmm"
|
/* 9 */ "mml.....lmm"
|
||||||
/* 10 */ "mml.....lmm"
|
/* 10 */ "mml.....lmm"
|
||||||
/* 11 */ "mml.....lmm"
|
/* 11 */ "mml.....lmm"
|
||||||
/* 12 */ "mmlllllllmm"
|
/* 12 */ "mmlllllllmm"
|
||||||
|
|
||||||
// Level 4
|
// Level 3
|
||||||
/* z\x* 1 */
|
/* z\x* 1 */
|
||||||
/* * 01234567890 */
|
/* * 01234567890 */
|
||||||
/* 0 */ "..........."
|
/* 0 */ "..........."
|
||||||
/* 1 */ ".hooipiooh."
|
/* 1 */ ".hppiqipph."
|
||||||
/* 2 */ ".o.......o."
|
/* 2 */ ".p.......p."
|
||||||
/* 3 */ ".o......qo."
|
/* 3 */ ".p......rp."
|
||||||
/* 4 */ ".i.......i."
|
/* 4 */ ".i.......i."
|
||||||
/* 5 */ ".o.......o."
|
/* 5 */ ".p.......p."
|
||||||
/* 6 */ ".o.......o."
|
/* 6 */ ".p.......p."
|
||||||
/* 7 */ ".hooipiooh."
|
/* 7 */ ".hppiqipph."
|
||||||
/* 8 */ "..........."
|
/* 8 */ "..........."
|
||||||
/* 9 */ "mm.......mm"
|
/* 9 */ "mm.......mm"
|
||||||
/* 10 */ "mm.......mm"
|
/* 10 */ "mm.......mm"
|
||||||
/* 11 */ "mm.......mm"
|
/* 11 */ "mm.......mm"
|
||||||
/* 12 */ "mm.......mm"
|
/* 12 */ "mm.......mm"
|
||||||
|
|
||||||
|
// Level 4
|
||||||
|
/* z\x* 1 */
|
||||||
|
/* * 01234567890 */
|
||||||
|
/* 0 */ "nnnnnnnnnnn"
|
||||||
|
/* 1 */ "siiiiiiiiis"
|
||||||
|
/* 2 */ ".i.......i."
|
||||||
|
/* 3 */ ".i.......i."
|
||||||
|
/* 4 */ ".it.....ui."
|
||||||
|
/* 5 */ ".i.......i."
|
||||||
|
/* 6 */ ".i.......i."
|
||||||
|
/* 7 */ "viiiiiiiiiv"
|
||||||
|
/* 8 */ "kkkkkkkkkkk"
|
||||||
|
/* 9 */ "mm.......mm"
|
||||||
|
/* 10 */ "mm.......mm"
|
||||||
|
/* 11 */ "mm.......mm"
|
||||||
|
/* 12 */ "mm.......mm"
|
||||||
|
|
||||||
// Level 5
|
// Level 5
|
||||||
/* z\x* 1 */
|
/* z\x* 1 */
|
||||||
/* * 01234567890 */
|
/* * 01234567890 */
|
||||||
/* 0 */ "nnnnnnnnnnn"
|
/* 0 */ "..........."
|
||||||
/* 1 */ "riiiiiiiiir"
|
/* 1 */ "nnnnnnnnnnn"
|
||||||
/* 2 */ ".i.......i."
|
/* 2 */ "siiiiiiiiis"
|
||||||
/* 3 */ ".i.......i."
|
/* 3 */ ".i.......i."
|
||||||
/* 4 */ ".is.....ti."
|
/* 4 */ ".i.......i."
|
||||||
/* 5 */ ".i.......i."
|
/* 5 */ ".i.......i."
|
||||||
/* 6 */ ".i.......i."
|
/* 6 */ "viiiiiiiiiv"
|
||||||
/* 7 */ "uiiiiiiiiiu"
|
/* 7 */ "kkkkkkkkkkk"
|
||||||
/* 8 */ "kkkkkkkkkkk"
|
/* 8 */ "..........."
|
||||||
/* 9 */ "mm.......mm"
|
/* 9 */ "mm.......mm"
|
||||||
/* 10 */ "mm.......mm"
|
/* 10 */ "mm.......mm"
|
||||||
/* 11 */ "mm.......mm"
|
/* 11 */ "mm.......mm"
|
||||||
@ -3732,28 +3732,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
/* z\x* 1 */
|
/* z\x* 1 */
|
||||||
/* * 01234567890 */
|
/* * 01234567890 */
|
||||||
/* 0 */ "..........."
|
/* 0 */ "..........."
|
||||||
/* 1 */ "nnnnnnnnnnn"
|
|
||||||
/* 2 */ "riiiiiiiiir"
|
|
||||||
/* 3 */ ".i.......i."
|
|
||||||
/* 4 */ ".i.......i."
|
|
||||||
/* 5 */ ".i.......i."
|
|
||||||
/* 6 */ "uiiiiiiiiiu"
|
|
||||||
/* 7 */ "kkkkkkkkkkk"
|
|
||||||
/* 8 */ "..........."
|
|
||||||
/* 9 */ "mm.......mm"
|
|
||||||
/* 10 */ "mm.......mm"
|
|
||||||
/* 11 */ "mm.......mm"
|
|
||||||
/* 12 */ "mm.......mm"
|
|
||||||
|
|
||||||
// Level 7
|
|
||||||
/* z\x* 1 */
|
|
||||||
/* * 01234567890 */
|
|
||||||
/* 0 */ "..........."
|
|
||||||
/* 1 */ "..........."
|
/* 1 */ "..........."
|
||||||
/* 2 */ "nnnnnnnnnnn"
|
/* 2 */ "nnnnnnnnnnn"
|
||||||
/* 3 */ "riiiiiiiiir"
|
/* 3 */ "siiiiiiiiis"
|
||||||
/* 4 */ ".i.......i."
|
/* 4 */ ".i.......i."
|
||||||
/* 5 */ "uiiiiiiiiiu"
|
/* 5 */ "viiiiiiiiiv"
|
||||||
/* 6 */ "kkkkkkkkkkk"
|
/* 6 */ "kkkkkkkkkkk"
|
||||||
/* 7 */ "..........."
|
/* 7 */ "..........."
|
||||||
/* 8 */ "..........."
|
/* 8 */ "..........."
|
||||||
@ -3762,7 +3745,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
/* 11 */ "mm.......mm"
|
/* 11 */ "mm.......mm"
|
||||||
/* 12 */ "mm.......mm"
|
/* 12 */ "mm.......mm"
|
||||||
|
|
||||||
// Level 8
|
// Level 7
|
||||||
/* z\x* 1 */
|
/* z\x* 1 */
|
||||||
/* * 01234567890 */
|
/* * 01234567890 */
|
||||||
/* 0 */ "..........."
|
/* 0 */ "..........."
|
||||||
@ -3780,7 +3763,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
/* 12 */ "mm.......mm",
|
/* 12 */ "mm.......mm",
|
||||||
|
|
||||||
// Connectors:
|
// Connectors:
|
||||||
"-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */,
|
"-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */,
|
||||||
|
|
||||||
// AllowedRotations:
|
// AllowedRotations:
|
||||||
7, /* 1, 2, 3 CCW rotation allowed */
|
7, /* 1, 2, 3 CCW rotation allowed */
|
||||||
@ -3826,18 +3809,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
"e: 67: 3\n" /* stairs */
|
"e: 67: 3\n" /* stairs */
|
||||||
"f: 17: 0\n" /* tree */
|
"f: 17: 0\n" /* tree */
|
||||||
"g: 5: 0\n" /* wood */
|
"g: 5: 0\n" /* wood */
|
||||||
"h: 64: 7\n" /* wooddoorblock */
|
"h: 64: 3\n" /* wooddoorblock */
|
||||||
"i:102: 0\n" /* glasspane */
|
"i: 64: 1\n" /* wooddoorblock */
|
||||||
"j: 64:12\n" /* wooddoorblock */
|
"j:102: 0\n" /* glasspane */
|
||||||
"k: 53: 2\n" /* woodstairs */
|
"k: 64: 9\n" /* wooddoorblock */
|
||||||
"l: 53: 7\n" /* woodstairs */
|
"l: 53: 2\n" /* woodstairs */
|
||||||
"m: 19: 0\n" /* sponge */
|
"m: 19: 0\n" /* sponge */
|
||||||
"n: 17: 4\n" /* tree */
|
"n: 53: 7\n" /* woodstairs */
|
||||||
"o: 17: 8\n" /* tree */
|
"o: 17: 4\n" /* tree */
|
||||||
"p: 50: 3\n" /* torch */
|
"p: 17: 8\n" /* tree */
|
||||||
"q: 50: 4\n" /* torch */
|
"q: 50: 3\n" /* torch */
|
||||||
"r: 53: 6\n" /* woodstairs */
|
"r: 50: 4\n" /* torch */
|
||||||
"s: 53: 3\n" /* woodstairs */,
|
"s: 53: 6\n" /* woodstairs */
|
||||||
|
"t: 53: 3\n" /* woodstairs */,
|
||||||
|
|
||||||
// Block data:
|
// Block data:
|
||||||
// Level 0
|
// Level 0
|
||||||
@ -3876,46 +3860,46 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
/* 4 */ ".f.......f."
|
/* 4 */ ".f.......f."
|
||||||
/* 5 */ ".g.......g."
|
/* 5 */ ".g.......g."
|
||||||
/* 6 */ ".g.......g."
|
/* 6 */ ".g.......g."
|
||||||
/* 7 */ ".fggfhfggf."
|
/* 7 */ ".fggfifggf."
|
||||||
/* 8 */ "..........."
|
/* 8 */ "..........."
|
||||||
|
|
||||||
// Level 3
|
// Level 3
|
||||||
/* z\x* 1 */
|
/* z\x* 1 */
|
||||||
/* * 01234567890 */
|
/* * 01234567890 */
|
||||||
/* 0 */ "..........."
