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Merge pull request #702 from TheJumper/master

BlockBed.cpp: Fixed Multiple people in one bed.
This commit is contained in:
Mattes D 2014-02-20 21:33:54 +01:00
commit eabf25ddbd

View File

@ -63,6 +63,12 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
if (a_WorldInterface.GetTimeOfDay() > 13000)
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
if (Meta & 0x4)
{
a_Player->SendMessageFailure("This bed is occupied.");
}
else
{
if (Meta & 0x8)
{
// Is pillow
@ -77,6 +83,9 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z);
}
}
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, (Meta | (1 << 2)));
}
} else {
a_Player->SendMessageFailure("You can only sleep at night");
}
@ -86,3 +95,5 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface