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Updated plains village prefabs.

The DoublePlantBed had sponges in wrong places, plus a few cosmetic fixes.
This commit is contained in:
madmaxoft 2014-05-22 08:57:57 +02:00
parent 85fc0dbd97
commit ebb1ef237a

View File

@ -302,28 +302,28 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Level 0 // Level 0
/* z\x* 11111 */ /* z\x* 11111 */
/* * 012345678901234 */ /* * 012345678901234 */
/* 0 */ "aaaaaaamaaaaaaa" /* 0 */ "aaaaaaa.aaaaaaa"
/* 1 */ "abbcbbamabbcbba" /* 1 */ "abbcbba.abbcbba"
/* 2 */ "abbcbbamabbcbba" /* 2 */ "abbcbba.abbcbba"
/* 3 */ "abbcbbamabbcbba" /* 3 */ "abbcbba.abbcbba"
/* 4 */ "abbcbbamabbcbba" /* 4 */ "abbcbba.abbcbba"
/* 5 */ "abbcbbamabbcbba" /* 5 */ "abbcbba.abbcbba"
/* 6 */ "abbcbbamabbcbba" /* 6 */ "abbcbba.abbcbba"
/* 7 */ "abbcbbamabbcbba" /* 7 */ "abbcbba.abbcbba"
/* 8 */ "aaaaaaamaaaaaaa" /* 8 */ "aaaaaaa.aaaaaaa"
// Level 1 // Level 1
/* z\x* 11111 */ /* z\x* 11111 */
/* * 012345678901234 */ /* * 012345678901234 */
/* 0 */ "dmmmmmdmdmmmmmd" /* 0 */ "d.....d.d.....d"
/* 1 */ "meemeemmmeemeem" /* 1 */ ".ee.ee...ee.ee."
/* 2 */ "memmmemmmeemeem" /* 2 */ ".e...e...ee.ee."
/* 3 */ "memmmmmmmeemeem" /* 3 */ ".e.......ee.ee."
/* 4 */ "meemmemmmeemeem" /* 4 */ ".ee..e...ee.ee."
/* 5 */ "meemmemmmeemeem" /* 5 */ ".ee..e...ee.ee."
/* 6 */ "mmemmemmmeemeem" /* 6 */ "..e..e...ee.ee."
/* 7 */ "mmememmmmeemeem" /* 7 */ "..e.e....ee.ee."
/* 8 */ "dmmmmmdmdmmmmmd", /* 8 */ "d.....d.d.....d",
// Connectors: // Connectors:
"-1: 7, 0, 8: 3\n" /* Type -1, direction Z+ */, "-1: 7, 0, 8: 3\n" /* Type -1, direction Z+ */,
@ -779,7 +779,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 8 */ "uh...hv" /* 8 */ "uh...hv"
/* 9 */ "uh...hv" /* 9 */ "uh...hv"
/* 10 */ "uh...hv" /* 10 */ "uh...hv"
/* 11 */ "ughhhhv" /* 11 */ "ughhhgv"
/* 12 */ "uw...xv" /* 12 */ "uw...xv"
// Level 6 // Level 6
@ -901,7 +901,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 2 */ "uhDDDhv" /* 2 */ "uhDDDhv"
/* 3 */ "uhDDDhv" /* 3 */ "uhDDDhv"
/* 4 */ "uhDDDhv" /* 4 */ "uhDDDhv"
/* 5 */ "uhhhhhv" /* 5 */ "ughhhgv"
/* 6 */ "uw...xv" /* 6 */ "uw...xv"
/* 7 */ "......." /* 7 */ "......."
/* 8 */ "......." /* 8 */ "......."
@ -1893,16 +1893,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"k: 85: 0\n" /* fence */ "k: 85: 0\n" /* fence */
"l: 53: 0\n" /* woodstairs */ "l: 53: 0\n" /* woodstairs */
"m: 19: 0\n" /* sponge */ "m: 19: 0\n" /* sponge */
"n: 64: 6\n" /* wooddoorblock */ "n: 64: 2\n" /* wooddoorblock */
"o: 64: 0\n" /* wooddoorblock */ "o: 64: 0\n" /* wooddoorblock */
"p:102: 0\n" /* glasspane */ "p:102: 0\n" /* glasspane */
"q: 72: 0\n" /* woodplate */ "q: 72: 0\n" /* woodplate */
"r: 64:12\n" /* wooddoorblock */ "r: 64: 8\n" /* wooddoorblock */
