More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future.
Also had to undefine TOLUA_TEMPLATE_BIND a couple of times.
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@ -90,4 +90,4 @@ private:
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std::string md5(const std::string & str);
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#endif
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#endif
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@ -2,6 +2,7 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "DeprecatedBindings.h"
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#undef TOLUA_TEMPLATE_BIND
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#include "tolua++/include/tolua++.h"
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#include "Plugin.h"
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@ -11,6 +11,7 @@ extern "C"
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#include "lua/src/lualib.h"
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}
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#undef TOLUA_TEMPLATE_BIND
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#include "tolua++/include/tolua++.h"
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#include "Bindings.h"
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#include "ManualBindings.h"
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@ -2,6 +2,7 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ManualBindings.h"
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#undef TOLUA_TEMPLATE_BIND
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#include "tolua++/include/tolua++.h"
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#include "Plugin.h"
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@ -5,4 +5,4 @@ class ManualBindings
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{
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public:
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static void Bind( lua_State* tolua_S );
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};
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};
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@ -5,7 +5,11 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#ifdef __APPLE__
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#define LUA_USE_MACOSX
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#else
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#define LUA_USE_POSIX
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#endif
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#include "PluginLua.h"
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#include "../CommandOutput.h"
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@ -14,6 +18,7 @@ extern "C"
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#include "lua/src/lualib.h"
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}
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#undef TOLUA_TEMPLATE_BIND
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#include "tolua++/include/tolua++.h"
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@ -110,4 +110,4 @@ AString cWebPlugin::SafeString( const AString & a_String )
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RetVal.push_back( c );
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}
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return RetVal;
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}
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}
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@ -17,7 +17,9 @@
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const int CYCLE_MILLISECONDS = 100;
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/// When the number of cycles for the same world age hits this value, it is considered a deadlock
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#ifndef __APPLE__
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const int NUM_CYCLES_LIMIT = 200; // 200 = twenty seconds
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#endif
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@ -122,5 +122,3 @@ void cBoat::HandleSpeedFromAttachee(float a_Forward, float a_Sideways)
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AddSpeed(ToAddSpeed);
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}
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@ -42,4 +42,4 @@ protected:
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/** The number of ticks that the entity has existed / timer between collect and destroy; in msec */
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float m_Timer;
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} ; // tolua_export
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} ; // tolua_export
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@ -38,4 +38,4 @@ void cGroup::InheritFrom( cGroup* a_Group )
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void cGroup::ClearPermission()
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{
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m_Permissions.clear();
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}
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}
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@ -53,4 +53,4 @@ void cBlaze::Attack(float a_Dt)
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m_AttackInterval = 0.0;
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// ToDo: Shoot 3 fireballs instead of 1.
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}
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}
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}
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@ -20,7 +20,3 @@ public:
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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virtual void Attack(float a_Dt) override;
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} ;
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@ -88,4 +88,4 @@ void cSkeleton::Attack(float a_Dt)
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m_World->BroadcastSpawnEntity(*Arrow);
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m_AttackInterval = 0.0;
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}
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}
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}
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@ -22,7 +22,7 @@ AString GetOSErrorString( int a_ErrNo )
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// According to http://linux.die.net/man/3/strerror_r there are two versions of strerror_r():
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#if ( _GNU_SOURCE ) && !defined(ANDROID_NDK) // GNU version of strerror_r()
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#if !defined(__APPLE__) && ( _GNU_SOURCE ) && !defined(ANDROID_NDK) // GNU version of strerror_r()
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char * res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) );
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if( res != NULL )
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@ -59,9 +59,10 @@
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#ifndef __APPLE__
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/// Up to this many m_SpreadQueue elements are handled each world tick
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const int MAX_LIGHTING_SPREAD_PER_TICK = 10;
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#endif
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const int TIME_SUNSET = 12000;
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const int TIME_NIGHT_START = 13187;
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