|
/* 0 */ "..........."
|
||||||
/* 1 */ ".fiifjfiif."
|
/* 1 */ ".fjjfkfjjf."
|
||||||
/* 2 */ ".i.......i."
|
/* 2 */ ".j.......j."
|
||||||
/* 3 */ ".i.......i."
|
/* 3 */ ".j.......j."
|
||||||
/* 4 */ ".f.......f."
|
/* 4 */ ".f.......f."
|
||||||
/* 5 */ ".i.......i."
|
/* 5 */ ".j.......j."
|
||||||
/* 6 */ ".i.......i."
|
/* 6 */ ".j.......j."
|
||||||
/* 7 */ ".fiifjfiif."
|
/* 7 */ ".fjjfkfjjf."
|
||||||
/* 8 */ "..........."
|
/* 8 */ "..........."
|
||||||
|
|
||||||
// Level 4
|
// Level 4
|
||||||
/* z\x* 1 */
|
/* z\x* 1 */
|
||||||
/* * 01234567890 */
|
/* * 01234567890 */
|
||||||
/* 0 */ "kkkkkkkkkkk"
|
/* 0 */ "lllllllllll"
|
||||||
/* 1 */ "lfnnnnnnnfl"
|
/* 1 */ "nfooooooofn"
|
||||||
/* 2 */ ".o..p.p..o."
|
/* 2 */ ".p..q.q..p."
|
||||||
/* 3 */ ".o.......o."
|
/* 3 */ ".p.......p."
|
||||||
/* 4 */ ".o.......o."
|
/* 4 */ ".p.......p."
|
||||||
/* 5 */ ".o.......o."
|
/* 5 */ ".p.......p."
|
||||||
/* 6 */ ".o..q.q..o."
|
/* 6 */ ".p..r.r..p."
|
||||||
/* 7 */ "rfnnnnnnnfr"
|
/* 7 */ "sfooooooofs"
|
||||||
/* 8 */ "sssssssssss"
|
/* 8 */ "ttttttttttt"
|
||||||
|
|
||||||
// Level 5
|
// Level 5
|
||||||
/* z\x* 1 */
|
/* z\x* 1 */
|
||||||
/* * 01234567890 */
|
/* * 01234567890 */
|
||||||
/* 0 */ "..........."
|
/* 0 */ "..........."
|
||||||
/* 1 */ "kkkkkkkkkkk"
|
/* 1 */ "lllllllllll"
|
||||||
/* 2 */ "lgggggggggl"
|
/* 2 */ "ngggggggggn"
|
||||||
/* 3 */ ".g.......g."
|
/* 3 */ ".g.......g."
|
||||||
/* 4 */ ".g.......g."
|
/* 4 */ ".g.......g."
|
||||||
/* 5 */ ".g.......g."
|
/* 5 */ ".g.......g."
|
||||||
/* 6 */ "rgggggggggr"
|
/* 6 */ "sgggggggggs"
|
||||||
/* 7 */ "sssssssssss"
|
/* 7 */ "ttttttttttt"
|
||||||
/* 8 */ "..........."
|
/* 8 */ "..........."
|
||||||
|
|
||||||
// Level 6
|
// Level 6
|
||||||
@ -3923,11 +3907,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
/* * 01234567890 */
|
/* * 01234567890 */
|
||||||
/* 0 */ "..........."
|
/* 0 */ "..........."
|
||||||
/* 1 */ "..........."
|
/* 1 */ "..........."
|
||||||
/* 2 */ "kkkkkkkkkkk"
|
/* 2 */ "lllllllllll"
|
||||||
/* 3 */ "lgggggggggl"
|
/* 3 */ "ngggggggggn"
|
||||||
/* 4 */ ".g.......g."
|
/* 4 */ ".g.......g."
|
||||||
/* 5 */ "rgggggggggr"
|
/* 5 */ "sgggggggggs"
|
||||||
/* 6 */ "sssssssssss"
|
/* 6 */ "ttttttttttt"
|
||||||
/* 7 */ "..........."
|
/* 7 */ "..........."
|
||||||
/* 8 */ "..........."
|
/* 8 */ "..........."
|
||||||
|
|
||||||
@ -3937,9 +3921,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
/* 0 */ "..........."
|
/* 0 */ "..........."
|
||||||
/* 1 */ "..........."
|
/* 1 */ "..........."
|
||||||
/* 2 */ "..........."
|
/* 2 */ "..........."
|
||||||
/* 3 */ "kkkkkkkkkkk"
|
/* 3 */ "lllllllllll"
|
||||||
/* 4 */ "ggggggggggg"
|
/* 4 */ "ggggggggggg"
|
||||||
/* 5 */ "sssssssssss"
|
/* 5 */ "ttttttttttt"
|
||||||
/* 6 */ "..........."
|
/* 6 */ "..........."
|
||||||
/* 7 */ "..........."
|
/* 7 */ "..........."
|
||||||
/* 8 */ "...........",
|
/* 8 */ "...........",
|
||||||
@ -3995,7 +3979,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
"e: 43: 0\n" /* doubleslab */
|
"e: 43: 0\n" /* doubleslab */
|
||||||
"f: 17: 0\n" /* tree */
|
"f: 17: 0\n" /* tree */
|
||||||
"g: 5: 0\n" /* wood */
|
"g: 5: 0\n" /* wood */
|
||||||
"h: 64: 7\n" /* wooddoorblock */
|
"h: 64: 3\n" /* wooddoorblock */
|
||||||
"i: 96: 8\n" /* trapdoor */
|
"i: 96: 8\n" /* trapdoor */
|
||||||
"j: 61: 2\n" /* furnace */
|
"j: 61: 2\n" /* furnace */
|
||||||
"k: 53: 3\n" /* woodstairs */
|
"k: 53: 3\n" /* woodstairs */
|
||||||
@ -4006,7 +3990,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
"p: 53: 0\n" /* woodstairs */
|
"p: 53: 0\n" /* woodstairs */
|
||||||
"q: 47: 0\n" /* bookshelf */
|
"q: 47: 0\n" /* bookshelf */
|
||||||
"r:102: 0\n" /* glasspane */
|
"r:102: 0\n" /* glasspane */
|
||||||
"s: 64:12\n" /* wooddoorblock */
|
"s: 64: 9\n" /* wooddoorblock */
|
||||||
"t: 72: 0\n" /* woodplate */
|
"t: 72: 0\n" /* woodplate */
|
||||||
"u: 17: 4\n" /* tree */
|
"u: 17: 4\n" /* tree */
|
||||||
"v: 17: 8\n" /* tree */
|
"v: 17: 8\n" /* tree */
|
||||||
@ -4243,10 +4227,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
"e: 5: 0\n" /* wood */
|
"e: 5: 0\n" /* wood */
|
||||||
"f: 67: 3\n" /* stairs */
|
"f: 67: 3\n" /* stairs */
|
||||||
"g: 17: 0\n" /* tree */
|
"g: 17: 0\n" /* tree */
|
||||||
"h: 64: 7\n" /* wooddoorblock */
|
"h: 64: 3\n" /* wooddoorblock */
|
||||||
"i: 64: 5\n" /* wooddoorblock */
|
"i: 64: 1\n" /* wooddoorblock */
|
||||||
"j:102: 0\n" /* glasspane */
|
"j:102: 0\n" /* glasspane */
|
||||||
"k: 64:12\n" /* wooddoorblock */
|
"k: 64: 9\n" /* wooddoorblock */
|
||||||
"l: 53: 2\n" /* woodstairs */
|
"l: 53: 2\n" /* woodstairs */
|
||||||
"m: 19: 0\n" /* sponge */
|
"m: 19: 0\n" /* sponge */
|
||||||
"n: 53: 1\n" /* woodstairs */
|
"n: 53: 1\n" /* woodstairs */
|
||||||
@ -4468,9 +4452,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
"d: 67: 1\n" /* stairs */
|
"d: 67: 1\n" /* stairs */
|
||||||
"e: 17: 0\n" /* tree */
|
"e: 17: 0\n" /* tree */
|
||||||
"f: 5: 0\n" /* wood */
|
"f: 5: 0\n" /* wood */
|
||||||
"g: 64: 7\n" /* wooddoorblock */
|
"g: 64: 3\n" /* wooddoorblock */
|
||||||
"h:102: 0\n" /* glasspane */
|
"h:102: 0\n" /* glasspane */
|
||||||
"i: 64:12\n" /* wooddoorblock */
|
"i: 64: 9\n" /* wooddoorblock */
|
||||||
"j: 53: 2\n" /* woodstairs */
|
"j: 53: 2\n" /* woodstairs */
|
||||||
"k: 53: 7\n" /* woodstairs */
|
"k: 53: 7\n" /* woodstairs */
|
||||||
"l: 53: 1\n" /* woodstairs */
|
"l: 53: 1\n" /* woodstairs */
|
||||||
@ -4637,9 +4621,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
"d: 67: 1\n" /* stairs */
|
"d: 67: 1\n" /* stairs */
|
||||||
"e: 17: 0\n" /* tree */
|
"e: 17: 0\n" /* tree */
|
||||||
"f: 5: 0\n" /* wood */
|
"f: 5: 0\n" /* wood */
|
||||||
"g: 64: 7\n" /* wooddoorblock */
|
"g: 64: 3\n" /* wooddoorblock */
|
||||||
"h:102: 0\n" /* glasspane */
|
"h:102: 0\n" /* glasspane */
|
||||||
"i: 64:12\n" /* wooddoorblock */
|
"i: 64: 9\n" /* wooddoorblock */
|
||||||
"j: 53: 2\n" /* woodstairs */
|
"j: 53: 2\n" /* woodstairs */
|
||||||
"k: 53: 0\n" /* woodstairs */
|
"k: 53: 0\n" /* woodstairs */
|
||||||
"l: 53: 1\n" /* woodstairs */
|
"l: 53: 1\n" /* woodstairs */
|
||||||
@ -4806,10 +4790,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
|
|||||||
"f: 5: 0\n" /* wood */
|
"f: 5: 0\n" /* wood */
|
||||||
"g: 54: 4\n" /* chest */
|
"g: 54: 4\n" /* chest */
|
||||||
"h:154: 4\n" /* hopper */
|
"h:154: 4\n" /* hopper */