"s: 64: 8\n" /* wooddoorblock */ "s: 53: 5\n" /* woodstairs */
"t: 53: 5\n" /* woodstairs */ "t: 53: 4\n" /* woodstairs */
"u: 53: 4\n" /* woodstairs */ "u: 50: 1\n" /* torch */
"v: 50: 1\n" /* torch */ "v: 50: 2\n" /* torch */,
"w: 50: 2\n" /* torch */,
// Block data: // Block data:
// Level 0 // Level 0
@ -1973,7 +1972,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 2 */ ".p.q.pmmmm" /* 2 */ ".p.q.pmmmm"
/* 3 */ ".p...p...." /* 3 */ ".p...p...."
/* 4 */ ".d...d...." /* 4 */ ".d...d...."
/* 5 */ ".r...s...." /* 5 */ ".r...r...."
/* 6 */ ".d...d...." /* 6 */ ".d...d...."
/* 7 */ ".p...p...." /* 7 */ ".p...p...."
/* 8 */ ".p...p...." /* 8 */ ".p...p...."
@ -1983,22 +1982,22 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Level 5 // Level 5
/* z\x* */ /* z\x* */
/* * 0123456789 */ /* * 0123456789 */
/* 0 */ "lt...ujmmm" /* 0 */ "ls...tjmmm"
/* 1 */ "lidddijmmm" /* 1 */ "lidddijmmm"
/* 2 */ "ld...djmmm" /* 2 */ "ld...djmmm"
/* 3 */ "ld...dj..." /* 3 */ "ld...dj..."
/* 4 */ "ldv.wdj..." /* 4 */ "ldu.vdj..."
/* 5 */ "ld...dj..." /* 5 */ "ld...dj..."
/* 6 */ "ldv.wdj..." /* 6 */ "ldu.vdj..."
/* 7 */ "ld...dj..." /* 7 */ "ld...dj..."
/* 8 */ "ld...dj..." /* 8 */ "ld...dj..."
/* 9 */ "lidddijmmm" /* 9 */ "lidddijmmm"
/* 10 */ "lt...ujmmm" /* 10 */ "ls...tjmmm"
// Level 6 // Level 6
/* z\x* */ /* z\x* */
/* * 0123456789 */ /* * 0123456789 */
/* 0 */ "mlt.ujmmmm" /* 0 */ "mls.tjmmmm"
/* 1 */ "mldddjmmmm" /* 1 */ "mldddjmmmm"
/* 2 */ "mld.djmmmm" /* 2 */ "mld.djmmmm"
/* 3 */ "mld.djm..." /* 3 */ "mld.djm..."
@ -2008,7 +2007,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ "mld.djm..." /* 7 */ "mld.djm..."
/* 8 */ "mld.djm..." /* 8 */ "mld.djm..."
/* 9 */ "mldddjmmmm" /* 9 */ "mldddjmmmm"
/* 10 */ "mlt.ujmmmm" /* 10 */ "mls.tjmmmm"
// Level 7 // Level 7
/* z\x* */ /* z\x* */
@ -3052,16 +3051,16 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 3 */ "lllllllllllll..." /* 3 */ "lllllllllllll..."
/* 4 */ "eeeeeeeeeeeen..." /* 4 */ "eeeeeeeeeeeen..."
/* 5 */ "qqqqqqqqqqren..." /* 5 */ "qqqqqqqqqqren..."
/* 6 */ "mmmmmmmmmmren..." /* 6 */ "..........ren..."
/* 7 */ "mmmmmmmmmmren..." /* 7 */ "..........ren..."
/* 8 */ "mmmmmmmmmmren..." /* 8 */ "mmmmmmmm..ren..."
/* 9 */ "mmmmmmmmmmren..." /* 9 */ "mmmmmmmm..ren..."
/* 10 */ "mmmmmmmmmmren..." /* 10 */ "mmmmmmmm..ren..."
/* 11 */ "mmmmmmmmmmren..." /* 11 */ "mmmmmmmm..ren..."
/* 12 */ "mmmmmmmmmmren..." /* 12 */ "mmmmmmmm..ren..."
/* 13 */ "mmmmmmmmmmren..." /* 13 */ "mmmmmmmm..ren..."
/* 14 */ "mmmmmmmmmmren..." /* 14 */ "mmmmmmmm..ren..."
/* 15 */ "mmmmmmmmmmren...", /* 15 */ "mmmmmmmm..ren...",
// Connectors: // Connectors:
"-1: 9, 0, 0: 2\n" /* Type -1, direction Z- */, "-1: 9, 0, 0: 2\n" /* Type -1, direction Z- */,