Updated plains village prefabs.
The DoublePlantBed had sponges in wrong places, plus a few cosmetic fixes.
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@ -302,28 +302,28 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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// Level 0
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// Level 0
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/* z\x* 11111 */
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/* z\x* 11111 */
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/* * 012345678901234 */
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/* * 012345678901234 */
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/* 0 */ "aaaaaaamaaaaaaa"
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/* 0 */ "aaaaaaa.aaaaaaa"
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/* 1 */ "abbcbbamabbcbba"
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/* 1 */ "abbcbba.abbcbba"
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/* 2 */ "abbcbbamabbcbba"
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/* 2 */ "abbcbba.abbcbba"
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/* 3 */ "abbcbbamabbcbba"
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/* 3 */ "abbcbba.abbcbba"
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/* 4 */ "abbcbbamabbcbba"
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/* 4 */ "abbcbba.abbcbba"
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/* 5 */ "abbcbbamabbcbba"
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/* 5 */ "abbcbba.abbcbba"
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/* 6 */ "abbcbbamabbcbba"
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/* 6 */ "abbcbba.abbcbba"
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/* 7 */ "abbcbbamabbcbba"
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/* 7 */ "abbcbba.abbcbba"
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/* 8 */ "aaaaaaamaaaaaaa"
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/* 8 */ "aaaaaaa.aaaaaaa"
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// Level 1
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// Level 1
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/* z\x* 11111 */
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/* z\x* 11111 */
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/* * 012345678901234 */
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/* * 012345678901234 */
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/* 0 */ "dmmmmmdmdmmmmmd"
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/* 0 */ "d.....d.d.....d"
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/* 1 */ "meemeemmmeemeem"
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/* 1 */ ".ee.ee...ee.ee."
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/* 2 */ "memmmemmmeemeem"
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/* 2 */ ".e...e...ee.ee."
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/* 3 */ "memmmmmmmeemeem"
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/* 3 */ ".e.......ee.ee."
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/* 4 */ "meemmemmmeemeem"
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/* 4 */ ".ee..e...ee.ee."
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/* 5 */ "meemmemmmeemeem"
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/* 5 */ ".ee..e...ee.ee."
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/* 6 */ "mmemmemmmeemeem"
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/* 6 */ "..e..e...ee.ee."
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/* 7 */ "mmememmmmeemeem"
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/* 7 */ "..e.e....ee.ee."
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/* 8 */ "dmmmmmdmdmmmmmd",
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/* 8 */ "d.....d.d.....d",
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// Connectors:
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// Connectors:
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"-1: 7, 0, 8: 3\n" /* Type -1, direction Z+ */,
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"-1: 7, 0, 8: 3\n" /* Type -1, direction Z+ */,
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@ -779,7 +779,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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/* 8 */ "uh...hv"
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/* 8 */ "uh...hv"
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/* 9 */ "uh...hv"
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/* 9 */ "uh...hv"
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/* 10 */ "uh...hv"
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/* 10 */ "uh...hv"
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/* 11 */ "ughhhhv"
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/* 11 */ "ughhhgv"
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/* 12 */ "uw...xv"
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/* 12 */ "uw...xv"
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// Level 6
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// Level 6
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@ -901,7 +901,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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/* 2 */ "uhDDDhv"
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/* 2 */ "uhDDDhv"
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/* 3 */ "uhDDDhv"
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/* 3 */ "uhDDDhv"
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/* 4 */ "uhDDDhv"
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/* 4 */ "uhDDDhv"
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/* 5 */ "uhhhhhv"
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/* 5 */ "ughhhgv"
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/* 6 */ "uw...xv"
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/* 6 */ "uw...xv"
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/* 7 */ "......."
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/* 7 */ "......."
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/* 8 */ "......."
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/* 8 */ "......."
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@ -1893,16 +1893,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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"k: 85: 0\n" /* fence */
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"k: 85: 0\n" /* fence */
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"l: 53: 0\n" /* woodstairs */
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"l: 53: 0\n" /* woodstairs */
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"m: 19: 0\n" /* sponge */
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"m: 19: 0\n" /* sponge */
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"n: 64: 6\n" /* wooddoorblock */
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"n: 64: 2\n" /* wooddoorblock */
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"o: 64: 0\n" /* wooddoorblock */
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"o: 64: 0\n" /* wooddoorblock */
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"p:102: 0\n" /* glasspane */
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"p:102: 0\n" /* glasspane */
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"q: 72: 0\n" /* woodplate */
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"q: 72: 0\n" /* woodplate */
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"r: 64:12\n" /* wooddoorblock */
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"r: 64: 8\n" /* wooddoorblock */
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"s: 64: 8\n" /* wooddoorblock */
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"s: 53: 5\n" /* woodstairs */
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"t: 53: 5\n" /* woodstairs */
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"t: 53: 4\n" /* woodstairs */
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"u: 53: 4\n" /* woodstairs */
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"u: 50: 1\n" /* torch */
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"v: 50: 1\n" /* torch */
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"v: 50: 2\n" /* torch */,
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"w: 50: 2\n" /* torch */,
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// Block data:
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// Block data:
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// Level 0
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// Level 0
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@ -1973,7 +1972,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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/* 2 */ ".p.q.pmmmm"
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/* 2 */ ".p.q.pmmmm"
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/* 3 */ ".p...p...."