|
||||||
"i: 64: 4\n" /* wooddoorblock */
|
"i: 64: 0\n" /* wooddoorblock */
|
||||||
"j:102: 0\n" /* glasspane */
|
"j:102: 0\n" /* glasspane */
|
||||||
"k: 85: 0\n" /* fence */
|
"k: 85: 0\n" /* fence */
|
||||||
"l: 64:12\n" /* wooddoorblock */
|
"l: 64: 9\n" /* wooddoorblock */
|
||||||
"m: 19: 0\n" /* sponge */
|
"m: 19: 0\n" /* sponge */
|
||||||
"n: 50: 2\n" /* torch */
|
"n: 50: 2\n" /* torch */
|
||||||
"o: 35: 0\n" /* wool */
|
"o: 35: 0\n" /* wool */
|
||||||
|
@ -34,7 +34,7 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
|
|||||||
"d:128: 1\n" /* sandstonestairs */
|
"d:128: 1\n" /* sandstonestairs */
|
||||||
"e:128: 3\n" /* sandstonestairs */
|
"e:128: 3\n" /* sandstonestairs */
|
||||||
"f:171:15\n" /* carpet */
|
"f:171:15\n" /* carpet */
|
||||||
"g: 64: 6\n" /* wooddoorblock */
|
"g: 64: 2\n" /* wooddoorblock */
|
||||||
"h:171: 0\n" /* carpet */
|
"h:171: 0\n" /* carpet */
|
||||||
"i:171:14\n" /* carpet */
|
"i:171:14\n" /* carpet */
|
||||||
"j: 61: 2\n" /* furnace */
|
"j: 61: 2\n" /* furnace */
|
||||||
@ -42,7 +42,7 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
|
|||||||
"l: 54: 2\n" /* chest */
|
"l: 54: 2\n" /* chest */
|
||||||
"m: 19: 0\n" /* sponge */
|
"m: 19: 0\n" /* sponge */
|
||||||
"n: 24: 2\n" /* sandstone */
|
"n: 24: 2\n" /* sandstone */
|
||||||
"o: 64:12\n" /* wooddoorblock */
|
"o: 64: 9\n" /* wooddoorblock */
|
||||||
"p: 50: 1\n" /* torch */
|
"p: 50: 1\n" /* torch */
|
||||||
"q:101: 0\n" /* ironbars */
|
"q:101: 0\n" /* ironbars */
|
||||||
"r:128: 4\n" /* sandstonestairs */
|
"r:128: 4\n" /* sandstonestairs */
|
||||||
@ -179,12 +179,12 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
|
|||||||
"b:128: 0\n" /* sandstonestairs */
|
"b:128: 0\n" /* sandstonestairs */
|
||||||
"c:128: 2\n" /* sandstonestairs */
|
"c:128: 2\n" /* sandstonestairs */
|
||||||
"d:128: 1\n" /* sandstonestairs */
|
"d:128: 1\n" /* sandstonestairs */
|
||||||
"e: 64: 7\n" /* wooddoorblock */
|
"e: 64: 3\n" /* wooddoorblock */
|
||||||
"f:171: 0\n" /* carpet */
|
"f:171: 0\n" /* carpet */
|
||||||
"g:171:15\n" /* carpet */
|
"g:171:15\n" /* carpet */
|
||||||
"h:171:14\n" /* carpet */
|
"h:171:14\n" /* carpet */
|
||||||
"i: 24: 2\n" /* sandstone */
|
"i: 24: 2\n" /* sandstone */
|
||||||
"j: 64:12\n" /* wooddoorblock */
|
"j: 64: 9\n" /* wooddoorblock */
|
||||||
"k: 50: 3\n" /* torch */
|
"k: 50: 3\n" /* torch */
|
||||||
"l: 50: 1\n" /* torch */
|
"l: 50: 1\n" /* torch */
|
||||||
"m: 19: 0\n" /* sponge */
|
"m: 19: 0\n" /* sponge */
|
||||||
@ -318,11 +318,11 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
|
|||||||
"b:128: 0\n" /* sandstonestairs */
|
"b:128: 0\n" /* sandstonestairs */
|
||||||
"c:128: 2\n" /* sandstonestairs */
|
"c:128: 2\n" /* sandstonestairs */
|
||||||
"d:128: 1\n" /* sandstonestairs */
|
"d:128: 1\n" /* sandstonestairs */
|
||||||
"e: 64: 7\n" /* wooddoorblock */
|
"e: 64: 3\n" /* wooddoorblock */
|
||||||
"f:171: 0\n" /* carpet */
|
"f:171: 0\n" /* carpet */
|
||||||
"g:171:14\n" /* carpet */
|
"g:171:14\n" /* carpet */
|
||||||
"h: 24: 2\n" /* sandstone */
|
"h: 24: 2\n" /* sandstone */
|
||||||
"i: 64:12\n" /* wooddoorblock */
|
"i: 64: 9\n" /* wooddoorblock */
|
||||||
"j: 50: 3\n" /* torch */
|
"j: 50: 3\n" /* torch */
|
||||||
"k:128: 4\n" /* sandstonestairs */
|
"k:128: 4\n" /* sandstonestairs */
|
||||||
"l:128: 6\n" /* sandstonestairs */
|
"l:128: 6\n" /* sandstonestairs */
|
||||||
@ -429,12 +429,12 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
|
|||||||
"b:128: 0\n" /* sandstonestairs */
|
"b:128: 0\n" /* sandstonestairs */
|
||||||
"c:128: 2\n" /* sandstonestairs */
|
"c:128: 2\n" /* sandstonestairs */
|
||||||
"d:128: 1\n" /* sandstonestairs */
|
"d:128: 1\n" /* sandstonestairs */
|
||||||
"e: 64: 7\n" /* wooddoorblock */
|
"e: 64: 3\n" /* wooddoorblock */
|
||||||
"f:171: 0\n" /* carpet */
|
"f:171: 0\n" /* carpet */
|
||||||
"g:171:15\n" /* carpet */
|
"g:171:15\n" /* carpet */
|
||||||
"h:171:14\n" /* carpet */
|
"h:171:14\n" /* carpet */
|
||||||
"i: 24: 2\n" /* sandstone */
|
"i: 24: 2\n" /* sandstone */
|
||||||
"j: 64:12\n" /* wooddoorblock */
|
"j: 64: 9\n" /* wooddoorblock */
|
||||||
"k: 50: 3\n" /* torch */
|
"k: 50: 3\n" /* torch */
|
||||||
"l:128: 4\n" /* sandstonestairs */
|
"l:128: 4\n" /* sandstonestairs */
|
||||||
"m: 19: 0\n" /* sponge */
|
"m: 19: 0\n" /* sponge */
|
||||||
@ -547,12 +547,12 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
|
|||||||
"b:128: 0\n" /* sandstonestairs */
|
"b:128: 0\n" /* sandstonestairs */
|
||||||
"c:128: 2\n" /* sandstonestairs */
|
"c:128: 2\n" /* sandstonestairs */
|
||||||
"d:128: 1\n" /* sandstonestairs */
|
"d:128: 1\n" /* sandstonestairs */
|
||||||
"e: 64: 7\n" /* wooddoorblock */
|
"e: 64: 3\n" /* wooddoorblock */
|
||||||
"f:171:14\n" /* carpet */
|
"f:171:14\n" /* carpet */
|
||||||
"g:171: 0\n" /* carpet */
|
"g:171: 0\n" /* carpet */
|
||||||
"h:171:15\n" /* carpet */
|
"h:171:15\n" /* carpet */
|
||||||
"i: 24: 2\n" /* sandstone */
|
"i: 24: 2\n" /* sandstone */
|
||||||
"j: 64:12\n" /* wooddoorblock */
|
"j: 64: 9\n" /* wooddoorblock */
|
||||||
"k: 50: 3\n" /* torch */
|
"k: 50: 3\n" /* torch */
|
||||||
"l:128: 4\n" /* sandstonestairs */
|
"l:128: 4\n" /* sandstonestairs */
|
||||||
"m: 19: 0\n" /* sponge */
|
"m: 19: 0\n" /* sponge */
|
||||||
@ -665,12 +665,12 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
|
|||||||
"b:128: 0\n" /* sandstonestairs */
|
"b:128: 0\n" /* sandstonestairs */
|
||||||
"c:128: 2\n" /* sandstonestairs */
|
"c:128: 2\n" /* sandstonestairs */
|
||||||
"d:128: 1\n" /* sandstonestairs */
|
"d:128: 1\n" /* sandstonestairs */
|
||||||
"e: 64: 7\n" /* wooddoorblock */
|
"e: 64: 3\n" /* wooddoorblock */
|
||||||
"f:171: 0\n" /* carpet */
|
"f:171: 0\n" /* carpet */
|
||||||
"g:171:14\n" /* carpet */
|
"g:171:14\n" /* carpet */
|
||||||
"h:171:15\n" /* carpet */
|
"h:171:15\n" /* carpet */
|
||||||
"i: 24: 2\n" /* sandstone */
|
"i: 24: 2\n" /* sandstone */
|
||||||
"j: 64:12\n" /* wooddoorblock */
|
"j: 64: 9\n" /* wooddoorblock */
|
||||||
"k: 50: 3\n" /* torch */
|
"k: 50: 3\n" /* torch */
|
||||||
"l:128: 4\n" /* sandstonestairs */
|
"l:128: 4\n" /* sandstonestairs */
|
||||||
"m: 19: 0\n" /* sponge */
|
"m: 19: 0\n" /* sponge */
|
||||||
@ -789,12 +789,12 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
|
|||||||
"b:128: 0\n" /* sandstonestairs */
|
"b:128: 0\n" /* sandstonestairs */
|
||||||
