Starting an IPv6 support / cSocket rewrite
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1250 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -207,14 +207,30 @@ unsigned long cSocket::INTERNET_ADDRESS_LOCALHOST(void)
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int cSocket::Bind(SockAddr_In& a_Address)
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int cSocket::BindToAny(unsigned short a_Port)
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{
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sockaddr_in local;
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memset(&local, 0, sizeof(local));
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local.sin_family = a_Address.Family;
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local.sin_addr.s_addr = a_Address.Address;
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local.sin_port = htons((u_short)a_Address.Port);
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local.sin_family = AF_INET;
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local.sin_addr.s_addr = 0;
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local.sin_port = htons((u_short)a_Port);
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return bind(m_Socket, (sockaddr*)&local, sizeof(local));
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}
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int cSocket::BindToLocalhost(unsigned short a_Port)
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{
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sockaddr_in local;
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memset(&local, 0, sizeof(local));
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local.sin_family = AF_INET;;
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local.sin_addr.s_addr = INTERNET_ADDRESS_LOCALHOST();
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local.sin_port = htons((u_short)a_Port);
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return bind(m_Socket, (sockaddr*)&local, sizeof(local));
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}
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@ -62,8 +62,20 @@ public:
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static const short ADDRESS_FAMILY_INTERNET = 2;
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static const unsigned long INTERNET_ADDRESS_ANY = 0;
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static unsigned long INTERNET_ADDRESS_LOCALHOST(void); // 127.0.0.1 represented in network byteorder; must be a function due to GCC :(
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static const unsigned short ANY_PORT = 0; // When given to Bind() functions, they will find a free port
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/// Binds to the specified port on "any" interface (0.0.0.0)
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int BindToAny(unsigned short a_Port);
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/*
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// TODO:
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/// Binds to the specified port
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int BindToAny6(unsigned short a_Port);
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*/
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/// Binds to the specified port on localhost interface (127.0.0.1) through IPv4
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int BindToLocalhost(unsigned short a_Port);
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int Bind( SockAddr_In& a_Address );
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int Listen( int a_Backlog );
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cSocket Accept();
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int Connect(SockAddr_In & a_Address); // Returns 0 on success, !0 on failure
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@ -433,11 +433,7 @@ bool cSocketThreads::cSocketThread::Start(void)
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LOGERROR("Cannot create a Control socket for a cSocketThread (\"%s\"); continuing, but server may be unreachable from now on.", cSocket::GetLastErrorString().c_str());
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return false;
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}
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cSocket::SockAddr_In Addr;
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Addr.Family = cSocket::ADDRESS_FAMILY_INTERNET;
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Addr.Address = cSocket::INTERNET_ADDRESS_LOCALHOST();
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Addr.Port = 0; // Any free port is okay
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if (m_ControlSocket2.Bind(Addr) != 0)
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if (m_ControlSocket2.BindToLocalhost(cSocket::ANY_PORT) != 0)
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{
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LOGERROR("Cannot bind a Control socket for a cSocketThread (\"%s\"); continuing, but server may be unreachable from now on.", cSocket::GetLastErrorString().c_str());
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m_ControlSocket2.CloseSocket();
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@ -188,12 +188,7 @@ bool cServer::InitServer(cIniFile & a_SettingsIni)
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int Port = a_SettingsIni.GetValueSetI("Server", "Port", 25565);
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cSocket::SockAddr_In local;
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local.Family = cSocket::ADDRESS_FAMILY_INTERNET;
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local.Address = cSocket::INTERNET_ADDRESS_ANY;
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local.Port = (unsigned short)Port;
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if( m_pState->SListenClient.Bind( local ) != 0 )
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if (m_pState->SListenClient.BindToAny(Port) != 0)
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{
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LOGERROR("bind fail (%s)", cSocket::GetErrorString( cSocket::GetLastError() ).c_str() );
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return false;
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