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/* 3 */ ".p...p...."
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/* 4 */ ".d...d...."
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/* 4 */ ".d...d...."
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/* 5 */ ".r...s...."
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/* 5 */ ".r...r...."
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/* 6 */ ".d...d...."
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/* 6 */ ".d...d...."
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/* 7 */ ".p...p...."
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/* 7 */ ".p...p...."
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/* 8 */ ".p...p...."
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/* 8 */ ".p...p...."
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@ -1983,22 +1982,22 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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// Level 5
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// Level 5
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/* z\x* */
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/* z\x* */
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/* * 0123456789 */
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/* * 0123456789 */
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/* 0 */ "lt...ujmmm"
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/* 0 */ "ls...tjmmm"
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/* 1 */ "lidddijmmm"
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/* 1 */ "lidddijmmm"
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/* 2 */ "ld...djmmm"
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/* 2 */ "ld...djmmm"
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/* 3 */ "ld...dj..."
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/* 3 */ "ld...dj..."
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/* 4 */ "ldv.wdj..."
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/* 4 */ "ldu.vdj..."
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/* 5 */ "ld...dj..."
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/* 5 */ "ld...dj..."
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/* 6 */ "ldv.wdj..."
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/* 6 */ "ldu.vdj..."
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/* 7 */ "ld...dj..."
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/* 7 */ "ld...dj..."
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/* 8 */ "ld...dj..."
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/* 8 */ "ld...dj..."
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/* 9 */ "lidddijmmm"
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/* 9 */ "lidddijmmm"
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/* 10 */ "lt...ujmmm"
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/* 10 */ "ls...tjmmm"
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// Level 6
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// Level 6
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/* z\x* */
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/* z\x* */
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/* * 0123456789 */
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/* * 0123456789 */
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/* 0 */ "mlt.ujmmmm"
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/* 0 */ "mls.tjmmmm"
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/* 1 */ "mldddjmmmm"
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/* 1 */ "mldddjmmmm"
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/* 2 */ "mld.djmmmm"
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/* 2 */ "mld.djmmmm"
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/* 3 */ "mld.djm..."
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/* 3 */ "mld.djm..."
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@ -2008,7 +2007,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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/* 7 */ "mld.djm..."
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/* 7 */ "mld.djm..."
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/* 8 */ "mld.djm..."
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/* 8 */ "mld.djm..."
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/* 9 */ "mldddjmmmm"
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/* 9 */ "mldddjmmmm"
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/* 10 */ "mlt.ujmmmm"
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/* 10 */ "mls.tjmmmm"
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// Level 7
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// Level 7
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/* z\x* */
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/* z\x* */
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@ -3052,16 +3051,16 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
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/* 3 */ "lllllllllllll..."
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/* 3 */ "lllllllllllll..."
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/* 4 */ "eeeeeeeeeeeen..."
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/* 4 */ "eeeeeeeeeeeen..."
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/* 5 */ "qqqqqqqqqqren..."
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/* 5 */ "qqqqqqqqqqren..."
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/* 6 */ "mmmmmmmmmmren..."
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/* 6 */ "..........ren..."
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/* 7 */ "mmmmmmmmmmren..."
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/* 7 */ "..........ren..."
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/* 8 */ "mmmmmmmmmmren..."
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/* 8 */ "mmmmmmmm..ren..."
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/* 9 */ "mmmmmmmmmmren..."
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/* 9 */ "mmmmmmmm..ren..."
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/* 10 */ "mmmmmmmmmmren..."
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/* 10 */ "mmmmmmmm..ren..."
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/* 11 */ "mmmmmmmmmmren..."
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/* 11 */ "mmmmmmmm..ren..."
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/* 12 */ "mmmmmmmmmmren..."
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/* 12 */ "mmmmmmmm..ren..."
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/* 13 */ "mmmmmmmmmmren..."
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/* 13 */ "mmmmmmmm..ren..."
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/* 14 */ "mmmmmmmmmmren..."
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/* 14 */ "mmmmmmmm..ren..."
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/* 15 */ "mmmmmmmmmmren...",
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/* 15 */ "mmmmmmmm..ren...",
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// Connectors:
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// Connectors:
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"-1: 9, 0, 0: 2\n" /* Type -1, direction Z- */,
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"-1: 9, 0, 0: 2\n" /* Type -1, direction Z- */,
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