"c:128: 2\n" /* sandstonestairs */
|
"c:128: 2\n" /* sandstonestairs */
|
||||||
"d:128: 1\n" /* sandstonestairs */
|
"d:128: 1\n" /* sandstonestairs */
|
||||||
"e: 64: 7\n" /* wooddoorblock */
|
"e: 64: 3\n" /* wooddoorblock */
|
||||||
"f:171: 0\n" /* carpet */
|
"f:171: 0\n" /* carpet */
|
||||||
"g:171:14\n" /* carpet */
|
"g:171:14\n" /* carpet */
|
||||||
"h:171:15\n" /* carpet */
|
"h:171:15\n" /* carpet */
|
||||||
"i: 24: 2\n" /* sandstone */
|
"i: 24: 2\n" /* sandstone */
|
||||||
"j: 64:12\n" /* wooddoorblock */
|
"j: 64: 9\n" /* wooddoorblock */
|
||||||
"k: 50: 3\n" /* torch */
|
"k: 50: 3\n" /* torch */
|
||||||
"l: 50: 1\n" /* torch */
|
"l: 50: 1\n" /* torch */
|
||||||
"m: 19: 0\n" /* sponge */
|
"m: 19: 0\n" /* sponge */
|
||||||
@ -927,12 +927,12 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
|
|||||||
"b:128: 0\n" /* sandstonestairs */
|
"b:128: 0\n" /* sandstonestairs */
|
||||||
"c:128: 2\n" /* sandstonestairs */
|
"c:128: 2\n" /* sandstonestairs */
|
||||||
"d:128: 1\n" /* sandstonestairs */
|
"d:128: 1\n" /* sandstonestairs */
|
||||||
"e: 64: 7\n" /* wooddoorblock */
|
"e: 64: 3\n" /* wooddoorblock */
|
||||||
"f:171: 0\n" /* carpet */
|
"f:171: 0\n" /* carpet */
|
||||||
"g:171:15\n" /* carpet */
|
"g:171:15\n" /* carpet */
|
||||||
"h:171:14\n" /* carpet */
|
"h:171:14\n" /* carpet */
|
||||||
"i: 24: 2\n" /* sandstone */
|
"i: 24: 2\n" /* sandstone */
|
||||||
"j: 64:12\n" /* wooddoorblock */
|
"j: 64: 9\n" /* wooddoorblock */
|
||||||
"k: 50: 3\n" /* torch */
|
"k: 50: 3\n" /* torch */
|
||||||
"l: 50: 1\n" /* torch */
|
"l: 50: 1\n" /* torch */
|
||||||
"m: 19: 0\n" /* sponge */
|
"m: 19: 0\n" /* sponge */
|
||||||
@ -1067,13 +1067,13 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
|
|||||||
"c:128: 2\n" /* sandstonestairs */
|
"c:128: 2\n" /* sandstonestairs */
|
||||||
"d:128: 1\n" /* sandstonestairs */
|
"d:128: 1\n" /* sandstonestairs */
|
||||||
"e: 43: 1\n" /* doubleslab */
|
"e: 43: 1\n" /* doubleslab */
|
||||||
"f: 64: 7\n" /* wooddoorblock */
|
"f: 64: 3\n" /* wooddoorblock */
|
||||||
"g:171: 0\n" /* carpet */
|
"g:171: 0\n" /* carpet */
|
||||||
"h:171:15\n" /* carpet */
|
"h:171:15\n" /* carpet */
|
||||||
"i:171:14\n" /* carpet */
|
"i:171:14\n" /* carpet */
|
||||||
"j: 58: 0\n" /* workbench */
|
"j: 58: 0\n" /* workbench */
|
||||||
"k: 24: 2\n" /* sandstone */
|
"k: 24: 2\n" /* sandstone */
|
||||||
"l: 64:12\n" /* wooddoorblock */
|
"l: 64: 9\n" /* wooddoorblock */
|
||||||
"m: 19: 0\n" /* sponge */
|
"m: 19: 0\n" /* sponge */
|
||||||
"n: 50: 3\n" /* torch */
|
"n: 50: 3\n" /* torch */
|
||||||
"o: 50: 1\n" /* torch */
|
"o: 50: 1\n" /* torch */
|
||||||
|
@ -119,9 +119,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
|
|||||||
"b:128: 0\n" /* sandstonestairs */
|
"b:128: 0\n" /* sandstonestairs */
|
||||||
"c:128: 2\n" /* sandstonestairs */
|
"c:128: 2\n" /* sandstonestairs */
|
||||||
"d:128: 1\n" /* sandstonestairs */
|
"d:128: 1\n" /* sandstonestairs */
|
||||||
"e: 64: 7\n" /* wooddoorblock */
|
"e: 64: 3\n" /* wooddoorblock */
|
||||||
"f:102: 0\n" /* glasspane */
|
"f:102: 0\n" /* glasspane */
|
||||||
"g: 64:12\n" /* wooddoorblock */
|
"g: 64: 9\n" /* wooddoorblock */
|
||||||
"h:128: 7\n" /* sandstonestairs */
|
"h:128: 7\n" /* sandstonestairs */
|
||||||
"i: 50: 3\n" /* torch */
|
"i: 50: 3\n" /* torch */
|
||||||
"j: 50: 4\n" /* torch */
|
"j: 50: 4\n" /* torch */
|
||||||
@ -253,9 +253,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
|
|||||||
"b:128: 0\n" /* sandstonestairs */
|
"b:128: 0\n" /* sandstonestairs */
|
||||||
"c:128: 2\n" /* sandstonestairs */
|
"c:128: 2\n" /* sandstonestairs */
|
||||||
"d:128: 1\n" /* sandstonestairs */
|
"d:128: 1\n" /* sandstonestairs */
|
||||||
"e: 64: 7\n" /* wooddoorblock */
|
"e: 64: 3\n" /* wooddoorblock */
|
||||||
"f:102: 0\n" /* glasspane */
|
"f:102: 0\n" /* glasspane */
|
||||||
"g: 64:12\n" /* wooddoorblock */
|
"g: 64: 9\n" /* wooddoorblock */
|
||||||
"h:128: 7\n" /* sandstonestairs */
|
"h:128: 7\n" /* sandstonestairs */
|
||||||
"i: 50: 3\n" /* torch */
|
"i: 50: 3\n" /* torch */
|
||||||
"j: 50: 4\n" /* torch */
|
"j: 50: 4\n" /* torch */
|
||||||
@ -412,9 +412,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
|
|||||||
"b:128: 0\n" /* sandstonestairs */
|
"b:128: 0\n" /* sandstonestairs */
|
||||||
"c:128: 2\n" /* sandstonestairs */
|
"c:128: 2\n" /* sandstonestairs */
|
||||||
"d:128: 1\n" /* sandstonestairs */
|
"d:128: 1\n" /* sandstonestairs */
|
||||||
"e: 64: 7\n" /* wooddoorblock */
|
"e: 64: 3\n" /* wooddoorblock */
|
||||||
"f:102: 0\n" /* glasspane */
|
"f:102: 0\n" /* glasspane */
|
||||||
"g: 64:12\n" /* wooddoorblock */
|
"g: 64: 9\n" /* wooddoorblock */
|
||||||
"h:128: 7\n" /* sandstonestairs */
|
"h:128: 7\n" /* sandstonestairs */
|
||||||
"i: 50: 3\n" /* torch */
|
"i: 50: 3\n" /* torch */
|
||||||
"j: 50: 4\n" /* torch */
|
"j: 50: 4\n" /* torch */
|
||||||
@ -544,9 +544,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
|
|||||||
"b:128: 0\n" /* sandstonestairs */
|
"b:128: 0\n" /* sandstonestairs */
|
||||||
"c:128: 2\n" /* sandstonestairs */
|
"c:128: 2\n" /* sandstonestairs */
|
||||||
"d:128: 1\n" /* sandstonestairs */
|
"d:128: 1\n" /* sandstonestairs */
|
||||||
"e: 64: 7\n" /* wooddoorblock */
|
"e: 64: 3\n" /* wooddoorblock */
|
||||||
"f:102: 0\n" /* glasspane */
|
"f:102: 0\n" /* glasspane */
|
||||||
"g: 64:12\n" /* wooddoorblock */
|
"g: 64: 9\n" /* wooddoorblock */
|
||||||
"h:128: 7\n" /* sandstonestairs */
|
"h:128: 7\n" /* sandstonestairs */
|
||||||
"i: 50: 3\n" /* torch */
|
"i: 50: 3\n" /* torch */
|
||||||
"j: 50: 4\n" /* torch */
|
"j: 50: 4\n" /* torch */
|
||||||
@ -703,9 +703,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
|
|||||||
"b:128: 0\n" /* sandstonestairs */
|
"b:128: 0\n" /* sandstonestairs */
|
||||||
"c:128: 2\n" /* sandstonestairs */
|
"c:128: 2\n" /* sandstonestairs */
|
||||||
"d:128: 1\n" /* sandstonestairs */
|
"d:128: 1\n" /* sandstonestairs */
|
||||||
"e: 64: 7\n" /* wooddoorblock */
|
"e: 64: 3\n" /* wooddoorblock */
|
||||||
"f:102: 0\n" /* glasspane */
|
"f:102: 0\n" /* glasspane */
|
||||||
"g: 64:12\n" /* wooddoorblock */
|
"g: 64: 9\n" /* wooddoorblock */
|
||||||
"h:128: 7\n" /* sandstonestairs */
|
"h:128: 7\n" /* sandstonestairs */
|
||||||
"i: 50: 3\n" /* torch */
|
"i: 50: 3\n" /* torch */
|
||||||
"j: 50: 4\n" /* torch */
|
"j: 50: 4\n" /* torch */
|
||||||
@ -862,9 +862,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
|
|||||||
"b:128: 0\n" /* sandstonestairs */
|
"b:128: 0\n" /* sandstonestairs */
|
||||||
"c:128: 2\n" /* sandstonestairs */
|
"c:128: 2\n" /* sandstonestairs */
|
||||||
"d:128: 1\n" /* sandstonestairs */
|
"d:128: 1\n" /* sandstonestairs */
|
||||||
"e: 64: 7\n" /* wooddoorblock */
|
"e: 64: 3\n" /* wooddoorblock */
|
||||||
"f:102: 0\n" /* glasspane */
|
"f:102: 0\n" /* glasspane */
|
||||||
"g: 64:12\n" /* wooddoorblock */
|
"g: 64: 9\n" /* wooddoorblock */
|
||||||
"h:128: 7\n" /* sandstonestairs */
|
"h:128: 7\n" /* sandstonestairs */
|
||||||
"i: 50: 3\n" /* torch */
|
"i: 50: 3\n" /* torch */
|
||||||
"j: 50: 4\n" /* torch */
|
"j: 50: 4\n" /* torch */
|
||||||
@ -1021,9 +1021,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
|
|||||||
"b:128: 0\n" /* sandstonestairs */
|
"b:128: 0\n" /* sandstonestairs */
|
||||||
"c:128: 2\n" /* sandstonestairs */
|
"c:128: 2\n" /* sandstonestairs */
|
||||||
"d:128: 1\n" /* sandstonestairs */
|
"d:128: 1\n" /* sandstonestairs */
|
||||||
"e: 64: 7\n" /* wooddoorblock */
|
"e: 64: 3\n" /* wooddoorblock */
|
||||||
"f:102: 0\n" /* glasspane */
|
"f:102: 0\n" /* glasspane */
|
||||||
"g: 64:12\n" /* wooddoorblock */
|
"g: 64: 9\n" /* wooddoorblock */
|
||||||
"h:128: 7\n" /* sandstonestairs */
|
"h:128: 7\n" /* sandstonestairs */
|
||||||
"i: 50: 3\n" /* torch */
|
"i: 50: 3\n" /* torch */
|
||||||
"j:128: 6\n" /* sandstonestairs */
|
"j:128: 6\n" /* sandstonestairs */
|
||||||
@ -1145,9 +1145,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
|
|||||||
"b:128: 0\n" /* sandstonestairs */
|
"b:128: 0\n" /* sandstonestairs */
|
||||||
"c:128: 2\n" /* sandstonestairs */
|
"c:128: 2\n" /* sandstonestairs */
|
||||||
"d:128: 1\n" /* sandstonestairs */
|
"d:128: 1\n" /* sandstonestairs */
|
||||||
"e: 64: 7\n" /* wooddoorblock */
|
"e: 64: 3\n" /* wooddoorblock */
|
||||||
"f:102: 0\n" /* glasspane */
|
"f:102: 0\n" /* glasspane */
|
||||||
"g: 64:12\n" /* wooddoorblock */
|
"g: 64: 9\n" /* wooddoorblock */
|
||||||
"h:128: 7\n" /* sandstonestairs */
|
"h:128: 7\n" /* sandstonestairs */
|
||||||
"i: 50: 3\n" /* torch */
|
"i: 50: 3\n" /* torch */
|
||||||
"j: 50: 4\n" /* torch */
|
"j: 50: 4\n" /* torch */
|
||||||
@ -1270,9 +1270,9 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
|
|||||||
"b:128: 0\n" /* sandstonestairs */
|
"b:128: 0\n" /* sandstonestairs */
|
||||||
"c:128: 2\n" /* sandstonestairs */
|
"c:128: 2\n" /* sandstonestairs */
|
||||||
"d:128: 1\n" /* sandstonestairs */
|
"d:128: 1\n" /* sandstonestairs */
|
||||||
"e: 64: 7\n" /* wooddoorblock */
|
"e: 64: 3\n" /* wooddoorblock */
|
||||||
"f:102: 0\n" /* glasspane */
|
"f:102: 0\n" /* glasspane */
|
||||||
"g: 64:12\n" /* wooddoorblock */
|
"g: 64: 9\n" /* wooddoorblock */
|
||||||
"h:128: 7\n" /* sandstonestairs */
|
"h:128: 7\n" /* sandstonestairs */
|
||||||
"i: 50: 3\n" /* torch */
|
"i: 50: 3\n" /* torch */
|
||||||
"j: 50: 4\n" /* torch */
|
"j: 50: 4\n" /* torch */
|
||||||
@ -1425,16 +1425,17 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
|
|||||||
"f: 64: 3\n" /* wooddoorblock */
|
"f: 64: 3\n" /* wooddoorblock */
|
||||||
"g: 64: 1\n" /* wooddoorblock */
|
"g: 64: 1\n" /* wooddoorblock */
|
||||||
"h:102: 0\n" /* glasspane */
|
"h:102: 0\n" /* glasspane */
|
||||||
"i: 64: 8\n" /* wooddoorblock */
|
"i: 64: 9\n" /* wooddoorblock */
|
||||||
"j:128: 7\n" /* sandstonestairs */
|
"j: 64: 8\n" /* wooddoorblock */
|
||||||
"k: 50: 3\n" /* torch */
|
"k:128: 7\n" /* sandstonestairs */
|
||||||
"l: 50: 2\n" /* torch */
|
"l: 50: 3\n" /* torch */
|
||||||
"m: 19: 0\n" /* sponge */
|
"m: 19: 0\n" /* sponge */
|
||||||
"n: 50: 4\n" /* torch */
|
"n: 50: 2\n" /* torch */
|
||||||
"o:128: 6\n" /* sandstonestairs */
|
"o: 50: 4\n" /* torch */
|
||||||
"p: 50: 1\n" /* torch */
|
"p:128: 6\n" /* sandstonestairs */
|
||||||
"q:128: 5\n" /* sandstonestairs */
|
"q: 50: 1\n" /* torch */
|
||||||
"r:128: 4\n" /* sandstonestairs */,
|
"r:128: 5\n" /* sandstonestairs */
|
||||||
|
"s:128: 4\n" /* sandstonestairs */,
|
||||||
|
|
||||||
// Block data:
|
// Block data:
|
||||||
// Level 0
|
// Level 0
|
||||||
@ -1495,7 +1496,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
|
|||||||
/* 4 */ ".a..........a."
|
/* 4 */ ".a..........a."
|
||||||
/* 5 */ ".h..........h."
|
/* 5 */ ".h..........h."
|
||||||
/* 6 */ ".h..........h."
|
/* 6 */ ".h..........h."
|
||||||
/* 7 */ ".ahhaia.....a."
|
/* 7 */ ".ahhaja.....a."
|
||||||
/* 8 */ "......h.....h."
|
/* 8 */ "......h.....h."
|
||||||
/* 9 */ "mmmmm.h.....h."
|
/* 9 */ "mmmmm.h.....h."
|
||||||
/* 10 */ "mmmmm.ahhahha."
|
/* 10 */ "mmmmm.ahhahha."
|
||||||
@ -1505,33 +1506,33 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
|
|||||||
/* z\x* 1111 */
|
/* z\x* 1111 */
|
||||||
/* * 01234567890123 */
|
/* * 01234567890123 */
|
||||||
/* 0 */ "cccccccccccccc"
|
/* 0 */ "cccccccccccccc"
|
||||||
/* 1 */ "jaaaaaaaaaaaad"
|
/* 1 */ "kaaaaaaaaaaaad"
|
||||||
/* 2 */ ".a..k.k.....ad"
|
/* 2 */ ".a..l.l.....ad"
|
||||||
/* 3 */ ".a..........ad"
|
/* 3 */ ".a..........ad"
|
||||||
/* 4 */ ".a.........lad"
|
/* 4 */ ".a.........nad"
|
||||||
/* 5 */ ".a..........ad"
|
/* 5 */ ".a..........ad"
|
||||||
/* 6 */ ".a..n.n.....ad"
|
/* 6 */ ".a..o.o.....ad"
|
||||||
/* 7 */ "oaaaaaap...lad"
|
/* 7 */ "paaaaaaq...nad"
|
||||||
/* 8 */ "eeeeeba.....ad"
|
/* 8 */ "eeeeeba.....ad"
|
||||||
/* 9 */ "mmmmmba.....ad"
|
/* 9 */ "mmmmmba.....ad"
|
||||||
/* 10 */ "mmmmmbaaaaaaad"
|
/* 10 */ "mmmmmbaaaaaaad"
|
||||||
/* 11 */ "mmmmmbq.....rd"
|
/* 11 */ "mmmmmbr.....sd"
|
||||||
|
|
||||||
// Level 5
|
// Level 5
|
||||||
/* z\x* 1111 */
|
/* z\x* 1111 */
|
||||||
/* * 01234567890123 */
|
/* * 01234567890123 */
|
||||||
/* 0 */ ".............."
|
/* 0 */ ".............."
|
||||||
/* 1 */ "ccccccccccccd."
|
/* 1 */ "ccccccccccccd."
|
||||||
/* 2 */ "jaaaaaaaaaaad."
|
/* 2 */ "kaaaaaaaaaaad."
|
||||||
/* 3 */ ".a.........ad."
|
/* 3 */ ".a.........ad."
|
||||||
/* 4 */ ".a.........ad."
|
/* 4 */ ".a.........ad."
|
||||||
/* 5 */ ".a.........ad."
|
/* 5 */ ".a.........ad."
|
||||||
/* 6 */ "oaaaaaaa...ad."
|
/* 6 */ "paaaaaaa...ad."
|
||||||
/* 7 */ "eeeeeeba...ad."
|
/* 7 */ "eeeeeeba...ad."
|
||||||
/* 8 */ "......ba...ad."
|
/* 8 */ "......ba...ad."
|
||||||
/* 9 */ "mmmmm.ba...ad."
|
/* 9 */ "mmmmm.ba...ad."
|
||||||
/* 10 */ "mmmmm.baaaaad."
|
/* 10 */ "mmmmm.baaaaad."
|
||||||
/* 11 */ "mmmmm.bq...rd."
|
/* 11 */ "mmmmm.br...sd."
|
||||||
|
|
||||||
// Level 6
|
// Level 6
|
||||||
/* z\x* 1111 */
|
/* z\x* 1111 */
|
||||||
@ -1539,15 +1540,15 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
|
|||||||
/* 0 */ ".............."
|
/* 0 */ ".............."
|
||||||
/* 1 */ ".............."
|
/* 1 */ ".............."
|
||||||
/* 2 */ "cccccccccccc.."
|
/* 2 */ "cccccccccccc.."
|
||||||
/* 3 */ "jaaaaaaaaaad.."
|
/* 3 */ "kaaaaaaaaaad.."
|
||||||
/* 4 */ ".a........ad.."
|
/* 4 */ ".a........ad.."
|
||||||
/* 5 */ "oaaaaaaaa.ad.."
|
/* 5 */ "paaaaaaaa.ad.."
|
||||||
/* 6 */ "eeeeeeeea.ad.."
|
/* 6 */ "eeeeeeeea.ad.."
|
||||||
/* 7 */ ".......ba.ad.."
|
/* 7 */ ".......ba.ad.."
|
||||||
/* 8 */ ".......ba.ad.."
|
/* 8 */ ".......ba.ad.."
|
||||||
/* 9 */ "mmmmm..ba.ad.."
|
/* 9 */ "mmmmm..ba.ad.."
|
||||||
/* 10 */ "mmmmm..baaad.."
|
/* 10 */ "mmmmm..baaad.."
|
||||||
/* 11 */ "mmmmm..bq.rd.."
|
/* 11 */ "mmmmm..br.sd.."
|
||||||
|
|
||||||
// Level 7
|
// Level 7
|
||||||
/* z\x* 1111 */
|
/* z\x* 1111 */
|
||||||
@ -1610,10 +1611,10 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
|
|||||||
"c:128: 2\n" /* sandstonestairs */
|
"c:128: 2\n" /* sandstonestairs */
|
||||||
"d:128: 1\n" /* sandstonestairs */
|
"d:128: 1\n" /* sandstonestairs */
|
||||||
"e:128: 3\n" /* sandstonestairs */
|
"e:128: 3\n" /* sandstonestairs */
|
||||||
"f: 64: 7\n" /* wooddoorblock */
|
"f: 64: 3\n" /* wooddoorblock */
|
||||||
"g: 64: 5\n" /* wooddoorblock */
|
"g: 64: 1\n" /* wooddoorblock */
|
||||||
"h:102: 0\n" /* glasspane */
|
"h:102: 0\n" /* glasspane */
|
||||||
"i: 64:12\n" /* wooddoorblock */
|
"i: 64: 9\n" /* wooddoorblock */
|
||||||
"j:128: 7\n" /* sandstonestairs */
|
"j:128: 7\n" /* sandstonestairs */
|
||||||
"k: 50: 3\n" /* torch */
|
"k: 50: 3\n" /* torch */
|
||||||
"l: 50: 4\n" /* torch */
|
"l: 50: 4\n" /* torch */
|
||||||
@ -1863,8 +1864,8 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
|
|||||||
"d: 50: 5\n" /* torch */
|
"d: 50: 5\n" /* torch */
|
||||||
"e: 26:10\n" /* bedblock */
|
"e: 26:10\n" /* bedblock */
|
||||||
"f: 26: 2\n" /* bedblock */
|
"f: 26: 2\n" /* bedblock */
|
||||||
"g: 64: 5\n" /* wooddoorblock */
|
"g: 64: 1\n" /* wooddoorblock */
|
||||||
"h: 64:12\n" /* wooddoorblock */
|
"h: 64: 9\n" /* wooddoorblock */
|
||||||
"m: 19: 0\n" /* sponge */,
|
"m: 19: 0\n" /* sponge */,
|
||||||
|
|
||||||
// Block data:
|
// Block data:
|
||||||
|
@ -32,9 +32,9 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
|
|||||||
"b: 20: 0\n" /* glass */
|
"b: 20: 0\n" /* glass */
|
||||||
"c: 5: 5\n" /* wood */
|
"c: 5: 5\n" /* wood */
|
||||||
"d: 8: 0\n" /* water */
|
"d: 8: 0\n" /* water */
|
||||||
"e: 64: 4\n" /* wooddoorblock */
|
"e: 64: 0\n" /* wooddoorblock */
|
||||||
"f: 64:12\n" /* wooddoorblock */
|
"f: 64: 8\n" /* wooddoorblock */
|
||||||
"g: 64:13\n" /* wooddoorblock */
|
"g: 64: 9\n" /* wooddoorblock */
|
||||||
"m: 19: 0\n" /* sponge */,
|
"m: 19: 0\n" /* sponge */,
|
||||||
|
|
||||||
// Block data:
|
// Block data:
|
||||||
@ -280,18 +280,16 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
|
|||||||
".: 0: 0\n" /* air */
|
".: 0: 0\n" /* air */
|
||||||
"a: 5: 5\n" /* wood */
|
"a: 5: 5\n" /* wood */
|
||||||
"b: 5: 0\n" /* wood */
|
"b: 5: 0\n" /* wood */
|
||||||
"c: 64: 5\n" /* wooddoorblock */
|
"c: 64: 2\n" /* wooddoorblock */
|
||||||
"d: 64: 2\n" /* wooddoorblock */
|
"d: 64: 1\n" /* wooddoorblock */
|
||||||
"e: 64: 4\n" /* wooddoorblock */
|
"e: 20: 0\n" /* glass */
|
||||||
"f: 64: 1\n" /* wooddoorblock */
|
"f: 64: 9\n" /* wooddoorblock */
|
||||||
"g: 20: 0\n" /* glass */
|
"g: 76: 3\n" /* redstonetorchon */
|
||||||
"h: 64:12\n" /* wooddoorblock */
|
"h: 64: 8\n" /* wooddoorblock */
|
||||||
"i: 76: 3\n" /* redstonetorchon */
|
"i: 76: 4\n" /* redstonetorchon */
|
||||||
"j: 64: 8\n" /* wooddoorblock */
|
"j: 76: 2\n" /* redstonetorchon */
|
||||||
"k: 76: 4\n" /* redstonetorchon */
|
"k: 76: 1\n" /* redstonetorchon */
|
||||||
"l: 76: 2\n" /* redstonetorchon */
|
"m: 19: 0\n" /* sponge */,
|
||||||
"m: 19: 0\n" /* sponge */
|
|
||||||
"n: 76: 1\n" /* redstonetorchon */,
|
|
||||||
|
|
||||||
// Block data:
|
// Block data:
|
||||||
// Level 0
|
// Level 0
|
||||||
@ -313,28 +311,28 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
|
|||||||
/* * 0123456789 */
|
/* * 0123456789 */
|
||||||
/* 0 */ "abbbbbmmmm"
|
/* 0 */ "abbbbbmmmm"
|
||||||
/* 1 */ "c.....bbmm"
|
/* 1 */ "c.....bbmm"
|
||||||
/* 2 */ "d.......bm"
|
/* 2 */ "c.......bm"
|
||||||
/* 3 */ "abb.....bm"
|
/* 3 */ "abb.....bm"
|
||||||
/* 4 */ "mmmbb....b"
|
/* 4 */ "mmmbb....b"
|
||||||
/* 5 */ "mmmmmb...b"
|
/* 5 */ "mmmmmb...b"
|
||||||
/* 6 */ "mmmmmb...b"
|
/* 6 */ "mmmmmb...b"
|
||||||
/* 7 */ "mmmmmmb..b"
|
/* 7 */ "mmmmmmb..b"
|
||||||
/* 8 */ "mmmmmmb..b"
|
/* 8 */ "mmmmmmb..b"
|
||||||
/* 9 */ "mmmmmmaefa"
|
/* 9 */ "mmmmmmadda"
|
||||||
|
|
||||||
// Level 2
|
// Level 2
|
||||||
/* z\x* */
|
/* z\x* */
|
||||||
/* * 0123456789 */
|
/* * 0123456789 */
|
||||||
/* 0 */ "abggbbmmmm"
|
/* 0 */ "abeebbmmmm"
|
||||||
/* 1 */ "h...i.bbmm"
|
/* 1 */ "f...g.bbmm"
|
||||||
/* 2 */ "j.......bm"
|
/* 2 */ "h.......bm"
|
||||||
/* 3 */ "abbk....bm"
|
/* 3 */ "abbi....bm"
|
||||||
/* 4 */ "mmmbb....b"
|
/* 4 */ "mmmbb....b"
|
||||||
/* 5 */ "mmmmmb..lb"
|
/* 5 */ "mmmmmb..jb"
|
||||||
/* 6 */ "mmmmmbn..g"
|
/* 6 */ "mmmmmbk..e"
|
||||||
/* 7 */ "mmmmmmb..g"
|
/* 7 */ "mmmmmmb..e"
|
||||||
/* 8 */ "mmmmmmb..b"
|
/* 8 */ "mmmmmmb..b"
|
||||||
/* 9 */ "mmmmmmahja"
|
/* 9 */ "mmmmmmafha"
|
||||||
|
|
||||||
// Level 3
|
// Level 3
|
||||||
/* z\x* */
|
/* z\x* */
|
||||||
@ -396,20 +394,17 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
|
|||||||
"a: 5: 5\n" /* wood */
|
"a: 5: 5\n" /* wood */
|
||||||
"b: 5: 0\n" /* wood */
|
"b: 5: 0\n" /* wood */
|
||||||
"c: 64: 3\n" /* wooddoorblock */
|
"c: 64: 3\n" /* wooddoorblock */
|
||||||
"d: 64: 6\n" /* wooddoorblock */
|
"d: 64: 2\n" /* wooddoorblock */
|
||||||
"e: 64: 5\n" /* wooddoorblock */
|
"e: 64: 0\n" /* wooddoorblock */
|
||||||
"f: 64: 0\n" /* wooddoorblock */
|
"f: 64: 1\n" /* wooddoorblock */
|
||||||
"g: 64: 2\n" /* wooddoorblock */
|
"g: 64: 8\n" /* wooddoorblock */
|
||||||
"h: 64: 1\n" /* wooddoorblock */
|
"h: 64: 9\n" /* wooddoorblock */
|
||||||
"i: 64: 8\n" /* wooddoorblock */
|
"i: 20: 0\n" /* glass */
|
||||||
"j: 64:12\n" /* wooddoorblock */
|
"j: 76: 1\n" /* redstonetorchon */
|
||||||
"k: 20: 0\n" /* glass */
|
"k: 76: 2\n" /* redstonetorchon */
|
||||||
"l: 76: 1\n" /* redstonetorchon */
|
"l: 76: 3\n" /* redstonetorchon */
|
||||||
"m: 19: 0\n" /* sponge */
|
"m: 19: 0\n" /* sponge */
|
||||||
"n: 76: 2\n" /* redstonetorchon */
|
"n: 76: 4\n" /* redstonetorchon */,
|
||||||
"o: 76: 3\n" /* redstonetorchon */
|
|
||||||
"p: 76: 4\n" /* redstonetorchon */
|
|
||||||
"q: 64: 9\n" /* wooddoorblock */,
|
|
||||||
|
|
||||||
// Block data:
|
// Block data:
|
||||||
// Level 0
|
// Level 0
|
||||||
@ -435,42 +430,42 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
|
|||||||
// Level 1
|
// Level 1
|
||||||
/* z\x* 111111 */
|
/* z\x* 111111 */
|
||||||
/* * 0123456789012345 */
|
/* * 0123456789012345 */
|
||||||
/* 0 */ "mmmmmmacdammmmmm"
|
/* 0 */ "mmmmmmaccammmmmm"
|
||||||
/* 1 */ "mmmmmmb..bmmmmmm"
|
/* 1 */ "mmmmmmb..bmmmmmm"
|
||||||
/* 2 */ "mmmmmmb..bmmmmmm"
|
/* 2 */ "mmmmmmb..bmmmmmm"
|
||||||
/* 3 */ "mmmmmmb..bmmmmmm"
|
/* 3 */ "mmmmmmb..bmmmmmm"
|
||||||
/* 4 */ "mmmmmmb..bmmmmmm"
|
/* 4 */ "mmmmmmb..bmmmmmm"
|
||||||
/* 5 */ "mmmmmmb..bmmmmmm"
|
/* 5 */ "mmmmmmb..bmmmmmm"
|
||||||
/* 6 */ "abbbbbb..bbbbbba"
|
/* 6 */ "abbbbbb..bbbbbba"
|
||||||
/* 7 */ "e..............f"
|
/* 7 */ "d..............e"
|
||||||
/* 8 */ "g..............f"
|
/* 8 */ "d..............e"
|
||||||
/* 9 */ "abbbbbb..bbbbbba"
|
/* 9 */ "abbbbbb..bbbbbba"
|
||||||
/* 10 */ "mmmmmmb..bmmmmmm"
|
/* 10 */ "mmmmmmb..bmmmmmm"
|
||||||
/* 11 */ "mmmmmmb..bmmmmmm"
|
/* 11 */ "mmmmmmb..bmmmmmm"
|
||||||
/* 12 */ "mmmmmmb..bmmmmmm"
|
/* 12 */ "mmmmmmb..bmmmmmm"
|
||||||
/* 13 */ "mmmmmmb..bmmmmmm"
|
/* 13 */ "mmmmmmb..bmmmmmm"
|
||||||
/* 14 */ "mmmmmmb..bmmmmmm"
|
/* 14 */ "mmmmmmb..bmmmmmm"
|
||||||
/* 15 */ "mmmmmmahhammmmmm"
|
/* 15 */ "mmmmmmaffammmmmm"
|
||||||
|
|
||||||
// Level 2
|
// Level 2
|
||||||
/* z\x* 111111 */
|
/* z\x* 111111 */
|
||||||
/* * 0123456789012345 */
|
/* * 0123456789012345 */
|
||||||
/* 0 */ "mmmmmmaijammmmmm"
|
/* 0 */ "mmmmmmaghammmmmm"
|
||||||
/* 1 */ "mmmmmmb..bmmmmmm"
|
/* 1 */ "mmmmmmb..bmmmmmm"
|
||||||
/* 2 */ "mmmmmmk..kmmmmmm"
|
/* 2 */ "mmmmmmi..immmmmm"
|
||||||
/* 3 */ "mmmmmmk..kmmmmmm"
|
/* 3 */ "mmmmmmi..immmmmm"
|
||||||
/* 4 */ "mmmmmmblnbmmmmmm"
|
/* 4 */ "mmmmmmbjkbmmmmmm"
|
||||||
/* 5 */ "mmmmmmb..bmmmmmm"
|
/* 5 */ "mmmmmmb..bmmmmmm"
|
||||||
/* 6 */ "abkkbbb..bbbkkba"
|
/* 6 */ "abiibbb..bbbiiba"
|
||||||
/* 7 */ "j...o......o...i"
|
/* 7 */ "h...l......l...g"
|
||||||
/* 8 */ "i...p......p...q"
|
/* 8 */ "g...n......n...h"
|
||||||
/* 9 */ "abkkbbb..bbbkkba"
|
/* 9 */ "abiibbb..bbbiiba"
|
||||||
/* 10 */ "mmmmmmb..bmmmmmm"
|
/* 10 */ "mmmmmmb..bmmmmmm"
|
||||||
/* 11 */ "mmmmmmblnbmmmmmm"
|
/* 11 */ "mmmmmmbjkbmmmmmm"
|
||||||
/* 12 */ "mmmmmmk..kmmmmmm"
|
/* 12 */ "mmmmmmi..immmmmm"
|
||||||
/* 13 */ "mmmmmmk..kmmmmmm"
|
/* 13 */ "mmmmmmi..immmmmm"
|
||||||
/* 14 */ "mmmmmmb..bmmmmmm"
|
/* 14 */ "mmmmmmb..bmmmmmm"
|
||||||
/* 15 */ "mmmmmmaqiammmmmm"
|
/* 15 */ "mmmmmmahgammmmmm"
|
||||||
|
|
||||||
// Level 3
|
// Level 3
|
||||||
/* z\x* 111111 */
|
/* z\x* 111111 */
|
||||||
@ -549,8 +544,6 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
|
|||||||
"h: 64: 8\n" /* wooddoorblock */
|
"h: 64: 8\n" /* wooddoorblock */
|
||||||
"i: 76: 4\n" /* redstonetorchon */
|
"i: 76: 4\n" /* redstonetorchon */
|
||||||
"j: 64: 0\n" /* wooddoorblock */
|
"j: 64: 0\n" /* wooddoorblock */
|
||||||
"k: 64: 7\n" /* wooddoorblock */
|
|
||||||
"l: 64:12\n" /* wooddoorblock */
|
|
||||||
"m: 19: 0\n" /* sponge */,
|
"m: 19: 0\n" /* sponge */,
|
||||||
|
|
||||||
// Block data:
|
// Block data:
|
||||||
@ -607,7 +600,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
|
|||||||
/* * 0123456789012345 */
|
/* * 0123456789012345 */
|
||||||
/* 0 */ "mmmmmmmbbbbbbbba"
|
/* 0 */ "mmmmmmmbbbbbbbba"
|
||||||
/* 1 */ "mmmmmmmb.......j"
|
/* 1 */ "mmmmmmmb.......j"
|
||||||
/* 2 */ "mmmmmmmb.......k"
|
/* 2 */ "mmmmmmmb.......j"
|
||||||
/* 3 */ "mmmmmmmbbbbbbbba"
|
/* 3 */ "mmmmmmmbbbbbbbba"
|
||||||
|
|
||||||
// Level 7
|
// Level 7
|
||||||
@ -615,7 +608,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
|
|||||||
/* * 0123456789012345 */
|
/* * 0123456789012345 */
|
||||||
/* 0 */ "mmmmmmmmbbbeebba"
|
/* 0 */ "mmmmmmmmbbbeebba"
|
||||||
/* 1 */ "mmmmmmmmb.g....h"
|
/* 1 */ "mmmmmmmmb.g....h"
|
||||||
/* 2 */ "mmmmmmmmb.i....l"
|
/* 2 */ "mmmmmmmmb.i....f"
|
||||||
/* 3 */ "mmmmmmmmbbbeebba"
|
/* 3 */ "mmmmmmmmbbbeebba"
|
||||||
|
|
||||||
// Level 8
|
// Level 8
|
||||||
@ -672,19 +665,16 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
|
|||||||
"a: 5: 5\n" /* wood */
|
"a: 5: 5\n" /* wood */
|
||||||
"b: 5: 0\n" /* wood */
|
"b: 5: 0\n" /* wood */
|
||||||
"c: 64: 3\n" /* wooddoorblock */
|
"c: 64: 3\n" /* wooddoorblock */
|
||||||
"d: 64: 6\n" /* wooddoorblock */
|
"d: 64: 2\n" /* wooddoorblock */
|
||||||
"e: 64: 5\n" /* wooddoorblock */
|
"e: 64: 0\n" /* wooddoorblock */
|
||||||
"f: 64: 0\n" /* wooddoorblock */
|
"f: 64: 8\n" /* wooddoorblock */
|
||||||
"g: 64: 2\n" /* wooddoorblock */
|
"g: 64: 9\n" /* wooddoorblock */
|
||||||
"h: 64: 8\n" /* wooddoorblock */
|
"h: 20: 0\n" /* glass */
|
||||||
"i: 64:12\n" /* wooddoorblock */
|
"i: 76: 1\n" /* redstonetorchon */
|
||||||
"j: 20: 0\n" /* glass */
|
"j: 76: 2\n" /* redstonetorchon */
|
||||||
"k: 76: 1\n" /* redstonetorchon */
|
"k: 76: 3\n" /* redstonetorchon */
|
||||||
"l: 76: 2\n" /* redstonetorchon */
|
"l: 76: 4\n" /* redstonetorchon */
|
||||||
"m: 19: 0\n" /* sponge */
|
"m: 19: 0\n" /* sponge */,
|
||||||
"n: 76: 3\n" /* redstonetorchon */
|
|
||||||
"o: 76: 4\n" /* redstonetorchon */
|
|
||||||
"p: 64: 9\n" /* wooddoorblock */,
|
|
||||||
|
|
||||||
// Block data:
|
// Block data:
|
||||||
// Level 0
|
// Level 0
|
||||||
@ -704,30 +694,30 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
|
|||||||
// Level 1
|
// Level 1
|
||||||
/* z\x* 111111 */
|
/* z\x* 111111 */
|
||||||
/* * 0123456789012345 */
|
/* * 0123456789012345 */
|
||||||
/* 0 */ "mmmmmmacdammmmmm"
|
/* 0 */ "mmmmmmaccammmmmm"
|
||||||
/* 1 */ "mmmmmmb..bmmmmmm"
|
/* 1 */ "mmmmmmb..bmmmmmm"
|
||||||
/* 2 */ "mmmmmmb..bmmmmmm"
|
/* 2 */ "mmmmmmb..bmmmmmm"
|
||||||
/* 3 */ "mmmmmmb..bmmmmmm"
|
/* 3 */ "mmmmmmb..bmmmmmm"
|
||||||
/* 4 */ "mmmmmmb..bmmmmmm"
|
/* 4 */ "mmmmmmb..bmmmmmm"
|
||||||
/* 5 */ "mmmmmmb..bmmmmmm"
|
/* 5 */ "mmmmmmb..bmmmmmm"
|
||||||
/* 6 */ "abbbbbb..bbbbbba"
|
/* 6 */ "abbbbbb..bbbbbba"
|
||||||
/* 7 */ "e..............f"
|
/* 7 */ "d..............e"
|
||||||
/* 8 */ "g..............f"
|
/* 8 */ "d..............e"
|
||||||
/* 9 */ "abbbbbbbbbbbbbba"
|
/* 9 */ "abbbbbbbbbbbbbba"
|
||||||
|
|
||||||
// Level 2
|
// Level 2
|
||||||
/* z\x* 111111 */
|
/* z\x* 111111 */
|
||||||
/* * 0123456789012345 */
|
/* * 0123456789012345 */
|
||||||
/* 0 */ "mmmmmmahiammmmmm"
|
/* 0 */ "mmmmmmafgammmmmm"
|
||||||
/* 1 */ "mmmmmmb..bmmmmmm"
|
/* 1 */ "mmmmmmb..bmmmmmm"
|
||||||
/* 2 */ "mmmmmmj..jmmmmmm"
|
/* 2 */ "mmmmmmh..hmmmmmm"
|
||||||
/* 3 */ "mmmmmmj..jmmmmmm"
|
/* 3 */ "mmmmmmh..hmmmmmm"
|
||||||
/* 4 */ "mmmmmmbklbmmmmmm"
|
/* 4 */ "mmmmmmbijbmmmmmm"
|
||||||
/* 5 */ "mmmmmmb..bmmmmmm"
|
/* 5 */ "mmmmmmb..bmmmmmm"
|
||||||
/* 6 */ "abjjbbb..bbbjjba"
|
/* 6 */ "abhhbbb..bbbhhba"
|
||||||
/* 7 */ "i...n......n...h"
|
/* 7 */ "g...k......k...f"
|
||||||
/* 8 */ "h...o......o...p"
|
/* 8 */ "f...l......l...g"
|
||||||
/* 9 */ "abjjbbbjjbbbjjba"
|
/* 9 */ "abhhbbbhhbbbhhba"
|
||||||
|
|
||||||
// Level 3
|
// Level 3
|
||||||
/* z\x* 111111 */
|
/* z\x* 111111 */
|
||||||
@ -974,14 +964,12 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
|
|||||||
"a: 5: 0\n" /* wood */
|
"a: 5: 0\n" /* wood */
|
||||||
"b: 5: 5\n" /* wood */
|
"b: 5: 5\n" /* wood */
|
||||||
"c: 20: 0\n" /* glass */
|
"c: 20: 0\n" /* glass */
|
||||||
"d: 64: 5\n" /* wooddoorblock */
|
"d: 64: 2\n" /* wooddoorblock */
|
||||||
"e: 64: 0\n" /* wooddoorblock */
|
"e: 64: 0\n" /* wooddoorblock */
|
||||||
"f: 64: 2\n" /* wooddoorblock */
|
"f: 76: 3\n" /* redstonetorchon */
|
||||||
"g: 76: 3\n" /* redstonetorchon */
|
"g: 64: 9\n" /* wooddoorblock */
|
||||||
"h: 64:12\n" /* wooddoorblock */
|
"h: 64: 8\n" /* wooddoorblock */
|
||||||
"i: 64: 8\n" /* wooddoorblock */
|
"i: 76: 4\n" /* redstonetorchon */
|
||||||
"j: 64: 9\n" /* wooddoorblock */
|
|
||||||
"k: 76: 4\n" /* redstonetorchon */
|
|
||||||
"m: 19: 0\n" /* sponge */,
|
"m: 19: 0\n" /* sponge */,
|
||||||
|
|
||||||
// Block data:
|
// Block data:
|
||||||
@ -1001,7 +989,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
|
|||||||
/* 0 */ "mmaccccccccccamm"
|
/* 0 */ "mmaccccccccccamm"
|
||||||
/* 1 */ "ba............ab"
|
/* 1 */ "ba............ab"
|
||||||
/* 2 */ "d..............e"
|
/* 2 */ "d..............e"
|
||||||
/* 3 */ "f..............e"
|
/* 3 */ "d..............e"
|
||||||
/* 4 */ "ba............ab"
|
/* 4 */ "ba............ab"
|
||||||
/* 5 */ "mmaccccccccccamm"
|
/* 5 */ "mmaccccccccccamm"
|
||||||
|
|
||||||
@ -1009,10 +997,10 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
|
|||||||
/* z\x* 111111 */
|
/* z\x* 111111 */
|
||||||
/* * 0123456789012345 */
|
/* * 0123456789012345 */
|
||||||
/* 0 */ "mmaccccccccccamm"
|
/* 0 */ "mmaccccccccccamm"
|
||||||
/* 1 */ "bag..........gab"
|
/* 1 */ "baf..........fab"
|
||||||
/* 2 */ "h..............i"
|
/* 2 */ "g..............h"
|
||||||
/* 3 */ "i..............j"
|
/* 3 */ "h..............g"
|
||||||
/* 4 */ "bak..........kab"
|
/* 4 */ "bai..........iab"
|
||||||
/* 5 */ "mmaccccccccccamm"
|
/* 5 */ "mmaccccccccccamm"
|
||||||
|
|
||||||
// Level 3
|
// Level 3
|
||||||
@ -1673,7 +1661,8 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
|
|||||||
"j: 76: 4\n" /* redstonetorchon */
|
"j: 76: 4\n" /* redstonetorchon */
|
||||||
"k: 64: 1\n" /* wooddoorblock */
|
"k: 64: 1\n" /* wooddoorblock */
|
||||||
"l: 64: 8\n" /* wooddoorblock */
|
"l: 64: 8\n" /* wooddoorblock */
|
||||||
"m: 19: 0\n" /* sponge */,
|
"m: 19: 0\n" /* sponge */
|
||||||
|
"n: 64: 9\n" /* wooddoorblock */,
|
||||||
|
|
||||||
// Block data:
|
// Block data:
|
||||||
// Level 0
|
// Level 0
|
||||||
@ -1721,7 +1710,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
|
|||||||
// Level 2
|
// Level 2
|
||||||
/* z\x* 1111 */
|
/* z\x* 1111 */
|
||||||
/* * 01234567890123 */
|
/* * 01234567890123 */
|
||||||
/* 0 */ "mmmmallammmmmm"
|
/* 0 */ "mmmmalnammmmmm"
|
||||||
/* 1 */ "mmmmb..bmmmmmm"
|
/* 1 */ "mmmmb..bmmmmmm"
|
||||||
/* 2 */ "mmmmc..cmmmmmm"
|
/* 2 */ "mmmmc..cmmmmmm"
|
||||||
/* 3 */ "mmmcc..ccmmmmm"
|
/* 3 */ "mmmcc..ccmmmmm"
|
||||||
@ -1729,14 +1718,14 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
|
|||||||
/* 5 */ "mcc......ccmmm"
|
/* 5 */ "mcc......ccmmm"
|
||||||
/* 6 */ "mc........ccba"
|
/* 6 */ "mc........ccba"
|
||||||
/* 7 */ "c............l"
|
/* 7 */ "c............l"
|
||||||
/* 8 */ "c............l"
|
/* 8 */ "c............n"
|
||||||
/* 9 */ "mc........ccba"
|
/* 9 */ "mc........ccba"
|
||||||
/* 10 */ "mcc......ccmmm"
|
/* 10 */ "mcc......ccmmm"
|
||||||
/* 11 */ "mmcc....ccmmmm"
|
/* 11 */ "mmcc....ccmmmm"
|
||||||
/* 12 */ "mmmcc..ccmmmmm"
|
/* 12 */ "mmmcc..ccmmmmm"
|
||||||
/* 13 */ "mmmmc..cmmmmmm"
|
/* 13 */ "mmmmc..cmmmmmm"
|
||||||
/* 14 */ "mmmmb..bmmmmmm"
|
/* 14 */ "mmmmb..bmmmmmm"
|
||||||
/* 15 */ "mmmmallammmmmm"
|
/* 15 */ "mmmmanlammmmmm"
|
||||||
/* 16 */ "dddddddddddddd"
|
/* 16 */ "dddddddddddddd"
|
||||||
|
|
||||||
// Level 3
|
// Level 3
|
||||||
|
Loading…
Reference in New Issue
Block a user